Thoth
Curleh Mustache~
I just played Ducktales again the other day. The gameplay of that game holds up ridiculously well today.
Psycho Penguin said:Black Lushus said:What's wrong with Duck Tales?
I have no idea why I didn't like it, it just didn't appeal to me. Too non linear, I guess. Although the music was fantastic.
dubq said:I bet the only thing reworked about this will be the addition of "shake wiimote to get zombie off of you."
Here's a link to a review of the Resident Evil remake for GameCube that came out in 2002. Capcom didn't put any effort changing anything about the game before bringing it to the Wii under the moniker Resident Evil Archives, so we didn't think any effort would be required on our part to detail any non-existent changes.
It's the Gamecube remake of Resident Evil, albeit with a wider disc and a $30 price tag. If you've never played the game, it might be worth picking up -- if you can't find the cheaper, completely identical Gamecube version, that is. If you're hoping for any form of innovation, you're going to be sorely disappointed.
Jer said:Even if it ends up being a Castlevania in name only, the new Castlevania looks really cool. How can anything that involves both Patrick Steward and Kojima not be good?
ZGangsta said:Crysis 2 being announced as a console title as well as PC was pretty disappointing. The first one was already far above and beyond what the consoles could handle in terms of graphics\physics\execution, so there's no way the second one can be an improvement in those areas. So the developers are going to be completely hampered in terms of what they can pull of since they have to scale everything down for the consoles.
NoCalMike said:Uncharted 2: Multiplayer is pretty cool. I like the simple yet fun approach to to it. It looks and feels like Uncharted. I have only played Deathmatch so far, when I get home from work tonight I wanna see what the cooperative mode is all about.
Any other codes for this laying around? I got some friends that are mighty interested.
Obi Chris Kenobi said:So no one has bothered to tell them how bad piracy is on consoles these days then?
El Psycho Diablo said:Obi Chris Kenobi said:So no one has bothered to tell them how bad piracy is on consoles these days then?
This week, Crytek president Cevat Yerli said that piracy was so bad on the PC-exclusive Crysis, that the studio would no longer be making PC-exclusive titles.
“I believe that’s the core problem of PC Gaming, piracy… PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more," he said in an interview with PC Play. "It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.
http://www.edge-online.com/news/crytek-crysis-was-most-pirated-project
The 360 and PS3 aren't nearly as bad as say, the PS2/DS/PSP in terms of piracy. Especially with the PS3, because of the huge ass Blu-Ray ISOs.
I'm definitely sympathetic to that. It's especially annoying for Crysis since the audience for that game was the hardware enthusiasts and such. It was pretty irritating to got to a hardware/overclocking forum and see all these threads and posts about cracking Cysis and where you can get a torrent from and such. Meanwhile these people have super high end, pimped out computers in their signatures.El Psycho Diablo said:ZGangsta said:Crysis 2 being announced as a console title as well as PC was pretty disappointing. The first one was already far above and beyond what the consoles could handle in terms of graphics\physics\execution, so there's no way the second one can be an improvement in those areas. So the developers are going to be completely hampered in terms of what they can pull of since they have to scale everything down for the consoles.
The developers wanted to do it. There's an interview from a while back about how ticked off they were about how widely pirated Crysis was on the PC.
dubq said:I honestly hate PC (or Mac) gaming.
Crysis 1? Of course, the game is a year and a half old so the cost of a machine that would run it at full has gone down tons since it came out.Vitamin X said:dubq said:I honestly hate PC (or Mac) gaming.
I bet you I can build a PC that'll run Crysis at full setting for under $1k. $2k is ridiculous.
Shigeru Miyamoto is less than convinced about Microsoft's challenger to Wii's motion control crown. Microsoft's Project Natal does away with the need for controllers, but the Nintendo designer feels that it might not be the best way forward for gaming.
Where Nintendo has simplified the act of controlling games, Microsoft reckons it can go one better and do away with controllers completely.
However, Miyamoto says that gamers need the feedback of physical controllers for an experience that "truly feels interactive".
"As someone who thinks of things from the perspective of creating interactive experiences, I really think that you do need something [to hold in your hand]," he said.
"I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. That's why I think the Wii remote, particularly with Wii MotionPlus, makes for such a strong experience."
"We've been working with motion control for several years now, and have really learned how to take advantage of it and what can be done with it," he said in an interview with Wired.
"Looking at what the other companies have shown here at E3, it feels like they have finally obtained the very basic technology for doing motion control, but perhaps they still have to learn how to use that and take advantage of it in an interactive experience."