Reckoning hits the 360, PC & PS3 a week from today so I figured I would give it it's own thread. At 300 hours of gameplay for the completionist, it definitely sounds and feels like it's going to be a much more than the usual lesser RPG like War in the North.
Overview said:Kingdoms of Amalur: Reckoning is an upcoming single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. It is being developed by 38 Studios and Big Huge Games. The game will be released on February 7, 2012 in North America and February 10, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011.
Gameplay said:Kingdoms of Amalur will feature "5 distinct regions, 4 playable races, and 3 class trees with 22 abilities per tree." The 4 playable races are the Almain (noble Humans) the Ljosalfar (Light Elves), the Dokkalfar (Dark Elves), and the Varani (nomadic Humans). The 3 class (or ability) trees are Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. The player starts off as a "blank slate," waking up in a pile of corpses after returning from the dead. The game will utilize a unique "destiny" system, whereby the player can invest in a skill-tree system to unlock various "destinies," which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quicktime events like those in the God of War series. Lead combat designer Joe Quadara, however, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.
And now, some videos..
A Hero's Guide to Amalur: A New World to Discover
A Hero's Guide to Amalur: Skills and Crafting
A Hero's Guide to Amalur: Power and Mastery
A Hero's Guide to Amalur: Skill at Arms
A Hero's Guide to Amalur: Destiny and Fate
A Hero's Guide to Amalur: Factions and Fae