Got to put in some real time with the game today. I love combat. Some of the enemies are cheap as fuck so I go through a lot of potions since I'm playing on hard. But there's always a way.
Interested in buying a fancy virtual house? Beyond a handful of new objectives on an island paradise (Gallow's End), that's exactly what you'll get out of the upcoming downloadable content for Kingdoms of Amalur: Reckoning, arriving on March 20 to Xbox 360, PlayStation 3, and PC.
The content claims to add 15% more space to the overall world map in Reckoning as well, and introduces new enemy types, dungeon areas, and loot. More importantly, though, it introduces Gravehal Keep, a fancy new domicile for your fate-less explorer to, presumably, throw garish parties. No pricing was given for the content, but we'd wager a dollar that it'll cost at least $10 when it arrives later this month.
Update: EA confirmed the price at 800 MS Points/$9.99 across all platforms.
Joystiq said:New downloadable content for Kingdoms of Amalur: Reckoning is slated to arrive later this month. Entitled "Teeth of Naros," it has players exploring the land known as the Teeth of Naros, where they will "encounter the Kollossae, a devout race of giants, and uncover the mysteries of their faith."
The DLC will feature the magical, floating city of Idylla, 20 side quests, dungeons and new enemies to fight. And, of course, there will be some fresh loot, including Twists of Fate, armor sets and weapons. Teeth of Naros will hit Xbox Live, PSN, Origin and Steam on April 17 for $10.
Press Release said:Glimpse into the future of Amalur, as Electronic Arts Inc. (NASDAQ:EA), 38 Studios, and Big Huge Games unveil Teeth of Naros™, the second downloadable content (DLC) pack for Kingdoms of Amalur: Reckoning™. Players will journey through a forgotten land called the Teeth of Naros, a harsh environment named after an ancient troll god. In this new journey players will encounter the Kollossae, a devout race of giants, and uncover the mysteries of their faith. Teeth of Naros will be available starting on April 17, 2012 on Xbox Live for 800 points and PlayStation®Network, Origin™ and Steam for $9.99.
The Teeth of Naros DLC and the journey through the mysterious land will feature:
A New City - Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race
New Enemies and Dungeons - Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons
New Twists of Fate and Items - Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
Will there be an increase in stash and/or inventory limit? – By nodamnit
One of the merchants in the Teeth of Naros DLC does sell a backpack, so you will be able to increase your inventory limit a little.
Will there be an increase in level? Maybe new abilities? – By nodamnit
Raising the level cap is something that we wanted to do for the Teeth of Naros DLC, but due to logistical constraints we were not able to do so.
As for new abilities, we have implemented a new damage type called Primal Magic. By using one of several unique "Primal" weapons, you can dramatically increase the damage caused by your spells for a short period of time.
How many hours of gameplay is this estimated to add? – By Dynimix
We haven't done a time trial, but we've got at least 20 hours of additional content in this DLC pack. It's a giant DLC in more ways than one! Nyuk nyuk nyuk.
I'm here 'til Thursday. Tip your waitress.
Will you be able to fast travel in and out of the DLC area or will you be stuck there like TLODK? – By br_casino
Once you arrive in the Teeth of Naros they you’ll be able to fast travel between the DLC space and the Faelands.
Are the new enemies actually going to be new and unique? Also, are there going to be even bigger enemies than the trolls and the big fat red guys? – By cam140
We have a completely new monster in the Teeth of Naros – the Pteryx. These are giant bipedal birds that use a combination of storm magic and strong melee to subdue their prey. Think of it like Toucan Sam telling you to follow your nose – to hell.
We do have new variants of classic Reckoning monsters as well. But I’m not going to show all of my cards…
Is the new race also going to be like a different creature all together and not just another kind of fae? – By cam140
In a word, yes. The Kollossae are a completely different race from those encountered in Reckoning. In our lore, they're considered to be part of the "giant kin" – along with Jottun and Ettin (they aren’t actually related to each other, they're just all larger than most mortal races). Kollossae are a lot more sociable and cooperative than other giant kin, which is why they’ve been able to develop more advanced magic and sophisticated civilizations that the player will get to explore in the Teeth of Naros.
Is this the last DLC, or are there more planned? I've heard it mentioned that you guys had already finished "both" DLC before this game was released, so does that mean this is the final one, or can we look forward to a third/fourth, only further down the line since you would have to develop them? – By SageShini
I probably can’t go into too many specifics here, but I will say that we devs have plenty of ideas for further adventures in Reckoning’s setting…
Do the Kollossae have an accent? If so, what accent is it?! – By RingX55
This took flippin’ forever to figure out. So I’m glad somebody asked about it.
Picking the accent for the Kollossae was tricky because in the setting of the DLC they’re at a pivotal moment in their history. In their somewhat recent history, the Kollossae used to be as brutish as Ettin or Jottun. But as the DLC explains, they’re in the throes of a cultural revolution. We wanted to have them sound like they were trying very hard to appear sophisticated, but with their strength and power to boil through when needed.
To that end, we tried a bunch of different accents, and ended up going with something that was like a very light mid-Atlantic intonation – similar to something you might hear in movies from the 1930’s. To offset this, our audio team (who are awesome, by the way) applied post-processing to the lines so that they would be deeper, more resonant, and other tricks to make them sound different from Amalur’s other races.
Who or what is Naros? – By Gossamer
Naros is a Troll god. I can say no more.
Will we actually meet the Kollossae? – By Gossamer
Hells yes. You and the Kollossae will be like this. You can’t see it right now, but I’m crossing my index and my middle finger.
In regards to the concept art (check Facebook if you haven't seen it—it’s sweet looking), there is a floating city which appears to be hovering over a city beneath it on the ground. Will we be able to descend into the depths of the floating city (which has a giant crater below it) and jump to the city below? That'd be sweet. I ask because Dead Kel gave us some crazy jump heights. – By lBlLlUlNlTlZl
The only city in the expansion is Idylla, which floats above the earth. As to what that structure is beneath it… well, I’ll let you figure that out.
But yes, you can jump from Idylla. Hope you have shin guards.
What is the minimum level requirement? For example, in Dead Kel it was 10. – By WastedPotential
We don’t have one. You can start the Teeth of Naros upon exiting the Well of Souls, if you want. The Teeth of Naros was built to handle players of any level, since you can encounter its starting location so early in Dalentarth.
Dead Kel sent you to Rathir to start its missions. Where does Teeth of Naros send you? – By WastedPotential
The Teeth of Naros DLC begins in a camp located to the south of Ettinmere.
Will the quest begin like Dead Kel? After download it appears in your quest log? – By WastedPotential
Yes, the quest is automatically added to your quest log when the expansion is downloaded.