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Comments that warrant a thread => Games, Tech & Toys => Topic started by: Obi Chris Kenobi on April 04, 2009, 08:15:11 AM

Title: The Resident Evil Thread
Post by: Obi Chris Kenobi on April 04, 2009, 08:15:11 AM
(http://mithfalath.files.wordpress.com/2008/05/resident_evil_5_poster_by_xakuu.jpg)
Resident Evil 5
www.residentevil.com/ (http://www.residentevil.com/)
Formats: PS3, Xbox360
Formated Reviewed: Xbox360

Come on, say it with me in your most sinister gravel voice; Resident Evil… 5! So it’s here and we’ve all had a chance, well most of us, to play it, taste it and a bit of time to mull over it to see if it satisfied our needs. So has it?
 
Frankly yes it has.
 
Resident Evil 5 is a great game, yet the only thing that makes it a resident evil game is the, now very dated, control system and the plot. The game play elements are gone; it’s no longer dark and creepy and feels more like a slowly paced action game at times. The plot is pretty basic and typical Resident Evil, though it is the first game to directly return to RE roots and has Chris Redfield return to try and discover the secrets behind Umbrella. Yet what made Resident Evil, well, Resident Evil, was the tension, suspension and the drama created in your head from the pre rendered environments you explore and the ambient music and drones. When you did come across a Zombie it was almost a relief to finally let loose and fight or run away to regroup.
Now, however, there is a constant stream of zombies and other monsters, which make the game, feel more like an action game with slow controls. In a bizarre 360 turn of events, it’s now a relief when there are no zombies so you can get a rest bite (no pun intended). Gone too is the near silent background music and ambient soundscaping, which has been replaced by action music and gentler music during quiet times. This too adds to the deflation of a once great horror suspense game as Resident Evil.
 
Another element changed from the original Resident Evil experience, similar to how the Zombie numbers have increased, is that there’s always ammo and health available. Granted I only played on normal, so it’s possible that an increased difficulty level will decrease the amount of drops, however the majority of ‘Zombies’ killed would drop ammo, gold or health (in the form of herbs or sprays). If they didn’t, then there was enough destroyable scenery around the levels to smash open and search; which again would contain ammo, Gold or Health. Fair enough it never leaves you without ammo, and sometimes it slowly suggest you’re going to run out of ammo during intense zombie clearing fight fights, but it will always provide you with ammo when its needed. Comparing this to the days of having to decide if you take the ammo or the health and store them away for later, it almost seems like a bonanza of ammo and health at your finger tips whenever you need them. Changing the difficulty of the game does decrease the amount of world and enemy drops for health and ammo.
The gold you acquire throughout the game can be used to buy new equipment at the end of each sub chapter. This equipment ranges from new weapons, to health and survival jackets. As well as gold you can find and sell on rare treasures, all of which appear on an inventory screen that allows you to mange your treasures and items found. A valuable addition that allows for the swapping and trading of weapons between both characters and the 'store' itself - handy if you think a shotgun would be more effective in small corridors and you've previously had a sniper rifle.
 
Another change in game play that moves away from the tension filled experiences of the past is the introduction to a constant by your side partner. Partners are not something new in the Resident Evil world, with Resident Evil 1 and 2 having split games between them, but it’s the first time one has been at your side from start to finish.

The thing is you’ll either love her or hate her. She’ll either be smart as hell when to use the health sprays, or decide to unload a clip of ammo into the back of your head as she tries to kill a zombie in front of you. The AI is pretty basic and seems to consist of follow, shoot and pick up things. It won’t think outside of these walls, it won’t think to offer covering fire, to out flank the enemies. It will follow you at a set distance like a dog on a short leash. One plus though, she won’t let you die. Like David Hasslehof she’ll be ready, weather that’s with healing you with health collected throughout the game, or by breaking a Zombie’s hold on you.
All of the above AI annoyances with your new partner can be avoided if you go Co-op and play with a friend or even a random person over Xbox live. Hearing screams for help from your friends as Zombie’s maul them is something that everyone should experience at least once with this game.
 
So once you can wrap your head around the almost action orientated feel the game has, and the sometimes sadly dire AI, you’ll soon start to enjoy this game. It looks amazing, and with a few screen tear issues aside during cut scenes (a technical issue with the Xbox’s lack of V-Sync) you’ll soon appreciate how spotless and detailed the graphics and skins are. Backgrounds and environments look as detailed as the original RE pre-rendered backdrops, if not more so.
The animations have slightly improved over the years, however there are still times when it looks a little 'floating on ice' when you see the AI partner running around. However, it must be said that the creation of bosses seems a little lackluster and uninspiring, especially considering there are some pretty big boss battles in this game. The game does feel to suffer from a little 'laziness' as it progresses through the chapters with the earlier levels being more of a showcase then the later ones, which are pretty generic looking and at times just lazy copy and paste art work (lift level). This has been balanced out though with a fantastically designed and created underground Ancient Aztec-esque temple, which wouldn't be out of place from a Tomb Raider or Indiana Jones game.
 
There are still Resident Evil elements to the game and the majority of them are in the plot and the characters based around the game. There's still the rather cliché and somewhat predictable twists, and also the strangely poor (by today's standards) voice acting and 'acted animation', which for me are traits of the franchise and should never be changed. Despite all these negatives the game is fun, as there's little more satisfying the blow the heads off of zombies. Once you realize that this isn't going to be a tip toe horror based game, and at best it will be an action game, then you'll start to appreciate what it has to offer.
With several different weapons - all upgradeable - to choose from there are plenty of methods for you Zombie massacre mayhem. Pistols, shotguns, flame throwers, rocket launchers, sniper rifles and several different grenades are at your disposal. In later levels the 'Zombies' themselves are armed to the teeth with a wide range of weapons, leading to some intense cross firing battles.
 
The pacing of the chapters is very effective too, with it throwing you straight into the thick of things after a brief tutorial, what better way to learn then being thrown into the water and learning how to swim. Its not an easy introduction by any means as you're up against a horde of the potential undead and a huge guy swinging a huge axe. The action levels peak and ebb effectively so you don't feel like you're always under constant threat and pressure, and sections of the game are broken up with quick time events and vechial riding moments. The aforementioned boss battles are also slightly different and are based around a theme. Some require fire to die, others giant space lasers, but all follow a central theme based on reports you find littered throughout the game.
 
There's plenty on offer within the game, which even includes a 'new game+' option once completed, as well as unlocking mercenary mode (waves of zombies that need to be killed within a time limit) and collectibles in the game to unlock. All of which will drag you back for further play time. On top of that there is the promise of online multiplayer deathmatch modes in the form of DLC in the works - no news on a release date yet.
 
Graphics: 7 - It ranges from visually stunning to laziness, most noticeably in the level design and artwork. Main Character models are near flawless and some of the best I've seen in a game, yet the later levels don't inspire you and feel very dated or borrowed from other games with almost a very strong nod to Metal Gear Solid 4 during the last chapter. Explosions, blood splatters and exploding heads are all satisfyingly gory.
 
Gameplay: 9 - There's nothing game breaking within the game and the layout of unlockables will keep you coming back for more. Once completed a new game mode is available that is pretty addictive and fun to play with a friend. Its loosely based around the same idea as Gears of War's 'Horde' mode, only this time its wave of Zombies on levels you've played coming to get you and have to kill as many as you can to extend the time limit so you can be rescued. Emblems are also scattered throughout levels, with the more you find the more you can unlock in the shop. The only thing that could have improved would have been to ditch the old school Resident Evil control system, but this might have made the game far too easy - it will also be very interesting to see how the DLC multiplayer works considering this.
 
Sound: 6 - A let down. One of the key elements to past RE games is the soundtrack and ambiance, while this game has a soundtrack doesn't have the ambiance of past Resident Evil games which fails to build an atmosphere scary or otherwise. Voice acting is your typical Resident Evil style, with strange emotions being put across verbally that don't quiet match the facial expressions or animation. The prolonged gap between lines is still present too.
 
Achievements: 8 - Basic Chapter and difficulty Achievements are present, but so too are a whole host of silly ones that make games worth playing again. Find all 4 egg types, kill an enemy with a rotten egg and deflect an arrow with your knife will either have you ripping your hair out or basking in glory once achieved.
 
Overall: 9 - Its too early to tell if this will be one of the best games of 2009 but its a very strong contender. It might be a bit 'Out of the Loop' to people who have never played Resident Evil before, but it does enough back story filling, and has its own story arch, to make it engaging for those dipping into the franchise for the first time. Likewise, it might feel a bit odd and constraining to anyone who has never played Resident Evil before that you can't run and shoot at the same time. However, once those issues have been put to one side you have a very fun 'action orientated' game. This isn't your Zombie Survival Horror thriller that grabbed people's imaginations 10 years ago - its its own game and personality. If you can get a friend on board, either over xbox live or sharing the same screen, it will be one of the game you play together the most.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 04, 2009, 08:18:25 AM
Man I hope that DLC comes soon!
Title: Resident Evil 5 + DLC
Post by: griffinmills on April 04, 2009, 01:11:53 PM
Graphics: 7 - It ranges from visually stunning to laziness, most noticeably in the level design and artwork. Main Character models are near flawless and some of the best I've seen in a game, yet the later levels don't inspire you and feel very dated or borrowed from other games with almost a very strong nod to Metal Gear Solid 4 during the last chapter. Explosions, blood splatters and exploding heads are all satisfyingly gory.
Very much agree that later levels are dated/borrowed.  While it was great to see a return to more laboratories and such stark environments of the older titles, they don't lend themselves to being super memorable.  I really enjoyed playing through the later level on a cargo container type ship but when I look back on it nothing stands out visually.  When I think of RE4 I remember the level where you fight Krauser as sticking out at least as different and the (albeit over the top) underground fire-breathing death traps in Salazar's place were at least memorable!  It may be an unfortunate choice of color actually as everything is, in my memory at least, pretty much brown or steel/grey/metallic colored. :(

 
Gameplay: 9 - There's nothing game breaking within the game and the layout of unlockables will keep you coming back for more. Once completed a new game mode is available that is pretty addictive and fun to play with a friend. Its loosely based around the same idea as Gears of War's 'Horde' mode, only this time its wave of Zombies on levels you've played coming to get you and have to kill as many as you can to extend the time limit so you can be rescued. Emblems are also scattered throughout levels, with the more you find the more you can unlock in the shop. The only thing that could have improved would have been to ditch the old school Resident Evil control system, but this might have made the game far too easy - it will also be very interesting to see how the DLC multiplayer works considering this.
This is a bit of a pet peeve of mine.  RE controls from part 3 to part 4 change pretty dramatically in the aiming and general gameplay department.  Movement controls, not so much.  I always picture controlling RE characters like driving a car, with Up being the gas. ;)  RE4 introduced, "being attacked by more than 3 things" to RE and RE5 pretty much goes just shy of throwing you into their other title, Dead Rising!  Co-Op, with an AI that is (on my PS3 version at least) actually useful and competent AND a decent and non-annoying part of gameplay is the big change in this title.


Sound: 6 - A let down. One of the key elements to past RE games is the soundtrack and ambiance, while this game has a soundtrack doesn't have the ambiance of past Resident Evil games which fails to build an atmosphere scary or otherwise. Voice acting is your typical Resident Evil style, with strange emotions being put across verbally that don't quiet match the facial expressions or animation. The prolonged gap between lines is still present too.
Yes, the change in open-world style environments introduced in RE4 is complete and because of that they don't have good places to hang great music and music queues off of as easily.  No "save rooms" to have soothing music playing in, etc.  Voice acting for Sheva is perhaps the least annoying female voice acting to date, which is great because she is also the least annoying female video game character in a while as well.  At least the voice acting wasn't RE1 bad.  One of my wife's favorite part of RE 4 and 5 is when you fire it up and get the oddball, beat-and-a-half, wait between "evil" and "FOUR~!" or "FIVE~!"

 
Achievements: 8 - Basic Chapter and difficulty Achievements are present, but so too are a whole host of silly ones that make games worth playing again. Find all 4 egg types, kill an enemy with a rotten egg and deflect an arrow with your knife will either have you ripping your hair out or basking in glory once achieved.
I'm one of those Achievement guys that prefers it when the achievements come about generally through playing the game.  I prefer "beat the game" to multiple "beat the game on Easy/Hard/Expert."  The achievements in games like Lego Indiana Jones, 99 Nights, Dynasty Warriors where they reward you for playing through and doing everything you would reasonably want to do.  Unlike, say, Rock Band where they want you to play every playlist at every venue which gets super old as venues generally repeat the same songs back to back.  I don't like it when they drastically alter gameplay for an achievement.  I never looked at an arrow and thought, "ZOMG get out my knife and chop it!"
 
Overall: 9 - Its too early to tell if this will be one of the best games of 2009 but its a very strong contender. It might be a bit 'Out of the Loop' to people who have never played Resident Evil before, but it does enough back story filling, and has its own story arch, to make it engaging for those dipping into the franchise for the first time. Likewise, it might feel a bit odd and constraining to anyone who has never played Resident Evil before that you can't run and shoot at the same time. However, once those issues have been put to one side you have a very fun 'action orientated' game. This isn't your Zombie Survival Horror thriller that grabbed people's imaginations 10 years ago - its its own game and personality. If you can get a friend on board, either over xbox live or sharing the same screen, it will be one of the game you play together the most.

Yes, overall I think the game is great.  Little niggly things nibble at my brain like the removal of the great attache case from RE4.  It feels a bit short in 1 player but I'm on the fence about that because RE4 felt interminably long the first time through and this seems to offer a decent alternative to that in alternate play modes and a Sheva play through, etc.  Depending on what we see in DLC this could be a stellar Game of the Year candidate.
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 04, 2009, 06:39:03 PM
Thanks for reading the review and replying to it!

Yeah, I guess rating achievements is going to be based on opinion. Bioshock had some of the best achievements because, as you said, you unlocked them as you played naturally. However, it doesn't draw me back to the game to get ones I've missed as they're pretty much play this game. So, I've taken the angle to rate them on how imaginative they are, how fun they likely are to try and earn them, how much of an actual achievement they are to unlock and if they'll bring you back to the game or not. I'd give Rock Band a lower score, as you said, they're there just to prolong the game and be annoying, rather then anything else - though I can imagine getting some of them will be very satisfying. Maybe I can do without rating the achievements on the game in the future.
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 06, 2009, 08:26:53 AM
Quote

Capcom has just announced that the Versus mode for Resident Evil 5 will available tomorrow for Xbox 360 and PS3.

This multiplayer add-on costs 400 Microsoft Points (GBP 3.40 / EUR 4.80) on Xbox Live Marketplace or GBP 3.99 / EUR 4.99 on the PlayStation Store.

Versus comes with two game modes for four people to play online. The first, Slayer's Rule, is points-based and focuses on killing Majinis. The second, Survivor's Rule, has players face off against each other in either head-to-head bouts or as teams of two.

You can pick betwee Chris and Sheva, plus some secret characters we'll evidently have to uncover for ourselves. Chun Li please!

400ms isn't too bad. I'll probably buy it and let you guys know what I thought, since I've got some MS left over.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 06, 2009, 08:29:17 AM
So, tomorrow for you.. Thursday for us I take it? :D

Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 06, 2009, 08:31:21 AM
Tuesday 10am GMT, which would be Tuesday 4-5am for you guys?
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 06, 2009, 08:35:06 AM
..yah but we get our network releases (for PSN at least) on Thursdays. Hopefully this is slated for our schedule as well!

EDIT: well according to the Wiki entry we're getting it Tuesday!

Quote
On April 6th 2009, Capcom announced that the Versus DLC would be available to download in Europe and North America on April 7th 2009 for 400 Microsoft Points on Xbox LIVE, or $4.99/€4.99/£3.99 on the PlayStation Network.

I guess they're doing a special release for it - sweet!
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 06, 2009, 08:39:15 AM
Xbox is rolling release across US and EU usually 10am GMT for us, you guys still get it the same day - at least you have with the last few map packs on xbox live (Gears of War 2, COD WaW, etc)
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 07, 2009, 12:51:53 AM
It was up then it was down, but now its back up. Going to test it out in a bit.
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 07, 2009, 01:57:17 AM
Terrible. Utter shite. Avoid.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 07, 2009, 02:27:44 AM
No kidding? But why? :(
Title: Resident Evil 5 + DLC
Post by: Edwin on April 07, 2009, 02:41:54 AM
I loved, loved RE4 and was really looking forward to #5, but the demo killed it for me.  Awful control, irritating partner character who kept chewing through all our ammo at warp speed and then dying, and a very clumsy inventory system that managed to blend all the worst qualities of real-time inventory and an inventory menu.

In short: can either of you guys convince me that the demo wasn't representative, and that I'll like RE5?  Assume single-player only.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 07, 2009, 02:45:46 AM
Edwin, a lot of that stuff I had the same issue with in the demo but I've noticed in the final game it's not even close to that bad. I've had no problems working with a CPU controlled Sheva so far. She might heal you when you don't need it that badly, but otherwise she's been pretty good with ammo and saving my ass when I need it.

Give it a rental if you're not sure. :)
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on April 07, 2009, 03:16:43 AM
No kidding? But why? :(

Firstly, its already on the disk, its 2mb... 2mb for a multiplayer mode? Yeah, I'm sure all it needed as 2mb of coding to program in a complete deathmatch experience - this is Capcom after all, who are NOTORIOUS for this kind of bullshit (see Street Fighter).

Secondaly the game's mechanics just don't lend well to a Deathmatch experience. As everyone predicted the stand still shoot off fest just isn't very exciting at all, intelligent people will just run around you and shoot in the back as you try to aim since you can't track them fast enough. It's just terrible and poorly executed - its the worst elements of why I hate Metal Gear Solid 4 online.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 07, 2009, 04:17:03 AM
That's too bad, I was really hoping it'd be better than that. I was iffy on the stand still and shoot thing as well. D'oh!

I also find it hilarious that it's on the disc. Capcom went all "oh this is above and beyond the scope of the RE5 project, which is why we're charging for it." Well, if it was above and beyond then why the fuck is it on the disc? Durrrr!
Title: Resident Evil 5 + DLC
Post by: griffinmills on April 07, 2009, 05:05:37 PM
Thanks for reading the review and replying to it!

Yeah, I guess rating achievements is going to be based on opinion. Bioshock had some of the best achievements because, as you said, you unlocked them as you played naturally. However, it doesn't draw me back to the game to get ones I've missed as they're pretty much play this game. So, I've taken the angle to rate them on how imaginative they are, how fun they likely are to try and earn them, how much of an actual achievement they are to unlock and if they'll bring you back to the game or not. I'd give Rock Band a lower score, as you said, they're there just to prolong the game and be annoying, rather then anything else - though I can imagine getting some of them will be very satisfying. Maybe I can do without rating the achievements on the game in the future.

I think it's perfectly valid to rate achievements!  Just be sure to put out there what kind of "achiever" you are.
I have had a love/hate relationship with achievements.  They actually managed to sway me on which platform to buy a game on as our company had a bit of a pissing contest going on in gamer points.  That is "had" because then folks found out about sites that teach you which games give you points for least time and effort.  Like putting sports games in demo mode and getting achievements etc.

Now I find myself more dreading my OCD dragging me kicking and screaming into an achievement.  As mentioned the Rock Band 1 achievements still eat at my soul.  I've put a RIDICULOUS amount of time into playing that game but I only have a handful (300 ish) achievement points.  I had more points in the sequel within a day!  Extra silly since I paid the premium to take the entire soundtrack with me into Rock Band 2 so it's not like I'm not basically still playing the original...

Oh, and I fully agree on the Multiplayer thing being repugnant.  Both in philosophy of it's presentation to the public and its game play design.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on April 08, 2009, 01:51:22 AM
Ok, well.. even though Chris said it sucked.. I put down the $5 to get this "DLC" last night. I do agree that playing against other people is rather stupid given the mechanics of the game. But otherwise, it just feels like 2 more Mercenaries modes with 2 more people and different scoring systems. Otherwise it does seem rather pointless. I'm sure I'll play it a few more times to get all of the unlockables and trophies.. but outside of that.. meh. Capcom should've put more thought into this.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on November 10, 2009, 02:18:16 AM
http://dubq.ca/?p=283 (http://dubq.ca/?p=283)

Resident Evil 5 “Alternative Edition” will be available as DLC!

For those who don't know what the AE is:

Quote
During Sony's Press Conference at Tokyo Game Show 2009, Capcom announced that a Resident Evil 5: Alternative Edition would be released in Japan in Spring 2010 for PlayStation 3. The new version will use the PlayStation Motion Controller. It will include a new scenario titled "Lost in Nightmares", where protagonists Chris Redfield and Jill Valentine infiltrate the Spencer Estate in 2006. Capcom US has anounced that the new content will be released as a DLC format for Australia, Europe and America. Japan will have a full retail disc.
Title: Resident Evil 5 + DLC
Post by: AntiLeaf33 on November 10, 2009, 06:58:27 AM
Before I traded the game in months ago I did buy the multi-player DLC and found it boring as hell. The stop and pop mechanic just doesn't work for a game like this.
Title: Resident Evil 5 + DLC
Post by: jerk of all trades on November 10, 2009, 09:43:08 AM
Agreed. The main game was where the fun was, for me.
Title: Resident Evil 5 + DLC
Post by: Obi Chris Kenobi on November 10, 2009, 06:19:23 PM
Aye, it just doesn't transfer well at all into multiplayer. I enjoyed RE5 but it doesn't have much replay value, not when you compare it to RE2!
Title: The Resident Evil Thread
Post by: jerk of all trades on November 18, 2009, 06:07:13 AM
I just picked up Darkside Chronicles for the Wii. This will be the first game I've played on the system in at least a couple of months. Anyone else grab it?
Title: The Resident Evil Thread
Post by: jerk of all trades on November 18, 2009, 06:15:01 AM
Also, more info on the RE5 DLC:

Quote
http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/

(http://www.blogcdn.com/www.joystiq.com/media/2009/07/newcostre5.jpg)

The upcoming Alternative Edition DLC for Resident Evil 5 is going to include much more than motion controller support for PS3 and the "Lost in Nightmares" flashback episode. The latest issue of Japanese mag Famitsu (via Andriasang) notes that Capcom has two additional surprises for players: new costumes and new characters for a revamped "Mercenaries Reunion" (seen above), as well as an extra, yet-to-be-revealed chapter.

All this content will be released as four separate DLC packs:

    * "Lost in Nightmares" Episode - 400 ($5)
    * Costume Pack 1 - 160 ($2)
    * Costume Pack 2 - 160 ($2)
    * Additional TBA Episode - 400 ($5)

These prices are only confirmed for Japan, but it's unlikely the US release will be too different. Will two new campaign episodes lure you back into Resident Evil 5's monster safari?

Title: The Resident Evil Thread
Post by: Sabre on November 18, 2009, 06:31:57 AM
I just picked up Darkside Chronicles for the Wii. This will be the first game I've played on the system in at least a couple of months. Anyone else grab it?

Im getting it when its released UK style, i loved umbrella chronicles, so this will pwn.
Title: The Resident Evil Thread
Post by: jerk of all trades on November 23, 2009, 03:12:57 AM
I just picked up Darkside Chronicles for the Wii. This will be the first game I've played on the system in at least a couple of months. Anyone else grab it?

Im getting it when its released UK style, i loved umbrella chronicles, so this will pwn.

My girlfriend and I were playing this this past weekend.. the fucking camera is the most frustrating thing EVER. Shakey as hell as it's supposed to be "through the eyes" of the character.. so apparently Michael J. Fox is the protagonist in this one.. It just keeps throwing your aim off.. fighting the Tyrant from RE2 was just plain old retarded and took us about 4 or 5 tries and we're usually really good at rail gun games.
Title: The Resident Evil Thread
Post by: luke-o on November 23, 2009, 03:24:53 AM
I did read that the camera is a pain in the arse in this months ONM. Seems such a dissapointment. I was really excited for this game.
Title: The Resident Evil Thread
Post by: Marie I on February 20, 2010, 06:30:35 AM
I downloaded the first dlc episode (Lost in Nightmares) for Resident Evil 5 today. It was ok. Too short and not enough enemies, but for $5 it's not bad for a big RE fan like myself, but it could have been way better. It serves as a bit of set up for the main story of RE5.
Title: The Resident Evil Thread
Post by: jerk of all trades on February 20, 2010, 08:49:47 AM
Yeah I was a bit pissed that there is really only one type of enemy you fight in the game and that the zombies were just dudes on the floor who'd grab you once in a while.

But going back to this game after so many months.. just impossible for me to get into playing and enjoying the controls. So fucking clunky! I hope Capcom finally fixes this shit whenever they do the 6th one.
Title: The Resident Evil Thread
Post by: Marie I on February 20, 2010, 10:26:58 AM
Yeah, I agree. I felt the same way today. The controls are rough. How is it that RE4 has way better controls and it's the same over the shoulder type of gameplay?
Title: The Resident Evil Thread
Post by: AntiLeaf33 on February 20, 2010, 12:32:12 PM
The controls for both RE4 and RE5 are pretty much the same, but the game breaker with RE5 is the retarded inventory system. Tack on retarded partner AI, and it's a game breaker for RE5
Title: The Resident Evil Thread
Post by: Marie I on February 20, 2010, 02:15:51 PM
I found the RE4 controls to be much easier, way less clunky etc. It never felt like a problem to me playing RE4. With RE5, it was.
Title: The Resident Evil Thread
Post by: jerk of all trades on February 21, 2010, 05:23:03 AM
I think RE4, for me, seemed better because it was on the Wii and the controls just made more sense with that controller set up. But, I also think that if I tried to play RE4 again I'd feel kinda the same way as I do with RE5... I think I'm just too used to stuff like MW2 where I can run and gun and the flow is just so much better.
Title: The Resident Evil Thread
Post by: Marie I on February 21, 2010, 05:55:34 AM
Yeah, the Wii controls were great for that but I played RE4 first on my PS2 and I beat it almost 20 times on it, maybe even more. I had no problems with the controls. It's one of my favorite games of all time. Top 3 even. But you might be right. Maybe it's the same controls. Games are a bit different now, and maybe that control scheme is just dated.
Title: The Resident Evil Thread
Post by: Matt Young on March 08, 2010, 06:31:57 PM
I just started RE5 tonight and played about 2 and a half hours. I made it through the first 5 levels (chapters 1 and 2).  I love it so far.  I can tell it will be a short game, but that's just what I need right now with my massive backlog.

I love the Resident Evil games.  I've owned the GC remake of RE1, the N64 version of RE2 (which was my first RE and is the only one I've beaten), the PS version of RE3, the GC version of RE4, and the DC version of Code Veronica (my favorite in the series).
Title: The Resident Evil Thread
Post by: NoCalMike on March 09, 2010, 03:15:02 PM
Yeah this is a game that fell through the cracks when it came out but I still want to get it.  I might just wait for the new edition coming out.
Title: The Resident Evil Thread
Post by: Marie I on March 09, 2010, 03:18:25 PM
I'm probably gonna get the latest DLC mission during the weekend. I heard it's way more action oriented than the last one that came out two weeks ago.
Title: The Resident Evil Thread
Post by: NoCalMike on March 10, 2010, 03:17:49 PM
So the Gold Edition got a 9.5 from Game Informer.   I want to get this but I want my friend to get it to so we can do the coop together.
Title: The Resident Evil Thread
Post by: Marie I on March 10, 2010, 10:37:20 PM
I'll co-op with you too if it's compatible with the old version. I've been meaning to play through the game to get some more trophies.
Title: The Resident Evil Thread
Post by: Matt Young on March 11, 2010, 12:40:38 PM
Anyone want to do Veteran co-op on the 360?
Title: The Resident Evil Thread
Post by: jerk of all trades on March 30, 2011, 02:14:57 AM
Resident Evil: Operation Raccoon City Teaser Trailer (http://www.youtube.com/watch?v=bDe_-KlZpBA#ws)

This better have the ability for players to walk and shoot at the same time...
Title: The Resident Evil Thread
Post by: Marie I on March 30, 2011, 02:53:29 AM
Pretty exciting. Obviously, a different type of RE game, but the concept looks cool. I guess it's kinda like Left 4 Dead. All about killing swarms of zombies. Even though these swarm type zombie games have been over-saturated in the past couple of years, it's about time they did this with a Resident Evil game. I hope it's good. The graphics will be improved I assume.

Title: The Resident Evil Thread
Post by: jerk of all trades on March 30, 2011, 03:20:27 AM
Apparently the antagonists (to Umbrella, at least) in the game are US Gov't. So you have to deal with them in campaign and multiplayer mode along with hordes of zombies. That should be interesting too.
Title: The Resident Evil Thread
Post by: Avid Warehouse Enthusiast on March 30, 2011, 03:39:50 AM
I haven't played an RE game since RE2. This looks like it's combo of RE4/5, Gears of War, and L4D.

Translation: I'm in.
Title: The Resident Evil Thread
Post by: jerk of all trades on June 09, 2011, 04:42:57 AM
Resident Evil: Operation Raccoon City E3 Trailer (http://www.youtube.com/watch?v=hUDlbcpZrGM#ws)
Title: The Resident Evil Thread
Post by: jerk of all trades on June 09, 2011, 04:47:19 AM
Resident Evil: Operation Raccoon City - Captivate 2011: Kill Leon S. Kennedy Trailer (2011) | HD (http://www.youtube.com/watch?v=f-ep0qMUrfc#ws)
Title: The Resident Evil Thread
Post by: Smues on October 04, 2011, 03:15:04 AM
Resident Evil: Revelations has a release date month. February 2012, which isn't too far off thankfully. It's coming out on 3DS and regular DS, which I did not know. I'll of course be going for the 3D version, but at least that makes it accessible for those without a 3DS. Also,
Quote
The game will come with a fancy new system case-exclusive to GameStop pre-orders—that reacts to sunlight, making it a one-eye monster when the sun sets.

That sounds cooler than it will actually be I'm sure.
Title: The Resident Evil Thread
Post by: "Dot Com" Matt Postin (heel) on October 04, 2011, 03:17:00 AM
I read on CheapAssGamer that you can't feed that system case after midnight as well.
Title: The Resident Evil Thread
Post by: Angle-plex on October 04, 2011, 03:36:22 AM
A one-eyed monster eh?
Title: The Resident Evil Thread
Post by: Thoth on October 04, 2011, 04:32:58 AM
Resident Evil: Revelations has a release date month. February 2012, which isn't too far off thankfully. It's coming out on 3DS and regular DS, which I did not know. I'll of course be going for the 3D version, but at least that makes it accessible for those without a 3DS. Also,
Quote
The game will come with a fancy new system case-exclusive to GameStop pre-orders—that reacts to sunlight, making it a one-eye monster when the sun sets.

That sounds cooler than it will actually be I'm sure.

Just read it is 3DS only.
Title: The Resident Evil Thread
Post by: Smues on October 04, 2011, 04:50:23 AM
The one eyed monster, or the game?
Title: The Resident Evil Thread
Post by: NoCalMike on October 04, 2011, 07:12:12 AM
Should we just turn the Resident Evil thread into a Survival-Horror thread....or just Horror Genre games period?  There is a new Silent Hill on the way as well, Silent Hill: Downpour,  and also an action-zombie hack n slash game called Lollipop CHainsaw....
Title: The Resident Evil Thread
Post by: Nymyzys on October 06, 2011, 08:32:31 PM
Could have sworn we already have a horror games thread, but that may be TOTSM I'm thinking of.
Title: The Resident Evil Thread
Post by: Marie I on October 07, 2011, 04:57:38 AM
While I love RE4, and didn't hate RE5 like others did, I kinda hope they release another Resident Evil with the old school controls. One that doesn't necessarily have to be a sequel or anything. It's not as dated as a lot of people make it out to be imo. Also, I think there are enough people who prefer the older games, that it would be a success.

It would be pretty cool if Capcom released what was supposed to be Resident Evil 4, as some sort of alternate universe story. They could come up with something. It looks awesome.

Resident Evil 4 - Original (http://www.youtube.com/watch?v=Yo_hMbJQeU4#)

Title: The Resident Evil Thread
Post by: Smues on November 01, 2011, 10:24:15 AM
Resident Evil Revelations will cost $50, instead of the standard 3DS price of $40. Eat me Capcom.
Title: The Resident Evil Thread
Post by: treble on November 01, 2011, 01:19:15 PM
Don't you need that extra thumbstick thing to play it, too?
Title: The Resident Evil Thread
Post by: Smues on November 01, 2011, 01:24:19 PM
According to what I read no, nor will it come with that. Here's what Captain Planet Capcom has to say:
Quote
Resident Evil Revelations is an all new Resident Evil title with over 20 hours of gameplay, and cutscenes beautifully rendered in fear-inducing 3D," a Capcom spokesperson told me in an e-mailed statement. "A true console experience on a handheld device, Resident Evil Revelations is an epic title that offers both a single-player campaign for that classic survival horror gaming experience, and an additional RAID mode that can be played cooperatively or single player. To handle all of that data Resident Evil Revelations requires a 4GB cartridge, resulting in a higher price point."

I'm inclined not to believe them, but I suppose it could be a legit expense on their part. I'm also inclined to wait for the price to drop to $40, or when I can buy it used for $40.
Title: Re: The Resident Evil Thread
Post by: Smues on January 20, 2012, 04:00:53 AM
Revelations demo is up on the 3ds shop. It's a different one than the one that was included with The Mercenaries 3D. It's still short, but got me a lot more excited for the game than the first demo. The only thing that bugs me is the demo is limited to being played 30 times. Not that I plan to play it even close to that, I just don't like this trend of limiting demos. Are they actually afraid that someone that would have otherwise purchased the game wouldn't because he could play this 5 minute demo an unlimited number of times?
Title: Re: The Resident Evil Thread
Post by: Thoth on January 23, 2012, 01:12:55 AM
I actually got killed in the demo by one of the spiky arm things. Shot it over and over and it simply did not die.
Title: Re: The Resident Evil Thread
Post by: Smues on January 26, 2012, 10:12:56 AM
Kotaku's review of Resident Evil: Revelations (http://kotaku.com/5879545/resident-evil-revelations-the-kotaku-review)
Do want!
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on January 26, 2012, 11:29:57 AM
I'm glad to see, from the trailer at least, that RE6 is putting the focus back on zombies. At least, those looked like zombies. Kinda got sick of the ganados and manjini from the last two games. Bring back the undead! :)
Title: Re: The Resident Evil Thread
Post by: NoCalMike on February 10, 2012, 09:47:51 PM
It's hard to think of RE: Raccoon City as a side game or something considering they have already started pushing RE: 6.....

Really, I'd love RE to get back to it's survival horror roots and go for more scares than just straight up balls to the wall action.

I might get SIlent Hill: Downpour instead of Raccoon City.  They release within a week of each other.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on February 11, 2012, 10:30:47 AM
Unfortunately, "action" is where they want to take the series now. :(
Title: Re: The Resident Evil Thread
Post by: Linx on February 11, 2012, 12:03:30 PM
Resident Evil Revelations is a step back in the survival horror direction, for Jill's chapters at least. Easily the high point of the game compared to the more action-orientated levels.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on February 11, 2012, 12:43:55 PM
Is that the DS game? I could see that, but the console titles they want to move in an action direction. One of their marketing heads recently interviewed that getting the COD fan base interested in RE was the dream  for Capcom.

EDIT: here it is.. http://www.computerandvideogames.com/332888/resident-evil-attracting-cod-fans-the-dream-says-capcom-action-route-makes-sense/ (http://www.computerandvideogames.com/332888/resident-evil-attracting-cod-fans-the-dream-says-capcom-action-route-makes-sense/)
Title: Re: The Resident Evil Thread
Post by: Smues on February 12, 2012, 01:56:38 PM
I am now a proud owner of Resident Evil: "Revelaitons"

Probably won't play it right away, but I was happy to get one of the mis-printed games.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on March 01, 2012, 09:43:24 AM
I am really tempted to get Operation Raccoon City when it drops. I was thinking I would trade in my virtually unused copy of MW3 for it... But, fuck.. March is already so damn packed with releases.. Backlog just got backloggier! ;)
Title: Re: The Resident Evil Thread
Post by: Sabre on March 01, 2012, 08:00:44 PM
My backlog is shocking, but ill probably pick up Op Racoon for the 360 and play it to hell.

Im a sucker for zombie FPS.
Title: Re: The Resident Evil Thread
Post by: Smues on March 02, 2012, 04:18:33 AM
I've got no interest in ORC, but I did finally start Revelaitons. My wife bought me the circle pad thingy and while it's taking a little bit to get used to just because with it attached to the 3DS (or I should say the 3DS attached to it) it doesn't fit too comfortably in my hand. But otherwise it's great and it'd be awesome (though doubtful) if they're release an update to the 3DS that lets you turn on the circle pad for any game you want.

Revelaitons so far is pretty creepy, at least when you play it right before falling asleep with the lights off.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on March 06, 2012, 10:28:08 AM
I just beat resident evil 5 for the first time. God that last boss fight was awful. I kept knocking the boulder over with no idea why I couldn't jump to it.

The game was definitely fun, but the story has gone off the rails in this series. Wesker stands out as someone who used to be an awesome character and is now terrible. Hopefully resident evil 6 is better.

Raccoon city looks good, but things I e read about it don't sound promising. Nemesis mode was just announced for multiplyer but it's 360 exclusive.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on March 20, 2012, 01:03:52 AM
Resident Evil: Operation Raccoon City - Launch trailer (http://www.youtube.com/watch?v=G7pLuFZ6IXY#ws)
Title: Re: The Resident Evil Thread
Post by: Sabre on March 20, 2012, 01:48:49 AM
The game plays like dogshit.

Horrid controls, and awkward cover > shoot mechanics.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on March 20, 2012, 01:51:18 AM
I read that as "shoot mexicans"
Title: Re: The Resident Evil Thread
Post by: The ghost of bps21 on March 20, 2012, 07:37:39 PM
I was at Best Buy today buying movies and I almost bought it.  Something made me stop and think it might be crap.  I tried to look up reviews on my phone while I was there and there were none this morning...which pretty much confirmed it.
Title: Re: The Resident Evil Thread
Post by: Sabre on March 20, 2012, 07:58:12 PM
I completed the first mission and it was a complete chore. 

Its trying so hard to be Resi Evils GOW/Left for Dead clone, but the controls are just horrid.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on March 21, 2012, 05:34:23 AM
I'm not finding the controls themselves that bad.. I like the cover mechanic where you just auto-cover when you walk up to something and press toward it - instead of having to press a button like in Mass Effect or Uncharted.

It's more the omission of certain things that is bothering me. IE: there is no roll or dodge.. why? The closest thing is a dive can only be done when you're sprinting. So dumb.

The campaign is pretty bad, though, I agree. The AI is terrible. The multi-player is where I think I will spend the bulk of my time with this game. I played a few rounds last night and it was actually pretty fun trying to snipe opponents while zombies and hunters are coming after you.
Title: Re: The Resident Evil Thread
Post by: devo on April 10, 2012, 12:18:49 AM
http://www.joystiq.com/2012/04/10/resident-evil-6-gets-new-october-2-release-date-in-leaked-traile/ (http://www.joystiq.com/2012/04/10/resident-evil-6-gets-new-october-2-release-date-in-leaked-traile/)

!
Title: Re: The Resident Evil Thread
Post by: Damaramu on April 10, 2012, 01:32:52 AM
I just beat resident evil 5 for the first time. God that last boss fight was awful. I kept knocking the boulder over with no idea why I couldn't jump to it.

The game was definitely fun, but the story has gone off the rails in this series. Wesker stands out as someone who used to be an awesome character and is now terrible. Hopefully resident evil 6 is better.


WTF did happen anyway? I mean I didn't play Code Veronica, but read the story. It seemed to explain the whole history of Umbrella and the T-Virus. Then RE 4 was just something completely different.

Then again I guess you can't continue with Wesker and Umbrella as the bad guys forever. However, it would've been nice if they didn't kill Spencer in 5 and he was revealed to be the ultimate villain in the end.  I just feel like there should be something that ties everything together.
Title: Re: The Resident Evil Thread
Post by: Damaramu on April 10, 2012, 02:15:03 AM
Which RE game was it that featured you starting out on top of the police station and then Mr. X is dropped and you have to escaped him through the police station? I think it was a mini-game.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on April 10, 2012, 02:31:38 AM
I think that was a mini game in RE2 where you played as HUNK.
Title: Re: The Resident Evil Thread
Post by: Avid Warehouse Enthusiast on April 11, 2012, 04:34:08 AM
The RE story went off the rails halfway during RE2. That's when I stopped caring for the series overall. I've attempted to get back into it, but the awful "can't move and shoot" aspect always stopped me.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on April 11, 2012, 04:40:37 AM
Yeah Capcom needs to stop being pricks about that and just move on with it. They claim it "adds" to the survival horror aspect.. but they haven't wanted these games to be survival horror for years now. RE4 & 5 were pretty much action oriented games and without the ability to move and shoot at the same time that just completely hinders the so-called "action".

Honestly if you want a good zombie game that is as fun as hell, take a chance on Yakuza Dead Souls. Most zombie related fun I've had in a loooong time.
Title: Re: The Resident Evil Thread
Post by: Sabre on April 11, 2012, 05:06:41 AM
$1000 collectors edition of Resi 6.

http://kotaku.com/5900944/resident-evil-6s-ridiculous-1000-collectors-edition/gallery/1 (http://kotaku.com/5900944/resident-evil-6s-ridiculous-1000-collectors-edition/gallery/1)
Title: Re: The Resident Evil Thread
Post by: Smues on April 13, 2012, 03:41:30 AM
(http://img.gawkerassets.com/img/17jgqemvo4nhbpng/original.png)
LOL Capcom.
Title: Re: The Resident Evil Thread
Post by: Sabre on April 15, 2012, 08:16:38 PM
I want an exclusive merchenary.
Title: Re: The Resident Evil Thread
Post by: Smues on July 09, 2012, 04:33:08 AM
Resident Evil 6 will have 255 minutes of cut-scenes. Hopefully there's a special edition that comes with a bag of popcorn. Also a pillow so I'm comfortable when the game puts me to sleep.
Title: Re: The Resident Evil Thread
Post by: Sabre on July 09, 2012, 07:44:45 AM
255 Minutes of Quick Time events more likely.
Title: Re: The Resident Evil Thread
Post by: devo on September 18, 2012, 06:36:47 AM
I just tried the demo. It's...not very good. Movement feels clunky, music doesn't match the action on screen, and is it just me or is there no real way to fire from behind cover? And man does this game love quick-time events and interactive cutscenes. The most egregious example in the demo came when Leon and Helena got into a car wherein the player has to use the control stick and A button to search and inspect the interior respectively. Okay, fine. But then when the player finds the keys he has to press X to grab them and then press X again to start the car, as though Leon would otherwise throw them out the window and then just cross his arms and pout as the zombies overwhelmed them.

I dunno. The game is now, at the very least, no longer a day one purchase for me.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on September 18, 2012, 01:24:55 PM
I didn't think it was that bad. Camera is too close but apparently they have already fixed that.
Title: Re: The Resident Evil Thread
Post by: Marie I on September 22, 2012, 12:14:17 AM
Played the Leon demo. I liked it for the most part but I hope it's true that they fixed the camera. Then again, I felt the same way about the RE5 demo years ago, and ended up loving that game anyway. Agreed that the quicktime car scenario was ridiculous.

I bulldogged a female zombie and her head exploded on impact. Really wasn't expecting that at all. Some of the melee actions feel out of place for sure.

Also, you can finally shoot while walking.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on September 22, 2012, 08:38:17 AM
Always wondered why they haven't tried something like Dead Space's control scheme.
Title: Re: The Resident Evil Thread
Post by: Marie I on September 23, 2012, 03:02:45 PM
Agreed. I think Dead Space perfected this type of gameplay way early on. I gotta play those games again.

Played through all 3 demo campaigns, and pulled off a bulldog, a german suplex, tornado ddt, and a scoop slam.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on October 01, 2012, 06:21:45 AM
Apparently this is getting not-so-great reviews. I'm not surprised given how much of a mess the demo was. I think it's time for Capcom to just reboot this entire series, legitimately, a la Devil May Cry.
Title: Re: The Resident Evil Thread
Post by: AntiLeaf33 on October 01, 2012, 06:22:09 AM
Looks like Resident Evil 6 has been getting some middle of the road reviews. I may check it out eventually, but I can wait until it's $20-$30 or so.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on October 01, 2012, 01:13:43 PM
Lots of good reviews for this one, but some of the major sites have gave low scores. Strange.
Title: Re: The Resident Evil Thread
Post by: The ghost of bps21 on October 01, 2012, 01:22:36 PM
Yeah i dont know when ive seen such wild variation in scores for a game.
Title: Re: The Resident Evil Thread
Post by: devo on October 01, 2012, 01:41:03 PM
After playing the demo I'm definitely more inclined to believe the negative reviews. A "AAA" title isn't going to get uniformly panned no matter how bad it is.
Title: Re: The Resident Evil Thread
Post by: Smues on October 02, 2012, 12:50:30 PM
Looked at it in the store and almost bought it but I've got other games to get through I'll wait for a price drop. I was glad to see they didn't change the giraffe blow job logo though.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on October 02, 2012, 12:59:59 PM
Had no idea Resident Evil Archives existed until today.  Is this 360 only?
Title: Re: The Resident Evil Thread
Post by: AntiLeaf33 on October 03, 2012, 06:55:26 AM
It's on the PS3 as well.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on October 03, 2012, 07:17:48 AM
Ok thanks. Going to see if I can find one.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on October 03, 2012, 07:43:15 AM
RE6 is also available as a digital download on PSN as of yesterday. Note that it's still full price at $59.99.
Title: Re: The Resident Evil Thread
Post by: The ghost of bps21 on October 03, 2012, 10:19:12 AM
I have 90 people on my friends list and I've yet to see anyone playing this game.  I've been waiting until someone gets into it to ask their thoughts...and...yep.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on October 03, 2012, 11:06:07 AM
I have it. Only played chapter 1 of Leon's and I'm honestly not sure yet. Safe bet would be to say if you like RE5 you will like this.
Title: Re: The Resident Evil Thread
Post by: Baby Shoes on October 03, 2012, 01:56:40 PM
A guy from work has been out of work playing it with his friend out of state.  I'm gonna get his review when he comes back tomorrow, although I already picked it up, doing the Best Buy preorder giving $20 credit for future purchase and price matching Fry's Electronics $49.99 price.
Title: Re: The Resident Evil Thread
Post by: Linx on October 05, 2012, 04:42:32 PM
Finished Leon's campaign, overall i'd say it's pretty good. Could do without all the button-mashing and half the quick time events are done pretty much for the sake of it, but for the most part it's enjoyable. It's no RE4 but i'd probably put it over 5 as far as Resident Evil games go.

Starting as Chris right after Leon already feels like a huge step down though, if you're going to make an action-orientated shooter it would be nice to actually have ammo from time to time. The cover system feels awkward to me as well, never needed it as Leon but as Chris it seems like it'll be a necessity.
Title: Re: The Resident Evil Thread
Post by: Marie I on October 06, 2012, 10:31:38 AM
I also started with Leon's campaign. Just finished the 2 hour long first chapter. The atmosphere is pretty good. I wish there was more to it then just shooting down hordes of zombies like every other zombie game, but it's still enjoyable. Found myself running out of ammo, and dying a lot. The subway section was pretty cool. No regrets buying this so far. It could be better, but it's not bad.

Leading up to this, I went back and re-played the only main storyline Resident Evil game I never revisited - Code Veronica. Probably the most boring one of the series. So much backtracking, and Steve and Alfred are pretty lame.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on October 08, 2012, 08:26:29 PM
I have major Nostalgia Goggles when it comes to Code Veronica. I remember being blown away by the fact that the camera wasn't stationary. Definitely agree on the backtracking though.

Played the 6 demo yesterday. You all are right in that its a complete mess.
Title: Re: The Resident Evil Thread
Post by: Smues on October 12, 2012, 04:22:21 AM
I'm gonna Redbox RE6 for the weekend. Bring on the giraffes!
Title: Re: The Resident Evil Thread
Post by: AntiLeaf33 on October 17, 2012, 12:32:31 AM
I broke down and bought it on the PSN over the weekend. Figured the wife and kid are out of town for 2 weeks, so it's the best chance of playing the game with the volume turned up. I bought it on the PSN over retail since you don't pay tax on the PSN, so it saved me over $10 on taxes.

As for the game, I started with Jake's campaign and enjoyed it a lot more than RE5. It's a lot more enjoyable now that the AI partner can't be killed in combat. I could live without all of the QTE and there are a few too many enemies at times.
Title: Re: The Resident Evil Thread
Post by: Smues on October 17, 2012, 03:17:15 AM
I didn't play this as much as I thought I would over the weekend. I started Jake's campaign, and thought it was decent enough. But then I hit the snowstorm level and couldn't see shit or find where the fuck I needed to go and I got tired of it quickly. Returned it to Red Box, I'll wait for a good price drop before buying this one.
Title: Re: The Resident Evil Thread
Post by: AntiLeaf33 on October 17, 2012, 03:24:35 AM
The snow storm level was annoying as hell. It looked fantastic, but it would have been impossible if not for the mini-map and the Smart Phone/direction finder thingy.
Title: Re: The Resident Evil Thread
Post by: Marie I on October 30, 2012, 03:36:50 AM
Finished Leon's campaign. I've been playing this at a slow pace, but it was good. Had a hard time with the last boss. Must have been trying to beat it for an hour. Definitely the hardest boss in Resident Evil history. Or maybe I'm just terrible at this game.

Not in a rush to beat the other campaigns but I guess I'll try Chris' story next. The cover system was pretty bad in the demo so I'm not really looking forward to this one.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on October 30, 2012, 06:19:58 AM
Supposedly a patch is coming out that pulls the camera back a bit. Don't remember were I read that. Kotaku possibly, or might have even been here.
Title: Re: The Resident Evil Thread
Post by: Marie I on October 30, 2012, 03:13:02 PM
Yeah. It just sucks that it's coming in December. Might hold off on the other campaigns until this patch is available. From the screen shots I've seen, it does look a lot better.
Title: Re: The Resident Evil Thread
Post by: TheSSNintendo on December 09, 2012, 12:05:06 AM
I noticed that Gamestop has dropped the price of RE6 down to $40.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on December 27, 2012, 10:07:46 AM
Just beat this. New camera patch helps a little. Fuck Leon's final boos though. And I still have Ada's campaign to go, and I have no idea what happened in this story.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on December 27, 2012, 02:28:16 PM
Wow. Ada's campaign is unplayable.
Title: Re: The Resident Evil Thread
Post by: Marie I on January 01, 2013, 01:59:29 AM
I'm not sure what happened as far as the plot goes, but I enjoyed Chris' campaign. Not the most polished shooter (and definitely not survival-horror) but it was fun. The new camera patch helps it a lot, I feel.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on February 28, 2013, 04:44:37 AM
Joystiq: Look out, it's a hungry horde of Resident Evil games infecting Day 3 of Xbox Live's Games on Demand sale, with five of the nibblers dangerously discounted. Shuffling along at half-price are Residents Evils 4-6 and Operation Raccoon City, taking 4 and 5 to to $9.99 and the other two to $19.99. Savings-wise, the pick of the bunch is Code Veronica, with today's discount digesting 75 percent of its insides and only leaving behind a stump of $4.99.

As ever - well, until March 4 - there's a groaning mass of other Games on Demand at sale-severed prices, and one of those groaners is Grid. With the second Grid game nearing the finish line, $4.99 is a decent price at which to dive into Codemasters' racer series.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on March 15, 2013, 06:48:23 AM
Quote from: Joystiq
This spring, Left 4 Dead 2 characters, including the survivors and the Witch and Mini Tank infected, will make their way into Resident Evil 6's The Mercenaries No Mercy mode, while enemies from RE6 (Lepotitsa, Napad, and Ogroman) will appear in Left 4 Dead 2. Both crossovers occur in the PC version only.

RE6 owners will get to play the new content in that game starting April 5, while the L4D2 update will arrive in a more Valve Time-compliant "spring" release window. Both crossovers will be free to download for owners of either game.
Title: Re: The Resident Evil Thread
Post by: Marie I on May 14, 2013, 03:58:17 PM
Resident Evil Revelations is coming to consoles next week. I was looking forward to this because I remember having fun with it for a few minutes on my friends 3DS. I got a better feel for it today after downloading the PS3 demo. Probably not picking it up next week, but it's an eventual buy. This actually feels like a survival horror game. Sure it looks dated, but it captures the creepy suspense that was missing in 5 and 6. The Genesis scanner got old quick though. Not looking forward to whipping that out every few minutes to look for something.
   
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on May 14, 2013, 04:01:13 PM
I'm pretty much done with this series, to be honest. I couldn't even be bothered with RE6 and I got that for free.
Title: Re: The Resident Evil Thread
Post by: Marie I on May 14, 2013, 05:33:33 PM
I actually finished the final campaign in RE6 today and I've had the game since it was released. Just forced myself to complete it, really.

Revelations has the RE4 feel that a lot of people miss, so I'm for it as long as I'm not paying full price.


 
Title: Re: The Resident Evil Thread
Post by: NoCalMike on May 14, 2013, 07:20:30 PM
This series has gone so far off the deep end I'd almost be willing to settle for an updated graphics paint job on the original RE, bad voice acting and all, just to have a good RE game to play.
Title: Re: The Resident Evil Thread
Post by: Jingus on May 15, 2013, 02:15:55 AM
This series has gone so far off the deep end I'd almost be willing to settle for an updated graphics paint job on the original RE, bad voice acting and all, just to have a good RE game to play.
Did ya never play the Gamecube version?  It was a total remake of the first game, updating everything for the next-gen console, and adding a ton of new content. 

I'm kinda over the RE series too.  While I loved 4, it never felt like a proper survival-horror game.  Felt like it had more in common with Metal Gear than Resident Evil. 

And fuck part 5 right in its stupid ass.  The very first time I played that game, I got slaughtered in the very first fight.  I'm shooting down ENDLESS hordes of zombies in an unfairly massive rush of enemies for so early in the game, quickly running out of ammo, frequently resorting to the knife, and worst of all my partner's AI is so goddamn dumb that they never help me at all yet I'm having to come save them like every five seconds.  And then some big dude with an axe completely no-sells the dozen bullets I'm firing into him and casually walks up and kills me in one hit.  FUCK YOU, GAME.  Ejected the disk in disgust and took it right the hell back.  Hearing that part 6 was more of the same, I never even tried it. 

And oh yeah, Code Veronica discussion: that one still might be my second-favorite of the entire series.  Yeah, Alfred was kind of a lame villain, but Wesker and Veronica more than made up for that with their bringing of the badassery.  It fixed a bunch of problems with the game engine, provided a bunch of neat new environments, and even had some non-linear sandbox parts where you could choose to do stuff in different orders.  It even gave you the perfect amount of ammo, just enough to kill every monster in the game but not so much that you could go around wasting it recklessly.  Plus: this time, the inevitable whiny child sidekick dies horribly in total fucking agony.  Do want. 

Hey, here's a question: did any sequel ever bring back those weird alien-monkey monsters from near the end of the first game?  You know, in that one boiler room in the secret lab, they're running around on the ceiling.  Those things were creepy as fuck, I wonder why they didn't keep reusing them. 
Title: Re: The Resident Evil Thread
Post by: Springtime for Epic on May 15, 2013, 03:01:51 AM
I remember being very shocked at Wesker's heel turn in the very first game. I was 12 at the time but still, I was like "NO WAY!"
Title: Re: The Resident Evil Thread
Post by: Marie I on May 15, 2013, 03:18:31 AM
Yeah it's too bad 5 and 6 (especially 6) led to a lot of the older RE fans to give up on the series, because I think some of those fans would appreciate Revelations. Take the creepy music and enemies popping out of corners from the old PS1 games, and give it the RE4 gameplay treatment. But unlike 4, you'll want to move at a careful and slow pace, and you'll get backed into corners and shoot aimlessly at monsters while trying to look for an out. It's a nice mix of nostalgia. But because of the dated feel, this is aimed at the hardcore RE fans, and a lot of them have already moved on.

I'm not sure how RE4 felt like Metal Gear though. And that first huge horde in RE5 is definitely intimidating. You're encouraged to run around the entire field until the aerial strike comes, instead of trying to kill everything. But it would have helped if it was possible to run and gun, instead of run to the other side, stop, shoot, run to the other side, repeat.

Code Veronica is my second least favorite. I was jonesing to replay it due to old fond memories, and when I finally did, it was a chore to finish. There were certainly good things about it, but the back tracking was just TOO much. I've also replayed 1-3, and those still hold up to me.

Regarding the last batch of enemies from RE1, are you referring to the chimera?
(http://projectumbrella.net/files/images/chimeraorig_0.jpg)
Apparently, they were only brought back for the Wii rail shooter game. That's a shame, because you're right - they were pretty creepy.
Title: Re: The Resident Evil Thread
Post by: Jingus on May 15, 2013, 03:48:18 AM
I'm not sure how RE4 felt like Metal Gear though.
I just mean that it was more like an action game with an over-the-shoulder perspective, and I don't play many of those besides Metal Gear so I don't have many other comparisons. 

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And that first huge horde in RE5 is definitely intimidating. You're encouraged to run around the entire field until the aerial strike comes, instead of trying to kill everything.
Aerial strike?!?  Ya know, it would be nice if the game TOLD me that was gonna happen and that I didn't HAVE to kill all those guys I assumed I had to kill. 

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Code Veronica is my second least favorite. I was jonesing to replay it due to old fond memories, and when I finally did, it was a chore to finish. There were certainly good things about it, but the back tracking was just TOO much.
Yeah, there's a ton of backtracking, but I didn't think it was any worse in CV than in the other RE games which frequently force you to do the same thing. 

Quote
Regarding the last batch of enemies from RE1, are you referring to the chimera?
Yes, those guys.  I don't understand why they never made more use of them, they were the scariest enemy in the whole first game. 
Title: Re: The Resident Evil Thread
Post by: Marie I on May 15, 2013, 04:11:54 AM
I don't know man. After having recently played all of them again, I think it's pretty safe to say Code Veronica has the most backtracking in any of the games by a wide margin. Backtracking seemed to be a staple in 1 and 2, but this was a little too much.

Regarding that first horde in RE5 - you have to survive for about two minutes before you're told you're going to get help via helicopter *soon*. Once you're told, that's when the huge guy with the axe comes and destroys the gate, which gives you the freedom to run away. But it isn't glaringly obvious at first because most people are too afraid to leave the cabin to even see what's going on outside. It was a little too much for such an early part of the game and wasn't set up well. As a whole though, I really liked 5 as an action game. Lots of replay value.

If I had to rank them from best to worst, it'd be 4,2,1,5,3,CV,6.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on May 15, 2013, 04:54:03 AM
Aerial strike?!?  Ya know, it would be nice if the game TOLD me that was gonna happen and that I didn't HAVE to kill all those guys I assumed I had to kill. 
I think it does tell you, doesn't it? Isn't there a guy on the radio constantly saying "hold on just a little longer, we're almost there!"
Title: Re: The Resident Evil Thread
Post by: Marie I on May 15, 2013, 04:57:33 AM
Yeah, once the axe wielding dude is on the loose, the guy on the radio gives you updates.

I just realized how the first horde in RE4 is set up in a similar way with the chainsaw dude, but the level design is so much better.
Title: Re: The Resident Evil Thread
Post by: Sideburnious on May 15, 2013, 12:12:52 PM
Yeah, if anything I'd say that was the biggest problem with RE5. It's playable, but the whole thing just feels like they were trying to recreate what worked in RE4. I would personally put 4 as one of the best games of the 00s (if not the best).
The little I've played of 6 is complete shit. Even when it was on gamefly for $10 I passed.
Title: Re: The Resident Evil Thread
Post by: Jingus on May 15, 2013, 02:19:08 PM
Yeah, once the axe wielding dude is on the loose, the guy on the radio gives you updates.
I don't remember even hearing any of those.  Must have not noticed in the "constantly sprinting around, just trying to survive" heat of the moment.  And did he ever say anything remotely like the truth of "you don't have to fight those guys, just stay alive until we kill them all for you!" or was it more like a vague "just hang on, help is on the way!" useless platitude?

Quote
I just realized how the first horde in RE4 is set up in a similar way with the chainsaw dude, but the level design is so much better.
Yeah, and I was grumpy about that too when I first played that game.  Difference is, it's totally beatable.  Just quickly run around and grab some ammo, then hole up in a cul-de-sac and take out all the enemies one-by-one as they come bottlenecking towards you. 

You can't even begin to do that in 5, because of the damn partner.  They run around like short-bus paste-eating retards, right into the hordes of enemies, wasting countless bullets left and right, needing to be healed constantly like a goddamned free-bleeder in a briar patch.  That was really the total and utter dealbreaker for me, learning that THE ENTIRE GAME IS AN ESCORT MISSION.  There is not a big enough dildo in the whole world for me to properly express my feelings of "fuck that".  I don't think I have ever once played a single escort mission that I actually liked, they're inevitably the worst part of every game that includes them. 
Title: Re: The Resident Evil Thread
Post by: Marie I on May 15, 2013, 02:54:17 PM
I thought the RE4 horde was a pretty suspenseful moment and a good challenge. The chainsaw guy is one of my favorite RE baddies. Anytime one would pop up, you'd get that "oh shit!" feeling.

Regarding RE5, yeah, the guy on the radio literally says "Hey Chris, if you run around for a few minutes, I will come and kill everyone so you don't have to, dude". You can try to fight them, and in the process collect several treasures that they drop to then build your weapon stats, or you can run around avoiding them while constantly calling out for Sheva to follow you. It's very doable, it's just not easy, and the bad AI doesn't help things. And I could definitely understand Sheva being a deal breaker. Personally, I found ways to work around her dumb AI.
Title: Re: The Resident Evil Thread
Post by: NoCalMike on May 15, 2013, 05:19:30 PM
What made the early RE games so special to me was the fact that they aimed to terrify you even when there weren't a ton of zombies or enemies coming at you.

Whether it was running through creepy hallways, or the score itself.....or something flying by a window that you never necessarily saw again.....those games were pretty creepy to play at the time.

Somewhere along the line Capcom decided that they needed to be turned into action-drive "spray the area with bullets" games and they lost what was so special about them. 

While RE:4 was a great overall game, it still felt like a detachment from the early installments.

The original Dead Space did a pretty good job at re-capturing the early RE formula.
Title: Re: The Resident Evil Thread
Post by: Marie I on May 16, 2013, 01:51:54 AM
What made the early RE games so special to me was the fact that they aimed to terrify you even when there weren't a ton of zombies or enemies coming at you.

Whether it was running through creepy hallways, or the score itself.....or something flying by a window that you never necessarily saw again.....those games were pretty creepy to play at the time.
This is exactly why I like the Revelations demo. Especially the score. It goes for all of this. The game probably translates better on the 3DS, but I hope it'll be a solid port.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on May 21, 2013, 07:44:28 AM
After reading the reviews, I picked up Revelations today. I didnt care for five or six but revelations sounds different in a good way.
Title: Re: The Resident Evil Thread
Post by: Marie I on May 21, 2013, 07:57:44 AM
Give your opinion once you play it, please. I'd like to know if you think it's worth the $50 price tag. I thought it was going to be $40. Holding out til a price drop most likely. The reviews are what I expected.
Title: Re: The Resident Evil Thread
Post by: NoCalMike on May 21, 2013, 02:35:15 PM
Any game that is updated or re-mastered usually price drops pretty quickly. Keep your eyes peeled.
Title: Re: The Resident Evil Thread
Post by: Thoth on May 22, 2013, 04:52:14 AM
Give your opinion once you play it, please. I'd like to know if you think it's worth the $50 price tag. I thought it was going to be $40. Holding out til a price drop most likely. The reviews are what I expected.

It was $40 on Amazon for Wii U, which is what I got it for.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on May 24, 2013, 01:05:10 PM
I'm only a few chapters into revelations for far but:

Pros:
-ship atmosphere
-definetly a mix of old resident evils and new (reminds me of 4)
-Jill levels are low ammo, putting old school stress on the players

Cons:
-game is overpriced. Hard to explain, but you can tell its a port off a handheld
-shitty Chris guns blazing action levels
-shitty new guy guns blazing action levels

The story blows too but it's Resident Evil, so I don't hold that against it. I'm having fun playing it but would def tell people to wait for a price drop.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on May 24, 2013, 01:06:02 PM
I forgot to mention Jill's ass as a pro.
Title: Re: The Resident Evil Thread
Post by: Jingus on May 24, 2013, 03:24:17 PM
I forgot to mention Jill's ass as a pro.
Did you eat like like a Ji-hibble sandwich?  Did you prove to her storage chest that you were truly the master of unlocking?  Did you ignore all advice that told you don't. open. that. door?
Title: Re: The Resident Evil Thread
Post by: Marie I on May 24, 2013, 05:13:17 PM
I'm only a few chapters into revelations for far but:

Pros:
-ship atmosphere
-definetly a mix of old resident evils and new (reminds me of 4)
-Jill levels are low ammo, putting old school stress on the players

Cons:
-game is overpriced. Hard to explain, but you can tell its a port off a handheld
-shitty Chris guns blazing action levels
-shitty new guy guns blazing action levels

The story blows too but it's Resident Evil, so I don't hold that against it. I'm having fun playing it but would def tell people to wait for a price drop.

Word, thanks! Gonna wait til it's around $30.
Title: Re: The Resident Evil Thread
Post by: Linx on May 25, 2013, 12:48:48 AM
Really liked Revelations on the 3DS. The non-Jill levels mostly suck, but they're generally short enough to not drag the game down too much. Jill's stages are probably as close as we'll get to the original Resident Evil feel in a new RE game.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on June 09, 2013, 04:29:41 AM
Just finished Revelations. Definetly better than 5 and 6, but nothing too go crazy about. Last boss was kind of cool though.
Title: Re: The Resident Evil Thread
Post by: Sabre on June 09, 2013, 07:11:23 AM
I tried the demo, while it wasnt the worst ive played, i wont be buying.  Ive yet to play a Resi Evil since #4 which i have for the wii.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on June 09, 2013, 08:01:28 AM
I really liked 4 at the time, but in retrospect it pretty much killed the series. Or at least the follow up to it.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on August 05, 2014, 01:32:31 AM
http://kotaku.com/resident-evil-is-getting-an-hd-remaster-1616229484

Quote
Resident Evil Is Getting an HD Remaster

And it's coming to the PlayStation 3, the PS4, the Xbox 360, the Xbox One, and PC in glorious high definition.

According to Famitsu, this is an HD remastering of the 2002 remake, with the goal of keeping the game's sheer terror. Capcom assures that it isn't making any unnecessary changes to the game that will compromise the experience.

Besides enhanced sound, the HD remaster polished and reworked the graphics so they look better—you know, remastered.

The game features both widescreen support and 4:3, and players can switch between the two while playing in real time. In widescreen, players can also use a scroll function, as sometimes background elements will be cut off in widescreen.

The remake comes with a dual control scheme as well—there's the classic controls, as well as a newer control scheme, in which the character moves in the same direction as the analog stick.   

Resident Evil HD Remaster will be released on the PlayStation 3 and Xbox 360 on November 27 in Japan. The PlayStation 4, Xbox One, and PC versions are slated for early 2015. No word yet about a Western release.

Title: Re: The Resident Evil Thread
Post by: fazzle on August 05, 2014, 03:50:41 AM
The lack of tank controls has me SLIGHTLY curious, but do we really need REREmake?
Title: Re: The Resident Evil Thread
Post by: Angle-plex on January 18, 2015, 08:14:27 AM
Remastered version released Tuesday. Might pick it up for nostalgia sake (haven't played #1 since 96).
Title: Re: The Resident Evil Thread
Post by: Angle-plex on January 21, 2015, 09:11:48 AM
This game is kicking my ass. Can't imagine this new generation of kids being able to play this.
Title: Re: The Resident Evil Thread
Post by: Angle-plex on January 23, 2015, 08:01:11 AM
Just beat this. Def worth the $20. Took a while to get used to the old play though but got used to it a few hours in.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on January 23, 2015, 08:28:57 AM
Is there a physical release or is this digital only?
Title: Re: The Resident Evil Thread
Post by: Nymyzys on January 24, 2015, 01:13:42 PM
Japan received 3 different physical versions and as far as I know, it's digital only in the states.  PC may be a different story though.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on February 09, 2015, 02:26:53 AM
Get ready for more REmakes..

https://www.youtube.com/watch?v=xWYov9Y_NwM

Quote
A special "thank you" from Resident Evil producer Yoshiaki Hirabayashi.

We’re pleased to confirm that the recently released Resident Evil has become Capcom’s fastest selling digital title in history across North America and Europe. The title which launched on January 20th has also broken the record for the biggest selling day one digital title on the PlayStation Network.

Capcom’s Producer on the title, Yoshiaki Hirabyashi, commented “It’s been great to see so many positive comments from fans that have enjoyed this new release. The team here at Capcom Japan have worked hard to bring the game to the latest generation of consoles and we are thrilled at this news on its performance.”

I would actually welcome a redux of the RE Outbreak series. I thought those were pretty fun for what they were.. when you could get the online co-op to succeed, that is.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on November 03, 2015, 01:07:29 PM
I paid $8 for the RE6 Ultimate Edition on a PSN sale last week. The game is ok, but my main gripe is it's so dark, it's hard to see what's going on a lot of the time.
Title: Re: The Resident Evil Thread
Post by: NoCalMike on June 15, 2016, 01:01:32 PM
So the Resident Evil Bio-hazard "demo" has been available since Sony's Presser at E3 ended.  I played it.  Very short, but very damn creepy.  They definitely took a cue from P.T. although they did explain that the actual game itself will not really play like the demo did, the demo was more a vehicle to let us know the tone and the fact that they are listening to the fans that want the RE series to go back to a horror/scary kind of game rather than just action.  I want to see more!
Title: Re: The Resident Evil Thread
Post by: CletusVanDamme on January 24, 2017, 05:15:29 AM
Anyone pick up the new game yet? Been hearing some pretty good things about it so far.
Title: Re: The Resident Evil Thread
Post by: Sabre on January 31, 2017, 05:34:39 PM
I legit near poo myself when I play this with the VR. You legit are on edge waiting for the next jump scare.
Title: Re: The Resident Evil Thread
Post by: Baby Shoes on February 01, 2017, 05:04:11 AM
I legit near poo myself when I play this with the VR. You legit are on edge waiting for the next jump scare.

I was wondering that.  I always default to Xbox One regardless of reviews but seeing I just got the PSVR, I was kinda curious about trying this on that.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on February 01, 2017, 01:04:46 PM
I. Hate. Jack.
Title: Re: The Resident Evil Thread
Post by: fazzle on February 08, 2017, 06:08:21 AM
Just finished RE 7, and holy shit did I love that game.  I heard some people claim that it got too easy near the end and resource management was no longer an issue near the end, well....I'm definitely not one of those people.   I obviously suck because I was feeling fucked the entire game with very minimal amounts of ammo the whole time.
Title: Re: The Resident Evil Thread
Post by: Baby Shoes on March 26, 2017, 06:45:38 AM
RE7 on sale for $39.99 at Best Buy this week, $31.99 if you have GCU

Even though I usually get everything for Xbox, think I may pick up the PS4 one to mess around with the VR.  Then if I like it, get the Xbox version when it gets cheaper down the road.
Title: Re: The Resident Evil Thread
Post by: Nymyzys on September 03, 2017, 03:54:45 AM
I loved the first half of RE7. The graphics pushed the uncanny valley right out the window, and the puzzles, while a little challenging, never hit frustrating. The whole atmosphere was a thing of beauty. The last half of the game felt like it was bloated with too much back tracking, just to add additional playtime. Overall a solid effort from Capcom though. 4/5
Title: Re: The Resident Evil Thread
Post by: Damaramu on September 06, 2017, 08:27:05 AM
I guess I'm the only one in the world that didn't have fun with that. It kind of makes me feel like I'm missing something. But I'm just not a huge survival horror fan. I prefer to be a badass mowing everything down which is probably why I liked RE4 so much.
I will say the game was beautifully made and very unsettling.
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on September 07, 2017, 01:59:24 AM
Revelations 1 + 2 are coming to the Switch!

https://www.youtube.com/watch?v=QwAvIK-4NOs
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on December 10, 2019, 04:24:56 AM
RE3 remake incoming April 2020!!

https://www.youtube.com/watch?v=LxDm9T1TKvU
Title: Re: The Resident Evil Thread
Post by: Nymyzys on December 10, 2019, 06:10:54 AM
Will the entire game use first-person? Switch between that and third-person? Either way, I'm hyped. 
Title: Re: The Resident Evil Thread
Post by: jerk of all trades on December 10, 2019, 06:31:40 AM
I think It's gonna be the same vein as the RE2 remake. Kind of that over the shoulder third person view. The first person scenes in that trailer look to be cutscenes or are likely just for the teaser.
Title: Re: The Resident Evil Thread
Post by: minger80 on December 10, 2019, 11:59:57 PM
Looking forward to RE3 remake I still have to get RE2 but I will evantually get it. I am curious to also see what direction they end up going in for RE8