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Comments that warrant a thread => Games, Tech & Toys => Topic started by: no fact, no matter on February 24, 2011, 02:56:46 AM

Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 24, 2011, 02:56:46 AM
New Trailer!

The Elder Scrolls V: Skyrim - Full Trailer HD (http://www.youtube.com/watch?v=yXzPYIqEpoU#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on February 24, 2011, 04:23:37 AM
As of now this is the only game I'm looking forward to in the fall/winter. Hopefully that changes.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 24, 2011, 04:39:48 AM
Uncharted 3? Or wait, you're not on PS3 are you?

I'm seriously psyched for this. I had a hard time getting into Oblivion by the time I bought it, mainly because of the engine.. but this.. this looks astounding. I'm assuming, based on a few frames in that trailer, that they kept the ability to switch between third and first person views. I really liked that feature.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on February 24, 2011, 08:44:57 AM
No I'm on Xbox. I agree, this looks great. Bout time we get a new engine.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 24, 2011, 08:49:19 AM
This and Mass Effect 3 probably coming out within a few weeks of each other is going to vaporize my life.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on February 24, 2011, 09:54:42 AM
They'll vaporize my eyes first.


Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 25, 2011, 05:23:15 AM
If this new engine is as solid as they claim, I hope its used for whatever comes next in the Fallout franchise.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on February 25, 2011, 11:32:00 PM
(http://static.guim.co.uk/sys-images/Admin/BkFill/Default_image_group/2011/1/11/1294748831971/Lemmy-007.jpg)

Epic as fuck. First day purchase.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 28, 2011, 08:34:06 AM
I have a friend working on this, too.  I wish my RPG friends didn't have as much reverence to their NDAs as they do  :'( 
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on April 18, 2011, 02:56:35 AM
Every time I see additional screens for this I can't help but think it will be the greatest game I've ever played.

Hope I'm not hyping it up too much in my head but I really see no way it can't deliver.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: CletusVanDamme on April 19, 2011, 02:16:45 AM
http://www.g4tv.com/videos/52434/elder-scrolls-5-skyrim-gameplay-preview/ (http://www.g4tv.com/videos/52434/elder-scrolls-5-skyrim-gameplay-preview/)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on April 19, 2011, 02:33:28 AM
I wasn't aware of the story. And that amps me up even more. Dragons will be terrifying to encounter. The fact that you can encounter them randomly but you can see them from far away and avoid is outstanding.

Plus, perks like Fallout?

God. I can't wait.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 19, 2011, 06:53:33 AM
Holy shit I can't wait, either. Speaking of  "Epic Epicness" and what deserves that term.. I think we can throw Skyrim in there, too..

http://www.rockpapershotgun.com/2011/04/18/20-best-things-about-skyrim/ (http://www.rockpapershotgun.com/2011/04/18/20-best-things-about-skyrim/)

Quote
20 Reasons To Be Excited About Skyrim
By Alec Meer on April 18th, 2011 at 15:02

Well, there’s an awful lot more than 20 reasons to be helplessly nerding out about the next Elder Scrolls game, but a nice round number is a good place to start, right? Let me be clear: I love Morrowind, quite like Oblivion and really didn’t get on with Fallout 3. I am what you might call a doubter. Nonetheless, I am impossibly excited about Skyrim, having recently been shown an hour of it (and listened to a bonus hour of lead dev Todd Howard answering questions about it). Here are just a few reasons why…

1. Killing a dragon involves knocking the enormous thing out of the sky, with a combination of arrows, magic and whatever else you can think of. When you do, it crashes to earth like a meteorite, its huge body skidding along the ground in front of you with a sense of weight and speed that would kill anyone caught in it. Even then, the beast rises to its feet and takes another pop at you – moving along by walking on the tips of its visibly damaged wings. When you do finally slay the thing, you absorb its soul. This involves the dragon essentially catching fire from within, reducing down to a scorched skeleton the size of shed.

2. A new questing system means randomly-generated stories. If you’re sent on a quest to rescue a kid from a dungeon, though the nuts and bolts of the plot might be pre-written, the game will pick and choose characters and locations from what’s nearby and relevant, rather than have every player retrieve the same kind from the same dungeon. More so than ever, no-one will play the same game.

3. While the game’s pretty much the same size of Oblivion in terms of land mass, the inclusion of huge mountains – all of which you can climb to the top of, as well as often venturing within – means Skyrim has significantly more world to explore than its predecessor. “They create more time because you can’t just cut across them,” says Todd Howard.

4. The menus are pure sex, basically. The crisp, floating text, tiered menus and full 3D renderings of every inventory item is light years ahead of the fugly boxes and fuzzy, endless lists of Oblivion and Fallout 3. Seriously: these may be the best-looking in-game menus in history.

5. While in Oblivion dungeons were primarily designed by art staff, this time around they’re built by a new raft of level designers, which promise a more engaging flow and diversity to each. There are over 120 dungeons in the game, plus many more smaller points of interest and encounters.

6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…

7. The world is so much more alive. You’ll see packs of wolves hunting mammoths, you’ll see fearsome beasts such as giants wander by without bothering you because they’re off on other business rather than being mindless killers, you’ll see friendly passers-by running up to you with a sword you dropped earlier and offering to return it – or taking a pop at you with it if they have some reason to despise you.

8. Conversations with NPCs no longer involves an awkward zoom-in to their strange faces, a fixed perspective and an ugly text box. Now, it’s clean, sharp text floating directly onto the screen, and you’re free to look around as you please. Much of the incidental conversation, such as back stories, can be had while going for a stroll with a character as they chat away ambiently, rather than standing there clicking through text from a static position because you’re worried about missing something.

9. The skill and attribute system has been rethought to make it more streamlined yet offer much more varied character builds. We’re down from 8 attributes and 21 skills to 3 attributes and 18 skills, which will probably cause gasps of horror in some camps, but actually the aim is to make character builds even more diverse while getting rid of redundant levelling. Acrobatics is gone, for instance – “who makes a character that is like ‘I am someone who doesn’t run?” Each skill unlocks a series of perks, which add multiple new abilities – such as a slow-time mode for arrow shooting. Each perk has certain requirements, not purely having unlocked the one below it. “You see a perk you like and say ‘I’m going to start using my sword more because I want that perk”, says Howard. The attributes, meanwhile, are distilled to Health, Magicka and Stamina. “What we found was those [old] attributes actually did something else. For instance, Intelligence just affected Magicka. They all trickled down to some other stat.” Again- this will cause gasps of horror. Maybe those will be justified, maybe they won’t – we won’t know until we play. Conceptually speaking, however, I dig the idea of your character build now being more about your actions than about strict segmenting into what were in some cases multiple attributes with similar effects. It does mean it’s more a game of actions than of numbers, and that’s always going to get backs up, but in this instance I’m fairly sure they’ve genuinely done it to increase engagement with your character and what he/she/it gets up to than to stoooopidise matters.

10. The Giant Frostbite Spider, in motion, may well be one of the most frightening things I’ve ever seen.

11. We won’t suffer the horrible voice repetition of Oblivion. “We’ve expanded it a lot. It’s a much bigger jump even from Fallout in terms of VO and the amount of people we have.” Max Von Sydow won’t be the only celebrity voice in the game, either… “I think you’ll all be very impressed, but it’s not just about getting the name on there.”

12. You can dual-wield weapons and spells. Or dual-wield spells. Or wield the same spell in each hand, and thus cast an ultra-spell. The combat system is about discovering combinations, stringing particular abilities together to create mighty tactics. Again, it’s all about creating a character unique to you, rather than being an archetype.

13. Character creation only involves choosing what you look like and which of 10 races you are. “After that it’s all about what you play. We want to minimise the initial decision point when you start the game.”

14. Modding is fully supported, in the form of the Creation Kit. “We’re really big into the mods on the PC. Hopefully day and date with the game, but there might be some slack there.” Bethesda have also been influenced by a few mods for earlier games – for instance, bows have been tweaked as a result of finding an Oblivion balance mod that did ‘em better.

15. The engine looks absolutely phenomenal in motion, with the draw distance, streaming and detail able to handle “massive changes in scale from plant to mountain.” There’s none of that awkward visual disparity between near and far away objects which we saw in Oblivion. Meanwhile, tree branches wobble delicately in the wind, mountain peaks have their own micro-climates (such as gorgeous snow and mist), and even your character’s hands are wonderfully animated – a far cry from the forever-clenched fists of so many games. “We like the downtime, the moments like watching the sunset, staring at the water.” Even pulling up the map involves seamlessly zooming up and above the world to look down at a full 3D rendering of it.

16. You get to fight magic zombie vikings. (Draugr, ancient undead Nord warriors). They look like muscle-bound, bearded skeletons, and they’re proper eerie.

17. There’s a real in-game economy. If, for any reason, you decide to destroy a local lumber mill, you’ll find it results in a shortage of wooden objects such as arrows in nearby shops. You probably shouldn’t destroy the lumber mill, then. Alternatively, you could chop some wood for the lumber mill, which will earn you a bit of cash.

18. There will be a few out-there quests, like entering the painting in Oblivion. “It’s good to remind people it’s a world of magic and fantasy.” There’ll also be a bunch of secret features, but it won’t be a unicorn again.

19. The skills/perks system is presented as a vast, twinkling star field populated by stellar patterns in the shape of this world’s various gods. The idea is your character looks to the very heavens for inspiration and power, rather than to some out of game list of stats. As you pick a perk the chart slowly lights up. “You’re creating this custom constellation just drawn for you.” It’s epic, strange and beautiful, and it makes character-tailoring visually part of the game rather than a bunch of statistics strewn across the menu screen.

20. All this, and we haven’t even been told about the guilds, the factions, crime, the major cities, the conversation system and so much more. It’s going to be an enormous game. It seems so much bigger, so much meatier, so much stranger than Oblivion. I can’t wait, I really can’t.

The Elder Scrolls V: Skyrim is released on 11 November this year.

I've already pre-ordered the standard edition from Amazon. If there's a collector's edition I'll gladly upgrade. ;)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on April 19, 2011, 01:03:07 PM
So far away. Ugh. My interest is even more amped because I'm currently playing Oblivion.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Zorin Industries on April 20, 2011, 02:33:38 AM
I still need to finish the main quest in Oblivion at some point, I always get sidetracked into making my character the worlds greatest vampire thief/assassin.

In fact I hope whoever write the Dark Brotherhood (or whatever it was called) questline is writing Skyrim. 
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 20, 2011, 02:48:43 AM
I should really start playing Oblivion, period. I keep getting turned off by the engine. I like it for Fallout (outside of the bugs) but it feels weird for a fantasy game. I really should play it through, though, before Skyrim comes out.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 09, 2011, 04:29:24 AM
Fan-made 8-bit version of the Skyrim theme. Pretty dope!

http://www.youtube.com/watch?v=qLdtHsBfImo&feature=player_embedded#at=22 (http://www.youtube.com/watch?v=qLdtHsBfImo&feature=player_embedded#at=22)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 06, 2011, 07:15:18 AM
Damn, it's gonna be a long five months...

E3 Skyrim Demo 2011 (http://www.youtube.com/watch?v=N1Of5rZLyHs#)

The dragon's aren't scripted and can attack anything. So awesome! Also, they stopped counting at 300 hours of "stuff to do" in the game. Oh man.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on June 06, 2011, 05:12:05 PM
I watched that earlier.  This game looks insanely incredible.  Just the way the combat works is a billion times better than Oblivion.  And I loved that game anyway.  This looks like a game that's going to suck away months of my life.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: CletusVanDamme on June 07, 2011, 11:07:13 AM
Have they said if this is gonna be like Oblivion where everything scales to your level, or will you know have to watch where you go in worries of running into creatures that can wipe the floor with you at lower levels?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on June 07, 2011, 12:02:16 PM
Well, dragons attack you from nearly the get-go, so hopefully they are nearly unbeatable at first.

I hope it's not completely like Oblivion... I hope some areas are meant to be harder.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on June 07, 2011, 12:45:45 PM
I believe I read somewhere that it's going to be more of a Fallout type scale than the Oblivion system.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 08, 2011, 02:47:56 AM
Some questions answered in this video:

E3 2011 Elder Scrolls Skyrim Demo 2/2 720p (http://www.youtube.com/watch?v=zpvkNHzWp_8#)

Enemy's scale more to your level like Fallout, but there is a level of randomization and you can run into enemies that may be too powerful for you.

I'm really loving the changes to the interface/menus.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 08, 2011, 02:49:48 AM
TES V Skyrim: E3 2011 G4 Gameplay part 2 (http://www.youtube.com/watch?v=WnnbyX8ifh8#)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 08, 2011, 02:54:58 AM
150 hand drawn dungeons.. sure beats the hell out of the 5-10 dungeons that got recycled over and over again in Dragon Age 2.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on June 08, 2011, 12:55:07 PM
I was most impressed with the perk trees/3D menus. Granted, that's not the most impressive part shown but I think it's amazingly awesome.

It's all really shaping up to be the best game ever. Comes out on a Friday, as well.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 09, 2011, 06:00:13 AM
New screens: http://www.joystiq.com/2011/06/09/new-elder-scrolls-v-skyrim-screens-prove-wishes-dont-come-true/ (http://www.joystiq.com/2011/06/09/new-elder-scrolls-v-skyrim-screens-prove-wishes-dont-come-true/)

Quote
We stared at these new screens for The Elder Scrolls V: Skyrim for like five minutes, and wanted the game to come out today as hard as we could. We called the store, it wasn't there. Wish all you want, children of the world: No one is listening.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: KanadianKrusty on June 12, 2011, 06:40:33 AM
Aside from the mountains, it looks like they're closer to Morrowind than Oblivion in terms of overall landscape variety, which is nice. And uh yeah... DRAGONS.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 04, 2011, 05:41:55 AM
I just noticed this line in the Wiki entry for this game: NPCs react with each other, such as by fighting over loot that the player has dropped.

That should be fun to see.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 04, 2011, 05:53:51 AM
Quote from: http://www.gamebandits.com/news/the-elder-scrolls-5-skyrim-70-different-actors-voiced-47000-lines-08193/
When the fan favorite Oblivion launched a few years back, it wowed many players but the voice acting behind it was a bit thin. The executive producer of The Elder Scrolls 5 – Skyrim revealed earlier that only 14 voice actors were featured in the entire game.

“…we had 14 people doing all the voices in Oblivion. In Skyrim, we have 70 different actors performing 47,000 lines.”

This huge variety should make for more diverse auditory experience for The Elder Scrolls 5 – Skyrim. This is huge.  Make sense since the game itself will be huge – it takes around 300 hours of game play to complete. The main quest itself takes up 20 to 30 hours of game play.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 04, 2011, 06:00:35 AM
Quote from: http://www.411mania.com/games/news/192388/Skyrim-DLC-Will-Have-%5C%5CExpansion-Pack-Feel%5C%5C.htm
Skyrim DLC Will Have 'Expansion Pack Feel'
Posted by Adam Larck on 06.30.2011

Want to do less DLC, but make bigger.

Did Fallout 3 have too much DLC for you?

Don't worry. According to AusGamers, Elder Scrolls V: Skyrim will have less DLC, but will be bigger.

"Right now I can say that we'd like to do less DLC but bigger ones -- you know, more substantial," project lead Todd Howard said. "The Fallout 3 pace that we did was very chaotic. We did a lot of them -- we had two overlapping groups -- and we don't know what we're going to make yet, but we'd like them to be closer to an expansion pack feel."

So, don't expect any horse armor this time around.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 04, 2011, 07:10:49 AM
In fact I hope whoever write the Dark Brotherhood (or whatever it was called) questline is writing Skyrim. 

I just got to that point in my Oblivion campaign. Finally gave it a proper chance over the long weekend and am right into it now. Just got into the Brotherhood and it's pretty awesome. I'm tempted to go vamp, but I'm weary of how that'll mess with the main questline. Maybe I'll create a second save and go from there. ;) Either way I totally agree with that statement. I at least hope the Dark Brotherhood makes it into this new game as a faction.

Four months to go! 8 pay-days! I don't think I've ever been so hyped up for a game in recent memory. Not even New Vegas had me this psyched out for it's release.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 04, 2011, 07:47:48 AM
Elder Scrolls V: Skyrim - Gameplay Changes (http://www.youtube.com/watch?v=ztopdt6fY-U#ws)

Todd Howard Gameswelt Interview - Skyrim (http://www.youtube.com/watch?v=db-o_HrpC-0#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 05, 2011, 06:19:56 AM
SKYRIM Fan Interview via Bethesda's Forums..

Quote from: http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/
Big thanks to Todd Howard, Matt Carofano), and Bruce Nesmith for tackling the questions. Also want to thank Lady Neverar for helping grab questions from the community.

Without further ado ...

Skyrim Fan Interview
Todd Howard, Game Director
Bruce Nesmith, Lead Designer
Matt Carofano, Lead Artist

1) Will the character be able to change into certain creature?
Todd: We've done various things like that in our previous games, and it's something that we probably won't be talking about specifically on this one. Don't read anything into that, we just prefer to not discuss this one. We 'd like to leave that an open question until the game is out.

2) What sorts of cosmetic options, like beards, tattoos, or body proportions, are available? Can we edit them later in the game?
Matt: There is large amount of customization available for each race. You can choose from multiple hair styles, beards, scars, and face paint. Each race and gender has a light and heavy build and you can pick any level in between. We've completely redone our facial system, and we're really excited to show off the results.

3) Is armor handled like in Oblivion (with each body part being welded together) or in Morrowind (with each body part separate)? Will you be able to wear both clothes and armor at the same time?
Matt: The armor system is very similar to Oblivion's. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we've ever had.

4) Are the main and faction quests branching or linear? What about side quests?
Bruce: We've focused on telling one story well. There are decision points in all the quest lines that can change things, but overall it's a single story. Because the side quests are smaller stories, they are more likely to have major branches. For example, you can decide to save or betray someone, which changes the whole end of the quest. Overall the quest structure in Skyrim is closer to Oblivion than Fallout 3, in that there are many more quests, but they have fewer branches.

5) Are loot and quest rewards level scaled, like in Oblivion? Will there be any powerful un-scaled items?
Bruce: We're handling leveling stuff similar to how we did in Fallout 3, but with a few new twists that we hope players won't even notice. The enemies and loot are based on the "encounter zone" you're in, so it could be higher or lower level than your current level. We do have a new concept of epic or "special" loot that you can randomly find in many cases, regardless of the zone, and you will still get better stuff in the better zones with your level higher. Same goes for quest rewards. We try to make them appropriate for what you did. Sometimes that is random, sometimes that is a set item. There's a lot of specific stuff that is very powerful, like the Daedric artifacts .

6) Will items present in Morrowind but not in Oblivion, such as spears, medium armor, and mark / recall spells, be making a return?
Todd: They are not in Skyrim for the same reasons we didn't include them in Oblivion. I'll address each one. First spears, the truth is we'd love to do them, but it becomes a priority and development time thing for us. We feel it's better to spend our time right now making sure the gameplay for the other play styles is really solid. That includes sword, sword and shield, two-handed weapons, and bows. You can also add magic to that list . Getting those all working well together, while feeling different, is our priority.

As far as medium armor, that's not a time or polish thing, it's a design choice to focus on two armor types and making sure those feel different and the player appreciates them. We try to make your character move and feel different between light and heavy and having a 3rd one in the middle just muddies it up in how it plays, as well as visually. And even now, we still have to tweak those two armor types so they feel different, while remaining fun. Every time we slow down heavy armor more, it feels bad, but it's the main way of balancing it. We've added other ways of balancing it that feel right-like different stamina drain rates when sprinting and such.

Mark and recall is one where it's a lot of fun, but like levitation, was removed so we could design better gameplay spaces and scenarios. We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldn't do and now we can. Back then it seemed like many good ideas we had were shot down when another designer would say "oh yeah, I just levitate or recall away . "So we got rid of them.

7) Will we be able to have relationships with the NPCs, romantic or otherwise?
Bruce: Absolutely! You make friends with people by doing things for them. Friends in the game will treat you differently. Some of them will even agree to go with you into dungeons and on adventures. You can even get married. If you own a house, your spouse will move in with you.

8) Are there any new armor / weapon materials unique to Skyrim?
Matt: One of the most prized and rarest sets of armor is made ​​from dragons. It can be forged in both a light and heavy variant. You'll see a return of many armors from previous games, such as leather and steel, however these have been redesigned in the Nordic style.

9) Can we have some specifics about the PC version of the game? How will it's UI be different? Will there be a 64-bit executable?
Todd: 64-bit specific exe? Not at this time. As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There's also a lot of "power user" stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we've done before in that area. We're packing a lot of info on the screen and the whole interface is much less 'look at giant fonts!' than , say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit we'll be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so we're going to keep doing whatever we can in that area.

10) How will enchanting work in Skyrim? Will we have to constantly refill our enchantments with soul gems like we did in Oblivion, or will it be more like Morrowind in which the weapons recovered after a certain resting period?
Bruce: The method in Oblivion worked really well, so we kept it. Magic weapons use charges and have to be refilled with soul gems. Magic armor is always on and doesn't need to be recharged. Soul gems and their lore and usage are a staple of the Elder Scrolls.

We have revamped the enchanting system though. Enchanting is now a skill. The better your skill and perks, the better you are at creating enchanted items. You'll be able to find enchanting stations all over the world, which will make it much more accessible.

There are some changes from Oblivion, including the effects you can use when creating items, as well as how you learn effects. You now learn enchanting effects by "breaking down" a magic item you find, as opposed to them coming from spells you know . This allows us to separate enchanting from the other magical skills better.

11) What are the differences between the races? I guess they'll have different skill bonuses, but will they also start with different perks or have different "hard-coded" attributes, such as different running speeds or maximum encumbrance, etc.?
Todd: They each start with some skills that are higher by default, but those aren't hard to overcome with another race in a short time. They also have different starting spells and each has its own passive abilities, like before, as well as powers, like before. So Khajiit can see in the dark, Orcs have a berserk power, Redguards have Adrenaline Rush, and so forth. They work differently in the new system, but the flavor is the same. We kept all the racial movement speeds the same, that's now a factor of what you're wearing and have equipped. And starting max encumbrance is the same and is based on your Stamina attribute.

12) Is there any game content (story, quests) that might be locked for a character based on race / faction / politics allegiances / morality / choices? Or one can experience all the content in one single play?
Todd: We do have some stuff that gets locked out based on decisions you make. It's wherever it felt natural. It wasn'ta goal that you could or couldn't play everything with one character. The game's honestly so big that we don ' t think about it much.

13) To what extent will our racial / gender selection at the start of the game will affecting our gameplay? Are there relationships affected by these choices?
Bruce: Your race is very important. It's more than just how you look. Each race has a bias toward certain types of characters. If you want play a wizard, it will be easier with a High Elf or a Breton. If you want to play a warrior, it will be easier with a Nord or a Redguard. However, just like in Oblivion, we don't force you to follow that bias. If you want to be a Nord wizard, that's completely viable.

Gender does not change any initial skills or abilities. There is nothing that men do better than women or vice versa in the game. Other characters will recognize your gender and address you properly. Some may have prejudices for or against a particular gender as a part of their character, but it won't change what you can or can't do.

14) Do you plan to include non lethal ways of defeating opponents??
Todd: Depends on what you mean by "defeat". We have various stealthy ways of getting past people, and the various poisons and spells allow you to basically render enemies harmless to you, whether that is casting a calm or fear spell, knocking them down, or something else.

Oh, and we now have tavern brawls that are non-lethal! I love those.

15) Will boss fights involve interesting mechanics involved as opposed to just more health and hits harder?
Todd: We have many new combat behaviors in our AI that makes fights with certain enemies very dynamic and interesting. It matters what the enemy can do. Dragons, for example, can do lot of things from multiple shouts, bombing runs, picking guys up , and more. An enemy that has a sword and shield, a bow, magic spells, and potions will use all of those things, and those fights are the most interesting. But we also design some combat encounters where the player simply may get mobbed by more simple enemies, and those have a different pace and strategy.

16) Do companions have skill and perk trees we can train?
Bruce: No, you only manage your own. Though companions often have certain perks so they behave different or better.

17) Is the culture in Skyrim strictly Nordic, or are there places (like Cheydinhal in Cyrodiil) that show influence from other cultures nearby, like architecture, religion, etc?
Matt: While there are pockets of other races in the game, we focused on the Nordic culture and their regional differences. The architecture between cities is dramatically different and reflects how the Nords live in that area.

18) So, the dragons are big and powerful. Did you include some destructible environment so they could leave marks and scars everywhere they attack? Can they demolish buildings, break trees, start avalanches, burn houses, things like this that emphasize their power?
Todd: They do leave marks and scars everywhere, but as far as destroying buildings and such, it's rare. It does happen, but not a lot. Systemically destroying our spaces is something we have not found a good way to handle yet, because it's so dynamic. We're dealing with places that we have NPCs living, and providing quests and other game services. It's something we avoid in every game unless we can specifically wipe it off the map, like Megaton.

19) Will there be any difference between the animation sets of male and female as well as human-like and 'beast' characters?
Matt: The animation system is completely new and dramatically improved. You will notice huge difference from previous games. There are differences between male and female animations, and even beast races have some specific animations.

20) Will any sort of karma system be incorporated like there was in Fallout, or will it be the Fame / Infamy system of Oblivion?
Bruce: We don't provide a numeric score that you can track, but the game knows if you've been naughty or nice. We felt that a number really didn't do your fame justice. Characters in the world will acknowledge the specific things you have done rather than just a generalized reputation. If you are a criminal, they'll know that too. But if you pay your debt to society, all is forgiven.

21) Will crafting (weapons, armor) be effected by the tools you use as well as the ingredients used in the crafting? Such as the hammers and clippers, mastery level of the weapons and your level? Basically, will I be able to produce a more powerful, or even unique, weapon if I use a master hammer or clipper as opposed to novice?
Bruce: The blacksmith's shop includes a forge, a grindstone, and a smithing bench. You can improve your weapons at the grindstone. The higher your skill, the more you can improve them, and the more damage they'll do. Same thing for armor with the smithing bench, only the armor rating gets better. The forge is actually used to create new weapons and armor from raw materials.

22) Will your character have a voice? So that you can hear yourself having a conversation with other people?
Todd: You do have a voice, but you only here it in grunts and shouts. So we have recorded for each race and sex you can play, all the different combat grunts, as well as the dragon language shouts.

23) Obviously every character is "Dragonborn", but not every character will be playing the same way. The question is: Will dragon shouts support all types of characters? Are there long ranged shouts? Some kind of stealthy "shout"?
Todd: Yes, the shouts support all character types. We're not ready to talk about the other shouts yet, but soon enough.

24) Are there going to be places where you can use nature to your advantage? Like make a trap out of a falling tree or climb a tree to stealth attack an enemy?
Todd: Yes and no. You can't make things, but our environment is so dense, you're almost always using the natural terrain to get an advantage, especially with stealth.

25) Will you be able to carry on after the main story?
Todd: Yes, absolutely.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Flik on July 06, 2011, 02:47:09 AM
This seems like this could be a lot of fun. Can't wait to hear more.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 06, 2011, 03:25:02 AM
I think I'm switching my pre-order from Amazon to Gamestop tomorrow. GS has a deal right now where you get $5 extra credit if you trade in 4-5 games.. and I just so happen to have 5 games that I've wanted to trade in recently. Plus I think I'd rather pick it up in person and have it on release day rather than wait for the following day for Amazon to ship. Good times. :)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on July 06, 2011, 03:34:45 AM
Everything I've ever preordered on Amazon I received on release day.

This game looks fucking sick, by the way. I'm just trying to avoid reading about it because it's so far away.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 06, 2011, 04:26:28 AM
Yeah Amazon.ca is where I get mine from though and they're notorious for saying it's coming on release day.. then the day before when it's too late to cancel, the delivery date suddenly changes to 2-5 days away from the ship date. In some cases I've just bought the game at a retailer and "returned" it back to them when I get the Amazon version. ;)

Mik did you play much Oblivion? I'm finally getting right into that game. Took me some time but I'm loving everything about it now, even despite the engine it's based off of. I just added the Shivering Isles expansion, too. I read that it adds something like another 30 hours of Gameplay? Crazy!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on July 06, 2011, 05:17:11 AM
I didn't finish it. I made it about 1/2 of the way through the main quest and about 30 hours total and I just lost steam. This was just recently so I was so tired of the engine by this point. That's why I'm so excited for Skyrim... keeping a lot of the parts I love but making it fresh.

I did finish the entire Knights of the Nine DLC and that was a lot of fun.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 06, 2011, 05:24:03 AM
Yeah that was the one thing that kept me from wanting to go further than 2 hours into the game initially.. the engine. I just kept getting put off.. I think I've had this game since January/February.. I guess the Skyrim anticipation had me wanting some kind of "epic" RPG experience sooner, especially since Dragon Age 2 didn't really provide that, so I decided to give it a go again and finally got into it once the story got going. I actually am finding the engine much smoother than it is with the Fallout games. I guess because it was originally built for Oblivion? I haven't had any freezes or any of the kind of weird shit that happens in Fallout 3.

But of course, Skyrim sounds amazing. I get chills whenever I watch that trailer with the Max Von Sydow voiceover. I am thinking of double dipping on this game, too. I know I for sure want the console version.. but I'm thinking a little ways down the road post-release, I might pick up the PC version for the modding capabilities alone. I've always wanted to get into that kind of stuff, and of course you can't with the consoles.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Flik on July 06, 2011, 06:48:49 AM
If the modding tools are done right, you can do some fabulous things with it. I had a lot of fun with the modding tools for other games, so I might go PC for this game. Maybe. We'll see if this girl can handle it.

That being said, I like how they aren't split armours into light, medium and heavy. I always thought you could just move the medium armors into the higher end of light and the lower end of heavy really.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on July 06, 2011, 09:49:02 AM
I couldn't get into oblivion becaue of the horrible enemy level ups. Also because I got turned into a vampire all the time and the quest to get rid of it sucks
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 07, 2011, 02:06:39 AM
Speaking of more Oblivion - I figure it's okay to also use this thread as an all-purpose TES thread - there is a HUGE mod coming out for the PC version at the end of the year, completely free of course. Sounds/looks fucking amazing:

Quote
And Just Like That, Oblivion Looks Amazing all over Again

It's aged a little now, but when Oblivion was first released, it was breath-taking. This new mod, Andoran, restores a lot of the game's swagger.

Andoran is a complete overhaul of Elder Scrolls IV. Conceived as a prologue to events in the core series, and true to the canon, it's basically an entire new game, with a new map, new characters, new textures and new effects. There are also some additions to the core mechanics of Oblivion, like the ability to "hog tie" characters for abduction.

Due for release at the end of the year, it's entirely free, and only requires you have a licensed copy of Oblivion.

More here: http://www.andoran.com/indexen.html (http://www.andoran.com/indexen.html)

..and a video, that is not in English, but still good for the visuals.

Andoran: Prologue - Mittelspiel (An Elder Scrolls Story) (http://www.youtube.com/watch?v=UoTFPoAjTq4#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 07, 2011, 02:21:31 AM
Another interview with Todd Howard re: SKYRIM

Quote from: http://www.gamasutra.com/view/news/35678/Interview_Todd_Howard_On_The_Scope_Vision_Of_Skyrim.php
It's hard to believe that the last game in Bethesda's Elder Scrolls series came out more than five years ago with The Elder Scrolls IV: Oblivion. The sprawling RPG was a hit, and helped set the stage for a genre that would continue to increase in popularity on consoles.

Gamasutra recently sat down with Todd Howard, design director on Bethesda Softworks' long awaited Elder Scrolls V: Skyrim, which is launching this November on PC and high-definition consoles.

Here, the long-time game developer talks about working with the game's all-new Creation Engine, how the studio changed up the Oblivion formula, and whether it's possible to convey the vision of a single designer through such a massive project.

Howard also explains how the studio approaches accessibility (hint: "It's not something that we think about a lot"), and the bugs that manage to sneak into Bethesda's massive, do-what-you-want games.

How hands-on are you with [Skyrim]?


There are a lot of great people who work on the team, we've worked together for a long time. We're focused on one game at a time, so I'm extremely hands on, design a lot of the systems, and play the game every day and give the guys feedback.

But we have a great group -- Matthew Carofano, who's our lead artist and was on Morrowind and Oblivion as well, Bruce Nesmith and Kurt Kuhlmann, are lead designers on [Skyrim]. I worked with them on Daggerfall, so they've been with us for a while.

What's kind of nice about our group is that a lot of us have worked together for a long time. So the amount of time that I have to "manage" is low. We can focus on the game.

When you have a game with so many different components and lots of content, how reasonable is it to expect the game to have a singular vision?

I view the game as -- the first line in the credits is "Game Design: Bethesda Game Studios." I view it as a studio project. It is too big for one person. I don't know all parts of it. In each of the games we did, there are probably three or four people -- from myself to usually the lead artist, lead designer, lead level designer -- you'd have to combine those four people to know everything.

We like to remain very flat as a studio. One of the reasons our games end up so big is we put a high premium on tools, and then we let people run wild. We think that gives us the best game. So the main thing that we try to instill in people is really the tone of the game, and then they'll create content that matches that. And the work will be checked by lots of people, and it won't be me all the time. It often isn't.

So a priority is having your programmers make tools for designers and artists to go crazy. Some studios don't work like that.

No, we put a big premium on our editor, which we then ship with the games. It's going to come out again with Skyrim, the Creation Kit. So when it comes to content creation, we just have so much of it that we have to put a lot of development time into the tools, because the game is so big.

We're hoping [the Creation Kit] will be available as a download on launch day. I don't know if I can promise day-one, but it will be very close.

What aspects of Oblivion did you look at when planning Skyrim? What did you want to change? I know Skyrim began development a long time ago, so you may have to reach back into your memory banks.

Each game is its own thing. There are certain things that Arena does better, or that Daggerfall does better than Morrowind or Oblivion, or even better than Skyrim. There are certain things, depending on the game you make, that you'll sacrifice to make that particular game. But I think we tried a lot of new stuff with Oblivion, and it was new -- it came out four months after the Xbox launched.

So that was very difficult to get all of those systems running on a console that was still in development at the time. So we sort of came out of it very happy with what we got on the screen, but knowing that there were things we could do a lot better. Some of that we did better in Fallout 3.

But I think the big things for us are still -- and we still struggle with -- are the NPCs, the interaction, and how they act. That's because the game is so dynamic, we don't want to script them, so weirdness can ensue sometimes. So we came out of Oblivion thinking, hey, how do we get more believable characters on the screen who are reacting to you.

I always thought we did environments well, and we want to keep doing it well. But I'd say the characters and how they perform on the screen was probably our number one [focus].

That's something too, that maybe some gamers don't understand when you have a game that big, that there will be "weirdness." Do you think you could ever ship a game that squashes all of those bugs? Would you say Skyrim has less of that "weirdness" going on than your other games?

It matters how you define "weirdness." There's going to be some [weirdness], like the player did X, Y and Z that we didn't expect, and now he's attacking the town, sleeping in this guy's bed, he killed his wife [laughs]... We sort of learn each time how people play these games and experience them. So we get better each time, but we do at the end of the day sacrifice, say, a well-paced story. It's almost impossible for us to do. We'd rather let you go do whatever you want. So that's a sacrifice that we're willing to make.

People give you guys a hard time about bugs. You have very well-received games, but there are also plenty of fun clips on YouTube that originate from Bethesda games.

[Laughs] You know what though? Those things are there, and it's fair that people call us out for them, we've got no problem with that.

How does the new engine handle the world's size in Skyrim? What's the scale of the game?

It's about the size of Oblivion. The scale changes with each game, based on a number of factors. The factor in [Skyrim] that messes with the scale are the mountains. So putting mountains on the screen, they feel like mountains when you see them, but they're at the same time small enough where you can scale them without taking a really, really long time. And they cut up the terrain.

In Fallout 3 or Oblivion, you can cut across the landscape, for the most part. You can draw a line and say, "I wanna go there." But in Skyrim, you can't. You might run into a mountain, and you might have to scale a mountain. In general, we try to make the game harder the higher the elevation you're in. That changes the flow of the game.

As a design director, is there an overarching design philosophy that you follow that has worked over the course of so many games?

We have one for the studio. Our motto is "Great games are played, not made," meaning you can spend a lot of time on paper coming up with great ideas, then as soon as you put it in the game, you're like, "I was thinking wrong." So we try to just bullet point things on paper, then get it in the game, play the game, and get ready to throw your ideas out.

With Skyrim, the dragon's design was a one-pager. "Those are gonna work." A couple bullet points was what we were going for. One of our other rules is "define the experience." With dragons, it was more about defining the experience we wanted to have as opposed to "here is the feature set and technical design, etc. etc."

As far as Skyrim, what is the experience? It's the experience you had with the other Elder Scrolls, in that you be who you want to be and do what you want, but the tone of Skyrim involves a more rugged world, a more lived-in world, where magic is more low-fantasy world. There is more violence in it, not for gore's sake -- there's not a ton of gore in the game -- but it just seems like it would be a more violent place.

When it comes to game features, we are more about iteration. The only area we're document-heavy in is the content of the world. We have to be, with all the people, quests, items. We're very document-heavy and we have a really slick wiki at work, and have an interactive map and you can see who's building what today.

But when it comes to game features -- the more time you spend on paper, the more incorrect assumptions you're making, and it's just going to pile up on you.

What about accessibility -- making Skyrim a game that's inviting to people who might not play RPGs as much, and also the hardcore people who have been playing The Elder Scrolls since the beginning?

Honestly, it's not something that we think about a lot, in that we've found that we're getting a pretty big audience making a game that we want to make. We want to make it for whoever it is -- even if you've played Elder Scrolls before, you haven't played this one, so you don't understand what a skill does yet.

... We want to remove confusion, that's what I'd say. As opposed to making it more accessible, we'd like to remove confusion for anyone who's playing. What we're trying to do now is lead you into it more... In our games or others' games, they give you a character menu and say, "Who do you want to be, what powers do you want?" [Players think,] "I don't know, I haven't played yet!"

What happens in Oblivion is you start the game, play for three hours, and then think "I want to start over, I chose wrong." So we'd like to sort of alleviate some of that. I also think the controls work better [too] ... it's more elegant.

You look at Call of Duty, the most popular game in the world, and that's actually pretty hardcore. At the end of the day, it's a hardcore game, has RPG elements in multiplayer, making classes, picking perks. I think the audiences are there, and we tend to make our game more for ourselves and other people who play a lot of games.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 12, 2011, 08:26:01 AM
Skyrim (http://www.youtube.com/watch?v=c9eGtyqz4gY#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 24, 2011, 02:53:33 AM
Comicon gameplay video

Elder Scrolls V Skyrim gameplay video (http://www.youtube.com/watch?v=5iQ17r9xUwI#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: CletusVanDamme on August 05, 2011, 06:01:57 AM
Apparently the collectors edition has been announced http://www.bethblog.com/index.php/2011/08/05/quakecon-2011-skyrim-collectors-edition-announced/ (http://www.bethblog.com/index.php/2011/08/05/quakecon-2011-skyrim-collectors-edition-announced/) but at the moment everyone seems to be checking it out making it a bitch to get the page to even load.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 05, 2011, 06:15:33 AM
Goddamn... looks like I need to change my pre-order at Gamestop.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: CletusVanDamme on August 05, 2011, 11:10:01 AM
right now Steam has The Elder Scrolls pack for sale, $15 for both Oblivion and Morrowind GOTY editions.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 09, 2011, 06:55:54 AM
Links to several hands-on previews from the recent demo at QuakeCon..

http://bethblog.com/index.php/2011/08/08/quakecon-2011-skyrim-hands-on-previews/ (http://bethblog.com/index.php/2011/08/08/quakecon-2011-skyrim-hands-on-previews/)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 09, 2011, 10:51:58 AM
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/198720_10150256300736404_131368351403_7609431_1192925_n.jpg)

New screenshot. Shows a dark elf character build. Looks pretty awesome! Hooray for beards!

Also, I updated my pre-order to the CE. Gotta get me that giant dragon statue. :)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on August 09, 2011, 05:09:38 PM
right now Steam has The Elder Scrolls pack for sale, $15 for both Oblivion and Morrowind GOTY editions.

I preordered Skyrim on Steam and they dropped the price to $10. I figured what the hell.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 12, 2011, 06:44:30 AM
A couple of screens showing character builds that various members of the gaming media created at the recent QuakeCon demo of SKYRIM:

(http://files.g4tv.com/ImageDb3/280291_S/the-elder-scrolls-5-skyrim-building-a-nord.jpg)

(http://images.eurogamer.net/assets/articles//a/1/3/8/8/0/4/5/ss_preview_Character1L_UK.bmp.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 12, 2011, 10:28:35 AM
A few more..

(http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/elderscrollsvoverflow/reinercharacter/reinerskyrim22.jpg)

(http://epicbattleaxe.com/wp-content/uploads/2011/08/Skyrim_KayserCharacter_2.jpg)

(http://www.ripten.com/wp-content/uploads/2011/08/Skyrim-Dicktits-600x3371.png)
http://www.ripten.com/wp-content/uploads/2011/08/Skyrim-Dicktits-600x3371.png (http://www.ripten.com/wp-content/uploads/2011/08/Skyrim-Dicktits-600x3371.png)

(http://cache.gawker.com/assets/images/comment/9/2011/08/df304b37b15b842f66612e24f47f18c5/original.jpg)

(http://cache.kotaku.com/assets/images/9/2011/08/character2k_kotaku.jpg)

Insane amount of detail and improvement in the characters for this game.. holy shit!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 15, 2011, 07:48:09 AM
Another one..

(http://www.gameplanet.co.nz/art/gallery/3279351.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on August 15, 2011, 10:37:10 AM
(http://cache.gawkerassets.com/assets/images/9/2011/08/sky1.jpg)

It's odd, I'd prefer to play a Morrowind character over an Oblivion one.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on August 15, 2011, 12:07:01 PM
That's what struck me when I was looking at that earlier... Oblivion did a really bad job differentiating races.

The image you posted cut off the rest but the lizard one is the most striking.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 16, 2011, 12:41:54 PM
A few more.. The Argonian with horns looks pretty awesome.

(http://cdn.themis-media.com/media/global/images/library/deriv/66/66708.jpg)

(http://cdn.themis-media.com/media/global/images/library/deriv/66/66704.jpg)

(http://cdn.themis-media.com/media/global/images/library/deriv/66/66700.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 17, 2011, 03:04:01 AM
Couple more..

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/301474_10150262378306404_131368351403_7672136_3558499_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/294880_10150262378771404_131368351403_7672154_605696_n.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 17, 2011, 03:19:05 AM
They also confirmed today, via Twitter, that Skyrim will be using Steamworks. Kind of a "well, duh" moment, but at least it's confirmed.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on August 17, 2011, 03:52:21 AM
I am always like the generic white male warrior but I think I'm gonna try something different for this one. I love the character looks.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 17, 2011, 04:03:02 AM
I think I'm still going to go with a Nord for my main. But I love that you can now have facepaint, scars, fucked up eyeballs, etc. on these guys. Such a huge improvement over the treasure-troll looking characters from Oblivion.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 18, 2011, 07:55:09 AM
Skyrim UPDATE 2 (8/18/2011) - Animal Companion with Dark Elf and New Orc Screenshot (http://www.youtube.com/watch?v=hV7JUzT614w#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 18, 2011, 07:57:12 AM
Ingame The Elder Scrolls V: Skyrim (http://www.youtube.com/watch?v=Sm5IuXCDUh8#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on August 18, 2011, 10:55:34 AM
I hope the companion pets chase the heads of the people you behead. Great looking dog.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 18, 2011, 12:33:31 PM
That's actually something I've been wondering. In Oblivion, you could hack the shit out of your enemies and they'd never lose limbs, their heads, etc. I wonder if they've made this game more like Fallout where enemies can be torn to shreds..
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on August 18, 2011, 03:04:42 PM
I hope the combat is a little more sophisticated in that sense. I'm a fan of RPG's and loved the scope of Oblivion but found it hard to really get into.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on August 19, 2011, 12:10:58 AM
I think the best bits of Fallout will be in this game. I think they learned a lot and improved on a lot in Fallout 3.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 19, 2011, 12:44:25 AM
I love that they've included "finishing moves" in this as well. Also, from the videos I've seen, it looks like they've added the optional "kill cam" view from Fallout.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Kinsey on August 20, 2011, 04:28:41 AM
stoked
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 23, 2011, 03:15:43 AM
Elder Scrolls V: Skyrim GC 11: Return of the Dragons Interview HD (http://www.youtube.com/watch?v=wabHWwdRgTo#ws)

A few new bits of video and imagery in this interview that I hadn't noticed before. Most of it is the standard gameplay demo we saw at E3, though.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 24, 2011, 03:37:01 AM
Character presets for each race. All of them can be modified, of course.

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/s720x720/308960_10150268284201404_131368351403_7729292_4143720_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/300305_10150268284241404_131368351403_7729294_3864637_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/318890_10150268284271404_131368351403_7729295_7857503_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/s720x720/309505_10150268284301404_131368351403_7729296_5572147_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/321230_10150268284326404_131368351403_7729298_7406097_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/308665_10150268284376404_131368351403_7729300_2361637_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/300175_10150268284506404_131368351403_7729303_4244662_n.jpg)
EDIT: The orc on the top right of this pic looks like Ron Perlman.

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/308910_10150268284546404_131368351403_7729304_8209296_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/303995_10150268284601404_131368351403_7729305_1441557_n.jpg)

(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/302555_10150268295091404_131368351403_7729388_2378410_n.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on August 24, 2011, 03:47:34 AM
Have they released the system specs for this yet? I can't imagine I'll have a problem running it but I want to make sure that I'm good to go the moment I get my copy.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 24, 2011, 04:12:44 AM
This was all I could find.. I couldn't get on the official site to confirm..

Minimum System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz
* RAM: 3 GB
* HDD: 15 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Recommended System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Quad 3 GHz
* RAM: 3 GB
* HDD: 15 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Supported Graphics Cards:
Minimum – 8800 GT
Recommended – Geforce GTX 460/Radeon 5850
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on August 24, 2011, 04:24:11 AM
Score, looks like I'm good to go. Hurry up November 11th.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 24, 2011, 04:26:11 AM
Seriously man. I'm frothing at the mouth with anticipation for this fucking game. It cannot come soon enough!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 25, 2011, 06:15:12 AM
In-case you wanted to get your gay on in Skyrim, you'll be happy to know that Bethesda's Pete Hines confirmed via Twitter that same-sex relationships are in the game.

Also, in a possibly related note, he also confirmed that Skyrim does indeed have various body types ranging from "skinny to brawny".
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 26, 2011, 04:47:43 AM
This doesn't take away from my excitement for the game at all.. but I can't say enough how sick and tired I am of timed console exclusive content.

Quote from: Joystiq
When The Elder Scrolls V: Skyrim arrives in stores this November (likely by way of carrier dragon), it'll assuredly feature many, many hours of content. Nevertheless, gamers will want more, and Bethesda has promised post-launch content to be of the "substantial" variety. The first two pieces of that content will arrive exclusively on Xbox Live Marketplace at least "30 days before it's available anywhere else."

Bethesda revealed the news this morning via press release, which also indicated we'll see more than two "add-on content drops" for Skyrim after the game launches. Given the kind of expansions we've seen for the Fallout titles and Oblivion, we expect the folks at Bethesda have some serious plans in mind for DLC support.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 26, 2011, 06:34:54 AM
PAX trailer. More of the usual stuff we've already seen, but what the hell.

The Elder Scrolls V: Skyrim - PAX 2011 Xbox 360 Trailer [HD] (http://www.youtube.com/watch?v=J09c7t83aus#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on August 26, 2011, 06:44:54 AM
This doesn't take away from my excitement for the game at all.. but I can't say enough how sick and tired I am of timed console exclusive content.

Quote from: Joystiq
When The Elder Scrolls V: Skyrim arrives in stores this November (likely by way of carrier dragon), it'll assuredly feature many, many hours of content. Nevertheless, gamers will want more, and Bethesda has promised post-launch content to be of the "substantial" variety. The first two pieces of that content will arrive exclusively on Xbox Live Marketplace at least "30 days before it's available anywhere else."

Bethesda revealed the news this morning via press release, which also indicated we'll see more than two "add-on content drops" for Skyrim after the game launches. Given the kind of expansions we've seen for the Fallout titles and Oblivion, we expect the folks at Bethesda have some serious plans in mind for DLC support.

I'm tired of extra content period that you can only get if you reserve the game or that you have to pay this and that for. I mean I don't mind expansion quests because that's something cool you'd never get before in the pre-internet days. But to go on and pay for a damn sword or outfit in a fighting game? Fuck that.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 26, 2011, 06:47:20 AM
If that's something that people want to pay extra for then I see nothing wrong with it as long as the cost is reasonable (ie: not Capcom).
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 26, 2011, 02:52:31 PM
While this is great, I'm just hoping for the least amount of bugs as possible at launch - period.

Quote from: http://kotaku.com/5834914/the-skyrim-team-has-a-better-plan-for-squashing-bugs-this-time
The Skyrim Team Has a Better Plan for Squashing Bugs this Time
As much as people love the expansive video games of Bethesda Softworks, they loathe the bugs—and the surprising preponderance of them that appear with the launch of new Elder Scrolls or Fallout games.

This time, as Bethesda prepares to put out the massive Skyrim, they've got a plan to do better.

With Skyrim, Bethesda will adopt a special direct connection to their game—on PC, PlayStation 3 and Xbox 360—that will let them update the game on the fly, similarly to how EA is able to tweak the rosters of their sports games without going through the standard multi-day or multi-week waits to update most games on consoles. They are also running new and better processes to catch bugs before the game launches.

"We want to be in the position of being able to improve the game, no matter what way that is," Skyrim creative director Todd Howard told me today as he I played the game and peppered him with questions about bugs and other stuff.

Howard is well aware of the unrest among gamers who associate the release of Bethesda's massive, dynamic role-playing games not only with fun, but also with bugs that lock up quests, crash the game, or mangle characters into unrecognizable forms. "It's a known issue and a very valid complaint," he said.

Before launch, Howard said, Bethesda is testing Skyrim rigorously and more heavily using a system that runs automated versions of the game overnight, searching for bugs and helping the team squash them. "We're getting better at it," Howard said.

They are also adopting this new EA Sports-style "live update" system that will let Bethesda tweak the data in their game almost immediately. If a quest isn't triggering because players are doing some unforeseen combination of actions, that might be addressable by tweaking the data tables that dictate the flow of events in the game. If the game is proving to be unbalanced in an unexpected way, that can be fixed on the fly too. And these fixes—Howard prefers to call them "improvements"— will take effect fast. "We can change stats on a sword and it will be available to everyone in a few hours," he said.

Howard didn't want to get too specific about which kinds of bugs he thinks are data-oriented and which are not. It's only those former that the live update server can address, which means that crash bugs will probably still have to be patched in traditional, slower ways. The old ways involved about a two-week minimum turnaround time, Howard said. He's happy that that is no longer the only option.

But diligent as Bethesda may be, burned by its own ambition and relative lack of testing, they make massive games full of unpredictable events. Random stuff happens. People can go anywhere, killing, chatting, looting, and defying any direction the game's creators put in the game. That's the point of a Bethesda game and why people like them. But that's also why they are prone to bugs, blemishes and other fun-ruining vermin. Howard is proud to say that Skyrim is a whole lot bigger than his last game, Fallout 3, but he knows what comes with that.

"Are there going to be bugs we didn't catch in a game of this size?" he asked rhetorically. "Our assumption is there are going to be." Skyrim fans will surely hope that Bethesda's new systems will more briskly stamp them out.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on August 27, 2011, 12:47:49 AM
If that's something that people want to pay extra for then I see nothing wrong with it as long as the cost is reasonable (ie: not Capcom).

It just pisses me off that it used to be something I'd get for free if I was good at the game.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on August 29, 2011, 06:31:22 AM
360 version confirmed to be only one disc. Apparently people were worried that it was going to be multiple discs, so there you go.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on October 23, 2011, 11:25:55 PM
Little over two weeks away!

*pounds cock like a blacksmith's hammer*
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on October 24, 2011, 03:12:26 AM
I'm so glad this is a Friday release and not a Tuesday release. My plan is to get it in the morning before work, or leave work for a bit to buy it if I have to, then hopefully leave work early that day and lock myself in the computer room until I have to go to work on Monday.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on October 24, 2011, 03:25:18 AM
I took Friday the 11th and Monday the 14th off from work. I'm a maniac.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on October 24, 2011, 09:09:23 AM
I dont know if I want to get this. I'm sure it's amazing....but its too big. Dont have that kind of time to commit to games anymore.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on October 25, 2011, 09:35:57 AM
Rather than full bore binge the first weekend, I'm going to let it dissolve 90% of my free time on a day to day basis until my wife leaves me.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 03, 2011, 10:35:00 PM
ONE WEEK!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 04, 2011, 06:29:17 AM
I wonder when it's going to start preloading on Steam. I preordered back when they had the TF2 hat deal.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 08, 2011, 12:00:49 AM
http://skyrimskilltrees.blogspot.com/?m=1 (http://skyrimskilltrees.blogspot.com/?m=1)

Here's a little something to brighten your mornings... all of the skill trees.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 08, 2011, 01:04:56 AM
I really wish I had started playing Oblivion for any length of time long ago, because I feel like I still have like a whole month or two of enjoyment to get out of that.   Yearn.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 08, 2011, 07:11:51 AM
3 days!

(http://30.media.tumblr.com/tumblr_lg2ii1441n1qgt43ho1_400.gif)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 08, 2011, 08:20:04 AM
Usually I'm the most excited after a game is announces/the first couple of months and eventually slides but it's the reverse for Skyrim, I've been getting more excited the closer the release date comes.

I just want to aimlessly wander around catching butterfly's again.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 08, 2011, 09:29:01 AM
Yeah, I'm fucking geeked. This is going to be my first 1st day video game purchase in a long time
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 08, 2011, 12:37:01 PM
I think based on those skill trees I'm gonna try to rock a paladin sort of build on my first playthrough. One handed sword/healing.

Based on the skill trees alone, and the fact that archery and sneak are seemingly the coolest... second playthrough will be essentially Legolas.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 08, 2011, 01:44:15 PM
I made a thief/archer who's only real magic was healing last game.  I'll do the same here.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 09, 2011, 11:19:23 AM
Well - this pumped me up sufficiently.

The Animation of Skyrim (http://www.youtube.com/watch?v=iLLJwInYhd0#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 09, 2011, 02:12:38 PM
Oh god, I don't even know how I can finish Oblivion after seeing that.  Unreal cool.  It's everything I adored about Fallout 3 with a dragon.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on November 09, 2011, 02:24:52 PM
If anyone wants to see it in action, Giant Bomb is doing a 12-hour livestream tomorrow starting at 8AM Pacific.  I always wanted to try Oblivion, but never got around to it and I'll be engrossed in Saint's Row next week anyway so I'll try to catch some of this without caring about spoilers.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 09, 2011, 04:17:43 PM
(http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif) (http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif) (http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif) (http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif) (http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif) (http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif) (http://api.ning.com/files/1xkwfoUcfauJTsFx42w*Dj77qBvD9qRyXeSMNoqfCY-oaiM-kxWFix7gqTn0S9zE6aPdGyut*0q91vCNwGIp6g1HqgyfvmZbg2tKMs-6ub0_/corgidance.gif)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 09, 2011, 11:44:35 PM
10/10 from the ever hard to please Eurogamer.  My buddy at Bethesda is flipping his shit with glee at that one.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on November 09, 2011, 11:58:43 PM
I feel kind of dumb getting a game at midnight, but I may have to with this one.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 10, 2011, 12:09:39 AM
All right, oblivion fiends.  Moment of truth.  I'm all of 20 hours into Oblivion.  Am I going to completely burn myself out on this genre if I play through the Dark Brotherhood, main story, and Shivering Isles?  I know there's a ton more to do, but I'd like to at least hit the high points before starting on a game that'll most likely ensure I never go back to this one.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 10, 2011, 12:29:07 AM
Rip through the Dark Brotherhood and the thieves guild, unless you aren't very thiefy. That will properly oil you up for Skyrim's back-cracking
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: LPM on November 10, 2011, 02:39:39 AM
All right, oblivion fiends.  Moment of truth.  I'm all of 20 hours into Oblivion.  Am I going to completely burn myself out on this genre if I play through the Dark Brotherhood, main story, and Shivering Isles?  I know there's a ton more to do, but I'd like to at least hit the high points before starting on a game that'll most likely ensure I never go back to this one.

The main story in Oblivion is a terrible slog. Well, I'm pretty sure it is, I gave up halfway through said terrible slog.

Brotherhood is awesome. Play that. That's the best part of Oblivion.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 10, 2011, 02:48:00 AM
http://www.metacritic.com/game/xbox-360/the-elder-scrolls-v-skyrim (http://www.metacritic.com/game/xbox-360/the-elder-scrolls-v-skyrim)

95/100 after 36 reviews. Sick.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on November 10, 2011, 06:52:49 AM
Watching the livestream at GB and it looks really cool.  The player is in some sort of mountainous environment right now and it's really well done.  Looks like you can literally wander for days without hitting anything resembling a story mission.  The music is incredible as well.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Marie I on November 10, 2011, 09:00:15 AM
Never played Oblivion, but I was just told I'd be getting this as an X-Mas gift. I don't game all that often anymore so the wait is no problem for me. It looks awesome and I'm pretty stoked for it. Hope I don't really need to play Oblivion to be able to follow this one. Absolutely loved Fallout 3, and this is giving me similar vibes.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: LPM on November 10, 2011, 09:31:40 AM
Pretty sure you don't need to know anything from Oblivion.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 10, 2011, 10:09:47 AM
Pretty sure you don't need to know anything from Oblivion.

Yeah, this one is supposed to take place a couple of hundred years after Oblivion, so I would think you'll be OK.  Worst case scenario is they'll probably make a couple of references to the Septims in a book or two.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 10, 2011, 03:26:22 PM
Got my copy.  Probably can't play it until tomorrow anyway...but I got it!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on November 10, 2011, 06:14:55 PM
Yeah, this is awesome.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 11, 2011, 01:03:44 AM
I want this sooooo bad. But I also just bought NCAA 12 and was going to finish unlocking everyone on WWE All-Stars. And I wanted to play Mortal Kombat. Gah! I just know if I get this I won't touch another game for months on end.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on November 11, 2011, 05:36:25 AM
I can has Skyrim! Just picked up my copy, can't wait to get home this evening and install it.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 11, 2011, 06:50:15 AM
Pretty sure you don't need to know anything from Oblivion.

Yeah, this one is supposed to take place a couple of hundred years after Oblivion, so I would think you'll be OK.  Worst case scenario is they'll probably make a couple of references to the Septims in a book or two.

And they totally do in some of the first books you find.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 11, 2011, 08:49:44 AM
I made a khajiit (like always) and am ready to spend like 10 hours playing tonight after the Sabres game ends.

Estimates say it will take between 150-200 hours for me to 100% the achievements in the game.  The journey begins now.

EDIT:  Or more like 10 I guess.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 11, 2011, 09:30:11 AM
I am usually only good for 2-3 hours at a time without a break, AT BEST. I did 6 hours and 49 minutes consecutive before quitting before dinner and the Carolina game.

Best game ever. All my favorite parts of Fallout combined with all my favorite parts of Elder Scrolls. I haven't even run into a random dragon yet - just the first one that's part of the main story. In fact - I've just been clearing out random caves and doing some sidequests and loving every bit of it.

One under-rated great thing: letting you know on map when you've completely cleared out a cave/location.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 11, 2011, 09:40:30 AM
I'm about to go pick mine up.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Firmino of the 909 on November 11, 2011, 09:56:24 AM
Gonna start playing real quick. Had it since last night and haven't touched it, how dumb.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 11, 2011, 11:54:01 AM
Note to self: do not trifle with giants.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 11, 2011, 12:07:05 PM
Oh fuck no! Mammoths either. The whole pack wheels in on you.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on November 11, 2011, 01:19:54 PM
After a few hiccups on installation (Steam might be one of the least annoying DRM systems around, but it still knows how to be a piece of shit now and then) I'm ready to launch this baby. To infinity, and beyond!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on November 11, 2011, 03:25:59 PM
Random dragons are so dick.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 11, 2011, 05:24:56 PM
Oh fuck no! Mammoths either. The whole pack wheels in on you.

I saw the giant from a distance, went sneaky, nailed it with a poison arrow, and another, and another, switched to melee while it closed, ONE SHOT BRO, and it's the kill screen with my thievin' ass khajit spinning in midair. GRIMY.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: AlaskanHero on November 11, 2011, 08:59:28 PM
This (http://penny-arcade.com/comic/2011/11/09) is a pretty accurate representation, I think.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on November 11, 2011, 09:32:09 PM
Yes!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 12, 2011, 01:16:49 AM
Minus the dragons
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on November 12, 2011, 01:26:32 AM
I fought a second dragon last night.  It took me about 35 minutes to kill it because it would land and as I would run up to it to be able to try to hit it, it would just fly away.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 12, 2011, 02:13:38 AM
Still haven't encountered a second, although I have some shout words learned and ready for the souls to absorb.

It's hilarious... the map looks big. Then go all the way down to the bottom right and the town of Ritten. There's just a HUGE amount of space between there and where most of the other areas are. Could be wild.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 12, 2011, 07:42:47 AM
This is not unfolding as I imagined.

Wrecked every dragon I came across so far without much difficulty but routinely getting wrecked myself by all other type of creatures.

The dungeon creation team at Bethesda should be really proud of themselves with this game. Each dungeon has a self contained story and although they mostly follow a similar pattern of external chamber, slightly harder internal chamber (especially ones with Shouts in them), they are all varied and different. Some of the stories are funny, too. (Yngvlid ice cave and the "experiments" he is performing - for one).
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 12, 2011, 08:49:23 AM
Last night I decided I wanted to head to Winterhold and get down to business on being a badass mage.  I foolishly decided to go at night.  I fell off a cliff and killed my house, and then ran through the woods like an idiot until I came across a fort crawling with bandits.  I burned all of them.  I finally waited around long enough to get the sun up.  Then I eventually found my way to Solitude where I snagged a carriage ride for fifty gold.

I was absolutely lost, and I loved it.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 12, 2011, 10:21:08 AM
Anyone else get an insanely impossible first quest from The Companions?

I keep getting SLAUGHTERED at the boss of mine (Shimmermist Cave) and my buddy got a quest to take out a vampire that he said he can't even come close to beating. I started on Level 5, failed. Now I'm 12, tried again and got smoked almost just as bad. Anyone else get an impossible quest here?

Just joined the college of Winterhold and that doesn't appear to start you off so poorly.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 12, 2011, 07:52:41 PM
I spent the evening doing the "Forbidden Legend" side quest.  It comes up after the first college of Winterhold assignment.  It's about that Gauldurson fellow that you dispatch.  At the end of the quest, where you assemble a badass amulet, you have to fight him and his three brothers one after the other.  It was a hell of a battle for my level nine Breton.  Still, it was very thrilling when I get the amulet.  It's a plus 30 to Magicka, Health, and Stamina.  It's worth the trouble.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 12, 2011, 11:10:15 PM
Sounds worth it. Think I will go for that.

I got my first bugged quest - "Waking Nightmare" outside of Dawnstar. You follow the dude to the temple, he goes in, and he's nowhere to be found when I go in. You need him to advance through it. Looked it up and it's a known bug.

Oh, Bethesda. Luckily it's only a side quest...can just save it for after the patch.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 13, 2011, 12:51:27 AM
I had a slaughterfish follow me onto dry land and clip into a rock. It wouldn't let me mine corundum until I killed it.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 13, 2011, 04:10:46 AM
I had a slaughterfish follow me onto dry land and clip into a rock. It wouldn't let me mine corundum until I killed it.

Evolution Skyrim style.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on November 13, 2011, 06:51:27 AM
Watching YouTube videos shows that Skyrim has a rudimentary space program of giants launching things into orbit with their clubs.  I hope that's a bug they don't fix.

I'll probably ask for this for Christmas or see if it's on sale on Black Friday.  I could use something to tide me over in January before Mass Effect 3.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 13, 2011, 06:56:15 AM
It's already been confirmed that the bug got left in on purpose.

Pretty hilarious actually.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 13, 2011, 07:29:34 AM
Watching YouTube videos shows that Skyrim has a rudimentary space program of giants launching things into orbit with their clubs.  I hope that's a bug they don't fix.

I'll probably ask for this for Christmas or see if it's on sale on Black Friday.  I could use something to tide me over in January before Mass Effect 3.

 Early Space Program  (http://www.youtube.com/watch?v=sTgUm8VEWiU#ws)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 13, 2011, 07:35:14 AM
GNF'NR MAN

Tremendous.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 13, 2011, 10:21:07 AM
I spent the evening doing the "Forbidden Legend" side quest.  It comes up after the first college of Winterhold assignment.  It's about that Gauldurson fellow that you dispatch.  At the end of the quest, where you assemble a badass amulet, you have to fight him and his three brothers one after the other.  It was a hell of a battle for my level nine Breton.  Still, it was very thrilling when I get the amulet.  It's a plus 30 to Magicka, Health, and Stamina.  It's worth the trouble.

UGH. This battle sucked. Especially the second wave. If it wasn't hard enough I kept getting disarmed and didn't have a second weapon with me (stupid, I know) so I had to spend parts of it running around looking on the floor for my axe. You're right though, worth it.

As for that video up there - AWESOME. Cool to see a Giant launch something else. I probably won't even attempt one until I'm level 40+.

EDIT: Past level 20 I was able to beat the really hard quests I was talking about earlier, for those wondering when to come back to tough ones.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 14, 2011, 04:21:16 AM
Anyone else get an insanely impossible first quest from The Companions?

I keep getting SLAUGHTERED at the boss of mine (Shimmermist Cave) and my buddy got a quest to take out a vampire that he said he can't even come close to beating. I started on Level 5, failed. Now I'm 12, tried again and got smoked almost just as bad. Anyone else get an impossible quest here?

Just joined the college of Winterhold and that doesn't appear to start you off so poorly.

I can't even get through Shimmermist.

My dark elf only has Novice level spells; how do I get Apprentice, Adept, whatever spells?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 14, 2011, 04:38:24 AM
College of Winterhold. Faranger in Whiterun has some apprentice level spells.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 14, 2011, 07:28:25 AM
College of Winterhold. Faranger in Whiterun has some apprentice level spells.

Thanks guy
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 14, 2011, 07:45:50 AM
Best case scenario Skyrim will arrive for me by the weekend. Hope I run good.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on November 14, 2011, 07:59:35 AM
(http://i.imgur.com/Mb9sk.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 14, 2011, 02:18:49 PM
I was going to spend my night getting to the quest to become a werewolf but now have to work tomorrow instead.  Im so angry and i recognize its about the nerdiest thing possible
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 15, 2011, 01:39:07 AM
So when I buy a spell tome, I have no idea if it is novice or apprentice or whatever. This is annoying when I am trying to upgrade my flames spell to something less shitty.

Does anyone else hate Lydia but not want her to die? I finished Shimmermist Cave, but doing so while keeping her alive was a bitch and a half.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 15, 2011, 01:46:58 AM
Lydia died immediately after she joined me.  I did not reload.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 15, 2011, 01:54:01 AM
I never took her but I have gotten 4 companions killed so far.

I have a Khajit warrior with me now that I really like and I'm going to try and keep him alive.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 15, 2011, 02:44:54 AM
The main reason I don't want her to die is that she is carrying about 300 pounds of my stuff.  Maybe once I get a house I won't be so attached.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 15, 2011, 03:31:16 AM
I'm a hoarder for books.  If I see a book...I take it.  I had to buy a house immediately in whiterun so that I could store my books.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 15, 2011, 05:01:51 AM
I don't like how they're unlabeled, but I just take a guess and go with the more expensive spell.  That being said, it's a lot of fun to shoot a shard of ice through someone's chest and have they fly down a hallway.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Real DXP on November 15, 2011, 05:16:24 AM
I am going to ask for this for Christmas as one the gift I get (we're broke).
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 15, 2011, 01:12:11 PM
I don't like how they're unlabeled, but I just take a guess and go with the more expensive spell.  That being said, it's a lot of fun to shoot a shard of ice through someone's chest and have they fly down a hallway.
Want.

I finally started.  Awwwesome.  I decide to play a mage with an axe after seeing how cool the destruction spells are now, but stayed Nord anyway because they had the best looking beards and the races really aren't that different.  It also seemed prudent to play as a son of Skyrim given the setting.  4 hours went by like nothing.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 15, 2011, 01:53:16 PM
House of Horrors side quest yields an EPIC mace. 25 stamina damage, 25 magicka damage, and soul capture if you finish enemy in 3 seconds or less. 40 damage.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 15, 2011, 04:33:01 PM
My thievin' ass man-cat now has the assassin's blade perk, which means I can ONE SHOT BRO most soft targets, plus a full compliment of poisons
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 15, 2011, 11:09:44 PM
Even though I'm not really playing a stealth character, my sneak skill is leveling up ridiculously fast.  With seemingly fewer modifiers on speed this time around and the sprint button, moving around crouched is about as fast as walking.

Seems like playing a hybrid type character is solid early in the game, but given how deep the perk trees are, I'll be interested to see how that holds up as the game progresses.  With around 15 perk options in all the combat and magic skills, there are going to be far fewer superpowered min/max characters than you could make in Fallout or Oblivion.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 16, 2011, 12:59:55 AM
There are 240+ perks with the (soft) level cap of 50. You can conceivably get 81 perks if you get 100 in everything but that's probably not happening.

So perk-wise, you really need to pick/choose.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 16, 2011, 01:16:07 AM
One nice counter to that is that just a few perks in many of the trees gives you a lot of benefits.  For example, it looks like spending all of 3 points in restoration bumps all your healing spells by 50% and increases magicka regen by 25%.  The armor skills are the same way.

Also, the best argument for playing a full warrior are the finishing moves.  Great animations so far.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 16, 2011, 06:15:11 AM
I just started it, but this is my week with my son so I haven't had as much time to devote to it. I play after he goes to bed, but then I go to bed shortly after.

I barely played Morrowind and can't remember what I made. I've played Oblivion twice and I was a Dark Elf mage and a Nord warrior. So now I've created an Orc. This should be fun. I've made it to the first quest given to me by the Jarl's Mage. However, I've got so many quests popping up on my list that I wanted to clear them out. I'm a bit OCD about clearing quests. It appears that'll be impossible in this game.
I did a few that were easy and then tried to do the Azura's Shrine one. It requested I go to the mage college. Unfortunately I don't have enough magicka to do the spell to enter! D'oh!

I don't even know if I really want to mess with magic. I'm having a lot of fun with my two handed sword. I mean an Orc that uses magic? Unheard of!

I do regret not giving him a big beard now.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 16, 2011, 09:30:30 AM
They aren't kidding about the length of this game.  I've played just under 12 hours so far, am level 12...have enjoyed every minute...and haven't scratched the surface of the game world yet.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: fazzle on November 16, 2011, 11:18:46 AM
So, I rented this from redbox cause I had a free rental code.

Immediately after I come out of the tutorial caves, I attack the guy who leads you through them.  I kill him and he pops right back up.

Lame.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 16, 2011, 01:21:05 PM
They aren't kidding about the length of this game.  I've played just under 12 hours so far, am level 12...have enjoyed every minute...and haven't scratched the surface of the game world yet.

35 hours and I haven't even visited 3 of the main cities... my lists of quests to do is 15+, another 20+ in miscellaneous. Haven't started Thieves Guild, Dark Brotherhood or Civl War yet. Only one College quest. I have acquired 3 Daedric Artifacts and gotten somewhat far on the Companions. I recommend doing the Daedric Artifacts quests as soon as you can find them - they all yield epic items.

From the wiki it looks like more random/miscellaneous quests appear after advancing certain story lines. In short, this can go on forever, pretty much.

I have been clearing lots of random dungeons and getting a ton of shouts. I think I have 20 words so far. I JUST completed an epic battle with 2 giants and 2 mammoths. Lot of circling...took the mammoths out first because they are more aggressive and then separated the giants and picked them off one by one. Gets way easier when your armor is strong enough to withstand all their attacks without dying.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 16, 2011, 01:42:30 PM
Mik, what type of character are you playing?  I forget.

Has anyone figured out the advantages of dual wielding one-handed weapons?   The two-weapon power attack is nice, but I didn't see any boost in attack speed for regular melee.  Seems like alternating left/right/left is no better than just using a single weapon.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 16, 2011, 01:48:46 PM
So I slayed me a dragon outside of Mixwater Mill. Y'know where that cocksucker decided to curl up and die? In the middle of some giants' mammoth herd. Fuck me, that was nervewracking.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 16, 2011, 01:56:17 PM
Mik, what type of character are you playing?  I forget.

Has anyone figured out the advantages of dual wielding one-handed weapons?   The two-weapon power attack is nice, but I didn't see any boost in attack speed for regular melee.  Seems like alternating left/right/left is no better than just using a single weapon.

Paladin, pretty much. One handed, restoration, enchanting, and smithing.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 16, 2011, 02:25:34 PM
Hey, let's have a roll call.

Khajiit, Sneak, One Handed, Block, Lockpicking.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 16, 2011, 02:29:29 PM
I'm a Khajiit archer who steal everything from everywhere.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Firmino of the 909 on November 16, 2011, 02:31:22 PM
Nord, One Handed, Block, Lockpicking, Heavy Armor

I wade into fights like a retard and swing away like crazy. Like real life!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 16, 2011, 02:37:12 PM
Nord, One-Handed, Sneak, experimenting with cycling assorted support spells in the left hand.  I was dabbling in Destruction early, but it was just another way to do damage and not as good as clobberin'.  Having Restoration or Illusion spells queued up has been a fun alternate sort of way to block/buff since I don't like sword-and-board, and they don't need a ton of magicka.  Sounds like I'm kinda the asshole version of Mik's build.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 16, 2011, 02:46:35 PM
I'm working with a Breton who seems to specialize in destruction, archery, and conjuration.  I may start a new game as a some kind of blade wielding badass.  Maybe I'll be a Nordic female.  It would be a nice change.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 16, 2011, 03:59:47 PM
I hate companions. They steal my kills.

Who can you go to to have magical items recharged?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 16, 2011, 04:07:08 PM
Note to self: don't inadvertently wake up undead wizards while strolling through the mountains picking flowers.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 16, 2011, 07:43:36 PM
Being undead must be tiring.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 16, 2011, 10:08:27 PM
I hate companions. They steal my kills.

Who can you go to to have magical items recharged?

You can do it yourself, if you have the soul gems. Just go to your menu, hit RB on the item and recharge it. Voila.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 17, 2011, 12:06:56 AM
I hate companions. They steal my kills.

Who can you go to to have magical items recharged?

You can do it yourself, if you have the soul gems. Just go to your menu, hit RB on the item and recharge it. Voila.

I have a bunch of uncharged soul gems. I guess I need to learn the soul trap spell? I remember in Oblivion I had an enchantment on a weapon that automatically took someone's soul when I killed them. I need that again.

Anyway on the character soundoff.

I am an Orc named Uruk Hai (so original right?) and I have high skills in two handed, heavy armor and destruction. I'm level 8. I want to increase my speechcraft. In any of these type of games: Oblivion and Fallout 3 and New Vegas I was a smooth talker.

The cool thing about this game is that after I beat it I can play it again and I understand a lot of stuff will be different depending on my choices. That's pretty badass.

Has the Dark Brotherhood come after anyone? They sent an assassin after me recently.

Also, I know it's a moot point and I won't play it now that this is out but did anyone play Morrowwind? Was it any good? I played like 20 minutes of it for some reason, but I went nuts with Oblivion.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 17, 2011, 12:13:01 AM
I hate companions because they blow my cover. I invest too much time and energy in being unseen for Uela's dumb ass to wander into a room fulla bandits and get me spotted. I'm really getting the gist of hit and run combat now. Worked like a champ against the Draugr Deathlord in the first mage college quest
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 17, 2011, 12:20:23 AM
I've yet to bother with a companions for the same reason.  In Fallout, as much as I loved Charon as a pack mule, he deprived me of way too many mutant headshot opportunities.

Has anyone taken smithing to a high level yet?  It looks like you can eventually only get to Daedric weapons if you take the heavy armor path, but I'm rocking a light armor character.  I'm liking how smithing can sort of replace buying stuff at stores if you want.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 17, 2011, 01:34:14 AM
I've yet to bother with a companions for the same reason.  In Fallout, as much as I loved Charon as a pack mule, he deprived me of way too many mutant headshot opportunities.

Has anyone taken smithing to a high level yet?  It looks like you can eventually only get to Daedric weapons if you take the heavy armor path, but I'm rocking a light armor character.  I'm liking how smithing can sort of replace buying stuff at stores if you want.

Granted I'm still early in the game, but I'm having trouble finding materials. I heard later you can make dragon bone armor.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 17, 2011, 01:38:34 AM
Keep your eyes peeled when you explore caves and dungeons.  I've found a mineral vein to mine in most of them.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 17, 2011, 01:54:35 AM
This game is just so awesome. I bought Arkham City at the same time and decided to play through Mortal Kombat real quick before I started. i'm glad I did because now I have time for nothing else, nor do I want to play anything else. Now I'm thinking Arkham City, Zelda and the rest of my gaming que will be shuffled aside until sometime after the new year. 

I love Fallout 3 and Fallout New Vegas a lot, more than Oblivion. With as badass as they did Skyrim I hope the next Fallout leaps up on the badassness scale like this did.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 17, 2011, 01:56:06 AM
I am about level 80 in smithing but only perked up to ebony.

Easiest way to level smithing insanely fast: collect EVERY pelt you come across. Break them down in to leather and strips. Make hide bracers ad naseum. They only cost 1 leather and 2 strips but you level insanely fast in smithing. You can go up 40 levels in smithing in an hour if you really want to.  
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 17, 2011, 07:57:11 AM
MotherFUCK the Falmer. Filthy eyeless bugkeeping cocks.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 17, 2011, 08:37:14 AM
Some of the mods already out for PC look really good.

http://www.kotaku.com.au/2011/11/your-guide-to-getting-skyrim-looking-and-playing-better/ (http://www.kotaku.com.au/2011/11/your-guide-to-getting-skyrim-looking-and-playing-better/)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 17, 2011, 09:28:09 AM
(http://i864.photobucket.com/albums/ab206/tzarlysergic/photobucket-1337-1321572168030.jpg)

Wu'Tang Cat ain't nuthin' ta fuck wit.

TIIIGAH STYYYYLE

I'm drinking heavily in celebration.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 17, 2011, 11:20:46 AM
Nice!  Archery is really cool in this game.  A way more satisfying thrum of the string than in Oblivion.  I've played for about 9 hours and have yet to run into a giant, though.

I've been walking everywhere, and just found out that you can hire carriages to some of the major towns you haven't been.  Interesting. 
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 17, 2011, 01:44:26 PM
Killing the first giant is an epic feeling indeed. Unfortunately they become easy.

Just found the Orc ebony mine... HOLY SHIT.

Upgraded everything to legendary. Ebony mace (legendary) - 74 Damage. Ebony armor (legendary) - 166 armor. Both the boots and gauntlets have 70 armor and the helmet 82. I might not even go further. I feel like an indestructible tank right now.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 18, 2011, 12:02:10 PM
I finally found my first giant!  I was walking from Windhelm down to the Eldergrove for the Blessings of Nature quest, and there he was.  I just kinda followed him around for a while, and then he dipped away.  A few minutes later, I was looting a burial mound sort of thing, and a couple of wandering mages found me.  They started launching ice spikes, and then BOOOOOOM into the sky.  Straight-up end-of-Jurassic-park move as the giant came back out and leveled them.  Then he kinda looked up at me, and walked away again.  I guess they got a little close to his turf.

Also, on the same trip, a dragon totally wrecked the guy traveling with me, who popped up in the chapel and said it had been his life's dream to see the Eldergrove.  Whoops!
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Real DXP on November 18, 2011, 12:57:39 PM
I saw some screen shots of steampunk robots, color me excited.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 18, 2011, 01:12:38 PM
They are fucking mean.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 18, 2011, 04:47:15 PM
I'm OCD about completing every quest listed on my log. So I hate it when I talk to some asshole and he tries to give me a quest I don't want to do and then suddenly it appears in my quest screen. Dammit. Just happened with the Dark Brotherhood and the Thieves guild.

So I've got two different ones. One says "Join the Imperial Legion" and another says "Join the Stormcloak Rebellion". Do these affect the game or is joining one or the other basically the same as joining a guild?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: AlaskanHero on November 18, 2011, 05:30:47 PM
Killing the first giant is an epic feeling indeed. Unfortunately they become easy.

Just found the Orc ebony mine... HOLY SHIT.

Upgraded everything to legendary. Ebony mace (legendary) - 74 Damage. Ebony armor (legendary) - 166 armor. Both the boots and gauntlets have 70 armor and the helmet 82. I might not even go further. I feel like an indestructible tank right now.
Yeah, when I found that mine, I was real happy, though I went with the Daedric Armor and weapons instead.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 18, 2011, 05:39:15 PM
They are fucking mean.

I just encountered these in that dig site near Winterhold. Wu'Tang is a seasoned killer now, so the spiders and spheres didn't tap my resources too much. THEN, I found a god damn Centurion. I wisely decided to sneak and potshot since it was the size of a Giant, AND a robot.  The giant is still my proudest kill, because that was on open ground.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 18, 2011, 06:21:58 PM
I decided to make a second game with a Nord named Lisa Lionheart.  I forget how hard melee combat is when you're only a level two.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: LPM on November 18, 2011, 07:33:02 PM
I decided to make a second game with a Nord named Lisa Lionheart.  I forget how hard melee combat is when you're only a level two.

How dare you not call her Stupid Lisa Garbageface.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Kinsey on November 18, 2011, 09:53:54 PM
Ugh. I need this game. I had to choose between the woman and this game and I think I chose wrong...
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 18, 2011, 10:22:52 PM
So I've got two different ones. One says "Join the Imperial Legion" and another says "Join the Stormcloak Rebellion". Do these affect the game or is joining one or the other basically the same as joining a guild?

I haven't done it yet but it affects the game big time. There is an entire civil war questline and the final quest for both sides is taking the other side's base city. Meaning either Windhelm or Solitude will change forever when the quest is completed.

As for that ebony armor I mentioned earlier... I was walking around feeling invincible until I ran in to a mage who was one-shotting me regularly. I only beat him when I swallowed my pride and threw up a ward. I like that there is always a challenge.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 19, 2011, 05:24:10 AM
I had to turn down the battle difficulty. It was balls hard even on adept.

I have a ton of trouble killing stuff with a one handed weapon and spell. I'm trying to raise my destruction and one handed skill. But I can just destroy stuff with my two handed sword.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 20, 2011, 02:32:46 AM
I swear to god I can't kill shit with my magic. I want to raise my destruction skill but I get murdered if I try to go at with a one handed weapon and magic as opposed to using my big ass hammer.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on November 20, 2011, 02:47:32 AM
I should be beating DEAD ISLAND soon and want to get this.

I hope I am not already so behind the curve that I come off like an idiot when I start out brand new in a week or so.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 20, 2011, 05:10:13 AM
I did the quest to retreive Mehrunes Dagon's razor and in the turn of that I killed about 5 daedra... so I was like, what the hell I'll upgrade to full Daedric armor.

I look like the most evil motherfucker ever running around in that shit.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Metal Maniac on November 20, 2011, 05:22:13 AM
This may be a silly question, but is this the type of game where you choose from a list of classes, or is it like Fallout where you sort of create your own class via skills/perks and such?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 20, 2011, 05:31:54 AM
Things level up based on how much you use them.  So if you pick a lot of locks that skill upgrades.  Whatever weapon type you use upgrades.  And the combination of all those become what dictates your overall level going up...which lets you choose perks for those skills.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 20, 2011, 06:21:43 AM
I finally said fuck it with spells because they jsut get me killed. And I tried dual wielding one handed weapons and that didn't help. So I'm sticking to old reliable warhammer.

I wonder what this game would be like with kharma? As it is now you can be as good or evil as you want or do both and it doesn't affect you really.

I was going to join the Legion, but every time I've seen them they're assholes.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 20, 2011, 10:26:09 AM
I've finally gotten far enough along where all the random dragons I fight are "elder dragons" and very difficult.

I am very glad.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on November 21, 2011, 07:01:38 AM
I've done a few dungeons, the early ones (Haven't played in a week, UMvC 3 came out), are there ore in those? What do I look for to mine ore? Do I need, like a pick? Or like everything else, just right-click or press X or whatever?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 21, 2011, 07:38:27 AM
No you need a pickaxe and there are designated mines throughout the land.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 21, 2011, 10:47:46 AM
You can run into veins about anywhere, though. There's a mod what makes em glow for the PC.

(http://image.gamespotcdn.net/gamespot/images/2011/324/Glowing_Ore_49880_640screen.jpg)
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 21, 2011, 11:11:57 AM
You find some otherwise rare ones in wacky places.  There's a moonstone vein on one of the walls just outside of Whiterun.  I finally put a little effort into smithing, and whoa nelly, that's a great ability.  Being a scabrous sneak-thief, I invested in Elven, and immediately went from a 19-point Orcish bow to a 31-point Elven bow.  Incredibly useful, because it means that iron and steel arrows are once again good enough for sneak attack kills and hunting; I save the Dwarven and better ones for big fights.

My sneak skill just hit 50, so I picked up Assassin's Blade.  I've yet to use it--I usually get detected by most creatures when I get close--but I'm guessing it'll get a little easier when I get Silent Roll and can close.  90% of my kills are bow-and-arrow one-hits at this point.  Very fun, though it's slowed down my leveling a bit.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 21, 2011, 11:41:28 AM
Assassin's blade is nasty. My sneak is around 90 now, so I'm completely silent. I'm still using my Skyforge Steel Dagger with 15-25 point poisons, of which I have about 20 pounds. Found a pretty cool electrified bow, and I'm decked out in magical elven armor that buffs my sneak, alchemy, magic resistance, and magicka regen. Haven't died in quite some time.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 21, 2011, 11:47:17 AM
I'm obsessed with leveling up my archery.  I got it up to 61 last night and I need more gold to level it up quicker.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 21, 2011, 12:28:47 PM
Assassin's blade is nasty. My sneak is around 90 now, so I'm completely silent. I'm still using my Skyforge Steel Dagger with 15-25 point poisons, of which I have about 20 pounds. Found a pretty cool electrified bow, and I'm decked out in magical elven armor that buffs my sneak, alchemy, magic resistance, and magicka regen. Haven't died in quite some time.
I need to find some better poison recipes and pump my alchemy.  My best poisons do around 9-13 health or stamina damage depending on what I use.  Alchemy seems to level up awfully slow, so I might actually have to buy training for once.  I was hoping I could disenchant some of the extra Dark Brotherhood armor I found in the sanctuary to learn a sneak enchantment, but no dice.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 21, 2011, 01:15:25 PM
Used the trick where you do nothing but create iron daggers and hide bracers. Got 100 smithing and I'm now the proud owner of a full set of heavy dragon armor.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: 👓bigolsmitty👓 on November 23, 2011, 09:05:24 AM
Love this game, but I spend about half my time looting food and/or dropping shit b/c I'm encumbered.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 23, 2011, 09:08:46 AM
I played for like 10 straight hours the other day and feel like I accomplished next to nothing.  There's so much to do.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 24, 2011, 02:22:42 AM
Did anyone spend perk points early in the game on something then realize later you never use it and would have been better served to save the points for something else? I spent about 5 points in destruction early on and now that I have badass weapons I never use spells. Its either two one handed weapons or a two handed sword depending on my mood.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 24, 2011, 06:24:03 AM
I'm pretty happy with my investments. Maybe wish I'd have worked on item creation abilities earlier. I have Sneak maxed now. Very useful
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 24, 2011, 06:34:01 AM
Spells are still good to have when I need a ranged attack. I detest bows.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 24, 2011, 07:33:14 AM
I burned two in destruction early, before I moved towards sneaky sniping, but it didn't hurt me too much.  I could see it being tough to really change your play style after 15-20 levels or so.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 24, 2011, 05:46:32 PM
I put two in restoration. I'm using alchemy for all my buffs.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 25, 2011, 02:00:39 AM
Been out of town for a few days ... Need to hurry back for Skyrim. THIS is why I never started playing WoW...it's like crack.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 25, 2011, 05:34:07 AM
Finally recieved my copy... will be around 5 hours until I make a character I'm happy with.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on November 25, 2011, 06:53:43 AM
I'm getting it from Santa, so I'll be a month behind you guys. I might make a mage, which I never make in games like this. I'm all gimmie an axe and lemme smash shit.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Real DXP on November 25, 2011, 03:10:03 PM
I think i'll try a legolas clone when I get this next month.  I heard archery is improved.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 26, 2011, 01:21:11 PM
Virtually any character build you can imagine is possible, and will probably be successful. My thief just picked the pocket of a dark elf that was staring me right in the face. Fuck yeah Sneak of 100.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 26, 2011, 02:02:04 PM
Friend of mine's wife seriously just hunts, picks flowers, makes potions and armor, sells them, and so on, and does just the "bring this to someone" fetch quests.  For her, that is the game.  Pretty great.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on November 26, 2011, 02:19:36 PM
100 Ways To Die In Skyrim (http://www.youtube.com/watch?v=LmqGHXsF1Lk#ws)

After I get and play through AC: Revelations, this game is next.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 26, 2011, 03:37:38 PM
Friend of mine's wife seriously just hunts, picks flowers, makes potions and armor, sells them, and so on, and does just the "bring this to someone" fetch quests.  For her, that is the game.  Pretty great.

My wife, after watching me kick-stab a wolf- "Awww, can't you just feed him or something? NO DON'T SHOOT THE MAMMOTH! He's just walking around!"

Meanwhile she has no reservations about me backstabbing people with poison knives. Women...
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 26, 2011, 03:43:29 PM
Friend of mine's wife seriously just hunts, picks flowers, makes potions and armor, sells them, and so on, and does just the "bring this to someone" fetch quests.  For her, that is the game.  Pretty great.

I haven't played through yet so I thought this was an in-game wife doing stuff for him.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 26, 2011, 05:04:20 PM
My archery is almost to 100.  Of course once it gets there I have to stop using the fucking bow so that I can level up two handed and one handed weapons so my character can keep leveling up overall.  That's actually kind of stupid.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 27, 2011, 04:32:52 AM
Started the Dark Brotherhood quest yesterday. Finished it today.

SO FUN. Had to pay thousands in fines from all the murder, but it was worth it.

Can't believe that the quest ends with you
Spoiler: show
 assassinating the emperor of Tamriel!
Crazy.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 27, 2011, 04:39:47 AM
I managed to hide and arrow every one of the targets without getting caught until that final quest that you spoilered.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 27, 2011, 05:44:07 AM
So, yesterday I decide to throw in Skyrim and work on my smithing, maybe do a couple of the fetch quests, pare down the "Misc. Quests" list a little.  Next thing I know it's 8 hours later, my smithing has hit 100, I have new Dragonbone heavy armor, and I've ADDED about 10 more quests under the miscellaneous list.  I hate what this game is doing to my life, and yet I can not put it away.

Poor Assassin's Creed is going to collect dust for a while.  Good thing I took an extended weekend to knock out Saint's Row, or it would probably be a coaster by now.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 27, 2011, 07:43:06 AM
I'm OCD about completing quests on my screen. I finished the Dark Brotherhood but the night mother keeps giving me assassinations and I read they never stop! Argh.

I still have regret over the 5 perk points I spent in destruction. I only use one spell, lightning bolt, and that's just to get dragons out of the air. I don't even have any destruction spells on my favorites list.

I'm either wielding my flaming daedric great sword or dual wielding my daedric shock sword and mehrunes razor.

I now rotate perk points every level between heavy armor, two handed, one handed and enchanting. I'm basically a tank.

I also like daedric armor better than dragon armor.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on November 27, 2011, 08:19:51 AM
A little help for a noob.

* What is the best way to level up quick? Does leveling up overall happen from gaining XP for everything you do in the game? So far I raised my health & stamina, and increased one handed weapon strength twice.  First time I was leveled up due to a battle I was in, and the next time it seemed to happen after I had been running around for awhile and hunted a couple of rabbits. Currently level 3 overall.

*Can you actually level up certain aspects of your character outside of when your overall level goes up? For instance, if I use a one-handed sword a ton, will my skill level at one-handed weapons increase independent of when I upgrade overall?

* When you are engaged in a battle with someone who is over powering you, is it possible to cut your losses and run instead of wasting all your potions to heal yourself over and over when you still might be killed? I was being chased by this Guy and gal at that Sleepy Inn or whatever it was called, the guy I was able to takedown fairly easy, but the chick seemed to have a ton of healing potion and would use it over and over. When it finally seemed like I killed her, she was just hunched over for a little while until getting back up at full strength. After a bunch of times dying, I finally just did it over, killed the guy, then took off running after doing one of those tribal scream repelling magic casts.  I was long gone.

* Do people in villages ever seem to randomly attack you for no reason?  The aformentioned couple that attacked me, did so after I walked into the sleepy inn. Is there something I did to trigger this, perhaps stealing and item from another house in the village?

Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 27, 2011, 10:24:31 AM
Skills level individually. Level increases happen as a result of individual skill increases.

People don't like when you steal things - there are no "random" attacks.

Finally got to encountering the highest level dragons (ancient)... fun. Fully maxed out legendary armor and one direct line of flame and you are dead meat. Love it.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 27, 2011, 10:57:45 AM
32 hours, barely moving on the main story, thieving and killing and dungeon diving.  Time just sliiiiips away when it's Skyrim time.

I like how, this time around, the Thieves' Guild is really more of a mafia-esque enterprise.  Doing their quests always makes me feel like a worse person than when I commit straight-up assassinations.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Vitamin X on November 27, 2011, 06:31:19 PM
I think I tried playing Morrowind once and hated it for some reason I can't remember now but I keep hearing about how awesome this game is and it seems like I should pick it up. Is it worth it if you don't know any of the Elder Scrolls history? I'm sort of a completist in that I like to know everything that's going on (I'm the sort of dork that reads all of the in-game encyclopedia entries in Mass Effect, for instance) and finish every quest to advance the story. Is this worth my time?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 27, 2011, 06:35:47 PM
It's hard to put myself in a place where I hadn't played the previous games...but in reality the game is set well after those events of the other games that it probably doesn't matter.  You could probably read the plots on wikipedia and that would be enough since there's mostly only vague references and the occasional book you can read on the past stuff.  The overlying storyline is about the return of the dragons...which has nothing at all to do with previous stuff.  The only thing you'd be missing is stuff like seeing whats become of things like the Thieves and Fighters Guild that you were a part of last game...now that it's so far ahead.  So you won't have that personal connection to anything...but I can't imagine that mattering.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on November 27, 2011, 09:56:31 PM
Shit. I left the Bleak Falls Barrow cave before grabbing the dragonstone, and I can't simply go back in, I have to go back around to the beginning of it.  I hope the damn stone is still laying there waiting to be snatched up.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 27, 2011, 11:58:31 PM
Shit. I left the Bleak Falls Barrow cave before grabbing the dragonstone, and I can't simply go back in, I have to go back around to the beginning of it.  I hope the damn stone is still laying there waiting to be snatched up.
It should be.  I don't think cleared dungeons respawn, so not a biggie.

How completionist are you guys being on playthrough #1?  I'm pretty much ignoring the college of Winterhold and the Companions since they have very little pull for an assassin type.  It seems like doing everything could seriously take 200 hours.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 28, 2011, 12:04:47 AM
Shit. I left the Bleak Falls Barrow cave before grabbing the dragonstone, and I can't simply go back in, I have to go back around to the beginning of it.  I hope the damn stone is still laying there waiting to be snatched up.
It should be.  I don't think cleared dungeons respawn, so not a biggie.

How completionist are you guys being on playthrough #1?  I'm pretty much ignoring the college of Winterhold and the Companions since they have very little pull for an assassin type.  It seems like doing everything could seriously take 200 hours.

Trying to get everything on one playthrough. I thought so originally too but I'd cut it way down. Once you are a high level you just move a lot faster. At least for my build.

I'm at 70 hours. Civil War, Companions, Dark Brotherhood all complete and I'm on the second last quest for the College. I'm up to Elder Knowledge on the main quest (Paarthanax if you've made it that far). I also have 7/15 daedric artifacts. I'm thinking that unless I get lost in side quests (which is possible) I can wrap this show up in the next 30 hours or so.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 28, 2011, 12:05:36 AM
I'm at least touching base with all the factions. I'm avoiding the civil war like a book report, though. As soon as I top out on levels, I'll probably blow through the main and then re-roll
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: HSJ on November 28, 2011, 12:08:50 AM
Does everyone do the quests for each faction one at a time or all at once? I kind of just started all of them and wait till I have about 6-8 quests total and go do them.

Does anyone just go through the Companions quests or the College or the Dark Brotherhood one at a time until they are all finished and not move on to the next until then?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 28, 2011, 12:14:33 AM
I was picking and choosing at the beginning but Civil War and Dark Brotherhood were both so fun for me that I just went through each of them in sequence.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 28, 2011, 12:35:29 AM
Does everyone do the quests for each faction one at a time or all at once? I kind of just started all of them and wait till I have about 6-8 quests total and go do them.

Does anyone just go through the Companions quests or the College or the Dark Brotherhood one at a time until they are all finished and not move on to the next until then?

So far I have done the Dark Brotherhood and Thieves Guild and I'm starting in on the Mages Guild. I did both beginning to end and looks like I'm doing that with the mages too.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 28, 2011, 12:43:49 AM
I tend to pick and choose and have a few lines going at once, but when one gets rolling or urgent (like DB just did) I jump into it full bore.   I haven't jumped into the civil war yet, but as it seems to have begun intersecting with the main quest, it's probably time.  I do like that both sides seem to be full of assholes.

My game is starting to pick up now that I have sneak into the 60s.  Silent roll is great.  I'm not leveling that fast anymore since it's basically headshots and throat-slits; I never need to block and I rarely get hit, so there are two skills that barely get touched except when I fight dragons.

Speaking of, I had my first "random dragon attacks a town" moment in Riften yesterday.  That was pretty cool; dozens of arrows going up at once and everyone who wasn't a guard fleeing the market and taking shelter.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 28, 2011, 01:39:23 AM
I can't figure out who to join up with. Doing the DB quest I kind of dislike Imperials. And everytime I run into one of them they act like a complete asshole and I end up fighting them. I haven't really run into any Stormcloaks though so I don't know what kind of assholes they are.
But then again my roommate did it joining with the Stormcloaks and I wanted to do the other. Hmm....
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 28, 2011, 03:36:37 AM
I joined the Imperial army because the stormcloaks are a bunch of racists.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on November 28, 2011, 03:47:20 AM
Ok I fired the game up this morning and I was able to finagle back up on the rocky platform and just backtrack, and got the dragonstone. Thank goodness.

Also, does anyone remember as far back as the Dragonclaw?  Are you already supposed to know the owner of it when you take it from the thief who was tied up in the spiderweb?  I have the dragonclaw now and used it to keep going through the Barrows, but the dragonclaw quest is not complete because it says I have to find the owner of it and I assume return it, and I can't for the life of me remember who the owner of it is. EDIT: Nevermind I remember now. Fast Travel, FTW!

And one last thing about leveling up.  Do you find that you level up adequately/at a decent rate merely by going mostly through the main storyline and say, throwing a few side missions in here or there, or do you feel that to really become a beast of a character you need to do a lot of running around, doing random stuff in order to get experience and xp and all that stuff?  I am up to level 5 now....

I still get hesitant to engage in battle with anyone I am not forced to as I usually get my ass handed to me. Although I do see that some of the more powerful weapons that I have come across (thus far) especially the two handed ones, really can wallop foes, it is just that I get hesitant because they seem to leave me vunerable, although when I was taking on the Skeleton guy to get the dragonstone, I noticed if I timed it right I could be in midswing as he was approaching me and he would always get smacked before he could hit me.....

Apologies gentlemen, like I said, when it comes to these types of games, I'm a total noob. :/
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Firmino of the 909 on November 28, 2011, 03:50:27 AM
The guy who owns the dragon claw is the shop owner in Riverwood. You can also toggle the quest as active and it should direct you straight back to him.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 28, 2011, 08:46:22 AM
Finally settled on a Redguard dual-wielding (for now) warrior.

Also, SKYRIM TURNING KIDS INTO BUDDING SERIAL KILLERS!11!1!1!

http://youtu.be/JHvx0l_tVEw (http://youtu.be/JHvx0l_tVEw)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on November 28, 2011, 11:48:35 AM
I think I tried playing Morrowind once and hated it for some reason I can't remember now but I keep hearing about how awesome this game is and it seems like I should pick it up. Is it worth it if you don't know any of the Elder Scrolls history? I'm sort of a completist in that I like to know everything that's going on (I'm the sort of dork that reads all of the in-game encyclopedia entries in Mass Effect, for instance) and finish every quest to advance the story. Is this worth my time?

Say a long goodbye to everyone you hold dear if you try to do that in this game, it seems like. 

I really don't care for this sword and sorcery genre, but the scope of the world and the almost limitless ways you can explore it really interests me.  I just want to run around and hit shit with a big club.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 29, 2011, 12:14:47 AM
Last night I finished a certain mid-line Dark Brotherhood quest, immediately after having bought the "standing power attacks are stronger and have a chance to decapitate" perk under one-handed. That was pretty much the most satisfying way to sever my first head.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 29, 2011, 12:17:30 AM
I ran into a Giant fighting a dragon.  That ruled.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on November 29, 2011, 12:35:56 AM
Last night I finished a certain mid-line Dark Brotherhood quest, immediately after having bought the "standing power attacks are stronger and have a chance to decapitate" perk under one-handed. That was pretty much the most satisfying way to sever my first head.

I currently have been severing quite a few heads with my mace.  That's a lot of blunt force trauma.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 29, 2011, 12:43:05 AM
Yeah the decapitation shots are fun.  Actually, I love all the kill shot animations.  Just got one of the first person ones last night where you duck low and sweep your sword across his knees then stand and spin a 360, using the force of the spin to nearly decap the draugr and shoot him across the room.  I sat there for a second then grinned.  I think this game is make me a psychopath, or at least a sociopath.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 29, 2011, 12:45:19 AM
I ran into a Giant fighting a dragon.  That ruled.
On my way to the beheading, I was riding fast down a path when a pair of unmounted horses came running in the opposite direction and barreled past.   Then I saw one of their riders running too, and then the huge blast of flame from the sky that killed him.  DRAGON SOUL NOT ABSORBED, bro.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Amazing Rando on November 29, 2011, 04:45:22 AM
Okay, you guys made me go out and purchase this and give it a try. Haven't started yet, but given that I have never played anything like this at all I'm extremely worried. I mean, I tried Fallout 3 and just was not happy with it. I know that makes me pretty fucking weird, but we shall see how this goes.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Real DXP on November 29, 2011, 05:19:25 AM
I need this game soo very badly, just little under a month to go. I seriously feel like it's the only game I HAVE to play.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on November 29, 2011, 05:45:57 AM
The kill animations are definitely fun.  My two favorites with my mace are one where you swing and smash the guy's knee then follow it up with a shot to the face and the other is just a simple, brutal overhand swing right to the forehead that just crumples them.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 29, 2011, 06:46:25 AM
One thing I wanted to ask.  Every time I try to equip a shout besides the first two it says that I need to absorb dragon souls before I can use it.  I've knocked off like a dozen dragons and it says "dragon soul absorbed".  Do you have to complete a certain quest before you can equip other shouts?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 29, 2011, 06:52:27 AM
Oh man you're gonna kick yourself.

You select the shout in the magic menu and unlock with X.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 29, 2011, 07:54:26 AM
I just realized you can bind things to number keys. That will make things more pleasant.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 29, 2011, 07:57:07 AM
Oh man you're gonna kick yourself.

You select the shout in the magic menu and unlock with X.

Thought I tried that.  Try again I guess.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on November 29, 2011, 07:59:38 AM
I just realized you can bind things to number keys. That will make things more pleasant.
How do you do that? I use a gamepad, but I have a few spare buttons I could map to the number keys.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Firmino of the 909 on November 29, 2011, 08:10:25 AM
Oh man you're gonna kick yourself.

You select the shout in the magic menu and unlock with X.

Thought I tried that.  Try again I guess.

Have you been to High Hrothgar? Maybe that'll do it too.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on November 29, 2011, 09:00:23 AM
I just realized you can bind things to number keys. That will make things more pleasant.
How do you do that? I use a gamepad, but I have a few spare buttons I could map to the number keys.

As far as I can tell it's only for PC. You simply select the thing to bind and press the number.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on November 29, 2011, 09:25:02 AM
Oh man you're gonna kick yourself.

You select the shout in the magic menu and unlock with X.

Thought I tried that.  Try again I guess.

Have you been to High Hrothgar? Maybe that'll do it too.

Yeah Mik was right on both counts.  I did need to unlock them, and I do feel like kicking myself.  Well time to REALLY start experimenting now.  Gotta start freezing things solid.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on November 29, 2011, 11:02:48 AM
Is there a place to store items you pick up along the way, or are you limited to whatever your carrying weight is?

I saw I was given the option to buy some property.

There are a lot of items I wouldn't mind selling for gold but I frequently run out of space in the inventory to keep carrying unecessary weaponry.

Also, I am only about 3-5 hours in and just Level 5, but I am not feeling too bad after hearing some folks tell me that it is probably a good 10 hours of gameplay until your character is worth a damn when it comes to fighting.  Especially for a novice like me.

Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 29, 2011, 11:04:18 AM
I bought that house in Whiterun and threw everything into the chest upstairs.  You can upgrade the house...but I just use it to throw heavy shit in.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on November 29, 2011, 11:04:43 AM
Okay, you guys made me go out and purchase this and give it a try. Haven't started yet, but given that I have never played anything like this at all I'm extremely worried. I mean, I tried Fallout 3 and just was not happy with it. I know that makes me pretty fucking weird, but we shall see how this goes.

That would describe me. I bought Fallout 3 when I heard all the praise and couldn't get into it at all, but I am diggin' SKYRIM so far, it is just that I am such a novice at these types of games I feel like an idiot asking some of the questions that I do. Maybe I should just save up and buy that massive strategy guide....?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 29, 2011, 11:24:15 AM
The internet is one big strategy guide. 
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 29, 2011, 11:47:55 AM
I joined the companions and use a dresser as my loot dump.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 29, 2011, 11:50:14 AM
Be careful...I've read that the only place that is 100% guaranteed to have all your stuff in it safely is a chest in your house.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 29, 2011, 12:52:55 PM
If my dragon bones come up missing, I will slaughter the entire city of Whiterun
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Firmino of the 909 on November 29, 2011, 12:59:45 PM
I stashed a whole bunch of them in a dungeon due to being burdened with quest items. Hopefully I don't forget which dungeon.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: 👓bigolsmitty👓 on November 29, 2011, 09:35:54 PM
I am sworn to carry your burdens.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 29, 2011, 10:27:03 PM
Once you get a little further you should have a house in every city, pretty much. The one in Solitude is by far the nicest.

I've been rocking Aela the Huntress as my companion for a solid 20 hours so she does a fair job carrying my extra loot until we get back to sell it.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on November 29, 2011, 10:30:42 PM
I saw a dragon attack a city for the first time last night.  I fast traveled to Winterhold, took about 2 steps and heard the dragon.  The city guards did enough damage with arrows that it took me one swing to kill the thing by the time I got to it.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 29, 2011, 10:37:17 PM
I despise companion NPCs. All they do is blow my cover and get in my way
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 29, 2011, 11:29:44 PM
Yeah, I don't use followers either for the same reason.  I do still make Lydia carry a bunch of my shit even though I own the house.  That's what you get for always having breakfast in my bedroom, you presumptuous trollop.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 30, 2011, 12:10:54 AM
Yeah - Aela has been fucking me up lately. I'm at level 48 and most of my normal skills are at 100 but I am trying to get to 50 for the achievement... so I was standing in front of a dual wielding forsworn with my arms out and my block was going up a ton. Every time though, here comes Aela picking them off with arrows.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on November 30, 2011, 12:38:12 AM
I should make 50 easy. I'm 43 now, and I've barely touched any mage skills, heavy armor, or 2 handed weapons. The only skills I have at 100 are Sneak and Smithing, I think. One handed and Light Armor are close. OH! I have a full suit of dragon scale. Need to off a few more so I can upgrade my boots, gauntlets, and helm.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 30, 2011, 01:45:51 AM
I am sworn to carry your burdens.

She doesn't have to sound like such a bitch when she says that.

I tried to use a companion again. I outfitted her with all kinds of magical armor and weapons I made myself. I made it dwarven armor so she looked cool, like a robot. But she just kept getting in my way.

How does anyone use destruction spells as their main source of combat? I keep trying to make use of my magic, but I just end up getting obliterated and have to swtich to dual wielding swords or my greatsword.

I feel bad though because I keep getting cool magical artifacts from the mage's college but they're designed for magic users. So I'm like "Thanks....I have no use for this..."
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Amazing Rando on November 30, 2011, 02:31:12 AM
I'm only at level 4, and just got the main quest to go to see the Greybeards. I feel like I'm not doing enough to level myself up. I have the desire to run around outside Whiterun and just kill random shit to help with my smithing. I also hate that almost everything I've gotten as a "gift" has been mostly worthless to me because I've already got better stuff just running around. AND I hate that I found a mine right outside of Helgen but couldn't use it for anything because I didn't have a pickaxe.

That said, I'm using the Whiterun axe and the novice Fire spell as my main combat shit. If I get myself killed I just switch off to a two handed weapon and beat people about the knees and face. I'm playing a Breton, so I am actually hindered using melee weapons.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: HSJ on November 30, 2011, 02:43:44 AM
You don't really get to go out and do a lot of stuff until after the Greybeards, so go do that first.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 30, 2011, 02:45:55 AM
To use destruction spells as your primary damage, I think that's about all you can do.  You need to level it hard, get most of the perks, and go all out on mage gear--no light armor, just the robes and hoods that offer big boosts to damage, mana regen, lowered casting costs, etc.  Otherwise it'll never match what you can do with a sword swing.  Even though I haven't used them much, I get the sense that the real strong magic skills are the crowd control ones, Illusion and Conjuration.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on November 30, 2011, 04:30:08 AM
I'm level 37 and I still haven't gone to see the Greybeards.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Amazing Rando on November 30, 2011, 05:26:20 AM
I tried to get to Iverstead today and the little roadway was taking me all over the fuck place, so I went to Winterhold on a cart instead. Then I got to the last motherfucker in that Saathral dungeon and my game froze up. Luckily I system save quite regularly.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Firmino of the 909 on November 30, 2011, 10:27:40 AM
Just played for like 5 hours, did a Daedric quest and the Forsworn Conspiracy quest, then cleared out some small caves and turned a bunch of misc quests in. I think I'm doing too many miscellaneous quests.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on November 30, 2011, 10:44:58 AM
I do so many side quests it's ridiculous.

I'm currently a Stormcloak, a bard, the leader of the Companions, a member of the College of Magic, Jarl of Whiterun, Solitude and Winterhold, a member of the thieve's guild and an assassin.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on November 30, 2011, 11:36:25 AM
Did anyone else find the Ancient Shrouded Armor?  I think it's the same set Astrid wears, and it's awesome.  Higher armor rating than the regular stuff, 100% poison resist, and +35% bow damage.  Best thing I've found for a rogue/assassin so far, though it wasn't easy to get.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 30, 2011, 02:52:34 PM
I had it but didn't fit my build so I ditched it. I agree, very solid.

I just did the last 7 or 8 main quests consecutively. They are very fun, albeit all but one are very short. I feel like people might be best served to finish the main story not at level 50 as Alduin wasn't very difficult. Although I'm sure many are like me and want to save that relatively for last.

As for the ending:
Spoiler: show
 There are no end credits of any kind and it's pretty non-dramatic. Parthanux says he's gonna try and get the other dragons with the "Way of the Voice" and then the other one Olmsiviig (sp?) says that's not gonna work, he respects you, and he'll help if necessary. That's the whole she-bang. As someone who loves closure I was wishing for more, but whatever - I understand it's the nature of this kind of game.


I have 43/50 achievements so I might take some time off and try to knock the rest of them off but probably not. The more annoying ones are the ones that are left.

Overall - first 30 hours...BEST game ever. Once the magic wears off and the character is super tanked out, then it's just a VERY good game in the vein of Fallout, Oblivion, etc. But that still puts it towards the top of my list. I think it's probably my favorite game ever but I'll wait for all the DLC etc, to fully judge.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 30, 2011, 03:05:27 PM
Which achievements do you have left?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on November 30, 2011, 03:09:56 PM
The second two Thieves Guild (Darkness Returns, One with the Shadows)

Thief (Pick 50 Locks, Pickpockets) - Haven't picked a single pocket

Wanted - Escape from Jail

Master Criminal - Bounty of 1000 in all 9 holds: I killed someone in all 9 holds and paid my fine but I'm thinking it has to be all at once. No thanks.

Reader: Read 50 skill books. At 44 now... could get there probably.

Oblivion Walker: Collect 15 Daedric Artifacts: This is the impossible one for me. I killed the cannibal early not realizing it was a daedric quest and my Waking Nightmare quest is glitched.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on November 30, 2011, 03:14:58 PM
There's one of the daedric quests that you can actually get 2 artifacts if you play it right...so you can still do that achievement and get 15 artifacts in 14 missions.  It's the one where you hunt the werewolf.  Tell him you'll help him kill the hunters and get one...then after he thanks you...kill him and skin him so that you can turn it in and get the other.

The Jail one takes 2 seconds.

That last Thieves Guild one is the one I'm on now.  It's a pain in the dick since you have to do a ton of meaningless fetch quests to unlock it.  I've been doing it for a while and it sucks balls.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on December 01, 2011, 12:56:40 AM
I think the thing about the magic wearing off a little is an interesting point.  What's remarkable is how long the feeling of newness lasts.   For me, I'm approaching 40 hours now, and I guess what happens is that you get into a rhythm of dungeon/quest, loot, sell/store/craft.   The best thing I've found for keeping things exciting is to avoid fast travel unless you're really eager to finish a quest that covers a ton of locations.  I'm still finding so much cool stuff riding my demon-horse everywhere.  I think we get a bit of a completionist urge once that quest journal starts filling up, and makes exploring a random cave or fort you come across less immediately appealing.  Getting back to exploring has really refreshed things for me.

Buildwise, I'm not that impressed with the Silence perk under sneak.  It seems to have the same effect as any equipment with Muffle on it, which is basically all my equipment right now.  Suppose it'll be useful if I.eventually move on to a glass or dragonscale set.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on December 01, 2011, 01:12:03 AM
The newness has worn off, but I don't think the magic has. I mean before when I was starting off it felt like a big wide world that I was exploring but now that I'm so deep into it and have finished several quest lines and are deep into several others I've been everywhere. Plus I killed a giant easily which seemed impossible at first.
But overall it's still badass. I don't do a lot of random exploring though.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 01, 2011, 10:48:02 AM
Hey, wanna see what 2500 cheese wheels rolling down a mountain looks like?

Ok.

Skyrim : 2500 Cheese wheels rolling off a mountain. (http://www.youtube.com/watch?v=fCrhDamN82k#ws)

Just finding the dumb shit people are doing with this game makes it a GOTY candidate in my eyes.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: NoCalMike on December 02, 2011, 08:14:41 AM
Did you see the one of the guy shooting an arrow straight up into the air and then like 45 seconds later it goes right through the head of some town hall guy? That one was pretty good.

Friday night, no work tomorrow, so tonight after watching a couple movies I plan to play SKYRIM for a long time! Finally!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on December 03, 2011, 07:13:22 PM
The Elder Scrolls Adventures with the Dovahkids (http://www.youtube.com/watch?v=GVQmYF35w74#)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wrestlemania/Limp Bizkit WINNER on December 04, 2011, 03:59:25 PM
Anyone playing this on PS3?  If so, how bad are the technical errors?  I've read that the PS3 version has an abysmal framerate which is made worse when you save a game. 
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on December 04, 2011, 05:46:44 PM
I just read an article that a guy who worked on Fallout New Vegas said that there's no easy fix since the problem isn't in the code for the game but rather in the difference the way the 2 systems access their memory.  It was technical and I didn't fully understand it but the gist was there's no easy solution.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Vitamin X on December 04, 2011, 06:17:12 PM
Well that just about convinces me to get it for PC. The mods alone make it worth it, it seems.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on December 04, 2011, 11:34:39 PM
The only framerate hiccups I've noticed are while it's auto saving.

That being said, it's a Bethesda game so I expected it to be buggy and full of glitches and annoyances.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on December 05, 2011, 08:26:38 AM
So after several days of making it, I finally have legendary Daedric Armor. It pretty much brakes the game - I barely even worry about anyone attacking me anymore. Looks sick though.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on December 06, 2011, 12:31:16 AM
I also have magical legendary Daedric Armor. It's easy to make.
Just go to the blacksmith in Whiterun and buy all their ebony. Then go to the one in Solitude and buy all his ebony. Then go to the shrine of Mehrunes Daegon and kill the 4 Daedra there and take their hearts. Then loot the 4 temples for more hearts and ebony. Took me all of 15 minutes real time. Then I went and enchanted the hell out of all of it. I like it so much more than the dragon armor.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on December 06, 2011, 01:38:02 AM
So after several days of making it, I finally have legendary Daedric Armor. It pretty much brakes the game - I barely even worry about anyone attacking me anymore. Looks sick though.

YES.

After I become an untouchable god the fun dropped A TON.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on December 06, 2011, 05:43:58 AM
Thank you for taking that grim path so I knew not to do it. 
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on December 06, 2011, 06:06:31 AM
My next character is going to be a full-bore wizard.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on December 06, 2011, 06:10:23 AM
Do you have it on the hardest difficulty with that armour?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on December 07, 2011, 09:58:08 AM
I just read an article that a guy who worked on Fallout New Vegas said that there's no easy fix since the problem isn't in the code for the game but rather in the difference the way the 2 systems access their memory.  It was technical and I didn't fully understand it but the gist was there's no easy solution.

Odd that the alleged more powerful system is the one with the buggiest games.

The reason the game struggles is due to every book/cup/barrel/npc location throughout the game that you move gets saved, so say you wreck the shit out of every town the game has to essentially buffer from the ps3 memory to the save file.  This is what causes the appalling frame rate issues.  The incoming 1.3 patch will not be fixing any memory leaks, and it seems the only way ATM to keep the game running smootly is to turn off autosave which can be a real nasty thing to do if you die and haven't saved for a while.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on December 07, 2011, 10:39:48 AM
The article said that it happens on all systems but the Xbox and PC lump all their RAM into one catch all while the PS3 splits it between graphics and memory so the game is forced to draw from both which causes the problems.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on December 08, 2011, 01:09:52 AM
I've fallen in love with dual-wielding.  Once you get the two speed upgrades, you filet enemies, especially when using daggers or swords.  Lately I've just been stunning mobs with paralysis poisons and dicing them to bits.  I'm not sure if it requires the decapitation perk, but the two-sword head lop you can get with dual wield rivals Bloody Mess in its greatness.

Also, paralysis + lingering damage health is like the greatest effect of all time.  That shit is just mean once you have your poison duration up to 10 or so seconds.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on December 19, 2011, 03:25:27 PM
Just killed a dragon with the master level Lightning spell, the fucker DISINTEGRATED! I turned a fucking dragon into a pile of ash. BAD ASS! The downside was I didn't get a dragon soul because I did that, but there were still bones and scale in the pile of ash. Awesome.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 20, 2011, 09:36:29 AM
FYI, Toys R Us has this for $39.99, the cheapest I've seen it anywhere.  I probably won't get to play it much this week, but I have next week off so I'll be able to dive into it before the year ends.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on December 20, 2011, 11:36:12 AM
I foolishly got the game for the ps3.  While ive yet to have any framerate issues im dreading when i do.

Damn the ability to get a game cheap outweighing a better glitch free version.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on December 20, 2011, 11:39:16 AM
I've read it doesn't happen to everyone.  Some sources say it's not THAT high a percentage...so you may be just fine.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 20, 2011, 03:19:21 PM
Man, I thought the Golden Claw quest was just going to be a little fetch quest.  I jumped three levels and boosted my light armor skill quite a bit at least.  And I got a shitload of gold from all the crap I looted.

I see where people are coming from; if I didn't have to work tomorrow I'd probably be still playing until 3 AM.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wrestlemania/Limp Bizkit WINNER on December 20, 2011, 04:59:05 PM
I was under the impression that the PS3 problems were happening to everyone.  I know they don't show up until a certain point in the game, once you get tens of hours in and your save file increases in size, but hadn't heard that it was a rare problem.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on December 20, 2011, 10:34:40 PM
The Ps3 problem appears to happen once your save file gets above 10mb.  A fix is currently on the way alledgedly but god knows when.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wrestlemania/Limp Bizkit WINNER on December 21, 2011, 03:11:50 AM
The $40 deal is tempting, but I just bought Oblivion and I've never played that before.  I figure I'll go through that before I get to Skyrim, and hopefully a better patch will be out by then.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Amazing Rando on December 21, 2011, 03:42:33 AM
Every time I fast travel into a major city (though it happens most with Dawnstar) a dragon attacks the area.  Also, that invisible chest in that town is fantastic.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on December 21, 2011, 09:40:30 AM
Finally got my Enchanting up to 100, so I promptly made myself a Smithing set of armor and used it to make, enchant, and enhance a set of Daedric armor, shield, and sword.  I proceed to hit level 50 and make the Imperials my bitch (hooray isolationism!) and am basically untouchable.  Plus I got the double enchantment perk, so I put Soul Trap on my sword and bow which, when combined with Azura's Star, means I will never run out of enchantment on my weapons.  Now that I'm a bard, Nightengale (that armor looks badass, too bad it's light armor), and head of the Wizard's School, I get to go start assassinating people with the Dark Brotherhood.  Then, and only then, will I think about advancing the main quest.  Unless something else comes up.

Come to think of it, I still need to get all the Daedric artifacts.

And find all the Dragon Priests.

And find the Dragon walls and fill out my words.

Shit, I'm over 90 hours in and I still have a ton of shit to do.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 21, 2011, 09:56:14 AM
.....I have a cool mace and can shoot fire out of my hands.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on December 21, 2011, 10:03:25 AM
.....I have a cool mace and can shoot fire out of my hands.

Why you gotta be a bitch and 1 up people?  I'm gonna go erase my game now.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on December 23, 2011, 09:07:54 AM
I finally upped my enchantment to 100. Dual enchanted all my dragonscale gear, my bow, daggers, ring and amulet. I just slaughter everyone now. Going to wrap up the main quest tomorrow and hit the civil war, bard and mage quests on my next character
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 23, 2011, 10:08:24 AM
I'm on vacation next week so I'm going to dive balls deep into it then, but first impressions are good.  I was walking along a road and saw a dragon flying overhead and a giant walking towards me.  I so wanted to get them to start fighting each other but wussed out since I'd probably be what they both go after.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Amazing Rando on December 23, 2011, 11:40:45 AM
A coworker of mine told me today that when dealing with the Frost Troll on the way to High Hrothgar he died quite a large number of times (he was apparently around level 9, so it makes sense) he decided to force it to chase him, go to a cliff, and dodged it with perfect timing before sending it plummeting to its doom with Unrelenting Force. "Amazing air time on that fucking troll" were his exact words.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on December 23, 2011, 11:50:35 AM
Launching things off ledges with Unrelenting Force is by FAR the most satisfying way to kill something.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Doc Scurlock on December 23, 2011, 12:51:18 PM
I'm on vacation next week so I'm going to dive balls deep into it then, but first impressions are good.  I was walking along a road and saw a dragon flying overhead and a giant walking towards me.  I so wanted to get them to start fighting each other but wussed out since I'd probably be what they both go after.

This happened in my game. The giant won and I got the spoils even though I did nothing but hang back.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The ghost of bps21 on December 23, 2011, 03:20:41 PM
I had him chase me back down into the little town I came from and let him kill villagers while I arrowed him from afar.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: oldskool on December 24, 2011, 05:28:08 AM
33% off on Steam today. Merry Christmas indeed.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on December 24, 2011, 10:01:23 AM
had my first encounter with a giant.  Seems they dont go into water, which resulted in me using cheap tactics to win.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Scroby on December 25, 2011, 07:14:01 AM
Finally got Skyrim as a Christmas present and so far so good. I haven't gotten very far but I'm a little lost. I need to go to...the 2nd city to ask the guy about sending back up for the Dragon and I'm not entirely sure how to get there. There's a marker on my campus to direct me in the right direction right?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: GAYGENT OF OBLIVION on December 25, 2011, 07:16:45 AM
Yeah, don't worry so much about what you're "supposed" to do. Just go.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Scroby on December 25, 2011, 07:18:01 AM
Okie dokie!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 25, 2011, 07:20:09 AM
I learned that lesson early; just head in the general direction of your next main quest mission and you'll end up coming across a million other things to do.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on December 26, 2011, 03:02:27 PM
I must have spent an HOUR trying to get past this one Bandit Chief in the quest where you go through the back door of a keep to save this guy's family.  The dude had some super powerful mace (which I REALLY wanted) and when I had his health whittled down, three of his buddies would run in, one with a powerful electric spell to just destroy me.  I must have died 20 times before just giving up.

I feel like I'm not finding much in the way of better equipment anymore.  I've pretty much kept to the southern portion of the map.  Should I start venturing into the northern mountains now?  I'm level 13 right now.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on December 27, 2011, 06:43:37 AM
A lot of the loot you find is leveled.  Explore all over.  There are some non-leveled fights between Whiterun and Windhelm that will kick your ass, but you can avoid them, too.  If you want very good early armor, join the Dark Brotherhood or Thieves' Guild, if that's appropriate for your character.  Each provides a nice set that's better than most stuff you'll find at level 13.  You could also level up to Dwarven or Elven smithing quickly if you want some better weapons or armor.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on December 27, 2011, 12:59:22 PM
My Breton War-Mage is burning shit and macing things then shocking shit. I'm only level 6 and I'm two fisting magics. So fun.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on December 28, 2011, 05:56:56 AM
Well I restarted again after a brief break. Maybe I need to up the combat difficulty. I'm a level 37 Orc with Daedric Armor and a Daedric Greatsword and I'm just destroying everything in sight.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on December 30, 2011, 12:44:39 PM
I'm managing to keep a pretty good balance on my characters attacking, although I ran into the 1h trainer and just upped my 1h weapon skill three levels off setting my balance, but I'm kind of magicking guys down for a bit running in and mashing them with my mace and then running out and magicking them some more.

I'm pretty sure once I'm higher than like level 7 this strategy is going to fuck me over, but meh, I burninate and mace.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 03, 2012, 11:39:01 PM
I think I got really lucky with a weapon drop.

Orc 1h Mace, not magical took it to the blacksmith upgrade it a bit and with my 1h weapon damage skill points to it does 27 damage and I'm only level 16. 2h weapons dropping off guys in the dungeons I'm crawling are only doing 24. Hell The Companions Uber L33T mythical War Axe of Legend does the exact same amount of damage my 1h does. I'm melting faces with it. I call it The Love Fist.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 07, 2012, 02:05:19 AM
(Skyrim) Macho Dragon Mod (http://www.youtube.com/watch?v=Bifmj1O3D24#ws)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 07, 2012, 03:21:29 AM
I've gathered about 20 each of Dragon Bones and Dragon Scales.  If I can get my Smithing up to it, I should easily be able to craft all the Dragon armor.  I still use the Breezehome in Whiterun as my base of operations; there's a blacksmith right next door, a couple of shops right near by and I can go to Dragonreach if I need to Enchant anything.  Is anyone else as anal as me and has a drawer for weapons, a drawer for armor, a drawer for my ingots and I throw all the rest of the misc. stuff in the chest in the master bedroom.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Doc Scurlock on January 07, 2012, 03:57:00 AM
I've gathered about 20 each of Dragon Bones and Dragon Scales.  If I can get my Smithing up to it, I should easily be able to craft all the Dragon armor.  I still use the Breezehome in Whiterun as my base of operations; there's a blacksmith right next door, a couple of shops right near by and I can go to Dragonreach if I need to Enchant anything.  Is anyone else as anal as me and has a drawer for weapons, a drawer for armor, a drawer for my ingots and I throw all the rest of the misc. stuff in the chest in the master bedroom.

That's me. Everything must be organized.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 07, 2012, 04:01:31 AM
Once I actually get more than the chest, I'll be doing that as well. Which reminds me I should go talk to the guy and get shit in Breezehome.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on January 07, 2012, 04:40:42 AM
(Skyrim) Macho Dragon Mod (http://www.youtube.com/watch?v=Bifmj1O3D24#ws)

A++++.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 08, 2012, 11:44:30 AM
I finished the College of Winterhold storyline.  Almost want to move all my shit over there now since I have the big quarters instead of that little house.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on January 09, 2012, 02:04:28 PM
I installed the Randy Savage mod. It doesn't play Disco Inferno, but otherwise it's as awesome as the youtube video leads you to believe. Need a little excitement? SNAP INTO A SLIM JIM! YEAHHHHH (breaths fire)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Spaceman Spiff 🚀 on January 12, 2012, 12:21:21 AM
https://twitter.com/#!/SkyrimMom
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 12, 2012, 09:12:53 AM
Picked up the Skeleton Key.  No fucking way I'm going to return it to where it should go, I've got shit to break into!  I put a bunch of skill points into lockpicking too, which seems like a waste of time now.

I found the Chillrend sword, which has replaced my Mace of Molag Bal as my favorite weapon.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on January 12, 2012, 03:45:39 PM
Restarted this game with some mods, including SkyUI, Better blood, better water, no more blocky faces, and it feels like a whole new game. Water looks amazing.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on January 14, 2012, 04:56:43 PM
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/395993_10150691346339115_673214114_12003231_724743990_n.jpg)

My kitty meeting my Khajit.

Any additional lag Thoth?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on January 16, 2012, 02:29:37 AM
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/395993_10150691346339115_673214114_12003231_724743990_n.jpg)

My kitty meeting my Khajit.

Any additional lag Thoth?

Lag? No, no lag. I'm also using that TESV accelerator thingy, and I don't think it helped me much if at all, but the game is smooth.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on January 19, 2012, 12:27:16 PM
"Eat an ingredient to learn it's properties."

I could have used that loading screen a while ago.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on January 22, 2012, 09:32:14 PM
I need to get back into the game.  I just haven't been in a power gaming mood lately.  I want to sit down with the game for five hours or so of uninterrupted play, but I find that playing NBA 2k12 is easier to pick up and drop quickly.  So, I don't feel like I can pay the proper attention to the game.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on January 24, 2012, 08:47:48 AM
I was in a similar place so I started mixing up my play styles and created a stealthy thieving Khajit, an Imperial who dual wields destruction spells, conjures zombies and hits things hard with a two-hander and a big Nord who uses a sword and board.

Wandering around aimlessly helps too.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on January 24, 2012, 08:07:28 PM
Im still trundling my way through the College quests, i love dual casting, but i have no idea where to learn the frost spell from.

Any ideas?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 24, 2012, 11:53:16 PM
Find the Destruction Teacher, she has all the tomes you'll need to buy (the test giving chick is the one you want)

Most of the Jarl's Court Wizards have various spell tomes to buy as well.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Sabre on January 25, 2012, 01:01:23 AM
I have to buy them? This makes me sad... oh well time to loot the shops and resell back to the owners.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 25, 2012, 10:17:51 AM
Well some dungeons have tomes in chests and what not. But I just drop the coin to get what spells I want.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 25, 2012, 04:01:21 PM
50 hours into my playthrough and I meet a talking dog.

A fucking talking dog.  Who is the pet of a Daedra.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on January 25, 2012, 04:19:20 PM
The one with the New York accent?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 26, 2012, 11:28:02 AM
Yeah, that's Barbas. That dog drove me nuts as a companion. Kept nudging into me all the time and generally got in the way more than normal companions do.. But he was invincible, so that was a plus.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 26, 2012, 12:03:01 PM
Approaching 60 hours in my playthrough and I've finally decided to just power through the rest of the main quest just to get it done.  It just got to the point that the side stuff I had to do was the stuff I really didn't want to do.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 27, 2012, 04:49:21 AM
All of the side stuff blows my mind.. There is so much. I have only done up to the Greybeards in the main story and I've put about 83 hours into this game. I love that! :)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on January 27, 2012, 12:18:02 PM
I've made a few characters but I still haven't not followed my friend out of Helgen to Riverwood.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 27, 2012, 12:55:12 PM
Damn, I had my first "crash to desktop" in this game tonight. :(

Apparently the spot it happens at (door to the Ragged Flagon/Cistern in Riften) has happened to a lot of people, so at least it's a known issue that hopefully gets sorted out.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on January 28, 2012, 09:36:59 AM
Skyrim valentines!

(http://28.media.tumblr.com/tumblr_lyddveEm6q1qd8ovdo1_r1_400.png) (http://26.media.tumblr.com/tumblr_lyddveEm6q1qd8ovdo2_400.png)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: death_by_burrito on January 29, 2012, 02:08:02 PM
So I just started playing this and am messing around with stuff, but I don't quite get the smithing stuff. Can anyone break it down for me pretty simply? I've killed a whole bunch of wolves and took their pelts, then I take them into town and use their pelts to make leather strips. Then what? How do I make helmets/armor/boots and whatnot.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 29, 2012, 02:11:21 PM
You'll be able to buy (and find in chests and on enemies) ingots of certain metals (steel, iron, etc.) or, if you want to do more work, you can get a pickaxe and find ore deposits that you can turn into ingots.  As you improve that skill you'll be able to make more types of armor.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 29, 2012, 02:14:20 PM
Yeah at the first you can only make Iron and Steel stuff (if you want Heavy) and you have to put points into Smithing to unlock different armors (Elven starts you up Light Armors, and I think it's Dwarven for Heavy stuff) both paths lead to Dragon Armor at 100..

Also if you look at what you want to make it'll show you what you need. Most things need a combo of Ingot X, Leathers, and strips.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on January 29, 2012, 02:15:57 PM
You also need to use a forge to make weapons and armor.  The tanning rack is for animal hides, the workbench is for upgrading armor, the grindstone is for upgrading weapons, and the forge is for building them from scratch.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on January 29, 2012, 02:17:54 PM
Basically buy the Breezehome in Whiterun at your first opportunity (5000 gold) since there is a blacksmith right next door with everything you need and you can store all your extra stuff in the house.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: death_by_burrito on January 29, 2012, 02:50:41 PM
Thanks for the help. Im gonna try and put in a few hours tonight, so hopefully I can mess around some more and see if I can get it.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 29, 2012, 02:55:41 PM
Don't forget the smelter. If you have raw ores, that you've looted or mined yourself, you can use that to turn them into ingots. There is also one of those at the blacksmith in Whiterun, as well as at the Skyforge (also in Whiterun). Some specific forgers, like the Skyforge, will also eventually let you forge specific pieces that you can't create anywhere else.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on January 29, 2012, 03:16:29 PM
Yeah, I just found out today that you can turn some of those Ancient Nordic gear off some of the early dungeon crawls into decent low level gear at the Skyforge.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on January 29, 2012, 06:16:35 PM
I'm pretty ashamed that I didn't realise there was a smelter RIGHT THERE in Whiterun for a long time.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 29, 2012, 11:05:01 PM
Took me a while, too. I think I was wrong as well, I don't think theres a smelt at the Skyforge. Skyforge also doesn't have an upgrade bench for some reason.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: ViciousFish on January 30, 2012, 12:40:09 AM
You can get all the way to 100 smithing just grinding out hide bracers and iron daggers.  Resource-wise it's the fastest and most efficient.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 31, 2012, 07:23:44 AM
Skyrim - Army of Children "Viking Commentary" (http://www.youtube.com/watch?v=u0cyWTihEC8#ws)

Oh, and this: http://teamcoco.com/video/andy-skyrim-voiceover (http://teamcoco.com/video/andy-skyrim-voiceover)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: jimmy no nose on January 31, 2012, 08:10:24 AM
I just ran into a weird issue.  I took a job from Farkas with the Companions then used him as a follower.  I guess he died somewhere while I was doing another quest and the quest he gave me was unfinished.  In the Quest list the one he gave me has a Red X next to it and it doesn't show me where to go on the map.  Is it still possible to complete it?  If I don't do that I can't take any other jobs from the Companions.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 31, 2012, 08:17:58 AM
In my experience a red x means that you've failed an objective or the entire quest itself.  =\
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 01, 2012, 02:28:27 AM
Creation Kit & Skyrim Workshop Preview (http://www.youtube.com/watch?v=EU4oAKZE1VI#ws)

Oh man. I can't wait to sink hours months into this.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 01, 2012, 05:35:09 AM
Patch 1.4 is now on Steam. It was also submitted to MS & Sony today so it will probably be on those consoles in 2 weeks.

Quote from: http://forums.bethsoft.com/topic/1308295-steam-updates/page__view__findpost__p__20208894
NEW FEATURES
Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
Long term play optimizations for memory and performance (PS3)
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
Fixed issue with dangling scripts not properly clearing from memory
Fixed crashes related to pathing and AI
Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player's home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where transforming back to human from werewolf would occasionally fail
Bows and daggers will display properly when placed on weapon racks
Fixed occasional audio issue that would play sound effects louder than intended
Fixed bug related to hitching between cell boundaries
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES
Spoiler: show
The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
"The White Phial" will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where "Dampened Spirits" would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
Fixed numerous issues with "Blood on the Ice" not triggering properly
In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.

EDIT: Spoiler-tagged the quest fixes.. just in case.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on February 04, 2012, 01:04:33 PM
I think my damn game is glitched.

In the main quest I'm supposed to go talk to the Orc in the Mage College library. Well I was doing the Mage College quest and I got annoyed with it and quit and continued on the main quest. Well now when I try to talk to this Orc he just says "I told you that eye was trouble" and that's it. He won't talk to me about the main quest. WTF!?!?!?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 07, 2012, 06:41:47 AM
Skyrim's Creation Kit released with 'surprise' High-Resolution Texture Pack, Portal cameo

(http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsz1portalinskyrim.png)

Quote from: http://www.joystiq.com/2012/02/07/skyrims-creation-kit-released-with-surprise-high-resolution-t/
Tamriel's PC adventurers have finally been granted access to the long-awaited Creation Kit for The Elder Scrolls V: Skyrim. A special surprise was promised with today's release, coming in the form of a High-Resolution Texture Pack for the game. "Experience The Elder Scrolls V: Skyrim as you've never seen it before with the Skyrim High-Resolution Texture Pack," a press release noted.

Skyrim also becomes the second title to be featured on the Steam Workshop, which acts as a "central hub of player-created content and tools to publish, organize, and download that content into your games."

Valve and Bethesda have teamed up to bring users the Space Sphere mod, which adds the space-loving robot from Portal 2 to the game, following players around the world (pictured above). While the special mod appeared on Steam earlier today, it has since vanished. Joystiq has contacted Valve and Bethesda to find out when the new companion will land back on the dragon-infested planet. [Update: Bethesda tells us that the Steam Workshop is having some issues at the moment and Valve's Portal mod should reappear shortly.]

Steam is also featuring the Elder Scrolls series in a mid-week sale, offering a discount on each game in the series or a bundle (Morrowind, Oblivion, Skyrim) for $49.99.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on February 07, 2012, 11:08:15 AM
Yeah, the mods are out on Steam, but they all suck compared to what's on SkyrimNexus so far. Eventually, I imagine all my favorite mods will show up in Steam, but until then, I don't intend to mix and match mod sources.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on February 08, 2012, 07:35:13 AM
Well, SkyUI is out on Steam Workshop, but it still requires SKSE. Which means that for me, I will probably continue to stick with SkyrimNexus, as it has more substantial mods.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 09, 2012, 01:45:47 AM
Quote from: http://content.usatoday.com/communities/gamehunters/post/2012/02/skyrim-director-talks-dragon-mounts-average-pc-play-time/1
'Skyrim' director talks dragon mounts, average PC play time

On average, PC players spent nearly the equivalent of two work weeks slaying dragons and completing quests in the role-playing epic The Elder Scrolls V: Skyrim.

During his keynote at the 2012 D.I.C.E. (Design, Innovate, Create, Entertain) Summit in Las Vegas, as reported by Gamespot, owners of the PC version of the RPG spent an average of 75 hours exploring the world of Skyrim.

Howard also said since launching last November for the PC, PlayStation 3 and Xbox 360, Skyrim has sold 10 million copies.

But the highlight of Howard's keynote were details he provided on development work near the end of Skyrim's completion (Gamespot has video). Howard said publisher Bethesda Softworks hosted a Game Jam, where developers got a week to work on whatever content they wanted to see in Skyrim.

So what did they come up with? Dragon mounts, mounted combat, dramatic camera angles for kills using magic or ranged weapons and Kinect support for spells and Dragon shouts.

Howard stressed the features were "experiments" and their inclusion in Skyrim in the form of an update or download is "to be determined."

Bethesda Game Reel (D.I.C.E. 2012) (http://www.youtube.com/watch?v=aCOkfaVAdhE#ws)

Fuck me. That would be some bad-ass DLC.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on February 09, 2012, 02:08:48 AM
Haha. Epic mudcrab.

Some of that looked unbelievable. Hope they implement at least some of it.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on February 13, 2012, 02:57:08 AM
They need to implement some new more badass Giants. They're not longer terrifying to me since I can kill them with two swipes of my sword.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 13, 2012, 04:07:57 AM
It'd be kinda cool if they had some friendly giants (hah (http://likeithateit.net/wp-content/uploads/2010/02/friendly.jpg)) that aren't murderous assholes the moment you come within 5 feet of them. Even a quest companion giant would be cool.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Skywarp! on February 13, 2012, 05:10:17 AM
Haven't played this, so I just heard of the Macho Dragon today. Whoever made this is a genius. Here's a couple more vids:

Randy Savage Dragons - Skyrim (http://www.youtube.com/watch?v=C-eUJR4W57k#ws)

Skyrim Mods Daily - BEST MOD IN SKYRIM - Macho Dragons (http://www.youtube.com/watch?v=mjc9PfyQRIw#ws)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: jimmy no nose on February 14, 2012, 08:06:41 AM
I didn't realize how incredibly easy it is to level up by pickpocketing.  I just went from around a 50 to an 85 in pickpocketing and up a good 4 levels just wandering around taking necklaces and rings off of people.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 15, 2012, 03:12:44 AM
So that fan-made Russian mod/expansion for Oblivion titled "Andoran" is being converted for Skyrim and the Creation Engine:

Andoran: Prologue Creation Engine teaser (http://www.youtube.com/watch?v=Bfud2MPJjr0#ws)

Looks insane!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on March 15, 2012, 12:14:39 PM
Quote
UPDATE 1.5 (all platforms unless noted)

NEW FEATURES

New cinematic kill cameras for projectile weapons and spells
New kill moves and animations for melee weapons
Shadows on grass available (PC)
Smithing skill increases now factor in the created item’s value
Improved visual transition when going underwater
Improved distance LOD transition for snowy landscapes
BUG FIXES

General crash fixes and memory optimizations
Fixed issue with Deflect Arrows perk not calculating properly
In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
Fixed issue where Farkas would not give Companion’s quests properly
Fixed crash when loading saves that rely on data that is no longer being loaded
Followers sneak properly when player is sneaking
Fixed issue with weapon racks not working properly in Proudspire Manor
Arrows and other projectiles that were stuck in objects in the world now clean up properly
Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
Fixed issue where certain NPCs would fail to become Thieves Guild fences
Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
Killing Viola before or after “Blood on the Ice” no longer blocks progression
Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
Fixed issue where letters and notes with random encounters would appear blank
Fixed rare issue where dialogue and shouts would improperly play
Lydia will now offer marriage option after player purchases Breezehome in Whiterun
Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
Fixed rare issue with skills not increasing properly
Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
Fixed issue with the ebony dagger having a weapon speed that was too slow
Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
The third level of the Limbsplitter perk now properly improves all battle axes
Fixed a rare issue where Sanguine Rose would not work properly
In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

1.5 coming soon! Lydia is now a marriage candidate, plus new kill cams!

Skyrim Update 1.5 - New Kill Cameras (http://www.youtube.com/watch?v=6A7ZJq9GclI#ws)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on March 23, 2012, 07:23:39 AM
The patch was submitted to consoles this week so expect within the next 14 days. It's also still in beta on PC, but should be live soon.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 04, 2012, 04:38:13 AM
Someone modded the SOA patch into the game:

(http://d3j5vwomefv46c.cloudfront.net/photos/large/553546865.jpg?key=19201080&Expires=1333562101&Key-Pair-Id=APKAIYVGSUJFNRFZBBTA&Signature=hz-s4bC5xfZ9-aJv4kxCaceny1lKAFB9bdWsgTAWvW6CgFlC6Nne~ie8jkigdxz658FM6iHihroH8vt4UckMT0GZtcoNug3OBc~W8JPeGGOTbspREJkc2ZDSPJPNvaf6QHcgqWrb6fv1o8GDa9MTJjNIv11l0N1udFvWJmdKUjY_)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 05, 2012, 04:57:13 AM
1.5 should now be live on consoles (in North America, at least).
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 05, 2012, 05:19:36 AM
Holy shit! Definitely a mod to watch for if you play the PC version:

Skyrim - Ultimate Tower Defense Mod Preview (http://www.youtube.com/watch?v=4ZVwT8XqNns#ws)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 10, 2012, 03:29:04 AM
Really getting into the Creation Kit for PC lately. I'm surprised at how simple it is to use. Well, not that it's easy (there's a lot to remember and a lot of tools to use) but the simplicity of how you just drop the pieces into the cell window to create a level, line them all up, save it as a plugin and then load it via Data Files when you launch the game.

Right now I'm trying to create a player house for Winterhold. I want to build it into the side of the icy mountain, but I haven't figured out how to actually have it a place that you can walk to in the game world. I'm sure I'll get there soon, but right now the only way I am getting to my created levels is via the "coc" console command that teleports you to a given area.

Either way, really fun (and time consuming stuff). Once I get the level stuff down pat I'm going to try my hand at designing new/original armor using Blender. Anyone else messing with this stuff? Thoth?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 11, 2012, 02:05:55 AM
Alright, so I figured out how to "world hookup" the levels. It was actually the last tutorial in the video series that Bethesda put out.

So I spent a good chunk of free time last night designing the entrance to "Winterhold Keep." Winterhold is one area I always wished there was a player home in so I figured I would make that my first project. I've seen a few on the Workshop already bit I wanted to try for something a bit different. The idea is to make it a "keep" literally buried in the mountains just north of the city and College of Winterhold. The entrance will be a unassuming cave that leads to a long cavern with a single locked door at the end. From there the entire keep will sprawl out several levels into the mountain itself.

Basic layout/areas:
-cavern
-entrance
-main hall
-dining hall complete with tavern/bar and singing bard (also, kitchen in the back)
-merchant quarter
-armory with blacksmiths
-training quarter
-living quarters
-temple & tombs
-library
-enchanting and alchemy labs
-beastmaster if I can figure it out (thinking dog companions, or maybe importing another mod that lets you use wolves and bears as animal companions)

So far I've created the main entrance and cavern as well as the first room behind the door - which is pretty much a smaller stone hallway with a Talos statue and another door that will lead to the main hall.

I also went through a few tutorials on how to make new NPCs - including followers and merchants - so I think I will populate the keep with a whole shit load of NPCs who have various functions (merchants, fighters, mages, etc). It's pretty awesome how they have all of these AI and dialogue packages that you can just create a merchant and pick his/her voice and they will pretty much use whatever dialogue that comes up for generic merchant talk. You can also create your own dialogue and record your own voiceovers and import them. Maybe one day.. ;)

I want this to pretty much be Winterfell (http://awoiaf.westeros.org/index.php/Winterfell) buried inside of a mountain. I will take some screenshots and post them tonight and then post more as I complete more of the keep. This shit is surprisingly fun and addictive..
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 11, 2012, 10:50:32 AM
A few screenshots of the cavern and entrance..

(http://cloud.steampowered.com/ugc/541798319101574710/ADED8A85E60B9500B79684B033D5DE1C253D45A9/)

(http://cloud.steampowered.com/ugc/541798319101566671/20230F634D577464415915A086257CD1CE311828/)

(http://cloud.steampowered.com/ugc/541798319101570662/EDE88DC6FFAD0F0E6A54922B02E2627CE1BAE66C/)

(http://cloud.steampowered.com/ugc/541798319101572017/6FCB9B156C3E28090F052A70B4719220E35D87F6/)

(http://cloud.steampowered.com/ugc/541798319101568822/E84F77023557922E9FBEF95C15E0BC59E064D36E/)

(http://cloud.steampowered.com/ugc/541798319101573601/C3802487DB5EE78887F7A91AD7E283D2EB532312/)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on April 12, 2012, 12:02:49 AM
That's pretty neat.

Kinect integration coming via an official patch:
http://kotaku.com/5901342/kinect-integration-for-skyrim-lets-you-scream-dragon-shouts-and-more (http://kotaku.com/5901342/kinect-integration-for-skyrim-lets-you-scream-dragon-shouts-and-more)

Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 17, 2012, 03:56:22 AM
Holy hell creating this castle in a mountain is taking a lot longer than I expected. To go along with the above, I've added:

-the main hall/throne room (might make this bigger, still)
-tavern
-kitchen

Those last two alone have taken forever. So many little details with the item "clutter" - ie: placing plates, pots, pans, food, etc. Mapping out where NPCs can walk and can sit down. I think for the rest of this I will just do the basic layouts and then get into the nitty gritty afterward. Screenshots later. :)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Broward on April 19, 2012, 07:58:31 AM
So my GM is giving me his copy of Skyrim to fuck around with for a little while. After everyone's play thru's, what are some quick tips / class ideas y'all can pass on?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Conspiracy_Victim on April 19, 2012, 09:38:08 AM
Well there's no real classes, just skill trees you advance.  You can Max out smithing (and if you have the soul stones, enchanting) really early which kinda kills the whole danger elements when you're running around in enchanted ebony or dragon armor for most of the game.  Other than that, things improve as you use them so really it all depends on what style of character you play as.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Wizard of Maz on April 19, 2012, 10:15:12 AM
You'll get points and you can put them in whatever "tree" you want.

Archery, Stealth, 1h, 2h, Heavy Armor, Light Armor, different schools of magic that do different things. Your character levels up after you level these different things x times. If you cast fireball alot your destruction magic goes up, if you wear heavy armor and take damage in it, your heavy armor goes up, so you can wear heavy armor and sling spells if you want. or run around in Wizard Robes and swing a 2h weapon. The more you use, or craft specific items the more proficient you become with them, but you could have Light Armor at 100, and put all your points in other shit, if you so wanted.

One thing you might want to do is not put points in anything until you've leveled a bit, just to figure out how you want to play the game. I tossed some points into a Magic School that I thought I'd use more, but when I got to like level 10, never used it again and couldn't get those points back. I mean if you are FOR SURE going to be a stealthy style player then go ahead and put points into Light Armor, Sneak, and so forth, most people I talked to planned to play one way and found once they got into the game they liked doing something different and, again, wasted points in. One thing you might consider early on is throwing a point or two into the Restoration tree if only for the ability to heal yourself without so much of a mana drain.

And like CV said, smithing tends to make the whole game super easy because you take nearly no damage with the higher end armors.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on April 25, 2012, 11:59:32 AM
An Idiot In Skyrim - 8 April 2012 (http://www.youtube.com/watch?v=It2qGDRQE2M#ws)

Unfortunately this won't be going ahead due to legal reasons, but the video is awesome anyway.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 26, 2012, 01:14:48 AM
Daaaamn! My nerd glands are salivating at this: http://www.instructables.com/id/Creating-Helmets-and-Armor-from-Videogames-for-Fun/ (http://www.instructables.com/id/Creating-Helmets-and-Armor-from-Videogames-for-Fun/)

(http://www.instructables.com/image/FAPRBGCH19RHPNJ/Creating-Helmets-and-Armor-from-Videogames-for-Fun.jpg)

(http://www.instructables.com/image/FCT8ZBLH19RHPNK/Enjoy.jpg)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 01, 2012, 05:26:42 AM
(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/05/Dawnguard.jpg)

Coming this summer to Xbox 360. More details at E3.

Oh wonderful, more 360 exclusivity. It would figure that I would have the two versions of the game who get shafted for DLC..
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on May 01, 2012, 05:54:00 AM
It's only a timed exclusive. X-box gets it first but it'll come out for the rest later. Doesn't bother me, let the Xbox players play it and see if it's worth buying when it's out for PC.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: jimmy no nose on May 02, 2012, 11:30:20 AM
That's pretty neat.

Kinect integration coming via an official patch:
http://kotaku.com/5901342/kinect-integration-for-skyrim-lets-you-scream-dragon-shouts-and-more (http://kotaku.com/5901342/kinect-integration-for-skyrim-lets-you-scream-dragon-shouts-and-more)
Played with this for a few minutes today.  It's actually really awesome and surprisingly easy to use.  Probably the best any game has done with Kinect features.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on May 03, 2012, 03:49:44 AM
Now that makes me wish I had the X-box version.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 24, 2012, 07:17:54 AM
Anyone still playing? I've taken a break from the Creation Kit to focus on some other games, but my Winterhold Keep should be finished eventually..

Anyway, update 1.6 is coming and it has mounted combat!!

(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/05/0104010506.jpg-1024x576.jpg)

Quote from: Bethblog.com
While we can’t share details on Dawnguard yet, we’re excited to announce another new feature making its way into the game… Mounted Combat! Like the recently added Kinect support (360) and new kill cameras, this highly-requested feature that was teased in the Skyrim Game Jam video is arriving by way of a free title update. In fact, by opting into the latest Steam Beta Update, PC users can check out the feature today.

As we have more details on the update – including when it will arrives on consoles – we’ll let you know.

Read the current 1.6 release notes below…

1.6 Update (all platforms unless specified)

NEW FEATURES
Mounted Combat - Skyrim now allows you to do melee and ranged combat while riding a horse

BUG FIXES
General stability and memory optimizations
General AI pathfinding optimizations and bug fixes
Optimizations and crash fixes for data leaks
Fixed rare crash with lighting
Fixed crashes related to loading and saving games
Fixed crash with summoned creatures/NPCs
Fixed rare issue where saves would be corrupted
Improved logic for when ranged kill cams are played
Fixed issue with ranged kill cams while killing a dragon
Fixed rare issue with certain ranged kill cams not playing properly
Fixed issue with nirnroot lighting not properly cleaning up
Fixed issue where bow damage was being calculated incorrectly
Fixed rare problem with werewolf kill moves would not finish animating properly
In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
Fixed occasional issue where followers would disappear after player pays off a county after committing a crime
Fixed issue where certain creatures and NPCs would fail to respawn properly
Fixed rare issue with dialogue subtitles not displaying properly
Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled  (Xbox 360)
Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled  (Xbox 360)
Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled  (Xbox 360)
DOWNLOADING THE BETA UPDATE ON STEAM

If you’d like to download the 1.6 Beta Update on Steam, you’ll need to follow these steps:

Log into Steam
Click on Steam in the upper menu
Select Settings
Under the Account tab, go to the Beta Participation section and select Change.
A drop down menu will appear. Select Skyrim Beta.
Select OK.
Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.
If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim on Steam (v 1.5).

If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 25, 2012, 07:21:13 AM
Skyrim 1.6 Beta Update: Mounted Combat (http://www.youtube.com/watch?v=73WqUW6FQQg#ws)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on May 25, 2012, 11:21:49 AM
I'm going to jump back in and finish my first playthrough in not too long.  I stopped at around 70 hours, still having barely touched the main quest.  Definitely feeling a jonesing to finish that up.  Then I'll probably wait for Dawnguard before starting a 2nd character.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 26, 2012, 09:32:18 AM
I nearly died laughing when I saw this. This was a shot from a long ways away, as well,  and wasn't aimed very well. Looks like I got it right in target, on a way. ;)

(https://p.twimg.com/At2tkdMCEAAqnYT.jpg)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on May 26, 2012, 09:59:21 AM
Probably gonna finish my first playthrough when the expansion hits. I lost interest after getting the 2nd best armor (the, uh, black one) since it makes you invincible. Might ditch that and just get some crappy stuff to make things interesting. I haven't even touched the main quest nor the civil war storyline.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 28, 2012, 06:39:50 AM
So some French modders are making an MMO mod for Skyrim.. still pretty glitchy, but I'm impressed they've taken it this far..

http://massively.joystiq.com/2012/05/27/skyrim-online-mmo-ish-mod-gaining-momentum/ (http://massively.joystiq.com/2012/05/27/skyrim-online-mmo-ish-mod-gaining-momentum/)

Quote
Skyrim Online isn't really an MMO. Heck, it's not even a fully functioning mod yet, nor will it ever be officially supported. It's pretty cool, though, particularly given that its aim is to enable co-op play within the sprawling world of Bethesda's latest Elder Scrolls epic.

When we first heard of the mod last winter, it was pretty rough, with other players displaying as inanimate prisoner NPCs sans any clothing or armor. Now, though, the devs have managed to add some armor, basic run and walk animations, and general chat. There's still a lot left to do, including a party system, trading, AI synchronization, and PvP.

http://www.youtube.com/watch?v=vAALSMnkt9w&feature=player_embedded# (http://www.youtube.com/watch?v=vAALSMnkt9w&feature=player_embedded#)!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on May 31, 2012, 02:03:38 AM
The Elder Scrolls V Skyrim: Dawnguard - Official Trailer (http://www.youtube.com/watch?v=3PjBSicSVqI#ws)

Looking like a solid pack.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on June 05, 2012, 05:24:13 PM
Read on Joystiq that Dawnguard is tenatively scheduled to release on June 26th.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on June 07, 2012, 07:35:13 AM
http://kotaku.com/5916595/skyrims-massive-dawnguard-sounds-like-a-proper-old+school-rpg-expansion (http://kotaku.com/5916595/skyrims-massive-dawnguard-sounds-like-a-proper-old+school-rpg-expansion)

It really sounds amazing.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 12, 2012, 07:26:43 AM
Soooo my fucking HDD crashed on my PC and I lost it ALL. I had cloud sync turned off on Steam and my saves are gone.. I don't really care too much as replaying the game is something I was going to do anyway.. but I lost all of my creation kit files. :( No more Winterhold Keep! FUCK!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Thoth on June 13, 2012, 08:00:29 AM
Soooo my fucking HDD crashed on my PC and I lost it ALL. I had cloud sync turned off on Steam and my saves are gone.. I don't really care too much as replaying the game is something I was going to do anyway.. but I lost all of my creation kit files. :( No more Winterhold Keep! FUCK!

If it makes you feel better, I run mods that, when swapped out, can potentially corrupt save files that were using them. I've restarted multiple times in the past few months.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 15, 2012, 05:23:51 AM
Nightingale Armor cosplay. O_O

(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/06/Cosplayer-Shiela_Skyrim1.jpg)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 26, 2012, 04:50:42 AM
Dawnguard DLC is out for all of you 360 owners. Enjoy the latest round of $20 game-breaking glitches that this one introduces (from what I hear: falling through the ground, sneaking no longer working, and pre-dlc savegames either not loading or becoming corrupted).
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on June 27, 2012, 01:17:59 AM
I've started it up with no problems but have only put in like 10 minutes. Hopefully I can avoid some glitches.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 27, 2012, 07:01:06 AM
Honestly - it looks neat - and I like the addition of crossbows and the new armors.. but fuck, I really just want the patch (1.6) that paves the way for it on fucking PC & PS3 already.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on June 27, 2012, 12:07:47 PM
I'm dicking around and everything is so difficult. I'm powershotting enemies with daedric mace and nothing is falling. I'm thinking Bethesda upped the difficulty. But then I checked and I must have upped to master difficulty last time I played months ago. Whoops.

Will have to use tactics now.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 28, 2012, 02:15:47 AM
Apparently the vampires can raid towns in this DLC. One guy on the Bethesda forums is saying that they've pretty much killed every NPC in a specific town aside from the essentials and the respawning guards.. That sounds annoying.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on June 28, 2012, 10:18:24 PM
I've seen a few random vampire attacks, so yeah... I'm sure that can happen.

But I currently have an armored troll following me around, and if I get tired of it then there are 2 Vampire hunting dogs waiting for me in Dawnguard Castle who will be happy to join me. That's making me happy.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: jimmy no nose on July 05, 2012, 02:48:07 AM
I had Nazeem in Whiterun get killed by vampires within minutes of starting Dawnguard, but that's it so far.  I guess that's what he gets for always wandering the streets in the middle of the night.  There weren't many vampires, but I could definitely see them taking out a few NPCs at a time.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on July 05, 2012, 02:52:32 AM
Nazeem is a prick anyway! "Do you ever get to the cloud district? What am I saying, of course YOU don't..."
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on August 28, 2012, 03:48:37 AM
Hearthfire announced - out next week on XBL.

http://www.bethblog.com/2012/08/28/hearthfire-coming-to-xbox-live-on-september-4th/ (http://www.bethblog.com/2012/08/28/hearthfire-coming-to-xbox-live-on-september-4th/)

Quote
With Skyrim’s newest game add-on, Hearthfire, you can purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

Hearthfire releases on Xbox LIVE next week (September 4th) for 400 Microsoft Points.

The Elder Scrolls V Skyrim: Hearthfire - Official Trailer (http://www.youtube.com/watch?v=7gXwNVpDmfo#ws)

Looks fun. There are mods that do this but it's cool to have it integrated into the game itself. Can't wait for it to hit PC!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on September 12, 2012, 04:31:59 AM
I'm trying to get the "Restore the Thieves Guild to it's Former Glory" trophy.  I sided with the Stormcloaks earlier in the game, and now I'm unable to steal a pitcher from a home in Whiterun because some rubble landed in front of the house it was in.  Can I now kiss this trophy goodbye?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on September 12, 2012, 05:07:14 AM
Abandon that quest and get another one from Vex or Delvin.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on September 12, 2012, 05:20:35 AM
OK.  I'm pretty close to a Platinum and that's one of the last couple trophies I need to get.  I was hoping I didn't screw up beyond repair.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on September 12, 2012, 07:56:25 AM
Yeah the good thing about those quests is that they are "radiant" so they're always random. You can just walk up to Vex or Delvin and ask to switch to another one if you don't like the one you're on. ;)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on September 12, 2012, 09:33:58 AM
Oh, and don't take any Riften ones.  Those don't help.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on September 12, 2012, 09:57:32 AM
Exactly. You also only need to take jobs from a certain city until you get offered a "special job" for that city from Delvin. Once you get that just concentrate on the other cities an repeat til your guild is decked out.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on September 12, 2012, 12:13:06 PM
Awesome. Thanks everybody!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on September 23, 2012, 02:59:33 PM
Another Skyrim question.  One of the final trophies I have to get requires getting 15 Daedric Artifacts.  The guy that gives me the quest to get the Masque of Clavicus Vile, a Blacksmith in Falkreath, was killed in a Dragon attack MANY MANY hours ago.  Is there any chance of me still being able to get this item, or do I pretty much have to start over?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on September 24, 2012, 05:21:32 AM
I'm not sure about that one.. you may be able to find the dog, Barbas, on your own. He should be just down the road from the western entrance to Falkreath. If you can't get this quest done, though, check the wiki's as there is a way you can get two items from the Hircine quest (Ring of Hircine and Saviour's Hide).

Also:

Hardly Working: Skyrim (http://www.youtube.com/watch?v=ng6Qka3qfSQ#ws)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on October 04, 2012, 05:32:13 AM
Hearthfire is now on Steam.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on October 05, 2012, 11:01:28 AM
I'm not sure about that one.. you may be able to find the dog, Barbas, on your own. He should be just down the road from the western entrance to Falkreath. If you can't get this quest done, though, check the wiki's as there is a way you can get two items from the Hircine quest (Ring of Hircine and Saviour's Hide).

Also:

Hardly Working: Skyrim (http://www.youtube.com/watch?v=ng6Qka3qfSQ#ws)

You guys have been very helpful with all the questions I've asked.  However......

Got both Hircine items, and everything else that's acquirable for "Oblivion Walker" except for the stupid fucking bullshit talking dog quest WHICH IS ENTIRELY DEPENDENT ON A RANDOM NPC NOT GETTING KILLED DURING A DRAGON ATTACK! FUCK!  So, after getting everything else, the trophy didn't trigger.

Yea, went to the cave where the Daedra that is tied to the talking dog quest is, and the dog is already crystallized beside the statue.  No chance of being able to get this one, and I'm not about to go through all that shit again.  Especially having to track down that one conjurerer who shows up at random in a bar or inn in any given town.  Oblivion Walker and Level 50 are the only trophies I'm missing and I'm pissed as shit that this random guy was killed by a dragon! 

</rant>
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on October 05, 2012, 11:50:39 AM
Which artifacts do you have? You should still be able to get the trophy even if you do miss one of them.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on October 05, 2012, 12:02:05 PM
I have Black Star, Ebony Mail, Oghma Infinium, Savior's Hide and Ring of Hircine, Volendrung, Mehrune's Razor, Ebony Blade, Dawn Breaker, Mace of Molag Bal, Ring of Namira, Spellbreaker, Sanguine Rose, Wabbajack and Skull of Corruption.  I guess it could be because  didn't get the Skeleton key during the Thieves Guild storyline.  By my math, that's 15.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on October 11, 2012, 04:38:55 AM
That is 15, yeah. That's fucking weird. I'd say you definitely got bugged. Which platform are you playing on, again?

Skeleton Key wouldn't matter as it doesn't count (along with the Rueful Axe) toward the trophy/achievement. http://www.uesp.net/wiki/Skyrim:Daedric_Quests#Oblivion_Walker (http://www.uesp.net/wiki/Skyrim:Daedric_Quests#Oblivion_Walker)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on October 11, 2012, 05:34:03 AM
Playing on PS3. Dont have the skeleton key since I completed the thieves guild questline. Pissed as shit I got screwed on the trophy. Would have been my first platinum.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on October 11, 2012, 06:49:56 AM
Yeah that is bizarre man. I did pretty much the same thing as you and received it. The only thing I did differently was taking the Rueful Axe, which apparently doesn't count anyway, instead of the Masque of Clavacus Vile.

What's your PSN ID, btw? Are you on the list in the other thread?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on October 11, 2012, 07:31:26 AM
Haven't thought to add it. Its Nymyzys81. I'll add it over there too.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on October 16, 2012, 06:05:41 AM
Quote from: Kotaku
New Skyrim Patch Suggests That DLC Will Bring The Game Back To Morrowind

Skyrim's next DLC could be taking us back to the world of Morrowind, the third game in Bethesda's popular RPG series.

Eagle-eyed Elder Scrolls fans have dug through the files for patch 1.8, which Bethesda released yesterday for PC, and found all sorts of clues that could hint at future content for the game.

One line hints at a return to Solstheim, the Nord colony last seen in the second expansion to Morrowind, Bloodmoon. Other patch files hint at dragon riding (!) and a bunch of other locations in and around Solstheim.

The patch also suggests that the DLC will be named Dragonborn, which was trademarked by Bethesda back in May.

If Dragonborn is really a thing, it would be Skyrim's third piece of downloadable content. Dawnguard and Hearthfire were both released earlier this year.

I've reached out to Bethesda for comment and will update should they respond.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on October 16, 2012, 06:12:42 AM
Yeah... god I hope not. I only say that because I've sold the game and I'd really want to play that. I'm hoping the rest of the DLC is underwhelming like the first two so I don't regret my decision.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on October 16, 2012, 06:44:29 AM
Yeah... god I hope not. I only say that because I've sold the game and I'd really want to play that. I'm hoping the rest of the DLC is underwhelming like the first two so I don't regret my decision.

You didn't like Dawnguard? I found it fun, personally. Plus.. HUSKIES! ;)

Hearthfire I could take or leave, since there are mods that do something similar. But it was only $5. The best part about it is being able to use it's assets for making other mods via the CK.

Also - did you have the 360 or PC edition? I'm still blown away by how much replay value the PC version has. Mostly due to mods.. but also due to how much better it looks and runs. I mean, I had a pretty smooth and lag free experience with my PS3 copy of the game.. but damn if it doesn't look like utter shit compared to the PC version.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on November 06, 2012, 07:23:06 AM
The Elder Scrolls V Skyrim: Dragonborn - Official Trailer (http://www.youtube.com/watch?v=TRmdXDH9b1s#ws)

Not sure what is with the 360 timed exclusivity on this one.. they were only supposed to have the first two DLC as timed exclusives.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on November 15, 2012, 07:51:35 AM
New screens from the Dragonborn DLC:

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-ashspawn.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-blackbook.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-cultist.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-dragonpeak.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-netch.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-redoranguard.jpg)

(http://www.blogcdn.com/www.joystiq.com/media/2012/11/dragonborn-seeker.jpg)

Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on November 15, 2012, 07:57:35 AM
How many of you got all the Dragon Priest masks? I have like two, those fuckers are hard to find.

I can't wait for the Dragonborn DLC to come out. I'm going to dust my badass Orc fighter dude off and have a run at Dawnguard and Dragonborn.
Now do I want to put back on my full Dragonbone armor or my badass Daedric heavy armor? Hmmm......

Still the coolest thing that ever happened to me was doing the Dark Brotherhood quest where you have to run across the map all the way back to the hideout. I came in from the North and stood on the rocks above the entrance. It was just now becoming morning and light was poking through the trees. All the people waiting to ambush me saw me standing there and started yelling and then the camera panned around me and played that dark sounding tune as "Death Incarnate" flashed across the screen. I was also wearing full daedric armor so I looked like a badass black iron demond. I proceeded to slaughter all of those fuckers with ease.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: jimmy no nose on November 18, 2012, 06:34:37 AM
I actually collected all of the Dragon Priest masks, without even knowing what they were for.  By the time I learned about the stand you could put them on I had lost one of them.  I definitely remember sticking one of them on a mannequin in my house, but it was gone by the time I went looking for it again.  I think it's a glitch in the game.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 18, 2013, 03:57:09 AM
All three DLC releases are dropping on PS3 in February. Dragonborn is also coming to PC Feb 5.

http://www.bethblog.com/2013/01/18/the-dragonborn-comes-in-february-and-hearthfire-dawnguard-too/ (http://www.bethblog.com/2013/01/18/the-dragonborn-comes-in-february-and-hearthfire-dawnguard-too/)

Quote
PC and PS3 fans, prepare to cast off. Next month, you will travel to Solstheim, home of Skyrim’s latest add-on, Dragonborn. PS3 fans can expect an expanded itinerary – with stops at Fort Dawnguard and Castle Volkihar – before heading back to the home of your dreams. Details below:

PC: On Tuesday, February 5th, Dragonborn will be available on Steam, including the English, French, Italian, Spanish and German versions of the content.

PlayStation 3: Dragonborn will be the first add-on arriving on PSN in February. Hearthfire will release next, followed by Dawnguard, and all three should be out in February. The 1.8 update will also release, just prior to Dragonborn. We’ll keep you posted as release dates get finalized both on our end and with Sony for each and its various languages. Last but not least, each one will be 50% off during their launch week on PSN.

Over the last year, it’s been a treat for us to work on new content for Skyrim, and we’re excited that it will soon be available for everyone to explore. Thanks for all your support and sharing your adventures with us.

I'm past the point of caring about DLC for the PS3 version as I've since double-dipped on the superior PC version. Glad to finally get Dragonborn, though.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Angle-plex on January 18, 2013, 07:14:09 AM
Anyone play the new dlc yet? Or is it even out yet?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: AntiLeaf33 on January 18, 2013, 09:19:29 AM
Speaking of the PS3 version, does it still have the framerate issue?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 18, 2013, 12:18:48 PM
Anyone play the new dlc yet? Or is it even out yet?
It's only on 360 right now. I've heard it's pretty massive.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 18, 2013, 12:19:33 PM
Speaking of the PS3 version, does it still have the framerate issue?
I tried my copy after the most recent patch and it seemed alright. It still looks awful compared to the PC version though. =
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on January 20, 2013, 02:25:25 AM
So my fucking roommate traded in his copy for another game, and I didn't know he did. Ugh now I have to rebuy it. I may just wait for a Game of the Year edition with the DLC included. Any word on that?
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 20, 2013, 06:51:33 AM
Nope.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 27, 2013, 02:58:35 PM
Dragonborn is available to pre-purchase on Steam now.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 01, 2013, 05:31:59 AM
Bethesda confirmed the North American release dates for the PS3's long-overdue Skyrim DLC expansions today. Dragonborn is first up on February 12, followed by Hearthfire a week after on February 19, with Dawnguard finishing things up on February 26. Each one will be 50% off during it's respective launch week.

So if I remember the prices for the PC versions correctly, that should only be about $22.50 for all three DLCs.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Nymyzys on February 01, 2013, 07:10:34 AM
I'd like to give them a chance but I've long since lost interest in Skyrim.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 01, 2013, 07:34:05 AM
If everything runs smoothly I'll probably end up dipping on the GOTY edition, whenever that happens (mainly for the trophies.. I know, I know). But as for now, I'm perfectly fine with only playing the PC version.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on February 02, 2013, 01:28:40 PM
I sold Skyrim months ago but I'm thinking of borrowing it from a friend so I can play Dragonborn - it looks pretty sweet.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 11, 2013, 07:47:11 AM
Patch 1.8 should be hitting today in preparation for Dragonborn tomorrow.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 13, 2013, 01:20:52 AM
So, the only character I played for any length of time (100+ hours) has been an assassin type.  After maxing sneak, though, a lot of the build for the character is done, and I'm just short of level 40.  I love being undetectable and able to 1-hit kill almost any enemy, but it gets a little dull to do that all the time.  What types of builds did you guys enjoy the most?  I'm entertaining the notion of starting fresh with some kind of mage or fighter, and maybe picking up the DLCs.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Damaramu on February 13, 2013, 01:54:15 AM
I've just played as a fighter type. Even when I try to be something else eventually I become a fighter type. I have little patience and it's easier to just go "Ugh smash!" and hack things to pieces.
Title: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 13, 2013, 02:03:33 AM
Usually a stealth archer. Kind of a sniper I guess. Even when I set out to be something else I always end up using a ton of archery.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 19, 2013, 08:04:41 AM
Hearthfire drops on PS3 today! 50% off - which makes it $2.50.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 19, 2013, 03:08:23 PM
I ended up starting a heavy armor sorcerer, based largely on this build (http://theskyrimblog.ning.com/group/character-building/forum/topics/character-build-the-sorcerer), and logged something ridiculous like 9 hours in the past two days.  A very clever way to run both swords and spells and still deal a lot of damage with both, and insanely fun to play.  Much better than the old battlemage I started when I first got the game before bailing and turning him into my stealth-assassin.

I'm going to take him through the parts of the game I never played with my assassin (College, Bards, Companions, Civil War) and then crack into Dragonborn.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Kinsey on February 20, 2013, 02:45:41 AM
I made an Argonian Necromancer/Conjurer while also focusing on one handed. Nothing more fun than killing someone then raising him as your minion.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 26, 2013, 08:24:23 AM
Want:

(http://img.gawkerassets.com/img/18ft59jet7nhijpg/original.jpg)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 26, 2013, 11:12:20 AM
Also, Dawnguard is now live on PSN -- $10!
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 27, 2013, 01:08:56 AM
I wish the XBox dlc would go on sale along with it, even though it is a little ridiculous to be cheap about a game in which I've already logged 130 hours.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 27, 2013, 01:59:15 PM
I hit 100 enchanting on that sorcerer build I've been trying out, and with the extra effect perk I now have a sword that does 48 fire and 48 shock damage on top of its physical base. Absurd and mildly overpowered, but obscenely fun.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 27, 2013, 02:02:37 PM
I hit 100 in conjuration on my spellsword character this past weekend. I have also filled out that perk tree.. It is fun as hell having TWO summoned dremora warriors run around killing everything for you. "Another challenger!!" "I smell weakness!!"
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on February 27, 2013, 11:03:15 PM
That's my next target.  I just bought the dremora lord and storm atronach spells, but it'll probably take me a while to get to 100 since I won't be soul-trapping everything in sight to level enchanting anymore.  Going to bump the difficulty up to Expert or Master soon if these really strong double enchantments prove consistently ridiculous.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Mik on February 28, 2013, 07:02:17 AM
I switched to master difficulty for Dawnguard. I died frequently but it made things reasonably difficult again after breaking the game via smithing. I found it to be a wise choice.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on February 28, 2013, 08:00:57 AM
Yeah, I try to play on the highest difficulty no matter what now. Even at low levels, once you get enough points in certain trees then you become a damage beast (Archery for example) on low levels.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on March 01, 2013, 04:49:48 AM
Omni in Skyrim - with Kinect 2 (head sensitivity adjusted) (http://www.youtube.com/watch?v=FxwknXZ_fR0#)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on March 04, 2013, 07:33:08 AM
PC News: http://www.joystiq.com/2013/03/04/skyrim-v1-9-beta-live-on-steam-adds-legendary-skills-and-diffic/ (http://www.joystiq.com/2013/03/04/skyrim-v1-9-beta-live-on-steam-adds-legendary-skills-and-diffic/)

Quote
The latest version of Skyrim is up and running in beta mode on Steam, available to those who opt-in through their Steam clients now. Aside from various bug fixes, the update adds a new Legendary difficulty mode and the ability to roll skills at level 100 into Legendary status, resetting those skills to level 15 for continued development.

Console versions of Skyrim should get version 1.9 later on this month, the Bethesda Blog says. Last month, the PS3 version of Skyrim was updated to 1.8 and finally started catching up on DLC, culminating in the release of Dawnguard on February 26.

Bug fixes in 1.9...

Spoiler: show
General memory and stability improvements
Fixed issue with quest scripts that were not shutting down properly
Companions will equip better weapons and armor if given to them
Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
Fixed rare issue where protected companions could be killed from poison damage
Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
Fixed rare crash when entering Dark Brotherhood Sanctuary
Fixed rare crash when entering a player owned home
Random dragon attacks will no longer occur during “Battle for Whiterun”
Fixed a rare crash when attempting to save your game during “Waking Nightmare”
Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
The white phial is no longer consumed if given to a follower
If player marries Aela, the “Totem of Hircine” quest will be available
Unused briar hearts can be dropped after finishing “The White Phial”
Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
Thieves Guild caches are now properly enabled in the appropriate cities
The Dragon Infusion perk now works properly when taking Esbern’s Potion
Cragslane Cave properly resets if player receives a radiant quest to clear it out
Fixed rare issue with bounty quest objectives not properly clearing after completion
Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
Vekel the Man now gives rewards for completing “Toying with The Dead”
Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
Fixed issue with followers becoming over-encumbered after being repeatedly rehired
Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
Fixed issue with receiving a duplicate radiant quest from a Jarl
Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
Fixed issue with using shouts while in jail and having guards unlock the jail cell
Fixed rare issue with quest NPCs not properly moving to quest locations
Fixed issue with NPCs not selling master level spells
Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
Fixed rare issue with disappearing containers after upgrades in player owned house
Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
The Ebony Blade is now only improved by two handed perks
Locked door to Proudspire Manor can now be unlocked by proper key
Fixed issue with merchants not receiving the proper additional gold with the Investor perk
Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
The Nord Hero Bow can now be improved
The Purity perk no longer requires the Experimenter perk
Fixed rare instance where Lovers Comfort would not be applied properly
If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
Fixed instance where player could get stuck in Japhet’s Folly
Fixed rare instances where Arngeir would not teach Worldwind Sprint
Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
Gharol can now properly train up to level 75
Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
Reduced the instance of random dragon attacks after fast traveling post main quest
Recruited Blades now have appropriate dialogue while at Sky Haven Temple
Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
Fixed issues with Matching Set perk not working properly with certain pieces of armor
Fixed issues with Custom Fit perk not working properly with certain pieces of armor
Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
Imperial Light Armor can now be crafted
Fixed issue with “Vald’s Debt” where Vald was not leveled properly
Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
Fixed issue with respawning actors that were raised by using the Ritual Stone power
Fixed issue with the Ancient Knowledge perk not calculating properly
The Palace of Kings now has patrolling guards on upper floors
Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
Fixed issue with falling damage on high difficulty levels
Fixed bad collision on certain clutter objects
Fixed rare instance of couriers who would appear only dressed in a hat
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on March 06, 2013, 07:00:33 AM
Skyrim is on sale for $39 on Steam.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on May 02, 2013, 04:45:06 AM
No more dlc.. :(

http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/

Also, if anyone was waiting for a compiled release, the "Legendary" edition will be coming out on June 4 for PC, PS3 & 360:

http://www.bethblog.com/2013/04/25/legendary-release/

(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/04/skyrimtribox-1024x747.jpg)

Quote
Coming to Xbox 360, PlayStation 3, and PC on June 4th for $59.99 (European territories will see its release on June 7th), this package includes the most up-to-date version of the original game (employing the 1.9 title update),as well as the game’s three add-ons: Dawnguard, Hearthfire, and Dragonborn.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: CletusVanDamme on November 27, 2013, 04:37:23 AM
Well I just grabbed the Legendary edition on the steam sale, so what're the must have mods for this baby?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Real DXP on November 27, 2013, 04:47:17 AM
Macho Man Dragons.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: tekcop on November 27, 2013, 04:48:52 AM
so what're the must have mods for this baby?
http://www.youtube.com/watch?v=Bifmj1O3D24
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on November 27, 2013, 07:23:37 AM
Well I just grabbed the Legendary edition on the steam sale, so what're the must have mods for this baby?
Complete or Unique followers is a really good one. It basically lets you have up to 4 followers at once and you can also control their behaviours and inventory at a deeper level.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: The Real FFMS on November 27, 2013, 11:46:39 PM
Granted I don't have much time for videogames but I've been playing this since March of 2012 and Im only level 36
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on November 28, 2013, 02:45:04 AM
Elder Scrolls Anthology is $30 at Amazon: http://www.amazon.com/The-Elder-Scrolls-Anthology-Pc/dp/B00E9I1FPI/ref=sr_1_1?ie=UTF8&qid=1385656856&sr=8-1&keywords=elder+scrolls+anthology
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on November 28, 2013, 03:26:16 PM
Well I just grabbed the Legendary edition on the steam sale, so what're the must have mods for this baby?
Whatever ones do this:
(http://img.gawkerassets.com/img/197jhjp5sf3mtjpg/ku-xlarge.jpg)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on December 09, 2013, 05:09:34 AM
BY THE NINE! Pre-ordered myself a late x-mas present for Q2 2014: http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=128

(http://www.gamingheads.com/images/stories/products/ESKTAR/vertical_01.jpg)

Quote
Gaming Heads is proud to present the first in a new line of The Elder Scrolls® Shrine Series, the Shrine of Talos from The Elder Scrolls® V: Skyrim®. The shrine depicits Talos standing powerfully upon a giant serpent, about to deal the death blow. At 1/6 scale, he measures approximately 14 inches tall, including the base. Cast in high quality poly-stone, the statue is hand-finished and hand-painted. Working with the official in-game assets has allowed Gaming Heads to accurately recreate the Shrine to Talos perfectly in the real world.

Talos, once known as Tiber Septim and Heir to the Seat of Sundered Kings, is the greatest hero-god of Mankind. He is worshiped throughout the land as the protector and patron of just rulership and civil society. Tiber Septim conquered all of Tamriel and began the Third Era, as well the Third Empire. Upon his death, he ascended to godhood as the God of War and Man. Worshipping at his shrine has been known to grant the Blessing of Talos and cure all common diseases.

The statue includes deluxe, full-color packaging, a hand numbered base, and a certificate of authenticity which allows you to purchase the same model number in future releases in The Elder Scrolls Shrine Series.

Limited to 750 pieces worldwide.

As this is a new series, low numbers will be given on a first come first served basis.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: muzzington on December 16, 2013, 04:45:01 PM
http://www.youtube.com/watch?v=yNaTZV8qS1I

(https://24.media.tumblr.com/b6d79fc579ac97222ce2959245c7f224/tumblr_mxkdlnlZLR1qbpuj4o4_500.gif)

(https://31.media.tumblr.com/03a4ae1445529a7f65c4e8a7fa275dbe/tumblr_mxkdlnlZLR1qbpuj4o2_500.gif)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on April 02, 2014, 03:08:57 AM
http://vimeo.com/90589442
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on May 16, 2014, 02:12:58 PM
Oh god I just got this game a few days ago and I'm in serious trouble with how addictive it is. And there's so much to do it's overwhelming...and I read about people who have leveled up to like 200+
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on January 05, 2015, 04:37:45 AM
Forgot to update this, but I got my Talos statue a few months ago. It's pretty fucking awesome!

(http://scontent-a-ord.cdninstagram.com/hphotos-xaf1/t51.2885-15/10724224_949670601715158_293138800_n.jpg)

Malacath statue pre-orders are up, btw: http://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=159

(http://www.gamingheads.com/images/stories/products/ESKMAL/vertical_01.jpg)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on January 05, 2015, 06:00:30 AM
I love this game so much. I have like almost 400 hours in the one save I've done and I only just got around to finishing the main storyline... I still have to get all The Daedric stuff to finish up. I got way to addicted to leveling up. I think I'm somewhere in the low 100's. I'll go back to it at somepoint and get the Dragonwhatever expansion at the least. I spent an insane amount of time building a house.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: A Happy Medium on November 20, 2015, 09:03:14 AM
I just wanted to bump this thread because I hooked up my 360 again in order to easily stream the WWE Network and Netflix and wound up loading up my last save.  I think this is either a terrible idea, or a great idea.

It's going to be snowing a lot in the next day or so...so maybe playing Skyrim will just add to the atmosphere.  Maybe I'll Shout a few times while shoveling snow tomorrow afternoon, and treat my metal shovel as a battle axe a couple of times.

....And, I got my house carl killed due to that Solitude drinking quest with the Daedric dude of debauchery thing.  The one where the you get the staff that summons a draemora or whatever.  I wanted to explore an area further after the quest, and went in there without much worry, since it was labeled as being cleared.  This was a big mistake, as I ran into a bunch of pissed off necormancers.  I must have killed my companion when I shouted in the general direction of the bad guys.  I felt so bad I didn't even take away the armor I made for them. I took the Elven bow that I had crafted, though.  But, I just couldn't leave them to rot in their underwear.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on November 20, 2015, 02:05:44 PM
Quote
I must have killed my companion when I shouted in the general direction of the bad guys.  I felt so bad I didn't even take away the armor I made for them. I took the Elven bow that I had crafted, though.  But, I just couldn't leave them to rot in their underwear.

LOL! I killed some of my followers accidently because I was so overpowered when I was swinging my axe around I onehit killed them. I had no problem stripping them down. Shouldn't have gotten in my way.

Skyrim is probably my favourite game. I need to get the Dragonborn addon and get back into at some point. I can't remember for sure what I was leveled up to. Somewhere around 120 maybe?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on February 02, 2016, 08:50:26 PM
I got back into this after medium talked about it and got the Dragonborn and Dawnguard addons. I started a new game because I didn't want to have it too easy. I'm up around level 48 now and I finished the Dawnguard main storyline, which was alright but I felt like it turned into a bit of a slog near the end (I love Auriel's Bow though). I started the early bit of Dragonborn and it looks pretty great but I'm going to take a break (I say this now...).

I always sit down and say I'll play for an hour and look up and its like 6 hours later. I can get sucked into just grinding shit and exploring. I don't remember being addicted to a game like this other than way back as a teenager to some of the turn-based games like Civ2/MasterofOrion2/BirthofTheFederation and even then I dunno.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 07, 2016, 01:22:01 AM
https://www.vg247.com/2016/06/07/bethesda-e3-2016-skyrim-remaster-prey-evil-within-rumours/

Quote
Skyrim is due for release on PlayStation 4 and Xbox One, according to multiple reports from industry insiders. The re-release will bring updated visuals, include all previously released DLC as well as the addition of mod support.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: fazzle on June 07, 2016, 10:30:00 AM
I seriously fucking hate this generation of consoles.

I didn't buy a new system just so I could play the same fucking games over again with a *slightly* shinier new coat of paint.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 07, 2016, 11:22:38 AM
Fuck it, this is the one remaster I've been waiting for. Day one buy for me.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on June 07, 2016, 12:31:16 PM
I get the dislike of updates for most stuff but with Skyrim I'd consider it worth it.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 08, 2016, 01:58:19 AM
IMO, if the game is worthy of an upgrade, I'm all for it. IE: GTAV, DS2. Something like Saints Row IV did not need a remaster, but whatever.. no one is forcing you to double dip on these games, and these ports are rarely handled by the core dev teams, so it's not like it's taking away from wheels turning on new projects.

Anyway, more fuel for the rumor mill: http://www.base.com/buy/product/the-elder-scrolls-v-skyrim-the-definitive-edition-ps4/dgc-skyps4.htm

Potential release date of Nov 23.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: fazzle on June 08, 2016, 12:43:52 PM
The remasters are being done by SOMEBODY that could be working on something original, even if it's not necessarily a game in whatever series they're remastering, and they're definitely using up money that could be used for something else.   So while I get the "they're not impeding development on a new project" line of thinking, I don't agree with it.   It's just fucking ridiculous to look at what has been/is being remastered/re-released so far this generation.

Skyrim, Dead Rising (rumored), Master Chief Collection, Uncharted Collection, Devil May Cry 4, DmC: Devil May Cry, Call of Duty 4, Arkham Asylum, Final Fantasy X, Final Fantasy X-2, The Last of Us, Sleeping Dogs, GTA 5, Tomb Raider, Borderlands 2, Borderlands: The Pre-Sequel, Dishonored, God of War 3, Resident Evil, Deadpool, Darksiders 2, Fucking Prototype and Prototype 2.   That's not even counting remakes of older games which is more acceptable because there's more actual work and less lazy bullshit money grab going on with them, and I'm sure I'm forgetting some as well.  It's just absolutely nuts that these keep coming out and people keep spending money on them.

I stopped writing GADD for CXF for a reason, and while "HD" remakes aren't the main cause, they're certainly a bright shining example.   There's just nothing exciting going on in gaming right now IMO.   There's literally *one* upcoming game right now that I'm actually hyped for, Persona 5, and it isn't coming out until next year.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 08, 2016, 03:33:11 PM
To each their own, but.. Well, they sell. So, obviously there is a demand and a market for them.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on June 08, 2016, 04:15:52 PM
I miss GADD :(
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Smues on June 09, 2016, 03:57:21 AM
Gamers Against Drunk Driving?
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on June 12, 2016, 01:38:32 PM
Skyrim: Special Edition is official.  October 28th with remastered graphics and mods on console.  I never got the DLC so if it's like $40 for everything I'll probably get it.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Edwin on June 12, 2016, 01:52:24 PM
I'm sure it'll be $60 at launch.  We'll see how I feel when it comes out--Skyrim's amazing, but it's a game I already gave over 150 hours and last played as recently as three years ago.  A full remake of an older Elder Scrolls game would have been a little more appealing.  Or, y'know, some tease of a new one.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: fazzle on June 12, 2016, 01:56:29 PM
Can I get a "screaming E3 lady announcer pack" to go on top of Skyremaster?    I might buy it then.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 13, 2016, 01:20:14 AM
So the Special Edition is free for people who own the previous version on Steam (http://www.forbes.com/sites/davidthier/2016/06/12/remaster-some-people-will-be-getting-skyrim-remastered-for-free/#5701729d2ef2). Sadly, not the same on consoles - but I can understand why as they're completely different platforms (PS3 to PS4, 360 to XBO). That being said, the game looks phenomenal when compared to the last get consoles. I've bought this game 3 times (PS3 launch, PC Steam, PS3 Legendary - though it was free via trade-ins) already and I'm not ashamed to do a quad-dip. I mean, this isn't a shock - I was the one who wrote a post on CXF about why I wanted a Skyrim re-master for consoles. Wish granted, I suppose. ;)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 13, 2016, 03:12:57 AM
So, I just put in a pre-order via Amazon and got 20% off due to an E3 promotion. :)
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: Harley Quinn on February 22, 2017, 09:08:20 AM
Just picked this up off the PS Store and having fun with it. Up to Level 9 mostly via running myself silly and beating up wolves/rats. Don't quite have the ability/capability to defeat some of the stuff that's starting to appear more, which is annoying: Mammoths/Giants and Master Vamps (a Rescue mission from the Companions) at the moment.

Also those Cultists are annoying as hell and kill me pretty quickly. Got lucky at Riften as the guards killed them pronto for me.

- Picked up the Transmute Ore book that CWM was telling me about it. Still not quite sure how the Magicka/Forging/Smithing stuff works tbh.
- Picked up 2 of the Dragonborn Roars at the High Hgorath (sp?) place. Avoided a Yeti/Troll because it glitched and got stuck standing in space beside the rock face it was on, lirl.
- Been clearing out some areas of bandits mostly by accident after discovering the areas as I run from place to place. One example being the Mistwatch tower area, which I completed en route to Riften (only to learn I didn't have enough gold to pay face changing woman).
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on February 22, 2017, 05:23:44 PM
It's not that hard:

Anywhere you go you should be finding ores, soulgems, plants, and of course armour/weapons/jewelry all of it will let you level up fast, an example:

2 iron ore get converted into 1 silver ore, 2 silver ore into 1 gold ore iirc. then you  smelt gold into actual bars. Every time you cast the spell you are leveling up one of your magicka. You can make then silver or gold rings (leveling smithing) and sell them (leveling speech), or first go to a enchanting station and use a soul gem to put an enchantment on it leveling that then sell it.

Smithing you can level up to max in almost no time just by buying/finding hide/leather and iron cheap and making the basic stuff and selling them. You can also level Alchemy up super fast. Just go around to the alchemy stores and buy up their supplies of ingredients and experiment with creating potions (or look up online what will make uou the most if you're like i was) and you can spam it like nuts, get to legendary, then start all over. I leveled Alchemy and BLock up to 100 and back more times than i can remember.

Block is another one you can spam btw. Just find a wolf or a mud-crab somewhere where there are no other creatures and if you have a shield ora 2handed weapon block where your back is against a wall or something like that. They'll keep coming at you but cant get past your block. I'd read a book while holding the block button.

None of this is essential you can probably level up without grinding but I enjoyed it because it let me explore the world a lot. A few recommendation I would make though:

Save the main storylines (The dragon and civil war) for as long as possible. The real joy of the game is the side story. I don't ever even start the Civil War until I am forced to until I need to forward the storyline (not because its bad).

Talk to everyone, and don't just stick to the main roads or fast travel with the carriages. You have to explore everything and back track because the game is crammed with hidden shit that isnt even on the official in game map. I've found stuff on replay that I didn't find after 300 hours of play.

Smithing and enchanting are worth level up fully because you can make more powerful equipment then you will ever be able to buy or find. I've been able to craft some shit that is almost game breakingly awesome.

The DLC is really fun if you like the game. Hearthfire lets you build your own mansions, adopt kids, etc and its perfect for people like me who like to get lost in world building shit. Dawnguard adds Vampire quest stuff and can make the early game harder with the random vampire attacks but has some fun missions and really good added weapons.  Dragonborn is the best though because you can ride Dragons. You also get a ton of new Shouts, some cool new powers (the option to not harm your followers with your own attacks anymore was useful to me as a runaway train), and a lot of cool adventuring.


you can plot out how high you need to level up to make your ideal character with this http://ca.ign.com/wikis/the-elder-scrolls-5-skyrim/Skill_Builder
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: cobainwasmurdered on February 22, 2017, 05:24:22 PM
I can talk about this game for hours...
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: New-New-New England Order on February 25, 2017, 12:50:36 PM
I don't know what it is, but I got the special edition and I just can't get into it at all.  I put about 70-ish hours into the original, but I just don't feel like the combat holds up at all.  Plus, it seems like I'm not finding better stuff more often than I did when I played the original, just the same stuff.
Title: Re: :: SKYRIM :: The Elder Scrolls V (11.11.11)
Post by: no fact, no matter on June 13, 2017, 01:46:29 AM
Reposting this because for whatever reason it was moved into a catch all E3 thread.....

https://www.youtube.com/watch?v=iKkWcfawKFE



Also: https://www.engadget.com/2017/06/12/skyrim-is-coming-to-the-psvr-after-all/

https://www.youtube.com/watch?v=q8Ggl421myE

Quote
Unfortunately, there's no word on when the game will actually be released.