Author Topic: :: SKYRIM :: The Elder Scrolls V (11.11.11)  (Read 28446 times)

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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #50 on: August 09, 2011, 10:51:58 AM »


New screenshot. Shows a dark elf character build. Looks pretty awesome! Hooray for beards!

Also, I updated my pre-order to the CE. Gotta get me that giant dragon statue. :)
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Offline Thoth

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #51 on: August 09, 2011, 05:09:38 PM »
right now Steam has The Elder Scrolls pack for sale, $15 for both Oblivion and Morrowind GOTY editions.

I preordered Skyrim on Steam and they dropped the price to $10. I figured what the hell.

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #52 on: August 12, 2011, 06:44:30 AM »
A couple of screens showing character builds that various members of the gaming media created at the recent QuakeCon demo of SKYRIM:



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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #53 on: August 12, 2011, 10:28:35 AM »
A few more..






http://www.ripten.com/wp-content/uploads/2011/08/Skyrim-Dicktits-600x3371.png





Insane amount of detail and improvement in the characters for this game.. holy shit!
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #54 on: August 15, 2011, 07:48:09 AM »
Another one..

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Offline muzzington

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #55 on: August 15, 2011, 10:37:10 AM »


It's odd, I'd prefer to play a Morrowind character over an Oblivion one.

Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #56 on: August 15, 2011, 12:07:01 PM »
That's what struck me when I was looking at that earlier... Oblivion did a really bad job differentiating races.

The image you posted cut off the rest but the lizard one is the most striking.
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #57 on: August 16, 2011, 12:41:54 PM »
A few more.. The Argonian with horns looks pretty awesome.





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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #58 on: August 17, 2011, 03:04:01 AM »
Couple more..



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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #59 on: August 17, 2011, 03:19:05 AM »
They also confirmed today, via Twitter, that Skyrim will be using Steamworks. Kind of a "well, duh" moment, but at least it's confirmed.
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Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #60 on: August 17, 2011, 03:52:21 AM »
I am always like the generic white male warrior but I think I'm gonna try something different for this one. I love the character looks.
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #61 on: August 17, 2011, 04:03:02 AM »
I think I'm still going to go with a Nord for my main. But I love that you can now have facepaint, scars, fucked up eyeballs, etc. on these guys. Such a huge improvement over the treasure-troll looking characters from Oblivion.
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #62 on: August 18, 2011, 07:55:09 AM »
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #63 on: August 18, 2011, 07:57:12 AM »
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Offline muzzington

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #64 on: August 18, 2011, 10:55:34 AM »
I hope the companion pets chase the heads of the people you behead. Great looking dog.

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #65 on: August 18, 2011, 12:33:31 PM »
That's actually something I've been wondering. In Oblivion, you could hack the shit out of your enemies and they'd never lose limbs, their heads, etc. I wonder if they've made this game more like Fallout where enemies can be torn to shreds..
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Offline muzzington

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #66 on: August 18, 2011, 03:04:42 PM »
I hope the combat is a little more sophisticated in that sense. I'm a fan of RPG's and loved the scope of Oblivion but found it hard to really get into.

Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #67 on: August 19, 2011, 12:10:58 AM »
I think the best bits of Fallout will be in this game. I think they learned a lot and improved on a lot in Fallout 3.
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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #68 on: August 19, 2011, 12:44:25 AM »
I love that they've included "finishing moves" in this as well. Also, from the videos I've seen, it looks like they've added the optional "kill cam" view from Fallout.
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Offline Kinsey

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #69 on: August 20, 2011, 04:28:41 AM »
stoked


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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #70 on: August 23, 2011, 03:15:43 AM »


A few new bits of video and imagery in this interview that I hadn't noticed before. Most of it is the standard gameplay demo we saw at E3, though.
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #71 on: August 24, 2011, 03:37:01 AM »
Character presets for each race. All of them can be modified, of course.














EDIT: The orc on the top right of this pic looks like Ron Perlman.





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Offline Smues

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #72 on: August 24, 2011, 03:47:34 AM »
Have they released the system specs for this yet? I can't imagine I'll have a problem running it but I want to make sure that I'm good to go the moment I get my copy.
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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #73 on: August 24, 2011, 04:12:44 AM »
This was all I could find.. I couldn't get on the official site to confirm..

Minimum System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz
* RAM: 3 GB
* HDD: 15 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Recommended System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Quad 3 GHz
* RAM: 3 GB
* HDD: 15 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Supported Graphics Cards:
Minimum – 8800 GT
Recommended – Geforce GTX 460/Radeon 5850
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Offline Smues

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #74 on: August 24, 2011, 04:24:11 AM »
Score, looks like I'm good to go. Hurry up November 11th.
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #75 on: August 24, 2011, 04:26:11 AM »
Seriously man. I'm frothing at the mouth with anticipation for this fucking game. It cannot come soon enough!
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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #76 on: August 25, 2011, 06:15:12 AM »
In-case you wanted to get your gay on in Skyrim, you'll be happy to know that Bethesda's Pete Hines confirmed via Twitter that same-sex relationships are in the game.

Also, in a possibly related note, he also confirmed that Skyrim does indeed have various body types ranging from "skinny to brawny".
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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #77 on: August 26, 2011, 04:47:43 AM »
This doesn't take away from my excitement for the game at all.. but I can't say enough how sick and tired I am of timed console exclusive content.

Quote from: Joystiq
When The Elder Scrolls V: Skyrim arrives in stores this November (likely by way of carrier dragon), it'll assuredly feature many, many hours of content. Nevertheless, gamers will want more, and Bethesda has promised post-launch content to be of the "substantial" variety. The first two pieces of that content will arrive exclusively on Xbox Live Marketplace at least "30 days before it's available anywhere else."

Bethesda revealed the news this morning via press release, which also indicated we'll see more than two "add-on content drops" for Skyrim after the game launches. Given the kind of expansions we've seen for the Fallout titles and Oblivion, we expect the folks at Bethesda have some serious plans in mind for DLC support.
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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #78 on: August 26, 2011, 06:34:54 AM »
PAX trailer. More of the usual stuff we've already seen, but what the hell.

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Offline Damaramu

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #79 on: August 26, 2011, 06:44:54 AM »
This doesn't take away from my excitement for the game at all.. but I can't say enough how sick and tired I am of timed console exclusive content.

Quote from: Joystiq
When The Elder Scrolls V: Skyrim arrives in stores this November (likely by way of carrier dragon), it'll assuredly feature many, many hours of content. Nevertheless, gamers will want more, and Bethesda has promised post-launch content to be of the "substantial" variety. The first two pieces of that content will arrive exclusively on Xbox Live Marketplace at least "30 days before it's available anywhere else."

Bethesda revealed the news this morning via press release, which also indicated we'll see more than two "add-on content drops" for Skyrim after the game launches. Given the kind of expansions we've seen for the Fallout titles and Oblivion, we expect the folks at Bethesda have some serious plans in mind for DLC support.

I'm tired of extra content period that you can only get if you reserve the game or that you have to pay this and that for. I mean I don't mind expansion quests because that's something cool you'd never get before in the pre-internet days. But to go on and pay for a damn sword or outfit in a fighting game? Fuck that.
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Offline no fact, no matter

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #80 on: August 26, 2011, 06:47:20 AM »
If that's something that people want to pay extra for then I see nothing wrong with it as long as the cost is reasonable (ie: not Capcom).
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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #81 on: August 26, 2011, 02:52:31 PM »
While this is great, I'm just hoping for the least amount of bugs as possible at launch - period.

The Skyrim Team Has a Better Plan for Squashing Bugs this Time
As much as people love the expansive video games of Bethesda Softworks, they loathe the bugs—and the surprising preponderance of them that appear with the launch of new Elder Scrolls or Fallout games.

This time, as Bethesda prepares to put out the massive Skyrim, they've got a plan to do better.

With Skyrim, Bethesda will adopt a special direct connection to their game—on PC, PlayStation 3 and Xbox 360—that will let them update the game on the fly, similarly to how EA is able to tweak the rosters of their sports games without going through the standard multi-day or multi-week waits to update most games on consoles. They are also running new and better processes to catch bugs before the game launches.

"We want to be in the position of being able to improve the game, no matter what way that is," Skyrim creative director Todd Howard told me today as he I played the game and peppered him with questions about bugs and other stuff.

Howard is well aware of the unrest among gamers who associate the release of Bethesda's massive, dynamic role-playing games not only with fun, but also with bugs that lock up quests, crash the game, or mangle characters into unrecognizable forms. "It's a known issue and a very valid complaint," he said.

Before launch, Howard said, Bethesda is testing Skyrim rigorously and more heavily using a system that runs automated versions of the game overnight, searching for bugs and helping the team squash them. "We're getting better at it," Howard said.

They are also adopting this new EA Sports-style "live update" system that will let Bethesda tweak the data in their game almost immediately. If a quest isn't triggering because players are doing some unforeseen combination of actions, that might be addressable by tweaking the data tables that dictate the flow of events in the game. If the game is proving to be unbalanced in an unexpected way, that can be fixed on the fly too. And these fixes—Howard prefers to call them "improvements"— will take effect fast. "We can change stats on a sword and it will be available to everyone in a few hours," he said.

Howard didn't want to get too specific about which kinds of bugs he thinks are data-oriented and which are not. It's only those former that the live update server can address, which means that crash bugs will probably still have to be patched in traditional, slower ways. The old ways involved about a two-week minimum turnaround time, Howard said. He's happy that that is no longer the only option.

But diligent as Bethesda may be, burned by its own ambition and relative lack of testing, they make massive games full of unpredictable events. Random stuff happens. People can go anywhere, killing, chatting, looting, and defying any direction the game's creators put in the game. That's the point of a Bethesda game and why people like them. But that's also why they are prone to bugs, blemishes and other fun-ruining vermin. Howard is proud to say that Skyrim is a whole lot bigger than his last game, Fallout 3, but he knows what comes with that.

"Are there going to be bugs we didn't catch in a game of this size?" he asked rhetorically. "Our assumption is there are going to be." Skyrim fans will surely hope that Bethesda's new systems will more briskly stamp them out.
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Offline Damaramu

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #82 on: August 27, 2011, 12:47:49 AM »
If that's something that people want to pay extra for then I see nothing wrong with it as long as the cost is reasonable (ie: not Capcom).

It just pisses me off that it used to be something I'd get for free if I was good at the game.
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Offline Smues

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #83 on: August 29, 2011, 06:31:22 AM »
360 version confirmed to be only one disc. Apparently people were worried that it was going to be multiple discs, so there you go.
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Offline GAYGENT OF OBLIVION

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #84 on: October 23, 2011, 11:25:55 PM »
Little over two weeks away!

*pounds cock like a blacksmith's hammer*

Offline Smues

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #85 on: October 24, 2011, 03:12:26 AM »
I'm so glad this is a Friday release and not a Tuesday release. My plan is to get it in the morning before work, or leave work for a bit to buy it if I have to, then hopefully leave work early that day and lock myself in the computer room until I have to go to work on Monday.
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Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #86 on: October 24, 2011, 03:25:18 AM »
I took Friday the 11th and Monday the 14th off from work. I'm a maniac.
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Offline Angle-plex

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #87 on: October 24, 2011, 09:09:23 AM »
I dont know if I want to get this. I'm sure it's amazing....but its too big. Dont have that kind of time to commit to games anymore.

Offline GAYGENT OF OBLIVION

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #88 on: October 25, 2011, 09:35:57 AM »
Rather than full bore binge the first weekend, I'm going to let it dissolve 90% of my free time on a day to day basis until my wife leaves me.

Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #89 on: November 03, 2011, 10:35:00 PM »
ONE WEEK!
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Offline Thoth

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #90 on: November 04, 2011, 06:29:17 AM »
I wonder when it's going to start preloading on Steam. I preordered back when they had the TF2 hat deal.

Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #91 on: November 08, 2011, 12:00:49 AM »
http://skyrimskilltrees.blogspot.com/?m=1

Here's a little something to brighten your mornings... all of the skill trees.
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Offline Edwin

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #92 on: November 08, 2011, 01:04:56 AM »
I really wish I had started playing Oblivion for any length of time long ago, because I feel like I still have like a whole month or two of enjoyment to get out of that.   Yearn.

Offline GAYGENT OF OBLIVION

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #93 on: November 08, 2011, 07:11:51 AM »
3 days!


Offline muzzington

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #94 on: November 08, 2011, 08:20:04 AM »
Usually I'm the most excited after a game is announces/the first couple of months and eventually slides but it's the reverse for Skyrim, I've been getting more excited the closer the release date comes.

I just want to aimlessly wander around catching butterfly's again.

Offline GAYGENT OF OBLIVION

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #95 on: November 08, 2011, 09:29:01 AM »
Yeah, I'm fucking geeked. This is going to be my first 1st day video game purchase in a long time

Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #96 on: November 08, 2011, 12:37:01 PM »
I think based on those skill trees I'm gonna try to rock a paladin sort of build on my first playthrough. One handed sword/healing.

Based on the skill trees alone, and the fact that archery and sneak are seemingly the coolest... second playthrough will be essentially Legolas.
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Offline The ghost of bps21

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #97 on: November 08, 2011, 01:44:15 PM »
I made a thief/archer who's only real magic was healing last game.  I'll do the same here.

Offline Mik

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #98 on: November 09, 2011, 11:19:23 AM »
Well - this pumped me up sufficiently.

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Offline Edwin

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:: SKYRIM :: The Elder Scrolls V (11.11.11)
« Reply #99 on: November 09, 2011, 02:12:38 PM »
Oh god, I don't even know how I can finish Oblivion after seeing that.  Unreal cool.  It's everything I adored about Fallout 3 with a dragon.