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BATTLEFIELD 4

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http://www.youtube.com/watch?v=ZD9fWUUeL00​

Engadget said:
This year's Battlefield series entry -- Battlefield 4 -- is headed to PCs this fall. The game wasn't given other platforms, but logic dictates it'll arrive on the PlayStation 4 and Microsoft's Xbox 360 successor. Apparently, since only Sony's next-gen console is a known quantity and Microsoft's staying mum, EA isn't sharing other platforms yet (but hey, it's probably PlayStation 4 and the next Xbox). The game's being built on the latest iteration of DICE's Frostbite engine, though no other details were given about the engine just yet.

Like previous Battlefield entries, EA-owned Swedish game studio DICE is at the helm, and Battlefield 4 remains planted in current times (unlike the pseudo-future of Call of Duty's latest entry, Black Ops 2). A beta for the game will go live some time this fall, and folks who bought last year's Medal of Honor: Warfighter are automatically part of said beta. We'll have more info as EA offers it up, but color us not surprised if Battlefield 4 makes a reprise appearance at Microsoft's still undated Xbox 360 successor unveiling.

Update: EA also released a 17-minute gameplay demo of the game's prologue section, played on a PC. It features a squad of four soldiers on the run from Russian spec-ops militants in the capital of Azerbaijan, Baku. (see below)

Update 2: Per a listing on EA's digital store, Battlefield 4 is headed to Xbox 360 and PlayStation 3 in addition to the PC. PlayStation 4 is curiously missing, as is mention of Microsoft's next-gen game console.

http://www.youtube.com/watch?v=U8HVQXkeU8U​
 

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Battlefield 4 skipping Wii U to avoid stretching team 'too thin': http://www.joystiq.com/2013/03/27/battlefield-4-skipping-wii-u-to-avoid-stretching-team-too-thin/

Joystiq said:
There will be no touchscreen leg-cutting minigames at launch for Battlefield 4. DICE Creative director Lars Gustavsson told Videogamer a flat "no" in response to a query about the existence of a Wii U version of the military shooter.

"I think overall for me as creative director, number one is to deliver a really great game and experience," Gustavsson explained. "Sometimes, at least for us, it's focus on what you do well and what you know well, and ensure that you deliver something good than trying a bit too much, stretching yourself too thin and risking it. I'd rather play it safe, deliver something really good and then look at the future and what could possibly be done than trying a bit too hard and then, flat."

Just a few minutes earlier, on stage at the presentation, EA Games vice president Patrick Söderlund touted the game as "a new era of interactive entertainment," built on an engine that provided "no excuses. There's nothing really holding us back anymore."
 
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