Reading about the upcoming release of Homefront, I see that they will have an online pass similar to THQ's other release SvR 2011 and UFC, where most online access is unavailable unless you a) buy the game new or b) pay for the pass.
This seems to be a dangerous step past "same day DLC," especially for a game which is clearly built for multiplayer like Homefront. I admit to being a frugal gamer, but I would think that when surcharges like this start showing up is when players decide to pay LESS for games. By adding a $10 charge to a used game, used buyers will just wait for the price to go down an extra $10.
Sure, that money doesn't directly go to THQ anyway, but does anyone REALLY think a healthy secondary market hurts a primary market?
This seems to be a dangerous step past "same day DLC," especially for a game which is clearly built for multiplayer like Homefront. I admit to being a frugal gamer, but I would think that when surcharges like this start showing up is when players decide to pay LESS for games. By adding a $10 charge to a used game, used buyers will just wait for the price to go down an extra $10.
Sure, that money doesn't directly go to THQ anyway, but does anyone REALLY think a healthy secondary market hurts a primary market?