Kageho
@DSookochoff
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As I mentioned in DCU, I managed to get into the last beta test. I figured that you all would probably like to have some ideas of what the game is about.
For those of you who don't know, RIFT is being brought out by Trion Worlds. As far as I am aware it is there first outing in the gaming market. Its a team that was created by former Blizzard employees, though you can practically name any large gaming company (or MMO company) and they've got someone from it.
The game is set in the world of Telara. In this world, the dragon known as Regulos is trying to devour the world and it is up to the Ascended to save the world and fulfill the prophecy of the Vigil (Gods). There is more to the story and mythos than just that, but I don't want to spoil it, since its very interesting and also since there's no previous title for it to be attached to, you are getting it brand new.
As with any MMO, there are usually factions. In RIFT there are two factions. The first faction is the Guardian (who follow the Vigil) which is home:
Mathosians - A race of humans who once ruled the rocky north lands of Mathosia. They value strength, hard work and a man's oath. Mathosia though was destroyed by the Shade War, and they currently reside in Sanctum and work to fulfill the prophecy.
High Elves - The elves as a whole were given wisdom, long life and an affinity for the land to be the stewards of Telara. While many stepped off this path, only the High Elves remain on it and continue to do so. All "true" High Elves are Ascendeds. Their land is/was the Silverwood Forest, but have opted to join with the Mathosians in Sanctum.
Dwarves - When the crafter God, Behralt, created Telara he did so using spirits of creation to make it so. Once he completed the task, he created the race known as Dwarves who share Behralt's love for creation. They no longer have a home land due an ancient lie that finally surfaced. They have also gone to Sanctum.
The other faction is the Defiant who house:
Bahmi - Their ancestors, the elemental Shalastiri, arrived in Telara via a Plane of Air, and using a Ward to ensure there would be peace in Telara. The Shalastiri breeded with humans which produced this new race, Bahmi. Despite being the brawns of the Defiants and their brutish behaviour, the Bahmi culture promotes hospitality, the pursuit of excellence, and community. They currently resides in Rhaza'de Canyons.
Kelari - As stated, all Elves were originally one whole people, but the Kelari turned to powerful spirits and lesser Gods to gain "spiritual equality". When this was discovered by the rest of the Elves, a war broke out and nearly destroyed the entire race. They viewed their duty as stewards, not as a gift but as a burden and treated it as such. After moving to the dense jungles of Kelari, they made their home there.
Eth - The Eth are a tribe of humans who live in the desert lands. The Eth built massive machines that harnessed the power of sourcestones and when they were told by the Vigil that they could not continue their ways, they turned their back on the Vigil and continued to do so. But soon after the dragon cultists turned their machines against them, and the might empire that the Eth had, turned to nothing. They currently reside with the Bahmi after taking asylum with them.
There are four classes to choose from. Warrior (plate), Cleric (chain), Rogue (hide), and Mage (cloth). From those four classes, you can choose three of currently seven different souls to make a very unique and fun class to play. I could list them all, but that would take too much time for an opening post.
Well, I think I've given you enough to start with and you can look at the main site, RIFT, for more information on the basics.
Since I have beta'd it, I will answer any questions you might have that I can. I was only able to make it to level 20 with Beta Event 5, so I can't answer everything you might have.
For those of you who don't know, RIFT is being brought out by Trion Worlds. As far as I am aware it is there first outing in the gaming market. Its a team that was created by former Blizzard employees, though you can practically name any large gaming company (or MMO company) and they've got someone from it.
The game is set in the world of Telara. In this world, the dragon known as Regulos is trying to devour the world and it is up to the Ascended to save the world and fulfill the prophecy of the Vigil (Gods). There is more to the story and mythos than just that, but I don't want to spoil it, since its very interesting and also since there's no previous title for it to be attached to, you are getting it brand new.
As with any MMO, there are usually factions. In RIFT there are two factions. The first faction is the Guardian (who follow the Vigil) which is home:
Mathosians - A race of humans who once ruled the rocky north lands of Mathosia. They value strength, hard work and a man's oath. Mathosia though was destroyed by the Shade War, and they currently reside in Sanctum and work to fulfill the prophecy.
High Elves - The elves as a whole were given wisdom, long life and an affinity for the land to be the stewards of Telara. While many stepped off this path, only the High Elves remain on it and continue to do so. All "true" High Elves are Ascendeds. Their land is/was the Silverwood Forest, but have opted to join with the Mathosians in Sanctum.
Dwarves - When the crafter God, Behralt, created Telara he did so using spirits of creation to make it so. Once he completed the task, he created the race known as Dwarves who share Behralt's love for creation. They no longer have a home land due an ancient lie that finally surfaced. They have also gone to Sanctum.
The other faction is the Defiant who house:
Bahmi - Their ancestors, the elemental Shalastiri, arrived in Telara via a Plane of Air, and using a Ward to ensure there would be peace in Telara. The Shalastiri breeded with humans which produced this new race, Bahmi. Despite being the brawns of the Defiants and their brutish behaviour, the Bahmi culture promotes hospitality, the pursuit of excellence, and community. They currently resides in Rhaza'de Canyons.
Kelari - As stated, all Elves were originally one whole people, but the Kelari turned to powerful spirits and lesser Gods to gain "spiritual equality". When this was discovered by the rest of the Elves, a war broke out and nearly destroyed the entire race. They viewed their duty as stewards, not as a gift but as a burden and treated it as such. After moving to the dense jungles of Kelari, they made their home there.
Eth - The Eth are a tribe of humans who live in the desert lands. The Eth built massive machines that harnessed the power of sourcestones and when they were told by the Vigil that they could not continue their ways, they turned their back on the Vigil and continued to do so. But soon after the dragon cultists turned their machines against them, and the might empire that the Eth had, turned to nothing. They currently reside with the Bahmi after taking asylum with them.
There are four classes to choose from. Warrior (plate), Cleric (chain), Rogue (hide), and Mage (cloth). From those four classes, you can choose three of currently seven different souls to make a very unique and fun class to play. I could list them all, but that would take too much time for an opening post.
Well, I think I've given you enough to start with and you can look at the main site, RIFT, for more information on the basics.
Since I have beta'd it, I will answer any questions you might have that I can. I was only able to make it to level 20 with Beta Event 5, so I can't answer everything you might have.