I'm really looking forward to State of Decay. Besides the usual zombie mayhem, the game has elements of resource management, survival, and terrain change. Safe spaces can become overrun and mobbed areas can be cleared and defended.
This comes out today. Both reviews that are out (8.0 from OXM and 8.9 from IGN) say the same thing...it's a fantastic game with technical hiccups abound.
Dowloaded the trial version. It's interesting and seems WAY deeper than it originally lets on. When I'm really hurting for something new this summer I'll probably get the full version.
Torn in half in a vet's office is a bad way to go.
Two things I'd like to see added are being able to take someone with you whenever you want and being able to walk up to another character and trade items without having to store it in the locker and switching to that character.
I got a character ripped apart while my main guy was resting. I did not care for her so whatever. But now I'm afraid of losing the one I've been leveling up.
Yeah, I switched to another character while my main guy was all the way in the other town since I didn't want to drive back. I really regretted doing that. Dude came back OK and we cleared some infestations.
5 hours in and I'm still in the first part of town, though I moved out of the church into a bigger place. Almost everyone has a bed now!
Apparently this is the fastest selling new ip in xbla history...and overall second only to minecraft.
So people can cry into their comments sections about 20 dollar xbla games...but the two fastest selling ones in the consoles history are both at that price lol.
I played the demo and it was cool, but the UI definitely feels like a $20 game's UI. The inventory and context interactions (like trying to talk to people, search things, etc.) are all a little sluggish and poorly explained, and combat is just goofy. Still, pretty cool shell of a game here. I might pick it up once I get through a few more games.
Played through it once and immediately restarted it. The first part is so difficult when you're juggling injuries/fatigue amongst two or three characters. Once you get to five, you can actually let people heal.
The trick seems to be letting Ed die, harsh as that may be. Fuck the Wilkersons for living so far out of town.