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Video Game of Thrones (PC & Console Games)

vivisectvi

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Screens for "Game of Thrones: Genesis" the strategy game coming out for PC this Summer. Hoping to see more about the full-blown Dragon Age style RPG that is also being developed, soon (early image here).

http://www.cinemablend.com/games/Game-Thrones-Genesis-Screenshots-Visit-Iron-Throne-Castle-Black-33424.html said:
Cyanide has released new screenshots for their PC strategy game A Game of Thrones - Genesis. They offer a glimpse at several key locations across Westeros.

The screenshots are said to show "the Targaryen army during a siege, the brothers from the Night’s Watch on patrol near Castle Black, and the Tyrell forces leaving Highgarden for a long campaign". The last shot is of a King sitting atop the Iron Throne. Looks uncomfortable.

Genesis's single-player campaign takes players through 1000 years of history behind the A Song Of Ice And Fire novel series. It centers around the battles and alliances between Houses vying for control of the Kingdom of Westeros. Key events such as Aegon the Conqueror's invasion and the War of Usurper are included in the campaign. If the game's A.I. doesn't prove a challenge, you can battle it out with up to seven other players online.

Cyanide plans to release Genesis this summer.

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Cerebus The Aardvark

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I saw that you could preorder the console games from Best Buy when I was preordering the DVD set. Gave the release date as May.
 

vivisectvi

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Yeah I put down a pre-order via GameStop the other week. Hope it's good.

The browser MMO apparently uses the Unreal engine.. but I'm just not buying into games that I can only play through a web browser. Why not just a standalone game?
 

vivisectvi

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Fucking awesome - I was hoping the combat would turn out to be DAO-esque..

Game of Thrones RPG: Combat trailer

Lots of people bitching about the "graphics" (no surprise) but they're at least on par with the Dragon Age series and that's a-ok with me. Not everything needs to look hyper realistic. =\

EDIT: I also see a dog companion in that video! Sweet! :D
 

vivisectvi

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IGN UK said:
The Game of Thrones RPG is a War of the Words

Game of Thrones is a high-fantasy RPG whose story is shaped by the machinations of morally ambiguous characters that ooze sex and violence. The murky light it casts on the vicissitudes of court life on the continent of Westeros suggests politicking, incest and bloody torture are amongst the principle forms of improving one's lot - and this looks to be a world filled with brutally ambitions folk.

Indeed, the meat on the bones of Game of Thrones looks similar to that of CD Projekt's The Witcher 2. Like Geralt's adventure, it has its roots in literary fiction. George R. R. Martin's A Song of Ice and Fire provides the primary backdrop to Cyanide's action-RPG, though it also features a handful of recognisable characters and vocal talent from the successful HBO television series - despite the fact that work on the game started before the series was commissioned.

"When we first heard about the TV show we had two concerns," recalls lead game designer Sylvain Sechi. "First, we just really hoped that it would be good and not damage the IP, which would put us at a disadvantage.

"Our second concern was that [HBO] would be the first to impose its vision of the characters from the books, and so [when the TV show was commissioned] we began thinking about what the key elements were that we'd need to adapt to ensure that the books, TV show and game all felt part of a coherent whole. We decided early on in this process that it's the characters that are key."

It appears that Cyanide has worked hard to incorporate the complex relationships between the hard-bitten, predefined characters and ensure that its original creations carry the same gravitas as those realised by Martin in his novels. By featuring two protagonists, Cyanide is able to reflect the structure of the books, alternating between the different plot threads by switching between the story of Mors Westford (a gruff, no nonsense veteran ranger of the Night's Watch) and Alester Sarwyck (a red-robed priest of R'hllor who returns home after a 15 year absence following the death of his father and becomes instantly embroiled in the politics of court).

Jumping between these two characters enables different styles of play and facilitates natural cliff-hangers to build between chapters before the two protagonists are brought together towards the end of the 30+ hour adventure, at which point their personalities and fighting styles will complement each other.

In combat terms, this manifests itself in the combination of active and passive abilities that become available as both characters level-up, but also in a smart system of perks and penalties; the most advantageous character traits have to be offset by an equally powerful but undesirable de-buff, thus promoting both balance and character specialisation.

Despite being men of action, Mors and Alester will have to negotiate a great many social interactions. It's here that the developer again illustrates its faithfulness to Martin's fiction by proving that a tale of fantasy needn't rely on fairy folk and arcane magic so long as the cast of characters is sufficiently well realised, with believable motives and appropriately judged language. To this end, conversation is guided by tone. The protagonists convey the desired emotion through subtle language, allowing the insinuation that a member of a royal house is ignorant or foolish to be as explicitly insulting as hurling a string of profanities at a common soldier.

Choices made both in dialogue and action will be far-reaching - Sechi confirms that conversations will move to a natural close with appropriate consequences, rather than continuing until all of the dialogue options have been exhausted. Despite this, Cyanide has deliberately avoided providing clues to how your words or actions will be received, insisting that there should be no sliding scale of morality or visual representation of your alignment.

"Mass Effect is a good reference here, because I love that game but think that the red and blue dialogue options give too much away," says Sechi. "By highlighting the 'good' and 'bad' choices it's possible for players to adopt the stance of playing as a 'good Shepard' or 'badass Shepard' and that can mean that players aren't reading the dialogue options, they're just picking a response based on colour to fit the way they've decided to play Shepard."

Game of Thrones project manager, Thomas Veauclin, agrees. "As a designer, by allowing the player to see that there is a predetermined gameplay outcome tied directly to the choice that they make you are actually directing the answer that they choose and giving them less freedom, not more; we didn't want that."

Choices and consequences, actions and reactions, stirring speeches and naughty swears; Game of Thrones looks to have all of these compelling couplets. Harder to gauge from an eyes-only presentation is how satisfying the combat feels or how well paced the overarching narrative is, and it's curious that, with the game launching in June, there's been no opportunity as yet to go hands-on with a near-finished build.

It's clear that Cyanide Studio is dedicated to its source material and is aiming to populate its world with interesting and varied characters, but it seems we'll have to wait a little longer to find out if it can deliver a game that's as interesting to play as it is to watch.
 

Baby Shoes

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Toys R Us has the console versions on sale for $39.99 right now. Sale os at least on website, sometimes Toys R Us web and store are different but you could probably get a price match at another retailer if you want.
 

bps21

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Its very story heavy which is good because the combat sucks. the writing is real strong at least.
 

Kageho

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From the review I saw on Gametrailers, this is a terribly done "game".

As a visual novel? Par the course really.
 
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