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Videogames on Kickstarter

vivisectvi

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Keiji Inafune and several other former Capcom/MegaMan alumni are Kickstarting a spiritual successor to the Mega Man series, titled Mightly No. 9: http://www.kickstarter.com/projects/mightyno9/mighty-no-9

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I haven't done any Kickstarting lately but something from Inafune is really a no-brainer for me.
 

Haws Bah Gawd

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I'm strongly considering making my first donation for this.
 

Kageho

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:-\ Inafune's making a spiritual successor for Mega Man? Aw man. That group is like the who's who behind some of the better Mega Man games. I'm surprised they got hold of the guy who was the producer for the Z series.

I love the video for all the subtle hints towards Mega Man, without using the name. Nice touch.
 

vivisectvi

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killbanewasmurdered said:
Keiji Inafune and several other former Capcom/MegaMan alumni are Kickstarting a spiritual successor to the Mega Man series, titled Mightly No. 9: http://www.kickstarter.com/projects/mightyno9/mighty-no-9

Closed at $3.8 million today. They hit all the goals for PS3, PS4, 360, XB1, 3DS, Wii U, Vita versions as well.
 

Master Thrasher

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http://www.kickstarter.com/projects/1559170459/the-7th-guest-3-the-collector
I don't know how many of you grew up in the 90's playing the 7th Guest, Return to Zork, and games of that nature. I really hope this campaign works and I will give money towards it.
 

Conspiracy_Victim

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It's not on Kickstarter any more, but Star Citizen/Squadron 42 just went past $26 million in crowd funding.

ETA: $38 million. Thing's going to be a monster.
 

HarleyQuinn

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It's astonishing to think what a boon this (kickstarter in general) is/could be for independent videogame developers too.
 

vivisectvi

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TIBER SEPTIM said:
killbanewasmurdered said:
Keiji Inafune and several other former Capcom/MegaMan alumni are Kickstarting a spiritual successor to the Mega Man series, titled Mightly No. 9: http://www.kickstarter.com/projects/mightyno9/mighty-no-9

Closed at $3.8 million today. They hit all the goals for PS3, PS4, 360, XB1, 3DS, Wii U, Vita versions as well.
Alpha footage!

http://www.youtube.com/watch?feature=player_embedded&v=g_-3HPGNI7A
 

Skywarp!

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I missed out on the one for General Chaos 2. Didn't meet its goal and shut down. :(
 

fazzle

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I've touched on this in GADDs before, but man I fucking hate Kickstarter and Early Access games. Seriously fuck that shit, make your damn game and then try to sell it to me. Sell me a damn finished product, because I don't trust you to fulfill any promises you throw out there to try and get money. But I especially hate how Kickstarter has been bastardized since it was originally became a popular thing. Kickstarters should only be used for "We want to make this thing but we literally CAN'T make it," but instead now it's become "We kinda want to make this thing, but it might be a financial risk so we need your money up front to show we won't be throwing money away by making it." Fuck you. If you don't think your game is good, don't make it. Don't ask me to offset the risk of you making it.
 

fazzle

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Because it's a bullshit practice where people are just begging to get scammed via participating.
 

vivisectvi

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Meh, no one is forced to back anything. I've backed a few software projects so far, and have not been burned. I put in $20, and I get a digital copy of the game. Woohoo!
 

fazzle

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A game which you have no way of knowing if it's a giant piece of shit or not because there is literally nothing to show of it yet! Hooray for uninformed purchases!
 

Smues

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I wanted a leisure suit Larry remake. I helped fund it, knowing it could suck but I wanted a leisure suit Larry remake. I got it, it didn't suck. The system works!

I also wanted the Star Trek TNG pinball table ported to Pinball Arcade. So I helped fund it. Neither of these things would have happened without kickstarter. You take risks but no one's forcing you to take them.
 

fazzle

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Both of those examples sound like cases of "you give us money now or we won't do these things at all" and not "we can't possibly afford to do this without your help" though, which are both just the system exploiting people for the benefit of the company. You're telling me Al Lowe can't fund a LSL remake? You're telling me that an already successful pinball table platform can't afford a license? No, they just won't, unless you help them make the project less risky for them. Why the hell should I help make the company's job easier to do? As a consumer, I don't owe the company anything. They owe me a good product, *then* I owe them money if I want to play their product.

Of course the most egregious example of this was the Harmonix Kickstarter for Amplitude. While I normally just ignore kickstarters and don't pay any attention to the games that come out of them until they're actually games, I was actively checking in on this one and rooting for it to fail miserably. And I *loved* Amplitude!
 

vivisectvi

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fazzle said:
A game which you have no way of knowing if it's a giant piece of shit or not because there is literally nothing to show of it yet! Hooray for uninformed purchases!
Yes, and like I've never bought a full fledged release that was a giant piece of shit.. oh wait, I've bought several.

As for the uninformed part, I think that's a little much and a bit insulting. I do my research before backing, bro.
 

fazzle

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There are plenty of bad full fledged releases out there too, but you at least have a pretty good idea what you're getting into ahead of time. On kickstarter you're just paying for ideas and reputations and hope they turn out for the best.

Edit: Hell, even the first big "feel good" gaming kickstarter, the Doublefine Adventure Game, turned into a broken pile of garbage. "So....we got over 8 times our initial asking, but we still ran out of money and we're going to only release Part 1 of Broken Age. Get your friends to buy it so we can fund part 2! ....Please? We're still good, right?"
 

vivisectvi

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fazzle said:
There are plenty of bad full fledged releases out there too, but you at least have a pretty good idea what you're getting into ahead of time. On kickstarter you're just paying for ideas and reputations and hope they turn out for the best.

Not if you buy them on release day. At least with Kickstarter, in my experiences, there are alpha and beta access periods, as well as regular updates from the developers. Anyway, like I said, I've backed several and have had almost all of them fulfilled and none of them have been burns. Not everything needs to be covered with a blanket generalization.
 

KingPK

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I hate Early Access more because it seems like EVERYTHING new on Steam is EA and charging $30+ for a game that is barebones (and ripping off Minecraft). It works in some instances like Kerbal Space Program, but it seems like everyone is jumping on the bandwagon.
 

fazzle

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d u b q said:
fazzle said:
There are plenty of bad full fledged releases out there too, but you at least have a pretty good idea what you're getting into ahead of time. On kickstarter you're just paying for ideas and reputations and hope they turn out for the best.

Not if you buy them on release day. At least with Kickstarter, in my experiences, there are alpha and beta access periods, as well as regular updates from the developers. Anyway, like I said, I've backed several and have had almost all of them fulfilled and none of them have been burns. Not everything needs to be covered with a blanket generalization.

Midnight launches and preorders are another thing I've always thought were pretty foolish too. Very rarely will I buy anything (at least something that's more than $5) without already having a boatload of information to go off of so that I know what I'm getting myself into. If backing kickstarters has worked for you, more power to you, go for it. I still think it's a slimy business practice for most that do it and will never back one myself. If I have to pay a little more for the game when it comes out, so be it, but at least I'll be buying a finished product that I know whether or not I actually want it.

Then again maybe I'm just the bitter old man when it comes to video games, since it also kills me a little bit inside each time I buy a piece of DLC (which has probably happened less than 5 times)
 

Kageho

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Kickstarter isn't meant for customers. Its meant for people to invest in something and possibly seeing something in return. The only difference is that instead of seeing money, you'll actually obtain the product (and other bonuses) instead. Which is pretty much the same thing.

You aren't making the company's job any easier. They still actually have to bust off their asses to do the actual work. Its just investing the funds to see the job through. The problem is people still like to say "I'm a consumer" because they have invested in receiving the actual product. They aren't. They are an investor.

It isn't about "hey, you can make one, you don't need me", its seeing if there is an actual market for your product. If you manage to break even on your goal for funds, then you theoretically expect that the project can be profitable afterwards. Putting a game (or anything for that matter) out there and there isn't a market is not only bad business, but for a company can kill it.

If you don't want to invest in something, don't. Let others take the risks and you just buy it when/if it comes out. When its actually a product and you purchase it, then you are in fact a consumer and have the full luxuries that come with being one.

There are more egregious examples than Harmonix. Amplitude failed the moment they said it would be on the PS4 only. The console was/is still young, therefore it limited the possible investors and it alienated the investors who were on other systems. If this had been done a little later in the PS4's life, when the number of investors would've been quite higher.

Also, you are mistaken with Double Fine and Broken Age. They split Broken Age into 2 parts so that 1, people who made the investments would have something they could have in the mean time. It would also allow Double Fine to produce sales from people who didn't invest in the game, and turn those sales into extra production money for Part 2. This was seen as a better solution than start destroying parts of the game that had been promised to the original investors.

Does it excuse the screw up? No. However, they at least found an alternative to saying "nope, we entirely fucked up. No game now". Which could've been a very real possibility.
 

fazzle

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You know, that's the best argument I've heard for Kickstarter so far. But I still have to disagree, as yes, the original point was just for people to invest in something that they'd like to see made, but the tiers upon tiers upon tiers of rewards have turned it into a marketplace.

Also, unfortunately, the Amplitude Kickstarter did wind up succeeding, due to every news site out there running "OMG this kickstarter is failing? Why aren't you investing?!" stories. Nice to know that Harmonix was more than willing to write checks to get coverage out there, but not write a check to make the damn game. Plus who the hell wants to play an Amplitude game with all original music anyway?
 

Kageho

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No, I agree with you about the tiers upon tiers part. It has turned into a marketplace. But then again, that's basically Kickstarter's promise. Instead of money over time, you get a "quick" pay out. The smarter Kickstarters learn to make as many and varied options for people to be willing to invest in to get their "quick" pay out. The more creative you are with it, the more people are willing to jump in and invest in your product.

And really on Amplitude? Damn, I must've thought it hadn't because of all those stories. Good marketing there then. Be it if they paid or if enough fans just wanted to. Although, Harmonix didn't do a very good job word of mouth wise, since I didn't even know Amplitude was being made until those stories. Even then, I still thought it failed.

As for original music, depends on the composer(s). If its someone I know, I'd play it. Licensing music gets stupid expensive, so that would've been out the window. And also original music allows for more freedom anyways.
 
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