I'm shocked the Spanish and Mongols were left out but the fucking
Songhai are in. They weren't even the most powerful civilization in West Africa (that would be the Mali, who are also missing from the game). And they only lasted like a bit over a century. So fucking stupid.
I've played it enough now that I could form a good opinion about it. To answer questions..
The Metal Maniac said:
So how different overall is this game from Civ IV? I found that one tricky to get in to at first, because there were so many changes from 3; of course, once I got my head around it, I loved it.
I find it to be way more different than Civ IV was from Civ III. Just the stacking units and stuff alone is still a lot to get used to.
Also, how's the new government system? I read some stuff about it but couldn't quite figure it out; does it lock you in to one style of government, or are there just certain ones you're not allowed to switch between?
The old civics and religion thing are completely thrown out the window, particularly religion. What's there instead are "Social Policies", of which there's 8 branches. Each branch has different benefits for your empire and are unlocked as you discover techs or enter different eras for them. You get them by outputting culture, which brings a whole new victory to the game called "the Utopia Project" where if you complete a certain amount of branches (depending on difficulty) you get to work on that one and it'll trigger a Cultural Victory. It's kind of cool because I find it a lot more beneficial and there's no diplomatic problems with having differing civics or religion, either. Diplomacy is one of my bigger sticking points with the game, which I'll get to later.
And finally, has anyone had a decent army on the move at all? I'm really curious if having to spread your army out is neat or kinda blows. I could see it going either way, so I'm curious what people think.
I think it's a little bit of both. Ranged attacks are far more important now and defending a country from invaders, particularly if you have higher tech than they do, is a lot easier with them, which is nice. One new thing is that cities can bombard invaders up to two tiles away and that they have defense levels of their own. So the best way to defend a city when starting out is to have a warrior unit patrol the outskirts of your empire and scout a bit since they'll have time to make it back to the city if you get attacked by barbarians or a random aggressive Civ. If you get a network of cities together built fairly tight you can have multiple cities bombard a single enemy unit and destroy it without getting any units involved.
Case in point: I was playing as the French on a large continent map and I was taking up the northwest portion of the continent, where there was a huge lake/sea in the middle (sort of donut-shaped). The Germans were to the east and the Chinese to the south and I was expanding aggressively and rapidly, which annoyed both empires (proximity is a reason to go to war now) and both attacked me. Although both their armies tremendously outnumbered mine, I had a lot of cities built close at the border and much better tech- they were using spearmen and archers and I had longswordsmen and crossbowmen. I simply dug in my archers in the tile adjacent to my border town and had melee units stand by on a nearby "open terrain" (i.e. not forest/jungle/hill) and attack when they got too close. It was a complete slaughter and by the time I launched my counter-offensive, I had gunpowder so I tried to get cannons and musketeers and it was all over there.
Powerful ranged units-
especially artillery- are invaluable in the game because of the bombarding cities factor. The artillery is the first unit in the game which can bombard tiles up to three tiles away, putting it out of reach of cities bombarding them. And if you can develop flight before anyone else, forget it. It was a lot harder to capture cities before when a city would have a crazy amount of units stacked together, but the new combat system in Civ5 definitely emphasizes quality over quantity. When I launched my counter-offensive I was able to sweep up most of a pretty sizable Chinese empire using only three musketeer units and two cannons.
Also in this game there are no more vassal states
() however now when you capture a city you have the option of annexing it, making it a puppet state, or razing it. The puppet state function makes the city produce gold and food and such for you but you can't control the city's production or change the name or anything like that. Pretty good for war-time although I've only kept large cities as puppet states and just raze the smaller ones and take over the land with my own settlers so I don't have to deal with unhappiness.
Diplomacy is a bit weird in the game. It's kind of hard to understand how your relations are with other leaders, the only indication you get of your relations is when you go to talk to them and how they talk to you. There's also no real clear overview for it; like with the case up above, I had almost zero implication that the Germans and Chinese were even angry with me when they declared war, which kind of ticked me off.
It seems that a lot of the game is kind of dumbed down or simplified, depending on your point of view of course. I still thoroughly enjoy it and am looking forward to the expansion packs.