Kageho
@DSookochoff
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I was more meaning the issue of having to hire so many people. Of that 75 million, over the course 38 Studios has been open, you've got 280 employees who have been hired. That's my issue. If I had to hire 450+ people to earn 75 million, I would say no.
If you just go with the lowest pay that most programmers make, which is roughly 30$ and say about... at 8 hours (this is actually more like 10 or 12 sometimes, depending on how behind schedule you are) over 300 days (time off and absents that can occur) a year working and they've been open since 2006 ... wait, really? Feels less. Anyways, take those totals. And you'll come up with the following: 101 million.
I'm mostly using the rough math to show how much of that money would be eaten up just by staff, but that's my problem with it. Stupid move on both their parts to agree to have an agreement requiring an absurd amount of people being hired.
Though, I can't believe with nearly 300 employees and being open for 5 years that they only have gotten out ONE game. That's absolutely absurd.
On a separate but related note, Amalur is a commercial failure. No really, it is. For all the work that had gone into it, it only sold 410k as of April. That's almost 25 million made back. Its the literal version of a movie made to be a blockbuster, yet it flopped. Wanna know how much they needed to break even with what Rhode gave? 1.3 million copies. 3 times what has probably already sold. It would need to sell at least 3 million copies to make nearly double the amount of money that went into it.
Yes, there's Project Copernicus, but that's not out, so there's no profit from it. Even if the resources were split with 25$ million being used on Amalur and Copernicus being 50$ million, it still means that Amalur just broke even.
...wow, when I actually put that out... An Amalur sequel probably isn't happening.
If you just go with the lowest pay that most programmers make, which is roughly 30$ and say about... at 8 hours (this is actually more like 10 or 12 sometimes, depending on how behind schedule you are) over 300 days (time off and absents that can occur) a year working and they've been open since 2006 ... wait, really? Feels less. Anyways, take those totals. And you'll come up with the following: 101 million.
I'm mostly using the rough math to show how much of that money would be eaten up just by staff, but that's my problem with it. Stupid move on both their parts to agree to have an agreement requiring an absurd amount of people being hired.
Though, I can't believe with nearly 300 employees and being open for 5 years that they only have gotten out ONE game. That's absolutely absurd.
On a separate but related note, Amalur is a commercial failure. No really, it is. For all the work that had gone into it, it only sold 410k as of April. That's almost 25 million made back. Its the literal version of a movie made to be a blockbuster, yet it flopped. Wanna know how much they needed to break even with what Rhode gave? 1.3 million copies. 3 times what has probably already sold. It would need to sell at least 3 million copies to make nearly double the amount of money that went into it.
Yes, there's Project Copernicus, but that's not out, so there's no profit from it. Even if the resources were split with 25$ million being used on Amalur and Copernicus being 50$ million, it still means that Amalur just broke even.
...wow, when I actually put that out... An Amalur sequel probably isn't happening.