vivisectvi
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Re: The Elder Scrolls Online: Tamriel Unlimited
More on the Thieves guild DLC: http://www.mmorpg.com/gamelist.cfm/game/821/feature/10506/Elder-Scrolls-Online-More-on-the-Thieves-Guild-DLC-with-Rich-Lambert.html
Some notes...
• Maw of Lorkhaj (12 player trial) will scale like dungeons do
• added in more criminal activities into the justice system:
---> Trespassing: "Certain locations in Abah’s Landing are off-limits where just being seen there is considered a criminal act. These locations are accessible via clearly labeled entrances that make it clear you will be trespassing. While doing so, the on screen justice indicator will notify you of your illicit status."
---> Criminal Mischief: "(forgery, vandalism, etc) While you are on quests or exploring Hew’s Bane these actions will be highlighted in red before performing them to indicate their criminal implications. Being witnessed performing criminal mischief will incur bounty, just as with other crimes."
---> Bounty Pardons: Thieves Guild may reward members with documentation which conveniently erases some of your accrued bounty.
• Thief skill line: make it easier it is to be a successful thief. Example, Clemency: "the ability to sweet talk your way out of being arrested by a guard for a limited amount of time."
• Re: other alliances/VR1 - "Once a player hits VR1, they automatically unlock access to the other two alliances worth of content and you can progress through them in any order you wish. When you finally do meet up with Cadwell and receive the Silver/Gold questline, any progress you already made towards its completion is automatically updated."*
---> Cadwell’s silver/gold quest rewards have been improved significantly
Kiiiinda hyped!
* - if anyone isn't familiar with this, once you complete the main story for your chosen alliance (and hit VR1), you are given access to the other alliances (it's explained, in-story, how you're able to do this without being attacked, but I won't spoil it) so you can basically experience their main stories and side quests + gain all of their related achievements on a single character. Right now it's predetermined which alliance gets opened up first once you hit that level, with the final alliance not opening until you finish the second alliances story.. but after the update, both alliances will be open and you can do them in any order you choose.
It actually adds a ton of replayability to the game.. I started with the Pact and now I am doing the Covenant quests and it's really interesting to see how much of a difference there is in the alliance specific quests.. I figured they would all just be "reskinned" versions of the same quests, but they're mostly completely different.
More on the Thieves guild DLC: http://www.mmorpg.com/gamelist.cfm/game/821/feature/10506/Elder-Scrolls-Online-More-on-the-Thieves-Guild-DLC-with-Rich-Lambert.html
Some notes...
• Maw of Lorkhaj (12 player trial) will scale like dungeons do
• added in more criminal activities into the justice system:
---> Trespassing: "Certain locations in Abah’s Landing are off-limits where just being seen there is considered a criminal act. These locations are accessible via clearly labeled entrances that make it clear you will be trespassing. While doing so, the on screen justice indicator will notify you of your illicit status."
---> Criminal Mischief: "(forgery, vandalism, etc) While you are on quests or exploring Hew’s Bane these actions will be highlighted in red before performing them to indicate their criminal implications. Being witnessed performing criminal mischief will incur bounty, just as with other crimes."
---> Bounty Pardons: Thieves Guild may reward members with documentation which conveniently erases some of your accrued bounty.
• Thief skill line: make it easier it is to be a successful thief. Example, Clemency: "the ability to sweet talk your way out of being arrested by a guard for a limited amount of time."
• Re: other alliances/VR1 - "Once a player hits VR1, they automatically unlock access to the other two alliances worth of content and you can progress through them in any order you wish. When you finally do meet up with Cadwell and receive the Silver/Gold questline, any progress you already made towards its completion is automatically updated."*
---> Cadwell’s silver/gold quest rewards have been improved significantly
Kiiiinda hyped!
* - if anyone isn't familiar with this, once you complete the main story for your chosen alliance (and hit VR1), you are given access to the other alliances (it's explained, in-story, how you're able to do this without being attacked, but I won't spoil it) so you can basically experience their main stories and side quests + gain all of their related achievements on a single character. Right now it's predetermined which alliance gets opened up first once you hit that level, with the final alliance not opening until you finish the second alliances story.. but after the update, both alliances will be open and you can do them in any order you choose.
It actually adds a ton of replayability to the game.. I started with the Pact and now I am doing the Covenant quests and it's really interesting to see how much of a difference there is in the alliance specific quests.. I figured they would all just be "reskinned" versions of the same quests, but they're mostly completely different.