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The Resident Evil Thread

vivisectvi

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Joystiq said:
This spring, Left 4 Dead 2 characters, including the survivors and the Witch and Mini Tank infected, will make their way into Resident Evil 6's The Mercenaries No Mercy mode, while enemies from RE6 (Lepotitsa, Napad, and Ogroman) will appear in Left 4 Dead 2. Both crossovers occur in the PC version only.

RE6 owners will get to play the new content in that game starting April 5, while the L4D2 update will arrive in a more Valve Time-compliant "spring" release window. Both crossovers will be free to download for owners of either game.
 

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Resident Evil Revelations is coming to consoles next week. I was looking forward to this because I remember having fun with it for a few minutes on my friends 3DS. I got a better feel for it today after downloading the PS3 demo. Probably not picking it up next week, but it's an eventual buy. This actually feels like a survival horror game. Sure it looks dated, but it captures the creepy suspense that was missing in 5 and 6. The Genesis scanner got old quick though. Not looking forward to whipping that out every few minutes to look for something.
 

vivisectvi

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I'm pretty much done with this series, to be honest. I couldn't even be bothered with RE6 and I got that for free.
 

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I actually finished the final campaign in RE6 today and I've had the game since it was released. Just forced myself to complete it, really.

Revelations has the RE4 feel that a lot of people miss, so I'm for it as long as I'm not paying full price.
 

NoCalMike

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This series has gone so far off the deep end I'd almost be willing to settle for an updated graphics paint job on the original RE, bad voice acting and all, just to have a good RE game to play.
 

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NoCalMike said:
This series has gone so far off the deep end I'd almost be willing to settle for an updated graphics paint job on the original RE, bad voice acting and all, just to have a good RE game to play.
Did ya never play the Gamecube version? It was a total remake of the first game, updating everything for the next-gen console, and adding a ton of new content.

I'm kinda over the RE series too. While I loved 4, it never felt like a proper survival-horror game. Felt like it had more in common with Metal Gear than Resident Evil.

And fuck part 5 right in its stupid ass. The very first time I played that game, I got slaughtered in the very first fight. I'm shooting down ENDLESS hordes of zombies in an unfairly massive rush of enemies for so early in the game, quickly running out of ammo, frequently resorting to the knife, and worst of all my partner's AI is so goddamn dumb that they never help me at all yet I'm having to come save them like every five seconds. And then some big dude with an axe completely no-sells the dozen bullets I'm firing into him and casually walks up and kills me in one hit. FUCK YOU, GAME. Ejected the disk in disgust and took it right the hell back. Hearing that part 6 was more of the same, I never even tried it.

And oh yeah, Code Veronica discussion: that one still might be my second-favorite of the entire series. Yeah, Alfred was kind of a lame villain, but Wesker and Veronica more than made up for that with their bringing of the badassery. It fixed a bunch of problems with the game engine, provided a bunch of neat new environments, and even had some non-linear sandbox parts where you could choose to do stuff in different orders. It even gave you the perfect amount of ammo, just enough to kill every monster in the game but not so much that you could go around wasting it recklessly. Plus: this time, the inevitable whiny child sidekick dies horribly in total fucking agony. Do want.

Hey, here's a question: did any sequel ever bring back those weird alien-monkey monsters from near the end of the first game? You know, in that one boiler room in the secret lab, they're running around on the ceiling. Those things were creepy as fuck, I wonder why they didn't keep reusing them.
 

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I remember being very shocked at Wesker's heel turn in the very first game. I was 12 at the time but still, I was like "NO WAY!"
 

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Yeah it's too bad 5 and 6 (especially 6) led to a lot of the older RE fans to give up on the series, because I think some of those fans would appreciate Revelations. Take the creepy music and enemies popping out of corners from the old PS1 games, and give it the RE4 gameplay treatment. But unlike 4, you'll want to move at a careful and slow pace, and you'll get backed into corners and shoot aimlessly at monsters while trying to look for an out. It's a nice mix of nostalgia. But because of the dated feel, this is aimed at the hardcore RE fans, and a lot of them have already moved on.

I'm not sure how RE4 felt like Metal Gear though. And that first huge horde in RE5 is definitely intimidating. You're encouraged to run around the entire field until the aerial strike comes, instead of trying to kill everything. But it would have helped if it was possible to run and gun, instead of run to the other side, stop, shoot, run to the other side, repeat.

Code Veronica is my second least favorite. I was jonesing to replay it due to old fond memories, and when I finally did, it was a chore to finish. There were certainly good things about it, but the back tracking was just TOO much. I've also replayed 1-3, and those still hold up to me.

Regarding the last batch of enemies from RE1, are you referring to the chimera?
chimeraorig_0.jpg

Apparently, they were only brought back for the Wii rail shooter game. That's a shame, because you're right - they were pretty creepy.
 

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Kingo said:
I'm not sure how RE4 felt like Metal Gear though.
I just mean that it was more like an action game with an over-the-shoulder perspective, and I don't play many of those besides Metal Gear so I don't have many other comparisons.

And that first huge horde in RE5 is definitely intimidating. You're encouraged to run around the entire field until the aerial strike comes, instead of trying to kill everything.
Aerial strike?!? Ya know, it would be nice if the game TOLD me that was gonna happen and that I didn't HAVE to kill all those guys I assumed I had to kill.

Code Veronica is my second least favorite. I was jonesing to replay it due to old fond memories, and when I finally did, it was a chore to finish. There were certainly good things about it, but the back tracking was just TOO much.
Yeah, there's a ton of backtracking, but I didn't think it was any worse in CV than in the other RE games which frequently force you to do the same thing.

Regarding the last batch of enemies from RE1, are you referring to the chimera?
Yes, those guys. I don't understand why they never made more use of them, they were the scariest enemy in the whole first game.
 

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I don't know man. After having recently played all of them again, I think it's pretty safe to say Code Veronica has the most backtracking in any of the games by a wide margin. Backtracking seemed to be a staple in 1 and 2, but this was a little too much.

Regarding that first horde in RE5 - you have to survive for about two minutes before you're told you're going to get help via helicopter *soon*. Once you're told, that's when the huge guy with the axe comes and destroys the gate, which gives you the freedom to run away. But it isn't glaringly obvious at first because most people are too afraid to leave the cabin to even see what's going on outside. It was a little too much for such an early part of the game and wasn't set up well. As a whole though, I really liked 5 as an action game. Lots of replay value.

If I had to rank them from best to worst, it'd be 4,2,1,5,3,CV,6.
 

vivisectvi

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Jingus said:
Aerial strike?!? Ya know, it would be nice if the game TOLD me that was gonna happen and that I didn't HAVE to kill all those guys I assumed I had to kill.
I think it does tell you, doesn't it? Isn't there a guy on the radio constantly saying "hold on just a little longer, we're almost there!"
 

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Yeah, once the axe wielding dude is on the loose, the guy on the radio gives you updates.

I just realized how the first horde in RE4 is set up in a similar way with the chainsaw dude, but the level design is so much better.
 

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Yeah, if anything I'd say that was the biggest problem with RE5. It's playable, but the whole thing just feels like they were trying to recreate what worked in RE4. I would personally put 4 as one of the best games of the 00s (if not the best).
The little I've played of 6 is complete shit. Even when it was on gamefly for $10 I passed.
 

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Kingo said:
Yeah, once the axe wielding dude is on the loose, the guy on the radio gives you updates.
I don't remember even hearing any of those. Must have not noticed in the "constantly sprinting around, just trying to survive" heat of the moment. And did he ever say anything remotely like the truth of "you don't have to fight those guys, just stay alive until we kill them all for you!" or was it more like a vague "just hang on, help is on the way!" useless platitude?

I just realized how the first horde in RE4 is set up in a similar way with the chainsaw dude, but the level design is so much better.
Yeah, and I was grumpy about that too when I first played that game. Difference is, it's totally beatable. Just quickly run around and grab some ammo, then hole up in a cul-de-sac and take out all the enemies one-by-one as they come bottlenecking towards you.

You can't even begin to do that in 5, because of the damn partner. They run around like short-bus paste-eating retards, right into the hordes of enemies, wasting countless bullets left and right, needing to be healed constantly like a goddamned free-bleeder in a briar patch. That was really the total and utter dealbreaker for me, learning that THE ENTIRE GAME IS AN ESCORT MISSION. There is not a big enough dildo in the whole world for me to properly express my feelings of "fuck that". I don't think I have ever once played a single escort mission that I actually liked, they're inevitably the worst part of every game that includes them.
 

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I thought the RE4 horde was a pretty suspenseful moment and a good challenge. The chainsaw guy is one of my favorite RE baddies. Anytime one would pop up, you'd get that "oh shit!" feeling.

Regarding RE5, yeah, the guy on the radio literally says "Hey Chris, if you run around for a few minutes, I will come and kill everyone so you don't have to, dude". You can try to fight them, and in the process collect several treasures that they drop to then build your weapon stats, or you can run around avoiding them while constantly calling out for Sheva to follow you. It's very doable, it's just not easy, and the bad AI doesn't help things. And I could definitely understand Sheva being a deal breaker. Personally, I found ways to work around her dumb AI.
 

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What made the early RE games so special to me was the fact that they aimed to terrify you even when there weren't a ton of zombies or enemies coming at you.

Whether it was running through creepy hallways, or the score itself.....or something flying by a window that you never necessarily saw again.....those games were pretty creepy to play at the time.

Somewhere along the line Capcom decided that they needed to be turned into action-drive "spray the area with bullets" games and they lost what was so special about them.

While RE:4 was a great overall game, it still felt like a detachment from the early installments.

The original Dead Space did a pretty good job at re-capturing the early RE formula.
 

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NoCalMike said:
What made the early RE games so special to me was the fact that they aimed to terrify you even when there weren't a ton of zombies or enemies coming at you.

Whether it was running through creepy hallways, or the score itself.....or something flying by a window that you never necessarily saw again.....those games were pretty creepy to play at the time.
This is exactly why I like the Revelations demo. Especially the score. It goes for all of this. The game probably translates better on the 3DS, but I hope it'll be a solid port.
 

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After reading the reviews, I picked up Revelations today. I didnt care for five or six but revelations sounds different in a good way.
 

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Give your opinion once you play it, please. I'd like to know if you think it's worth the $50 price tag. I thought it was going to be $40. Holding out til a price drop most likely. The reviews are what I expected.
 

NoCalMike

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Any game that is updated or re-mastered usually price drops pretty quickly. Keep your eyes peeled.
 

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Kingo said:
Give your opinion once you play it, please. I'd like to know if you think it's worth the $50 price tag. I thought it was going to be $40. Holding out til a price drop most likely. The reviews are what I expected.

It was $40 on Amazon for Wii U, which is what I got it for.
 

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I'm only a few chapters into revelations for far but:

Pros:
-ship atmosphere
-definetly a mix of old resident evils and new (reminds me of 4)
-Jill levels are low ammo, putting old school stress on the players

Cons:
-game is overpriced. Hard to explain, but you can tell its a port off a handheld
-shitty Chris guns blazing action levels
-shitty new guy guns blazing action levels

The story blows too but it's Resident Evil, so I don't hold that against it. I'm having fun playing it but would def tell people to wait for a price drop.
 

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Angle-plex said:
I forgot to mention Jill's ass as a pro.
Did you eat like like a Ji-hibble sandwich? Did you prove to her storage chest that you were truly the master of unlocking? Did you ignore all advice that told you don't. open. that. door?
 

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Angle-plex said:
I'm only a few chapters into revelations for far but:

Pros:
-ship atmosphere
-definetly a mix of old resident evils and new (reminds me of 4)
-Jill levels are low ammo, putting old school stress on the players

Cons:
-game is overpriced. Hard to explain, but you can tell its a port off a handheld
-shitty Chris guns blazing action levels
-shitty new guy guns blazing action levels

The story blows too but it's Resident Evil, so I don't hold that against it. I'm having fun playing it but would def tell people to wait for a price drop.

Word, thanks! Gonna wait til it's around $30.
 

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Really liked Revelations on the 3DS. The non-Jill levels mostly suck, but they're generally short enough to not drag the game down too much. Jill's stages are probably as close as we'll get to the original Resident Evil feel in a new RE game.
 

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Just finished Revelations. Definetly better than 5 and 6, but nothing too go crazy about. Last boss was kind of cool though.
 

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I really liked 4 at the time, but in retrospect it pretty much killed the series. Or at least the follow up to it.
 

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http://kotaku.com/resident-evil-is-getting-an-hd-remaster-1616229484

Resident Evil Is Getting an HD Remaster

And it's coming to the PlayStation 3, the PS4, the Xbox 360, the Xbox One, and PC in glorious high definition.

According to Famitsu, this is an HD remastering of the 2002 remake, with the goal of keeping the game's sheer terror. Capcom assures that it isn't making any unnecessary changes to the game that will compromise the experience.

Besides enhanced sound, the HD remaster polished and reworked the graphics so they look better—you know, remastered.

The game features both widescreen support and 4:3, and players can switch between the two while playing in real time. In widescreen, players can also use a scroll function, as sometimes background elements will be cut off in widescreen.

The remake comes with a dual control scheme as well—there's the classic controls, as well as a newer control scheme, in which the character moves in the same direction as the analog stick.

Resident Evil HD Remaster will be released on the PlayStation 3 and Xbox 360 on November 27 in Japan. The PlayStation 4, Xbox One, and PC versions are slated for early 2015. No word yet about a Western release.
 
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