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Microsoft Prattle v2

KingPK

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Flik said:
And for people who are "where are the games crowd", this did nothing. Saying 7 new IPs is one thing, but show us the new titles. Give us like the name of the games, who's working on them, something!

Way to go Microsoft~!

E3 is like two weeks away.....
 

Smues

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BK0QfOFCQAAYavN.jpg
 

bps21

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But can it play tv and sports and call of duty and tv?
 

Kageho

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KingPK said:
E3 is like two weeks away...
At least show a single game and what it'll look like. Not a trailer or a teaser, but actual game play. 15 new IPs (if you believe the bullshit) and can't afford to show off one to make gamers go "ooo, must buy". I thought that's the whole point of the console. Yes, you should be able to do more things, its what we expect of them now, but the main reason I buy these is for the games. You need to make me want to purchase the system.

That reveal did nothing for me, as a gamer, to purchase one. Especially not if I need to spend as much money as I will to buy one of these.
 

Edwin

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They just wanted to own the industry news cycle until then. Had the hardware launch been less bizarre and frustrating, games at E3 would have been fine.
 

KingPK

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Flik said:
KingPK said:
E3 is like two weeks away...
At least show a single game and what it'll look like. Not a trailer or a teaser, but actual game play. 15 new IPs (if you believe the bullshit) and can't afford to show off one to make gamers go "ooo, must buy". I thought that's the whole point of the console. Yes, you should be able to do more things, its what we expect of them now, but the main reason I buy these is for the games. You need to make me want to purchase the system.

That reveal did nothing for me, as a gamer, to purchase one. Especially not if I need to spend as much money as I will to buy one of these.

E3 is like two weeks away.....

IIRC, they said when they announced this event that they weren't going to be focusing on the games as much. This was basically getting all of the technobabble and the "media hub" portion out of the way so that their E3 conference can be all about the games. If they spend half their E3 conference talking about Netflix and ESPN integration, THEN I'll join the rabble.
 

AnonymousBroccoli

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Flik said:
15 new IPs

It was actually 15 exclusives in the first year; 8 being new IPs. Forza 5 is one. Remedy's Quantum Break seems like a new one. I figure if they stretch that one year long enough, Halo 5 should be another, for the end of 2014. I've gotta figure Gears of War gets a bit of a rest at this point. I don't know if that number is supposed to represent titles Microsoft Studios teams are developing, or just publishing. Microsoft doesn't own Remedy, for example.

Keep in mind, half of those titles are probably smaller things in the vein of Wreckateer or Kinect Joy Ride. Maybe something new from Twisted Pixel. Looking at the studios they own, you see entries like:

"Kids and Lifestyle Entertainment – Next generation fitness project - Original IP"
"Playful Learning – Next generation family project"
"Skybox Sports – Next generation sports project"
 

DrVenkman PhD

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That was quite long, but worth it.

I also feel the need to note I just bought a 360 last year (because the one I bought in 2008 just stopped working, because, you know, it is an Xbox 360) and I intend on that having be the Microsoft console I use until at least 2015.
 

bps21

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Is the concept of charging you to play used copies even legal? If I buy a game...or anything in the world for that matter...I become the owner and have the right to sell it to someone else or give it to someone else, or burn it and dance around the flames...because it's mine. It doesn't seem like someone else should profit from my property on second sale. Someone take them to court.
 

Smues

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I assume they have some legal footing on the grounds they're not selling you the game they're selling you a single user non-transferable license...or some shit.
 

bps21

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I'm sure that can be beaten in court. It'd be like saying "But I sold them the car...I just kept the engine". Taking away the ability to play makes it not a game anymore.
 

KingPK

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bps21 said:
Is the concept of charging you to play used copies even legal? If I buy a game...or anything in the world for that matter...I become the owner and have the right to sell it to someone else or give it to someone else, or burn it and dance around the flames...because it's mine. It doesn't seem like someone else should profit from my property on second sale. Someone take them to court.

Isn't that the whole point of "trading in" a game or a car? What do you think happens to it after you give up your right to the property? It gets sold by the entity you sold it to for profit.
 

bps21

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I'm not talking about selling it to a third party like Gamestop. I'm talking about giving my property to my friend so he can use it. There shouldn't be a charge on him for having my property...that I gave him.
 

bps21

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By second sale I mean MY right to sell it. Microsoft doesn't get a cut even when I sell it to Gamestop for that matter. No one should...it's mine. Of for the car analogy...Ford isn't getting a cut off my car if I sell it. "Thanks for selling me your car...now I have to pay Ford to activate the keys". Nonsense. And worse...in this analogy they'd have to pay them to even borrow the car lol.
 

KingPK

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bps21 said:
I'm not talking about selling it to a third party like Gamestop. I'm talking about giving my property to my friend so he can use it. There shouldn't be a charge on him for having my property...that I gave him.

I honestly don't know this, so I'll ask: can you give games to your friends over Steam without them having to pay? From what I understand, when you buy a physical disc PC game you have to put a one-time Steam key in to play it and the disc can't be used in another machine after that. I'm not a PC gamer so I might be wrong, but isn't that pretty similar to what we're talking about? Is there even a used market for PC games?
 

Thoth

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bps21 said:
Is the concept of charging you to play used copies even legal? If I buy a game...or anything in the world for that matter...I become the owner and have the right to sell it to someone else or give it to someone else, or burn it and dance around the flames...because it's mine. It doesn't seem like someone else should profit from my property on second sale. Someone take them to court.

You don't own it. Read the license agreement. All you have is a copy of the disc for convenience. This is actually how games have been for all time. Now they're just enforcing it.
 

AnonymousBroccoli

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KingPK said:
I honestly don't know this, so I'll ask: can you give games to your friends over Steam without them having to pay? From what I understand, when you buy a physical disc PC game you have to put a one-time Steam key in to play it and the disc can't be used in another machine after that. I'm not a PC gamer so I might be wrong, but isn't that pretty similar to what we're talking about? Is there even a used market for PC games?

Steam games are permanently tied to your account. You can technically give a friend your account credentials and let them log in, download, and play... but that's risky, and I'm sure it's against the Steam TOS.

Physical copies of PC games these days will often come with a single-use code and an install disc (and sometimes not even the disc, I understand). It'll depend on what the publisher decides to use for DRM, but many will use Steamworks. Most, if not all recent EA titles will use Origin. Blizzard games since World of WarCraft use Battle.net. (Previous games used the original Battle.net, but just for multiplayer and updates.) Many games under the Games for Windows Live banner will use their DRM; some older ones may just be there for the sake of branding. And many recent Ubisoft will use Uplay. In all of those cases, you install the appropriate client software, create an account, activate the code, and it's permanently yours. Basically, you check the back of the case, read the fine print, and if you find "INTERNET CONNECTION REQUIRED", then you're getting hosed somehow.

Some games may still use a simple disc check, or a CD key, or maybe even nothing at all. But they're probably few and far between—especially among major publishers. The only one that comes to mind off-hand would be The Witcher 2. Even there, it seems like the developer may have had to fight for it with their publishers. The developer being CD Projekt Red, who are also known for running GOG.com—another online PC game store, with a DRM-free philosophy.
 

vivisectvi

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KingPK said:
bps21 said:
I'm not talking about selling it to a third party like Gamestop. I'm talking about giving my property to my friend so he can use it. There shouldn't be a charge on him for having my property...that I gave him.

I honestly don't know this, so I'll ask: can you give games to your friends over Steam without them having to pay? From what I understand, when you buy a physical disc PC game you have to put a one-time Steam key in to play it and the disc can't be used in another machine after that. I'm not a PC gamer so I might be wrong, but isn't that pretty similar to what we're talking about? Is there even a used market for PC games?
Not technically that way, but you can activate your Steam profile on another machine and thus give others access to it. That being said, and not that you're doing this - I'm just gonna bring it up though - I don't like the argument of "well PC games have always had serial keys so it's no different" when what we're talking about here are home console games, none of which have ever had specific serial keys tied to them (save for DCUO as far as I can recall).

As far as a used PC market goes.. I have seen them for sale. I've never purchased one though so I have no idea how it would work with serial keys, etc. especially for older games that don't have the option to buy a pass online. Though I am sure a lot of them work the old way where the code is built into the game and any valid serial key will work regardless of being used already (since checking over the net for previously used keys hasn't existed that long).
 

Sabre

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bps21 said:
Is the concept of charging you to play used copies even legal? If I buy a game...or anything in the world for that matter...I become the owner and have the right to sell it to someone else or give it to someone else, or burn it and dance around the flames...because it's mine. It doesn't seem like someone else should profit from my property on second sale. Someone take them to court.

Read your license agreement for the 360. Microsoft claim all ownership.
 

Youth N Asia

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Tiger Style said:
Holy fuck... http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825


Other users on the console will be able to play that game as well, Harrison said. So you don't need to buy multiple games per family. "With the built-in parental controls of the system it is shared amog the users of the device," he said.

LOfuckingL at this coming off like its a selling point.
 

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http://www.extremetech.com/gaming/139706-microsofts-new-kinect-patent-goes-big-brother-will-spy-on-you-for-the-mpaa

It gets better.
 

DrVenkman PhD

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Did I not, repeatedly, "jokingly" refer to all the features they were talking about in the first 10 minutes of the reveal as being cyberstalker like?
 
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