Youth N Asia
Boners, and farts.
Has anyone played Inindo: Way of the Ninja or Paladin's Quest for the SNES? Two great games that were way WAY under the RPG radar?
Smues said:And...ah fuck I'll embarass myself. If people are going to bring on on line ones and cite WoW then I have to embarass myself and say MajorMud. Yes, I played it, and yes...I still play it...minorly. It's a text based online game. I also played and enjoyed another text one that still exists called Dream Realms, but not nearly to the extreme I played MMUD. God I'm pathetic. I can't be the only one who played MMUD, right? (and yes Im sure I'm the only one who STILL plays.)
Psycho Penguin said:Oh, and Black Sigil for DS is pretty solid for all you guys craving an old school RPG.
Now, that was the last dungeon I played through, though it certainly wasn't the last dungeon in the game. Including a few episodes of backtracking due to this sort of arbitrary, unfriendly dungeon design, I put in about 12 hours of playtime all told. This wasn't enough time to finish the game, so feel free to disregard my score if you wish. But the time I invested in Black Sigil was more than enough to make me realize that this is one of the least entertaining RPG I've ever played. In fact, the more I played, the worse it got, and the hopes I harbored for improvement at the adventure's rough but promising outset were steadily dashed.
Every new dungeon is a stressful, harrowing experience, not because of effective challenging but rather due to the sloppy design. Sigil feels less like a professional release and more like a ROM hack, similar to those fan-remixed versions of Zelda or Super Metroid designed to beat down experienced players with cheap, untelegraphed traps and gimmicks. No amount of warm nostalgia provided by visuals traced directly from Square sprite sheets and a truckload of familiar, clichéd characters can compensate for the fact that Sigil's foundation is inherently rotten. Much as I want to like it -- tried to like it! -- it has rebuffed my efforts at every turn.
Star Ocean 2 said:I meant FFTAdvance 1.
Symphonia's seems pretty overrated. It was decent enough, but kinda recycled stuff from Phantasia and Eternia. And I had Phantasia last, but I've only played the GBA version of it. It's pretty slow; not a good port. The Narikiri Dungeon games, however, are also for GBA, but do the battle system right. Everything is fluid, and you get to play as ALL of the characters from the first 3-5 games. I thought they would be just short throwaways, but they're surprisingly deep. They're worth tracking down.
Psycho Penguin said:Well now we're starting to accept that old school RPGs were terribly flawed for the most part too, right?
ericmm said:Oh, and what about THE RPG game of the past couple of years, World of Warcraft? MMORPGs may not get the same amount of love, but I'll be damned if that game isn't an "RPG" Now whether games you can't officially "beat" really count, I'm not sure...
Zorin Industries said:I'm currently playing my way through Phantasy Star 4, definitly the best of the series. Tried playing 3 again recently too, as much as I like the divergeing paths depending on who you marry, there never feels like theres much of a story.
Youth N Asia said:I wish they still made RPGs like the SNES days. They can flash it up with new graphics and everything, but the old style is still fun for me.
MY STRENGTH!
Rendclaw said:+fucking1. They are trying to re-invent the wheel with all of these hyper-graphics, incomprehensible storylines, and 45 minute unadvanceable cutscenes.. I haven't bought a new RPG since fucking Tales of Symphonia.... FF7 had the best combat system, I haven't seen anything since that was better. They may call turn-based combat antiquated, but I haven't seen anything better that isn't gimmicky.
Psycho Penguin said:Right now, I am hooked on a series called Atelier Iris. I beat Mana Khemia (which is a 'spiritual successor' to the trilogy) and now am addicted to Atelier Iris 3. The PS2 is better than the SNES when it comes to RPGs, no fucking joke.
Conspiracy_Victim said:With all the love for Persona 4, I'm thinking I have to turn my PS2 back on and finish up 3 and move on to 4. I started 4 but I got frustrated over the near impossible difficulty when it came to sneaking up on the monsters. I'll go back and, since it's been a number of months, I'll just start over and get a fresh start.
Psycho Penguin said:Well now we're starting to accept that old school RPGs were terribly flawed for the most part too, right?
Psycho Penguin said:Star Ocean 2 said:I meant FFTAdvance 1.
Symphonia's seems pretty overrated. It was decent enough, but kinda recycled stuff from Phantasia and Eternia. And I had Phantasia last, but I've only played the GBA version of it. It's pretty slow; not a good port. The Narikiri Dungeon games, however, are also for GBA, but do the battle system right. Everything is fluid, and you get to play as ALL of the characters from the first 3-5 games. I thought they would be just short throwaways, but they're surprisingly deep. They're worth tracking down.
I'm playing through Phantasia now and it's really not as good as I remembered. I am curious as to how you think Symphonia recycled stuff from it - besides the fact it takes place in the same world so theoretically it should be borrowing stuff to make sense.
Kageho said:The problem is, that's not what the non-niche want. They want the fancy graphics, the orgasmic music, and the emo characters leading the way. And don't tell me they don't. Otherwise, Gust and Nippon Ichi games would be selling a hell of a lot more than they do. Disgaea excluded.
Atelier Iris can be considered a spin off of the Atelier series, in which the whole game was just being an alchemist. That's it. You don't try to save the world. You just do alchemic stuff and do more till the game decides to end. Atelier Rorona was the latest one released.
Also the PS2 I don't think has an RPG you could call "bad". Sure you might not like it, but there were many RPGs that had good qualities in them that you could at least like them for.
The thing about old school RPGs is they can still be successful in this day and age, as long as you do it right. The problem is most people who think "oh yeah, I can make this old school" don't really realize how hard it is to make it old school while not making it "oh hey, I did this in SO2".
Both Tales of Symphonia games take place hundreds of years prior to Tales of Phantasia. Its why most of ust like it. As for Tales of Phantasia, quite a few of you might wanna play the hack ROM we got that Namco swears was wrong. I had a lot more fun playing that then the GBA version. Though, and I know people are going to be looking at me funny, I like Phantasia less than Destiny.
fazzle said:The rapetastic female on the front is actually on Shadow Hearts: Covenant, and that's the best of the series. Rape that bitch now!
"rapetastic" (as Andrew put it)
AndrewTS said:Kageho said:The problem is, that's not what the non-niche want. They want the fancy graphics, the orgasmic music, and the emo characters leading the way. And don't tell me they don't. Otherwise, Gust and Nippon Ichi games would be selling a hell of a lot more than they do. Disgaea excluded.
If you're implying that the niche have better taste (which I don't think you are, though), not really. Gust seems to be for the otaku set that own shelves of rapetastic loli statuettes. Their games often seem to be playable advertisements for their merchandise. Open some of their cases and stuff hawking their merchandise comes shooting out of the casing like a snake nut can. From what I've seen, their stuff repulses me, although it doesn't help that NIS' localizations by and large suck. Also, make no mistake--Disgaea 1 was localized by Atlus.
(standard issue Nippon Ichi troll)As for the games NIS themselves developed, it'll be awesome when they actually get around to making a new one!(/standard issue Nippon Ichi troll)
Psycho Penguin said:1. The other Atelier games didn't come out in America, otherwise I'd be all over them. Alchemy kicks ass!
2. I could definitely call Xenosaga 2 and Shadow Hearts 3 'bad' and Tales of Legendia was some kind of letdown, too. Plus there's all those old obscure RPGs. Ephermal Fantasia? Summonser? Orphen? Eternal Ring?
3. I think people forget to realize that for every FF6 and Chrono Trigger there were Secret of the Stars and 7th Sagas. Just like now when there's Lost Odysseys and Tales of Vesperias amongst the crap. Ten years from now, we'll be longing for the days of Tales of Vesperia and Eternal Sonata.
4. The ROM doesn't fix the fact that the battle system is so slow and magic is worthless. Plus, I can't think of anyone that actually likes Phantasia more than Destiny. Destiny is the same game done better. Same style battles, same style world map.. just a much cleaner and faster battle system.
Hm... Which martial arts based one are you thinking of? The only one that I can seem to recall being any good was Shenmue, and it sadly will never get a 3rd game.Rendclaw said:On an aside, I would love to see another martial arts based RPG. If I was good at making RPGs with like RPG Maker 3 or the rpg maker for PCs, I would go that route.
This is what I mean about making an old-school, low-cost gaming company. Take the classics and retool them to bring them into the modern day.
Can you clarify something? You put Lost Odyssey and Tales of Vesperia in the same sentence for being "bad" and then put it in the good with Eternal Sonata, could you please clarify if you mean its bad or good.
Kageho said:Fucker I totally deleted what I said here. Here I go again.
No, I just mean gameplay is now a secondary to most people who play games. As long as they can enjoy the game without the gameplay causing too much problems, no one really cares except us who are true and true gamers who know the meat of a game is the game play.
BTW, don't you actually mean Nippon Ichi, not Gust? Cause I'm quite sure Nippon Ichi games have WAY more lolis in them than Gust. Gust's problem is broken code/game play. And the Nippon Ichi problem of most games having lolis can also be credited to the fact that demons being young and "terrible" are always the best way to go for hilarity.
Psycho Penguin said:I actually hated Koudelka because the battle system was so slow, and love Shadow Hearts for the Judgment Ring (hey, its original and makes you pay attention), but to each their own.
AndrewTS said:Yes, wacky and over the top goofy. I'll admit I barely played Disgaea 2 (and 3 being on PS3 is a sick joke), but nearly all those "loli" games feature the same main artist, Takehito Harada. And it seems generally more cartoony than fetishistic (rule 34 + Disgaea's popularity insures that some of the fandom goes that route, though). On the other hand, there's the downright-bootylicious-by-anime-standards Prier. But no one bought her game. Gust, by contrast, seems deliberately sleazy too. Not just content wise, but "hey! Buy the soundtrack, the poster, the wall scrolls, the figurines!!" It seems like from the word go they're ready to merchandise it out the ass.
I don't know whether to blame the localization or the original script for this, though:
(look at his original post for original link, I'm not keeping for my reply)
Also, it seems no one wants to accept the developer blame for Cross Edge, either. One of the most promoted features is dressing the female characters in fetish costumes!