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Mass Effect 3

vivisectvi

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I think I have an ME2 save right before the final battle. I might just create an "alternate timeline" where I take my sweet ass time through that battle so that everyone else dies except those of us in the party.. just to see how ME3 deals with it. Clearly I have too much videogame time on my hands. ;)
 

KingPK

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Broke down and played the demo. I like that they seem to be trying to mold together what worked in the first two games as far as the upgrade system goes. As long as I don't get my inventory stuffed with crap I can't even equip I'll be happy.
 

Sabre

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I hope this means we can get different armours like ME1, i know we could customise them in ME2 but there was something sweet about finally getting that perfect armour in both looks and abilitys.
 

KingPK

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So they are launching six weather balloons with copies of the game attached and people will be able to track them and (theoretically) find the games. $20 says at least three end up in the ocean.
 

muzzington

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KingPK said:
So they are launching six weather balloons with copies of the game attached and people will be able to track them and (theoretically) find the games. $20 says at least three end up in the ocean.

hanar.jpg


This one found a copy. This one enthusiastically recommends.
 

vivisectvi

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Multiplayer demo is up for all now. There is only one match type available, and essentially facing waves of CPU controlled enemies. Pretty fun, so far. I like the amount of customization you can put into your characters, too.
 

vivisectvi

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I'm pretty sure that'll be an option. ;)

I kinda wish they had opened a versus mode in the demo for the multiplayer. I really wanted to see how that played, but I guess the team mode gives you enough of an idea for the mechanics.
 

Edwin

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Pretty sure there isn't a versus mode at all. It's all coop, just with different mission types and objectives within the horde-style framework.
 

Conspiracy_Victim

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Someone on the ME3 Bioware boards says he knows a guy who played a completed build of the game and explained the MP mechanic on the single player campaign. The game calculates two scores, the Galaxy at War and the Readiness level. The GaW score is determined by your single player decisions and is a numerical value. Your Readiness level is a percentage that never drops below 50%. When you play MP the value goes up, but for every day of real time it goes down by 1%. Rumor has it you need 4000 points to get the "perfect" ending, so if you don't touch MP you need 8000 GaW points to get the perfect ending.

Well, Bioware said it was possible to get the best ending without touching the multiplayer, and I can see them using this as a way of showing the gravity of the situation and the need to move quickly, but I don't like don't tying it to real time. I like to explore games and take my time. I would prefer something like gaining or losing Readiness based on succeeding or failing at MP missions or something.
 

A Happy Medium

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I will do whatever it takes to get my perfect ending. If I have to play MP with complete psychopaths because I accidentally let
Wrex
die in the first game on my first playthrough, I guess I'll do it.

Now, this does have the potential to create some of the most far out walkthroughs at their wiki. People will be finding out the perfect decisions to make throughout the first couple of games. I'm guessing that keeping everyone alive at the end of ME2 delivers a giant bonus.

I guess at the end of the day, this could make us play all three games over and over again.
 

bps21

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You aren't. Even down to getting every achievement...some can be done both in multiplayer or in singleplayer...but all can be done in singleplayer.
 

Sabre

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Well i hope that the usual "turn the internal clock back and stop degradation" comes into play because im only able to stick 2-3 hours into a game each night.
 

Edwin

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I checked out that thread on the Bioware site, and this isn't so bad. The degradation only affects the multiplayer "readiness" percentage. Now it makes sense--if it was fixed at 100% after you win your way up there, then every character you start would have that built in since the multiplayer is a separate entity. So, you can still get the best ending without ever even touching multiplayer.
 

Sabre

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Now i may be sounding retarded but as i cant access the bioware site from work im trying to work it out.

So readiness starts at 100% or does it start at 50%.

So say i dont play multiplayer it will always sit at 50% and thusly give me the basic bonus, where as if i whore MP mode and get to 100% then i get extra bonuses towards the best ending?
 

Conspiracy_Victim

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Sabre said:
Now i may be sounding retarded but as i cant access the bioware site from work im trying to work it out.

So readiness starts at 100% or does it start at 50%.

So say i dont play multiplayer it will always sit at 50% and thusly give me the basic bonus, where as if i whore MP mode and get to 100% then i get extra bonuses towards the best ending?

Not really extra bonuses, but at 100% Readiness your whole GaW score will count.

Your Readiness score starts at 50% and will NEVER drop below that. Its only if you MP and raise your Readiness score that it starts to. "Decay" (their tern for it). Even then it will only drop back to 50%.

Your GaW score is determined by how many and what kind of troops you bring in. Importing a guy gets you 75 points.
 

Edwin

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Yeah, that's my read. It never drops below 50%. I'm guessing it starts there, too. The whole system is based on putting that together with the Galaxy at War score, so a 5000 GaW score X .5 Readiness = 2500 GaW score. Who knows what that'll mean, or if you'll actually get a meter showing that, or what.

Also, some single-player demo thoughts:

-Love that they've rethought the difficulty levels. In ME2, every enemy on Hardcore/Insanity had some sort of armor/shield/barrier, even the basic grunt-level enemies like LOKI mechs or husks. In ME3, the enemies have the same defense profile regardless of the difficulty--they just do more damage/attack more aggressively on higher levels. Given that biotics like Pull and Singularity didn't work on shielded/armored enemies, this seems like a good way of keeping the way you use classes consistent across all levels, rather than broken.

-The ability to customize your loadout and have that affect cooldown times is really cool. Playing a caster carrying just a pistol or SMG is awesome, because an adept can throw out singularities/warps every couple seconds, and an engineer can do the same with incinerate/cryo. Lightly-equipped adepts being able to do their own warp explosion combos is going to be great. I even like that it allows for unorthodox combos, like a CQC infiltrator that carries just a shotgun. Way cool.
 

Edwin

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Also, I don't actually have a headset with my new XBox, because I've never bothered to play much multiplayer. You guys get by okay with the generic headset, or would I be wise to drop $40 on one of the bluetooth earpieces?
 

Conspiracy_Victim

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Sabre said:
I hope to god the whole "GaW" troop thing does not become a RTS minigame.

Nah I think it's more as you do missions and help out you win over fleets and armies over to your side you get GaW points. The designers said Shepard wouldn't be moving armies, so I assume someone (Anderson?) actually controls the full scale conflict in the endgame while you make a commando raid against the head Reaper or whatever.
 

Vitamin X

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This all sounds weird, I hope it's executed well in the final game because I've really enjoyed ME's story but feel the gameplay has taken a step back in the second game compared to the first. I don't like it essentially turning into Gears of War/Resistance with this game.

The trailer that played during Walking Dead last night was pretty badass, though.
 

Conspiracy_Victim

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Vitamin X said:
This all sounds weird, I hope it's executed well in the final game because I've really enjoyed ME's story but feel the gameplay has taken a step back in the second game compared to the first. I don't like it essentially turning into Gears of War/Resistance with this game.

The trailer that played during Walking Dead last night was pretty badass, though.

Eh, I kinda missed the weapon modding of 1, but much preferred the gameolay of 2.

I liked the trailer too, but man the Bioware board blew up. People complained that it focused too much on combat (it's about fighting off an invasion, what do you expect?), it didn't have *insert character here*, whatever. Some feminazi even went on and on about how it sucked because it didn't have the female Shepard in it, as if the male Shep isn't the face of the franchise. Oh well. There's supposed to be a longer cut of the trailer tomorrow.
 
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