Chat! culturecrossfire.slack.com

The Vs Fighting Game Thread - News & Views..

DrVenkman PhD

You don't know me and you don't have to know me
Messages
29,096
Reaction score
5
Points
0
Location
Windsor, Ontario
There's something very unnatural about doing the Hurricane Kick / Shoryuken combo using the same button, but it's easy to get used to.

I'm probably being very stupid but I can't figure out how to tag and don't feel like getting the book. I just assumed it was two buttons like before but that did nothing.

I love fighting game storytelling logic -
You defeated Galactus and saved the Earth! That means you arrested Kingpin, who we didn't even mention you were after!
.

Better than MVC2's total lack of endings, though.
 

Broward83

Integral Poster
Messages
5,073
Reaction score
345
Points
218
Location
Texas
You can tag out via a few options:

A: Hold either Assist 1 or Assist 2.

B: DHC (Delayed Hyper Combo). Granted, you can only use this option if you have the meter to do so and it'll only tag in the next person on your list..but its a safe way to bring someone in.

C: Air Combo. If you can launch your opponent into the air and perform a successful air tag, you can bring in the next team member on the list.

D: Counter Assist. I believe (I have the guide, but I'm not gonna search for it right now) that after you block, immediately push forward and one of the assist buttons. This will tag in which ever member you had on A1 or A2, having them do a quick attack on your opponent and letting you tag in safely.

There might be one or two other ways, but I'm sure Thoth knows what they are.
 

DrVenkman PhD

You don't know me and you don't have to know me
Messages
29,096
Reaction score
5
Points
0
Location
Windsor, Ontario
I figured out holding Assist tagged, complete with the old trick of being able to switch partners before the fight even beings.

I swear I won a match without ever using assist or swapping out, but I did not get the Trophy for doing so. Maybe I did a team combo and forgot.
 

luke-o

www.thecollectorsroom.co.uk
Messages
3,531
Reaction score
1
Points
0
Location
Reading, England
bps21 said:
Haggar is from Final Fight from 89. Zangief didn't appear until SF2 in 91.

You misunderstood me, I meant in terms of moves. All of his moves are that of Zangief.

Broward said:
...and you're a fool if you think Wesker sucks. That fucker is like a god damned one man blitzkrieg. Seems to hit just as hard as fuckin Sent but moves 1000x faster...add in that damned teleport and what people are calling "maximum wesker" and he's a buzz-saw.

Meh, maybe I need to try him again. But I was less than impressed with him from first impressions. I have only really given the game about half an hours worth of play.

Broward said:
Oh, and Dante is more than "alright" as well. Learn his combos and he can fuck shit up right quick..

Again, only half an hours worth of play. It was all based off first impressions.

Thoth said:
This sounds like you have OCD. Does it matter which way you do motions? Just makes the game more needlessly complex.

Maybe I'm just a traditionalist. It's the same with the Dead Island trailer. I think the world of gaming has just passed me by and I'm and old fart who didn't move along with it. I just think that having a simplistic control scheme and the same move list for everyone mkaes the game needlessly easy. There's no challange there.
 

vivisectvi

Integral Poster
Messages
22,198
Reaction score
1
Points
178
Luke, Zangief's moves are based off of Haggar's stuff from Final Fight. All of the Wrestling moves plus the Spinning Clothesline were moves Haggar would use in the arcade beat 'em up. They were just made more "complex" for fighting games when they were given to Zangief.

Dante is a beast. I can't say enough good things about him. SO much damage! Also starting to really get into using Amaterasu! The wolf has some fun combos!
 

luke-o

www.thecollectorsroom.co.uk
Messages
3,531
Reaction score
1
Points
0
Location
Reading, England
dubq said:
Luke, Zangief's moves are based off of Haggar's stuff from Final Fight. All of the Wrestling moves plus the Spinning Clothesline were moves Haggar would use in the arcade beat 'em up. They were just made more "complex" for fighting games when they were given to Zangief.

Okay, but Hagger's moves in MvC3 (esp his ultra) are Zangief moves. From my recoglection, Haggar has never been in a non-scrolling beat-em up and therefore has never had moves. So, therefore, his moves are based of Zangief.

I'm not being pedantic, I think you just mis-understood what I meant.
 

vivisectvi

Integral Poster
Messages
22,198
Reaction score
1
Points
178
No I understood.. I'm just reiterating the fact that pretty much every move (not talking about Ultras here) that Zangief has had originated from moves Haggar used in Final Fight. The Suplexes. Piledriver. Spinning Clothesline. Dropkick. Diving Clothesline, etc.

What I don't understand is how you come to the conclusion that characters in side-scrollers don't have moves. Moves are moves.
 

Broward83

Integral Poster
Messages
5,073
Reaction score
345
Points
218
Location
Texas
luke-yo curleh mustache at? said:
dubq said:
Luke, Zangief's moves are based off of Haggar's stuff from Final Fight. All of the Wrestling moves plus the Spinning Clothesline were moves Haggar would use in the arcade beat 'em up. They were just made more "complex" for fighting games when they were given to Zangief.

Okay, but Hagger's moves in MvC3 (esp his ultra) are Zangief moves. From my recoglection, Haggar has never been in a non-scrolling beat-em up and therefore has never had moves. So, therefore, his moves are based of Zangief.

I'm not being pedantic, I think you just mis-understood what I meant.

Wrong. Haggar was in Saturday Night Slam Masters. A non-side scrolling game.. In fact, it was a wrestling game.
 

Thoth

Curleh Mustache~
Messages
667
Reaction score
0
Points
0
Location
Orange County
In SF2, Zangief was given Haggar's moves from Final Fight on purpose. This was intentional.

As far as MvC 3 goes, yeah, there's some overlap, but to me, they play like different characters.
 

Master Thrasher

Seven Time Tetris 99 Champ!
Messages
6,650
Reaction score
12
Points
36
Location
California
Broward said:
luke-yo curleh mustache at? said:
dubq said:
Luke, Zangief's moves are based off of Haggar's stuff from Final Fight. All of the Wrestling moves plus the Spinning Clothesline were moves Haggar would use in the arcade beat 'em up. They were just made more "complex" for fighting games when they were given to Zangief.

Okay, but Hagger's moves in MvC3 (esp his ultra) are Zangief moves. From my recoglection, Haggar has never been in a non-scrolling beat-em up and therefore has never had moves. So, therefore, his moves are based of Zangief.

I'm not being pedantic, I think you just mis-understood what I meant.

Wrong. Haggar was in Saturday Night Slam Masters. A non-side scrolling game.. In fact, it was a wrestling game.

Also this game...http://en.wikipedia.org/wiki/Final_Fight_Revenge
 

luke-o

www.thecollectorsroom.co.uk
Messages
3,531
Reaction score
1
Points
0
Location
Reading, England
dubq said:
No I understood.. I'm just reiterating the fact that pretty much every move (not talking about Ultras here) that Zangief has had originated from moves Haggar used in Final Fight. The Suplexes. Piledriver. Spinning Clothesline. Dropkick. Diving Clothesline, etc.

What I don't understand is how you come to the conclusion that characters in side-scrollers don't have moves. Moves are moves.

Again, not explaining myself well.

Anyway, the point I was trying to make is that Haggar stuck me as a character that would be a 360 control scheme (similar to Zangief) but he is all fireballs. I just made that point badly. Very, very badly.

I still really haven't had a proper play of the game yet. My total time since Friday has amounted to around half an hour. Not good. My housemates on the other hand had a huge session on it today. I stopped to watch them play for a moment and was amazed at how well they picked the game up - bearing in mind that none of them play/like fighting games. So they just button mashed their way through but managed to pull of huge combos and ultras.
 

griffinmills

I finally changed this.
Messages
238
Reaction score
0
Points
0
Master Thrasher said:
Broward said:
luke-yo curleh mustache at? said:
dubq said:
Luke, Zangief's moves are based off of Haggar's stuff from Final Fight. All of the Wrestling moves plus the Spinning Clothesline were moves Haggar would use in the arcade beat 'em up. They were just made more "complex" for fighting games when they were given to Zangief.

Okay, but Hagger's moves in MvC3 (esp his ultra) are Zangief moves. From my recoglection, Haggar has never been in a non-scrolling beat-em up and therefore has never had moves. So, therefore, his moves are based of Zangief.

I'm not being pedantic, I think you just mis-understood what I meant.

Wrong. Haggar was in Saturday Night Slam Masters. A non-side scrolling game.. In fact, it was a wrestling game.

Also this game...http://en.wikipedia.org/wiki/Final_Fight_Revenge

He also was in two side scrolling beat-em-ups where he had more SF2 style moves! Mighty Final Fight and, especially, Final Fight 3 on Snes. FF3 he came complete with a super meter which was built up through use of moves like his Iron Hammer double axe handle thingy and dashing attacks, etc.

Didn't know Haggar had so many fans. He's pretty much my favorite Capcom character of all time and I've just been quietly enjoying him since walking in to a Japan-town bowling alley and seeing Final Fight for the first time back in 1990. Although I like me some Zangief too, I'm really wishing we had gotten Juggernaut in MVC3 which is easily my favorite Marvel villain and had been since that shitty Pryde of the X-Men cartoon.

Zangief in SF2 seemed to have pretty much every move Haggar did short of the Gut Punches to Double Axe Handle combo and grappling headBUTTs and more so. Obviously punched up the Flying Piledriver with some Spin Action and gave him crouching throws and grapples too. I remember being so sad they pulled the (Forward Kick) german suplex from the SNES port of SF2. I'm surprised to read Haggar's moveset isn't 360 based. I'd been pretty much avoiding hype machine on this game but this thread has me interested now, off to the FAQs!

Edit: Ahh I see, Half Circles for the big throws. I'm cool with that, reminds me of Fatal Fury.
 

Thoth

Curleh Mustache~
Messages
667
Reaction score
0
Points
0
Location
Orange County
There's been a movement within Capcom, mostly from the US side, to remove all 360 motions in fighting games. Zangief was changed to half circles for HD Remix.

I'd go on as to why SF4 wasn't changed, but I don't think cares as much as I might.
 

luke-o

www.thecollectorsroom.co.uk
Messages
3,531
Reaction score
1
Points
0
Location
Reading, England
Well, I would love to hear. I've been banging on about it for my last few posts so I'd love to know about the changes.

Why were they made in the first place?
 

Thoth

Curleh Mustache~
Messages
667
Reaction score
0
Points
0
Location
Orange County
luke-yo curleh mustache at? said:
Well, I would love to hear. I've been banging on about it for my last few posts so I'd love to know about the changes.

Why were they made in the first place?

I'll keep it short. Ultimately? 720 motions. Most humans cannot do a standing 720. A double half circle is possible though. Pursuant to that, existing 360 motions would need be changed to half circles.

David Sirlin wrote an article on this, see if you can dig it up at www.sirlin.net
 

Master Thrasher

Seven Time Tetris 99 Champ!
Messages
6,650
Reaction score
12
Points
36
Location
California
In order to 730's, I rotate the joystick as fast as I can and then pray to God that it works. It works better in the modern games than the classic Street Fighters. I'm amazed at the gamers who can do it on a constant basis.
Still beats doing a lot of the SNK motions.
 

vivisectvi

Integral Poster
Messages
22,198
Reaction score
1
Points
178
That's what I'd do, too, MT. I'm in favour of eliminating those motions.. it makes the game more accessible to a wider range of players, IMO.
 

ViciousFish

Integral Poster
Messages
4,564
Reaction score
25
Points
113
The way I see it is if i can do a 360 and I try for a 720, there's a good chance I'll get the 360 move off.
 

bps21

Integral Poster
Messages
26,972
Reaction score
0
Points
216
Rarely if ever. If you want to play ranked matches start up offline arcade with it set to search for ranked opponents while you play. You'll find one quickly.
 

devo

Integral Poster
Messages
5,664
Reaction score
0
Points
0
Location
Columbus, Ohio
You can do the same thing in training mode, too. It's rare that I'm waiting more than fifteen seconds for a game.
 

DrVenkman PhD

You don't know me and you don't have to know me
Messages
29,096
Reaction score
5
Points
0
Location
Windsor, Ontario
I played the Mortal Kombat demo last night. It's fun and familiar, I'll give it that. The full game should be good, though I imagine after awhile people will get tired of watching the X-Ray moves slow everything down.
 

Thoth

Curleh Mustache~
Messages
667
Reaction score
0
Points
0
Location
Orange County
DrVenkman PhD said:
Zero's ending is funny.

Opening Video 4 is quite the epic piece of work.

Zero's ending is quality if you get it, otherwise it makes no sense. Although all the mega man games do take place within the same universe, just at different points in time.
 

AntiLeaf33

Integral Poster
Messages
936
Reaction score
0
Points
0
Location
Halifax, NS
DrVenkman PhD said:
I played the Mortal Kombat demo last night. It's fun and familiar, I'll give it that. The full game should be good, though I imagine after awhile people will get tired of watching the X-Ray moves slow everything down.


I suck pretty bad at fighting games, but I used to love Mortal Kombat back in the day. Might pick it up after a few weeks if the reviews are good.
 

DrVenkman PhD

You don't know me and you don't have to know me
Messages
29,096
Reaction score
5
Points
0
Location
Windsor, Ontario
The cool thing was I actually did a Fatality! Sometimes I can't seem to do the button combinations correctly but it was nice to just call up a move list and see that it was something like down, forward, down, triangle.

I couldn't get a stage fatality to work when playing as Scorpion or Sub-Zero though. Scorp's uses up twice, and I hate fatalities with "up" in them. I seem to remember that holding block is the key to that, but still nothing.
 

Thoth

Curleh Mustache~
Messages
667
Reaction score
0
Points
0
Location
Orange County
DrVenkman PhD said:
The cool thing was I actually did a Fatality! Sometimes I can't seem to do the BUTTon combinations correctly but it was nice to just call up a move list and see that it was something like down, forward, down, triangle.

I couldn't get a stage fatality to work when playing as Scorpion or Sub-Zero though. Scorp's uses up twice, and I hate fatalities with "up" in them. I seem to remember that holding block is the key to that, but still nothing.

It used to be, up through UMK3, if a fatality ended with an up, you could hold block all the way through, not release it, and the motion would work. Dunno how it is now. I remember that because it makes Smoke's fatalities way easier.
 

devo

Integral Poster
Messages
5,664
Reaction score
0
Points
0
Location
Columbus, Ohio
MvC3 was patched today. Sentinel's health is down to 900,000 - from 1.3 million. Hilarious.
 

Broward83

Integral Poster
Messages
5,073
Reaction score
345
Points
218
Location
Texas
Yeah...they buffed two of his moves but to drop his health that low is fucking retarded.
 
Top