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Wrestling Games 2014-16

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vivisectvi

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Ohhhh damn!

saOb.png


https://twitter.com/SpikeChunsoft_e/status/723047151933132800

http://www.thepetitionsite.com/en-gb/181/676/397/fire-pro-wrestling/?taf_id=24360869&cid=twitter
 

KingPK

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I got a new video cable for my PS2 and had more fun playing Fire Pro for like 30 minutes than pretty much any WWE game over the last 5 years.
 

BorneAgain

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A slightly updated HD version of FPWR with online play and the ability to instantly download user content (wrestlers, logos) would be glorious.
 

KingPK

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I wonder if the "its the guy you think it is but we can't call him that" roster approach would work or would WWE and New Japan go after anyone that tries to do a new one?

I would totally give them like $20 if they did a Kickstarter or something.
 

Dobbs3K

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Re Fire Pro, the default roster doesn't matter much since people would make and download whoever they wish anyway. I hope they're really going to do a new one. I don't even own a PS4 or Xbox One but would buy one for a new Fire Pro game.

I saw TEW 2016 is out now. Anyone played it? I've been playing 2013 again quite a bit with the "Main Event" mod, controlling the NWA.
 

JHawk

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I've played the Golden Age and the Rising Storms mods for TEW 2016. It plays almost exactly like TEW 2013 but there are a lot of extra features that flesh out game play (Alliance titles, options to put events on PPV or on regular TV depending on broadcasting deals, etc.). I think my favorite feature is cliques can now cause trouble together, so if HBK, Nash and Hall pull a rib on someone, all three get the same punishment.
 

vivisectvi

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https://wwe.2k.com/news/wwe-2k17-features

Today, we get to share with everyone some of our plans for WWE 2K17. We will not get into full details today, as more information will be revealed as we head toward the game’s release on October 11. Instead, we are offering an overview of several features and focus areas for WWE 2K17. Let’s jump right in …

GAMEPLAY

With the WWE 2K franchise, we are striving to deliver the most authentic and realistic WWE experience possible. Fans have been asking us to truly improve the core gameplay experience since we inherited the brand, and we are taking your requests seriously – from controls to presentation to individual features. We’ve shifted the gameplay experience focus from an arcade-centric, fighting game style to simulation-based gameplay, and WWE 2K17 continues pushing in that direction with both improved and new gameplay mechanics. In WWE 2K17, the fans will, more than ever, get to control the action how and where they want, including competing in the crowd and backstage areas. Our community asked for the return of playable backstage and crowd areas, so we delivered on this request. We also greatly improved the responsiveness of gameplay while also updating game systems like Ladders, Taunts and a new secondary submission system. As always, we added thousands of new animations into WWE 2K17, so there is a lot of new gameplay for everyone to discover and enjoy. These are just a few of the gameplay improvements we are delivering in WWE 2K17, all of which will provide the most authentic WWE experience to date.

CREATION

The WWE 2K17 Creation Suite enables the WWE Universe to customize, build and share their own unique WWE Superstars, Arenas, Entrances, Shows and more. For WWE 2K17, we added new creation features, as well as focused on deepening and providing even more options for existing creation features. For example, we added many more parts, more adjustment options and elements like body hair, all of which add to the game’s massive set of customization options. We also added a full Highlight Replay system, which allows players to record video highlights from their matches. The video content can be used in our new Create a Video feature, which lets players create videos for use in things like custom entrance Titan Tron videos for created Superstars. We also deepened the Create a Show feature and added a brand new Create a Victory feature to ensure everyone can create the most comprehensive WWE experience possible. Whether players build their own worlds or simply expand on existing tools, the power is in their hands.

2K SHOWCASE

One of the largest and most difficult decisions we made for WWE 2K17 was to forego building a 2K Showcase. We designed and contemplated several Showcase ideas, including options surrounding our cover Superstar, Brock Lesnar, but all of them were not viable due to the many historic WWE Superstars needed but not available for inclusion in the game. In addition, the team is heavily focused on building and delivering great content that fans can enjoy for years to come, while the Showcases only live in games from year to year. In all, we didn’t feel good about creating a Showcase that was not up to our standards and current development vision, so we decided to take that effort and put it into modes our community requests we keep improving: WWE Universe and MyCareer.

WWE UNIVERSE MODE

In WWE Universe Mode, we are working to recreate the drama and excitement seen every week on Raw, SmackDown Live and NXT. For WWE 2K17, we created a new flow that focuses on these shows. The shows are what we all watch each week, and now with the recent brand split, are even more important. Our new Show Presentation system makes players feel like they are playing through a weekly episode of any WWE television or WWE Network program. We also added more intrigue and possibilities by incorporating run-ins, as well as pre- and post-match attacks. Just like in WWE, we never know what might happen next.

Even with all these new features, presentation and possibilities, we still felt something was missing: promos. In turn, WWE 2K17 will deliver a brand new Promo Engine that lets the WWE Superstars express their thoughts and emotions to the WWE Universe and one another. The Promo Engine creates a new dynamic and brings the experience closer to the actual WWE than ever before. That’s not all – we also are delivering a completely revamped offering of all Universe Mode cut scenes, including familiar and brand new scenarios. Collectively, WWE 2K17 represents the most comprehensive and authentic WWE Universe we’ve attempted thus far.

MYCAREER

MyCareer also gets some exciting new features for WWE 2K17. We incorporated the new Promo Engine, so Superstars can express themselves to the WWE Universe and also call out or respond to other WWE Superstars. Backstage interviews with Renee Young take on a whole new dimension with our new backstage brawling gameplay. Now more than ever, how a player competes, reacts, what is said and even what attire is worn can make a difference in a Superstar’s journey through the WWE. At some point, players are also likely to come face to face with Brock Lesnar and his advocate, Paul Heyman. What happens when confronted by this imposing duo will greatly shape a player’s future career growth in WWE.

WHAT’S NEXT?

The above is a select list of the improvements and additions we are making for WWE 2K17. There is a lot more to discuss in the near future, from the features above to online to all the other components we know you’ll ask about, and we will get into more details as we get closer to the game’s release. We are excited to start sharing what we are doing with the game and look forward to letting everyone in on all the exciting things in store with WWE 2K17. After all, the Beast Incarnate, Brock Lesnar, is waiting for you in Suplex City.

I think this is the first year where I'm not going to pre-order. Going to skip the hype and just wait until it's on sale or something.. I'm just super bored with these games in general, and honestly, I have a massive backlog anyway, so I guess I should do the adult thing and not spend money on games that I probably won't touch for 3 months after buying them. ;)
 

KingPK

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Dumping Showcase mode is actually a really good idea; it just felt like I was ticking off a checklist and then watching a cutscene of the real action.
 

JHawk

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I'm hoping the improvements to Universe mode aren't just lip service as I barely touched it last year and that's generally my favorite part of the game
 

Haws Bah Gawd

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KingPK said:
Dumping Showcase mode is actually a really good idea; it just felt like I was ticking off a checklist and then watching a cutscene of the real action.

Same here. It felt more like a chore than gameplay.
 

A Happy Medium

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I think that a good thing Showcase Mode did, especially last year, was actually helped educate fans on the early portion of Stone Cold's career. Also, the unlockables were quite the help. However, WMX-7 against Rock was annoying. The chair attack flourish at the end was rather anticlimactic. That should have been a quick time event.

The Summer of Punk Showcase in 2K15 can go right to hell, though. I gave up after SummerSlam because it was no fun at all to relive Punk getting cut off at the knees like that.

A return to a completely original story would be welcomed. Maybe we can get the return of JACOB CASS! And this time, you actually have the option of turning on John Cena and being a bad guy.
 

Master Thrasher

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A Happy Medium said:
I think that a good thing Showcase Mode did, especially last year, was actually helped educate fans on the early portion of Stone Cold's career. Also, the unlockables were quite the help. However, WMX-7 against Rock was annoying. The chair attack flourish at the end was rather anticlimactic. That should have been a quick time event.

That's the only one I couldn't do. Somehow The Rock puts me in the Sharpshooter and I tap out.
 

vivisectvi

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http://www.gamesradar.com/11-things-we-learned-going-hands-on-with-wwe-2k17/?utm_source=twitter&utm_medium=social&utm_campaign=grtw

??? Female wrestlers can't fight in backstage areas because they don't do it in WWE programming....
 

A Happy Medium

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Thrasher said:
A Happy Medium said:
I think that a good thing Showcase Mode did, especially last year, was actually helped educate fans on the early portion of Stone Cold's career. Also, the unlockables were quite the help. However, WMX-7 against Rock was annoying. The chair attack flourish at the end was rather anticlimactic. That should have been a quick time event.

That's the only one I couldn't do. Somehow The Rock puts me in the Sharpshooter and I tap out.

And Vince just stands there like a chump. It took me a couple of hours to get it done. The formula was to hoard reversals if I could and then to slowly hit Rock with the chair, and hope that if he reversed two chair shots in a row, that I'd be able to get the chair back.

Empty Fossil of the New Scene said:
http://www.gamesradar.com/11-things-we-learned-going-hands-on-with-wwe-2k17/?utm_source=twitter&utm_medium=social&utm_campaign=grtw

??? Female wrestlers can't fight in backstage areas because they don't do it in WWE programming....

Then I guess they'd better nerf the moveset options, since WWE programming doesn't feature burning hammers. Also, blood loss means that the match should stop and that we shouldn't be able to turn it on in the options menu. Also, we shouldn't be allowed to hit anyone in the head with a chair....what a joke.
 

Toxxic

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Empty Fossil of the New Scene said:
https://wwe.2k.com/news/wwe-2k17-features

Today, we get to share with everyone some of our plans for WWE 2K17. We will not get into full details today, as more information will be revealed as we head toward the game’s release on October 11. Instead, we are offering an overview of several features and focus areas for WWE 2K17. Let’s jump right in …

GAMEPLAY

With the WWE 2K franchise, we are striving to deliver the most authentic and realistic WWE experience possible. Fans have been asking us to truly improve the core gameplay experience since we inherited the brand, and we are taking your requests seriously – from controls to presentation to individual features. We’ve shifted the gameplay experience focus from an arcade-centric, fighting game style to simulation-based gameplay, and WWE 2K17 continues pushing in that direction with both improved and new gameplay mechanics. In WWE 2K17, the fans will, more than ever, get to control the action how and where they want, including competing in the crowd and backstage areas. Our community asked for the return of playable backstage and crowd areas, so we delivered on this request. We also greatly improved the responsiveness of gameplay while also updating game systems like Ladders, Taunts and a new secondary submission system. As always, we added thousands of new animations into WWE 2K17, so there is a lot of new gameplay for everyone to discover and enjoy. These are just a few of the gameplay improvements we are delivering in WWE 2K17, all of which will provide the most authentic WWE experience to date.

CREATION

The WWE 2K17 Creation Suite enables the WWE Universe to customize, build and share their own unique WWE Superstars, Arenas, Entrances, Shows and more. For WWE 2K17, we added new creation features, as well as focused on deepening and providing even more options for existing creation features. For example, we added many more parts, more adjustment options and elements like body hair, all of which add to the game’s massive set of customization options. We also added a full Highlight Replay system, which allows players to record video highlights from their matches. The video content can be used in our new Create a Video feature, which lets players create videos for use in things like custom entrance Titan Tron videos for created Superstars. We also deepened the Create a Show feature and added a brand new Create a Victory feature to ensure everyone can create the most comprehensive WWE experience possible. Whether players build their own worlds or simply expand on existing tools, the power is in their hands.

2K SHOWCASE

One of the largest and most difficult decisions we made for WWE 2K17 was to forego building a 2K Showcase. We designed and contemplated several Showcase ideas, including options surrounding our cover Superstar, Brock Lesnar, but all of them were not viable due to the many historic WWE Superstars needed but not available for inclusion in the game. In addition, the team is heavily focused on building and delivering great content that fans can enjoy for years to come, while the Showcases only live in games from year to year. In all, we didn’t feel good about creating a Showcase that was not up to our standards and current development vision, so we decided to take that effort and put it into modes our community requests we keep improving: WWE Universe and MyCareer.

WWE UNIVERSE MODE

In WWE Universe Mode, we are working to recreate the drama and excitement seen every week on Raw, SmackDown Live and NXT. For WWE 2K17, we created a new flow that focuses on these shows. The shows are what we all watch each week, and now with the recent brand split, are even more important. Our new Show Presentation system makes players feel like they are playing through a weekly episode of any WWE television or WWE Network program. We also added more intrigue and possibilities by incorporating run-ins, as well as pre- and post-match attacks. Just like in WWE, we never know what might happen next.

Even with all these new features, presentation and possibilities, we still felt something was missing: promos. In turn, WWE 2K17 will deliver a brand new Promo Engine that lets the WWE Superstars express their thoughts and emotions to the WWE Universe and one another. The Promo Engine creates a new dynamic and brings the experience closer to the actual WWE than ever before. That’s not all – we also are delivering a completely revamped offering of all Universe Mode cut scenes, including familiar and brand new scenarios. Collectively, WWE 2K17 represents the most comprehensive and authentic WWE Universe we’ve attempted thus far.

MYCAREER

MyCareer also gets some exciting new features for WWE 2K17. We incorporated the new Promo Engine, so Superstars can express themselves to the WWE Universe and also call out or respond to other WWE Superstars. Backstage interviews with Renee Young take on a whole new dimension with our new backstage brawling gameplay. Now more than ever, how a player competes, reacts, what is said and even what attire is worn can make a difference in a Superstar’s journey through the WWE. At some point, players are also likely to come face to face with Brock Lesnar and his advocate, Paul Heyman. What happens when confronted by this imposing duo will greatly shape a player’s future career growth in WWE.

WHAT’S NEXT?

The above is a select list of the improvements and additions we are making for WWE 2K17. There is a lot more to discuss in the near future, from the features above to online to all the other components we know you’ll ask about, and we will get into more details as we get closer to the game’s release. We are excited to start sharing what we are doing with the game and look forward to letting everyone in on all the exciting things in store with WWE 2K17. After all, the Beast Incarnate, Brock Lesnar, is waiting for you in Suplex City.

Damn it. I was actually going to forego it this year, but further creation options and backstage fighting, post-match breakouts and promos in universe mode means my lovingly-created All CAW Fed could be even more lifelike...
 

vivisectvi

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http://www.gerweck.net/2016/08/23/29-more-names-announced-for-the-wwe-2k17-video-game-bill-goldbergs-entrance/

Previously announced: Alicia Fox, Andre the Giant, Baron Corbin, Big E, Billy Gunn, Braun Strowman, Bret Hart, British Bulldog, Cesaro, Charlotte, Daniel Bryan, Edge, Finn Balor, Hideo Itami, Jake Roberts, Kalisto, Randy Orton, Ricky “The Dragon” Steamboat, Sin Cara, The Rock, Triple H, Tyson Kidd

Previously announced: Aiden English, Booker T, Brian Pillman, Brie Bella, Chris Jericho, Diego, Erick Rowan, Fernando, Heath Slater, Jey Uso, Jimmy Uso, Jim Neidhart, Konnor, Larry Zybszko, Nikki Bella, R-Truth, Simon Gotch, Ultimate Warrior, Viktor

Previously announced: AJ Styles, Alexa Bliss, Alundra Blayze, Arn Anderson, Bam Bam Bigelow, Becky Lynch, Bo Dallas, Bubba Ray Dudley, Bushwhacker Butch, Bushwhacker Luke, Christian, Curtis Axel, D-Von Dudley, Dana Brooke, Dolph Ziggler, Emma, Eva Marie, Fandango, Kofi Kingston, Lita, “Macho Man” Randy Savage, Mr. Perfect, Naomi, Natalya, Neville, Rick Rude, Rikishi, Shawn Michaels, Sting, Stardust, Summer Rae, Tamina, Tatsumi Fujinami, Trish Stratus, Tyler Breeze, Xavier Woods

Announced today: Alberto Del Rio, Big Cass, Big Show, Bray Wyatt, Brock Lesnar, Carmella, Chad Gable, Darren Young, Dash Wilder, Diamond Dallas Page, Earthquake, Enzo Amore, Bill Goldberg, Jason Jordan, JBL, Mark Henry, Paige, Razor Ramon, Ric Flair, Rusev, Sami Zayn, Samoa Joe, Sasha Banks, Scott Dawson, Sheamus, The Miz, Titus O’Neil, Typhoon, Zack Ryder

https://youtu.be/q-gauB0xa-E
 

Haws Bah Gawd

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The belts in those 2 pictures don't look like floating hoola hoops. That's promising.
 

vivisectvi

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I'll be "impressed" when they can get shit like this to stop happening on CAWs and defaults with edited attires..

WWE%202K16_20151221171942_zpsranokqz2.jpg
 
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