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Wrestling Games 2014-16

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Sabre

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Re: Wrestling Games 2014/15

Ahh. That's shit. I remember a few years ago if you downloaded dlc in game it would delete all your caws and progress.. really in this day and age we shouldn't have these issues...
 

vivisectvi

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Re: Wrestling Games 2014/15

Oh right that bug. Was also on PlayStation and super frustrating.
 

DrVenkman PhD

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Re: Wrestling Games 2014/15

I'm a bit surprised WrestleFest isn't higher right now as that would be the one I'd choose if not No Mercy or Revenge. I don't count the iOS game as a remaster.



WWE Crush Hour 7%
No Mercy 42 %
WrestleMania Challenge 8%
WCW vs. nWo Revenge 18%
WWE European Rampage Tour 1%
WWE Betrayal 3%
WWE WrestleFest 7%
WWE Super WrestleMania 11%
WCW Backstage Assault 4%
 

Spaceman Spiff

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Re: Wrestling Games 2014/15

No Mercy has a ton of votes already, so I threw one to Revenge instead.
 

Big Papa Paegan

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Re: Wrestling Games 2014/15

An HD update of WM Arcade would be incredible. Shit, just do it with the current roster digitized for that nostalgic factor and I'm sold.
 

vivisectvi

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Re: Wrestling Games 2014/15

https://www.youtube.com/watch?v=-reI15-SdKo

Bossman comes out to Jive Soul Bro, but there is no Slick to use as his manager. :(

Also, this makes me wish Akeem was a part of the DLC, as well.
 

vivisectvi

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lol still with this bug..

WWE 2K16's already vast roster was bolstered by another five grapplers with the release of yesterday's Future Stars DLC – yet publisher 2K Sports has now advised gamers not to download it, after it was found to completely break Universe Mode.

The pack contains Samoa Joe along with two tag teams: Blake & Murphy, and Los Matadores. Within hours of release numerous gamers on both 2K16's official forum and the independent caws.ws reported serious issues, whereby all data in Universe Mode was being reset once it was installed. Essentially, three months spent putting together tag teams, building in-game storylines and customising shows were rendered obsolete in an instant.

Late last night, 2K responded. "We’re aware of an issue some users are experiencing with Universe Mode save data connected to the Future Stars Pack DLC," wrote community manager Bryan Vore. "After initial investigation, we’ve found this issue only affects PlayStation 4 and Xbox One versions of the game. PlayStation 3 and Xbox 360 users will not experience this issue. If you are an active Universe Mode player on PlayStation 4 and Xbox One, we recommend waiting to download the Future Stars Pack until we fully investigate and resolve the issue. Thank you for your patience."

Despite the issues the pack is still available for purchase from both the PlayStation and Xbox Games Stores at time of writing.

This is the second year in a row where the WWE 2K series has had a major issue with regards to deleting users' saved game data. Plainly, it isn't on.
 

fazzle

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My counterpoint is that Universe mode is already broken, and that's why I love (love? like? spend time with! yes, that's the answer!) it. Zack Ryder, Fandango and Bo Dallas are basically the biggest stars in my Universe, and that's with NO input from me whatsoever to make it happen.
 

Master Thrasher

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http://www.neogaf.com/forum/showthread.php?t=1176671

New York, NY and Stamford, Conn. – January 28, 2016 – 2K and WWE® (NYSE: WWE) today announced that the companies have extended their partnership with a new multi-year exclusive agreement granting 2K the worldwide rights to develop and publish WWE video game properties across all major platforms and distribution channels. WWE® 2K, the simulation-based flagship series developed by 2K’s Visual Concepts studio and Yuke’s, will continue a successful 18-year tradition established by past WWE titles, including the recently released WWE® 2K16. In addition, 2K will continue to invest in WWE® SuperCard, the breakout hit card-battling game developed by its Cat Daddy Games studio, which has been downloaded more than nine million times since its initial release. Financial terms of the new agreement were not disclosed.

“2K’s partnership with WWE over the past three years has resulted in a successful and important addition to the Company’s portfolio of profitable franchises,” said David Ismailer, Chief Operating Officer for 2K. “We are thrilled with the positive momentum of the WWE 2K series, including generating year-over-year growth, as well as the success of WWE SuperCard. We are very pleased to extend our partnership with WWE and look forward to many more years of collaboration.”

“2K’s leadership in authenticity, quality and overall brand dedication has been a perfect complement for WWE,” said Casey Collins, WWE Executive Vice President, Consumer Products. “Our continued partnership ensures WWE remains at the forefront of global video game brands as we continue innovating and publishing our offerings on multiple platforms.”

WWE 2K16, the newest addition to the simulation-based WWE 2K franchise, released in October 2015 for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360. Heavily praised for its annual growth by critics and consumers alike, WWE 2K16 delivers the most authentic, comprehensive and action-packed WWE video game experience to date, including the largest roster of WWE Superstars, Divas and Legends in WWE games history, the story-driven 2K Showcase based on WWE 2K16 cover Superstar Stone Cold Steve Austin® and significant additions to the game’s Creation Suite and online offerings, as well as a host of gameplay enhancements.

WWE SuperCard initially launched in August 2014, with multiple add-ons to date, and is available now for download free of charge on the App Store for iOS devices, including the iPhone®, iPad® and iPod touch®, as well as the Google Play Store and Amazon Appstore for Android™ devices. Featuring more than 700 cards in active play, the game challenges players to build teams of WWE Superstars, Divas and Legends, train them to their full potential, battle in various match types and test their luck in fast-paced tournament action. In addition, players can enhance their free-to-play experience through purchase of individual card packs. WWE SuperCard has seen more than nine million downloads to date and currently holds an average rating of 4.5/5 stars on the App Store, as well as a 4/5 rating on Google Play.

For more information on WWE 2K16, visit WWE.2K.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K16 and #RaiseSomeHell or subscribe on YouTube.

sigh. They need to drop Yukes.
 

vivisectvi

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They're way too entrenched with Yukes, it's never going to happen.
 

vivisectvi

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Not necessarily. There are worse devs out there. I mean at this point now, the games are perfectly serviceable and I get enough enjoyment out of them to not care about the quirks and bugs.
 

fazzle

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A new developer might make something that's complete trash, and might actually somehow do a worse job than the Yukes team (I mean...they could make WWE Backstage Assault or something) but at least it would be something NEW, and that would be fucking exciting.
 

fazzle

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Yeah but 5 Star Wrestling was made by...what? 1 person bullshitting his way through the entire development/PR cycle in an attempt to get more revenue to use towards developing it more?

The WWE series is made by hundreds of people bullshitting their way through the entire development/PR cycle, so there'd be at least SOME semblance of an actual finished game there.
 
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