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Broward83

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The SmackDown vs. Raw franchise is an interesting one. Every year I cover it, and every year I come in going "Well, I don't know how they're going to get me excited for this one." Then without fail, THQ and Yuke's gets me excited about the next iteration of the series. If you read my initial WWE SmackDown vs. Raw 2011 preview from a few weeks ago, you know that this year is no different – free roaming backstage environments, an ever-evolving WWE Universe Mode, a revamped Hell in a Cell, etc.

Yeah, I'm pumped.

Well, this past weekend, I spent a few hours in front of a TV playing WWE SmackDown vs. Raw 2011. Sadly, the game wasn't mine to keep, but it did serve as a chance for me to kick the tires on some of the features I've only been able to sneak a peek at. I dove into a couple of Road to WrestleManias, did an Iron Man match inside the Hell in a Cell structure, and generally just went to town on THQ's latest.


I'll put this out there right away – this year's Road to WrestleMania is going to be polarizing. Some will love it, some will hate it. So far, I fall into the first group.

If you missed that initial blowout I put up, Road to WrestleMania has been revamped this year. You still pick from a preset list of Superstars and take them through the weeks leading up to the biggest show on the WWE calendar, but this time it's not just cutscene/match, cutscene/match, cutscene match. This year, you'll live the Superstar's life backstage – maneuver the character around in street clothes, start backstage brawls, have conversations and so on. You can do as much or as little of this kind of stuff as you want. As you win matches and complete side quests, you're awarded Superstar points that you can then take to the trainer and level up your damage resistance, strike resistance, grapple damage level and momentum gain level.

Just who will you be playing as in this mode? How about Rey Mysterio, John Cena, Christian and Chris Jericho? If that's not enough for you, there's another storyline called "Versus the Undertaker." Here, you can choose to be Kofi, John Morrison, Dolph Ziggler, R-Truth or one of your created Superstars and set off to end the Undertaker's WrestleMania win streak.

Sounds cool, right? New stories, free roaming and a touch of RPG mechanics are nice additions. Here's where I think the division between players is going to come – the mechanics of all this are very Japanese. If you were a casual videogame player, you might have no idea that this professional wrestling game based on the most popular brand in America is developed over in Japan because the game captures the WWE so well. However, when you start interacting with folks backstage in Road to Wrestlemania, the animations, environments and aesthetics feel very foreign.

Take Rey's story for instance. It starts with the Superstar getting into a car accident and then having to pick which of his rescuers he sides with (Branching stories FTW!), but then the first thing he walks in on is a garbage can on fire and two Diva's freaking out. When he starts talking to one of the ladies (everything's voiced in this mode), the girl holds her hands to her face and shakes her head left and right – overacting in a very JRPG way. When you talk to other wrestlers, bodies stand rigidly while mouths randomly open and close like robots. Walls and halls are sparsely populated with props.

Basically, this isn't the photo realistic backstage you know. It's not going to immerse you in the experience even though you get to choose who you talk to and who you tussle with. Is it a big deal? I don't think so after this early look. You're still getting the polished stories and cutscenes you expect from the mode, so the side quests and options backstage are just icing on the cake. They're not perfect, but their quirk is kind of their charm.


All right, all right – this is an addition that isn't all that major, but it really appeals to goofy SVR nerds like myself. You've always been able to modify win conditions in your matches to a point – turn on or off DQ and such – but Match Creator really gives you the SVR toolbox and lets you have at it. Using a three-step process – environment, win conditions and rules – you can craft any match combination you like. Want a two out of three falls inferno match? A falls count anywhere first blood match in the Hell in a Cell cage? You can do it.

If you stumble upon a creation you really dig, you can even pop into your options and alter the defaults so that whenever you start a one-on-one or whatever, you'll get the settings you like.


I gave you the gist of WWE Universe last time I wrote about WWE SmackDown vs. Raw 2011, but even I find it a bit confusing on paper. Basically, the standard career mode is gone. WWE Universe replaces it with a never ending calendar of RAWs, SmackDowns, Superstars shows and pay-per-views. You can choose to focus on one Superstar and play every one of his matches as the months go by, play every match on every card, or simulate as far as you like and see how the federation shapes up. The game is going to create stories, rivalries, teams and more in this exhibition mode and continue to evolve each time you advance it.

When I had the chance to fool with it this time around, I made sure I did as much as I could. For starters, I pushed Evan Bourne and started giving him matches with the top dogs on RAW so that his power ranking rose (arrows let you know who is rising and falling on the WWE charts). I was trying to get him into the title picture, but when I'd brawl with Cena, Orton would come out to interfere on his behalf.

The WWE Universe is yours.

When I moved on from there, I decided to jump into a Diva's No. 1 contender match for the hell of it as Eve. I beat Maryse, but then Vince McMahon came out and announced "my other opponent." On the fly, Gail Kim came out to fight me for the No. 1 spot. When I beat her, I got a message letting me know I had just unlocked her. I jumped into a triple threat for the U.S. Championship at Backlash, won, and unlocked the Backlash Arena and Cruiserweight title. (I spied eight locked championships, by the way.)

This is what I dig about WWE Universe Mode so far – you don't know what's going to happen or what you're going to get. I started playing every match to see what I could get, but I couldn't take my eyes off the screen because even entrances were getting interrupted by the opponents. You jump into these matches you normally wouldn't see, and you're getting rewarded with TV-style antics and in-game unlockables.

And, even sweeter for marks out there, when one of my entrances got interrupted, we brawled outside for a while, and it wasn't until we both made our way into the ring that the ref waved his arms and rang the bell to officially begin the match. Similarly, the Universe remembers who is Mr. Money in the Bank, and when you click on a title match, it asks if you want to cash in the briefcase and run out. Minor touches like that are where SVR 11 wins your heart.

Last year's game introduced Story Designer, a mode that allowed players to create their own WWE stories using cutscenes and matches and then share them online. That's back this year, and THQ has only expanded it.

For starters, the developers have added 75 new scenes for you to use in your stories (my demo showcased Taker popping out of the center of the ring, interrupting an HBK interview, and chokeslamming Shawn through the hole before having fire explode from the crevice), but making that all the more impressive is that you can now have your own branching stories using these scenes. If you want it so that a win and loss lead to different outcomes, you can do that now. You can split your own tale so the player has a bunch of different options.

On top of all that, you can now craft tales that allow you to play with friends – yes, multiplayer has made its way to Story Designer creations. You can whip up creations for up to four players on the Xbox 360 and up to six on the PlayStation 3. While you'll still need to type in text if you're trying to convey a Superstar's thoughts, you can now pick songs and announcer segments from a sound library to give your stories a bit of life.

Now using created Superstars in your stories was a bit of a letdown last year. If you recall, you could only have 10 instances last time around – as in if you had one created Superstar in a tale, you could only use him in ten segments. That's done with this year. Now, you can put up to 15 CAS into a storyline and use them as many times as you like.

If all of that wasn't overwhelming enough – at least for a Story Designer shlub like myself – you can also add health triggers in matches that set off cutscenes mid-match. If you want a cutscene where Cena gets smacked with a chair after Triple H racks up enough damage on John's noggin, you can set that for you story.

Oh, and in those cutscenes, you can add a championship belt – any of the straps in the game – to any cutscene. Score.


Confession: I've never been that into the Royal Rumble. I mean, the event itself is cool and part of WWE tradition, but in games, it's never been something I look forward to – especially in story modes. Road to WrestleMania has removed the Rumble from being something you have to do, and last year, the new elimination systems actually made the match itself more fun (eliminatations came down to mashing buttons and stopping an arrow in the sweet spot). Still, outside of playing for Trophies/Achievements, I never really touched the Rumble last time around.

I don't think that'll be the case this year as the Royal Rumble is going online for the first time ever. Yes, now you and 11 others can pop online and face off in one of the cornerstones of Sports Entertainment. After fooling around with the mode for a night, I can tell you the addition of human opponents using tactics and button-tapping skills makes the Rumble a lot more entertaining. Now, only six people can be in the ring at a time (This is for all online modes – yes, you can have six-player normal matches this time around), but when the other six are spectating, quizzes (Who will be the next to enter? Who will be eliminated next?) pop up to keep them involved.

When you get eliminated, you come back as the next available Superstar until the Rumble is said and done. When a winner's been declared, you're kicked to the stats screen where – if you're good – you're rewarded with a ton of Prestige Points. These points govern your online rank. As you eliminate people and keep yourself in the match, bonuses pop up on the screen, and these are all tallied in the end so that you can see how far you've advanced on your quest to move up from the "jobber" rank.

The Prestige Points were in last year's game, but you'll be able to bank way more this year – commenting on a creation, downloading someone else's work and so on earn you XP. Basically, whatever you do online is contributing to you becoming an online dynamo. Speaking of rating content, the stars are going to be a bit more diverse this year. Whereas in the past, content had to be full five stars, four stars or so on, averages will come into play so that there's a difference between 4.5 stars and 4.6 stars online. Plus, leaderboards will now track the best of the best in single matches, cage matches, Royal Rumbles, Community Creations, and so on.

There's a lot to master if you truly want to be the King of Kings (or Diva of Divas, ladies).

WWE SmackDown vs. Raw 2011 is big – 50 create-a-Superstars, 130 create-a-finishers and 30 paint tool slots big. At first glance, it looks a lot like 2010. The title belts still hover over shoulders at times and Jericho's entrance looks like it always has, but there's a lot going on this year. From the new announce tables moves (moonsault from the ring to the prone opponent) to street clothes for Superstars backstage to all the stuff I've talked about here.

With a month to go, I really can't wait to get my hands on the final version of WWE SmackDown vs. Raw 2011.
 

vivisectvi

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Thanks man!

I love the ridiculousness of the backstage stuff in RTWM. Two Diva's fighting it out like homeless people around a flaming barrel? WIN!

Also, branching storylines in story designer? AWESOME!
 

Big Papa Paegan

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How are the controls and gameplay? Did you do the CAW and can you max out your CAW's stats right away, as promised?

I'm actually excited for this. Only grabbed '08 because it had the ECW crew, '09 because you could create a finish, and '10 because it looked like the '09 engine only improved. '11 looks actually really worth picking up thus far.
 

Big Papa Paegan

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I know. I was wondering if there were any reports on those questions.

EDIT: Yeah, that wording is fucked. I blame head trauma from years of hey look a bird
 

vivisectvi

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LOL - Yeah, I read it as you asking Broward if he'd made a caw, etc.

More videos!

Smackdown vs Raw 2011: Goldust Entrance
I love how the YouTube still image on the Goldust entrance video makes it look like it's a photo from a house show or something.

Smackdown vs Raw 2011: Vladmir Kozlov Entrance

Smackdown vs Raw 2011: Zack Ryder Entrance

Smackdown vs Raw 2011: MVP Entrance

I wonder why Yukes leaves out so much entrance stuff now? I mean, I know Goldust doesn't really use the wig/robe as often as he used to but they've left out all of Ryder's gear, which is kind of wierd.
 

vivisectvi

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Haha, okay, I'm not that bad. :p I just think it's wierd how they arbitrarily leave stuff out that links up with a wrestlers gimmick.
 

Haws Bah Gawd

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I forget which SD it was, where if you won a championship, your wrestler wore less to the ring. IIRC, if you won a title with The Undertaker, he would wear the title (obviously), but not his trenchcoat or hat. C'mon Yukes. These were things that were possibly on the far inferior N64, but you seem to have too much trouble accomplishing on PS3 and 360.
 

vivisectvi

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What game was it where Biker Taker would actually wear the title around his neck? I tried it in HCTP but it didn't happen.. but I swear I saw it in a game before.
 

Danville_Wrestling

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Yeah, it's irritating that they can't get the entrance attires down. I'm not saying that I'd refuse to buy a game because Goldust's wig isn't there, but its just lame seeing him come down without the robe/hair and since we don't have that there's no chance of having Regaldust!

When are they releasing the full legends list?
 

vivisectvi

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Supposedly new Legends only come out on Thursdays. We'll probably see two more tomorrow along with another Superstar.
 

KOAB

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I still can't believe how hard it is to get Entrance Attire down. It's good thing Sheamus hasn't busted out the Irish Flag/Sheamus flag toga he did in FCW or else that'd be something else I'd be pissed about never making it in the game.
 

Thoth

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Any indication that one version will be superior, IE PS3 vs 360? It seems like PS3 has a slight advantage so far.
 

vivisectvi

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360 will still have more layers for Edits, but that's about it. It's also much easier to use custom themes with the PS3.
 

Big Papa Paegan

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Custom themes for the 360 require making a playlist with just one song and then choosing that playlist for your CAW. It's annoying but do'able. I'm assuming that you can just pick individual songs on the PS3?
 

Black Lushus

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Haws Bah Gawd said:
I forget which SD it was, where if you won a championship, your wrestler wore less to the ring. IIRC, if you won a title with The Undertaker, he would wear the title (obviously), but not his trenchcoat or hat. C'mon Yukes. These were things that were possibly on the far inferior N64, but you seem to have too much trouble accomplishing on PS3 and 360.

Things like NWO spray painted in black on the title belt if you have it on a NWO member are the sort of little details I can greatly appreciate.
 

MillenniumMan831

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Corey_Lazarus said:
Custom themes for the 360 require making a playlist with just one song and then choosing that playlist for your CAW. It's annoying but do'able. I'm assuming that you can just pick individual songs on the PS3?

Exactly. Only issue is if a track is louder than the tracks used in the video game, it will make you lunge for the remote to turn the volume down.
 

vivisectvi

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That, plus I heard that you can only get custom audio onto the 360 via CD.. not sure if that's true, but with the PS3 you can copy stuff via USB stick. Also the volume thing on PS3 is annoying. I usually run my files through Soundforge or GarageBand to bring their volume down a few decibals before porting them over to the PS3. That is the worst part about it, I'd have to say, because every track is different.
 

vivisectvi

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Early word is that todays legends are Jake Roberts, Terry Funk & Jimmy Snuka. I could do without Snuka in this game. Wasted roster spot, IMO.
 

vivisectvi

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landing_headshot.png


landing_headshot.png


landing_headshot.png
 

vivisectvi

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Notice the ECW "minitron" behind Funk. Pretty much guarantees that ECW is the locked brand we saw in the Universe Mode video.
 
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