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Big Papa Paegan

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dubq said:
That's subjective though as far as Def Jam goes. I'm a No Mercy fanboy as much as the next guy but at least I can admit that a lot of the SD games have been fun to play and not outright dismiss them just because there's no "hold your button to do a strong grapple" mechanic..
It's not the controls that's the problem, it's how poor the engine itself works. There's no reason I should charge up two finishers in the span of two minutes and still have the AI kick out at 1 only to lose to a schoolboy when I haven't taken any damage at all.
 

vivisectvi

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Ok, if we're talking about AI, it has been lacking, but personally I've still be able to have fun with it. Especially after tweaking the AI sliders and difficulty level.
 

vivisectvi

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KingPK said:
Angle-plex said:
I dunno, the gameplay looks the same as before to me

Yeah, me too. They can change the name and dress it up with all the neat features they want; if they don't make the game fun to actually play, I ain't buying.

WWE 12 Inside the Ring - CM Punk vs John Cena - FULL CHAMPIONSHIP MATCH

I can see the Comeback system being REALLY annoying if the AI cheeses it.
Finally watched this video. The belt renderings in this years game look fucking amazing. Not only are they the right size, but they look like there are actually more than just a few sloppily textured polygons this time out. Good shit.
 

vivisectvi

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17226.jpg


You can set up more complex call names for CAWs this year. Cool!
 

DrVenkman PhD

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Semi-related, I was watching some of Beach Blast 93 today and was waiting for the second "American" when Ron Simmons was introduced as an All-American.
 

ChrisMWaters

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Mike Regan of GamingRing.com did a Q&A session on the SvR2011 boards, answering the questions he could about his experience with the build of WWE12 that was at Axxess.

http://community.smackdownvsraw.com/forums/topic/111657

Some Bullet Points:

Hell In A Cell the same as last year
Sin Cara has the Spanish Fly (Top rope flip bottom) and the La Mistica as his finishers
Evan Bourne has a new SSP
Call Name list is 47 pages long
Doomsday Device is in as the LOD's tag team finisher
Difficult A.I.
Movesets are more accurate
Nexus Arm Bands are in CAS
Better crowd this year, but not perfect
Kevin Nash's has his Jacknife Powerbomb
Drew McIntyre has a new Future Shock DDT
RegalPlex is in (It's also a pin combination move)
The Tag Team Champs come out together
You can't climb on the announcers table
The 619 is fully controllable, but hard to do.
No such thing as strong / weak grapples this year
Only 1 stage for Create-An-Arena
Sin Cara's mood lighting cannot be turned off, but it's only for 1 on 1 matches
A lot of old school PPV logos in Create-An-Arena
Some new winning animations added (Might have been title winning animations, unclear)
A lot of finishers have been reanimated
Kane has a new tombstone
Undertaker's comeback "includes the leg drop off the ropes"
Diving moves do not have a pinning combination option
CAWs can have alt attires (Like last year)
Dolph Ziggler has his new theme
There might be a demo
Alex Riley has the TKO and the Lifting DDT as his finishers
You can activate finishers from the corner, like the Punt Kick
Individual letters can be chosen with the Call Name System, ex: I.R.S
Kevin Nash has his sidewalk slam and big boot moves

Got this from /woo/
 

bps21

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Does Sin Cara hit his moves or did they go for realism?
 

FLAM

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ChrisMWaters said:
Mike Regan of GamingRing.com did a Q&A session on the SvR2011 boards, answering the questions he could about his experience with the build of WWE12 that was at Axxess.

http://community.smackdownvsraw.com/forums/topic/111657

Sin Cara has the Spanish Fly (Top rope flip bottom) and the La Mistica as his finishers
RegalPlex is in (It's also a pin combination move)
Diving moves do not have a pinning combination option

Stoked about La Mistica and the RegalPlex.

Bummed about no pinning combo option for dives though.

Haven't bought a wrestling game in a couple of years. I like the roster a lot so I hope this gets solid reviews.
 

vivisectvi

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I pre-ordered at Amazon the other day. Not sure what happened, but I had previously pre-ordered with Gamestop and when I logged in to see what if their bonus was the Rock or the Miz stuff it said I had pre-ordered Lego Star Wars Saga... so yeah, bizarre. Switched my pre-order to Amazon either way as it turns out Gamestop IS the Miz alternate attire stuff and Amazon is the Rock.

FLAM, get it and we will fake fight virtually for fake belts on the internets!
 

FLAM

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Haha. Did they fix the online play for these games? I remember it was awful in 2009 and 2010. People would just do running grapples for 5 minutes straight, or quit if you were beating them. So cheap.
 

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Supposedly they're not using GameSpy for their servers this time out. Hoping that takes care of the lag issue. Gameplay-wise, there'll always be cheap bastards, I guess. =\
 

vivisectvi

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I hear that. That has been an annoyance for me since the WrestleFest arcade game. So many kids would play like they were the Warrior (even if they weren't using him) and just clothesline over and over again until they could pin you. =\
 

Dangerous Damon

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The new stamina/adrenaline system is supposed to stop the people who cheese running moves. This will convince me to venture into the online world long enough before someone does some new trick like being able to do like infinite rotations on the La Mistica or some shit.
 

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I just had a though. They've already said that they are going to have unlockable titles. I'm sure they'll be the usual Cruiser, Million Dollar, etc. I hope that Ryder's Internet Championship is one of them. ;)
 

Baby Shoes

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dubq said:
I just had a though. They've already said that they are going to have unlockable titles. I'm sure they'll be the usual Cruiser, Million Dollar, etc. I hope that Ryder's Internet Championship is one of them. ;)

That'd be awesome although I bet Ryder's belt is too new (well, the real one at least. If we're lucky the toy one may be have been around in time to get squeezed in).
 

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Updated WWE 12 hands on preview...

Gamespot said:
Bigger. Badder. Better. They're the three words game developer THQ uses to describe the 2011 version of its popular wrestling series. After seeing the game running in all of its baby-oil-drenched flesh, and taking control of some of its new features, we've got to agree that this is one of the biggest updates the franchise has seen in some time. Gone is the Smackdown vs. Raw branding that has headlined the series since 2004; instead, this year's game will simply be titled WWE '12.

While the name has gone on a diet, the content has done anything but, bulking up to more than 80 different match types and including more than 70 Superstars, Divas, and Legends. The figure is inclusive of future characters available as downloadable content, but the company has promised that by September, at least one more Legend will be announced as being playable. The main story mode will span more than 12 hours in length, while the never-ending Universe mode, 60 different unlockables (such as arenas), and almost a dozen different creation tools should give this game plenty of life.

One of the most often-requested features from fans has been the chance to create and customise the places where the stars get down. WWE '12 finally obliges and sees the introduction of a ring-creation tool that will let you build theatres from the ground up with a variety of different looks. Some examples that we saw included a John Cena-branded main stage, D-Generation X, and classic WrestleMania liveries. Players will be able to customise most elements in the environments, picking promos to run across electronic billboards, turnbuckle pads, barricades, announcer tables, aprons, and the mat, all the way down to individual strands of rope enclosing the ring. We saw a wide range of pre-created logos, textures, and national flags available, spanning everything from army camouflage and blood-splattered cloth all the way to cow print.

Working with them is as simple as choosing the design and moving it around the surface that you want to apply it to with the analog stick, before using the D pad to scale within proportion or skew perspective. None of the images in the bank take your fancy? Beyond messing with colours, you'll be able to create original artwork with multiple layers. THQ devs on hand at the event admitted that they hadn't yet ironed out all of the final details but suggested that future texture packs may also be made available as DLC. We had fun knocking up a design using the available templates with our basic craft skills, but there's scope here for quality original creations, which can then be used for your own matches, or, if you're the generous type, shared with other members of the game's online community.

Building the ring is enjoyable and all, but we weren't there to paint. We wanted to feel the crushing injuries sustained when fist is introduced to skull. Thankfully, we got a chance to explore some gameplay during our demo, and we were surprised to feel how far it seems to have come from WWE SmackDown vs. Raw 2011. A new animation and rendering system adds some much-needed life to the ring, with the ropes and floor bouncing in time as bodies hit the mat. Pacing has received a major overhaul, and, in line with other sporting titles, the performance of each wrestler is tied to the individual's designated attributes. Time between moves has been considerably reduced--some of the dead time and button mashing waiting for characters to return to their feet. As you'd expect, early in the match players have far greater stamina, snapping back up with ease after being knocked down, and slowly taking longer to recover as they take a pummelling, or as the match drags on in length.

The result is gameplay that feels much less stop-start, giving a natural flow to the action, but never feeling like you're sitting around mashing and waiting for something to happen. Combined with the game's new, smoother animation system, grappling looks and feels better as you transition from one hold to another. It's not without its quirks, and we did see the occasional slightly jarring movement, but it's much improved over last year's game and, indeed, everything that has come before it in the series.

Fans of fighting series like Street Fighter and Tekken will also be pleased to see the introduction of a revenge-style meter that works as a comeback system. Players on the back foot and staring down the barrel at a loss can turn it all around quickly, and, if you can successfully land your character's three-hit combo, you'll be further rewarded with an instant finisher. Likewise, Super Finisher moves have been introduced, with each character receiving a fight ender by successfully nailing a signature move. Artificial intelligence difficulties in the single-player mode will also be getting a major overhaul in WWE '12, with fans receiving much more challenge from the Hard and Legendary modes than they had previously.


Character models have received a spit and polish, and their likenesses to their real-world counterparts are now much better, but, by far, our favourite new feature is the introduction of more cinematic camera angles during matches. The game sucks you in as the view switches to a close-up showing looks of agony for each choke and slam, further mirroring the presentation of the television broadcast style. Camera cuts are slick, fast, and dynamic, so you don't need to worry about losing your character positioning or missing a beat as it goes back to a wide view of the ring and the action continues.

The game's full roster will include names such as Kelly Kelly, Rey Mysterio, Undertaker, Daniel Bryan, Kane, Michelle McCool, Vader, and Mr McMahon, amongst others. The Rock will be offered free as a preorder incentive for Xbox 360, PlayStation 3, and Wii versions of WWE '12, although we're interested to see which faces will fill the remaining gaps in the list.

For what has largely become a yearly sports title with a few new features thrown in, WWE '12's new name appears to signal a major turning point for the franchise. We had a lot of fun making our own unique venues and dropping RKOs, and we're looking forward to seeing more of it in the ring. Look for the game in late November this year.
 

Dobbs3K

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I still don't get why they took out climbing on top of the announce tables. You could do it in 2009, and it was fun to piledrive or powerbomb someone straight through the table.
 

Big Papa Paegan

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I was just looking up some of the MDickie games - Wrestling MPire, Federation Booker, etc. - and may download one of the freeware ones. Anybody experience any of them?
 

Damaramu

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I haven't bought a wrestling game since I believe the 2002 or 2003 version of Smackdown. Definitely will have to give this one a shot.
 
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