My impressions through 5 Chapters.
What I liked:
The way the story is delivered - I like the fact that it literially drops us into the middle of the story as its happening and every so often flashes us back to previous things so that we aren't totally overwhelmed by the story and it actually keeps the pace going. I suggested that some RPG try this, since I haven't met one that did, but this works beautifully and I really don't think it would've been as good if it did the tried and true formula.
I also like the fact that it doesn't seem to have any problems so far with plotholes or things that don't make sense. Everything has made sense and plausible for the world they are in. Nothing seems out of the ordinary (for that world), and with the way they are pacing it, its given to me in such a manner that I can digest it without being overwhelmed.
Even romance aspects like Snow and Serah, as well as Hope and Lightning, don't seem forced. Before someone goes, "there is no way Lightning and Hope are in a romantic relationship", I'll just say its got all the signs of "strong and silent female finds cowardly male, but finds him cute and adorable and keeps him close to herself". Well I'm kinda side tracking. Its been moving along great and I find it enjoyable.
The graphics - The Show is now in second place in terms of realism from a game. There are some instances in this game that I go "the amount of detail is ridiculous". Everything from the way the hair looks, to the faces, to the different running styles, even the way Vanille's hips shake around as she's in combat ... not that I specially look there, but when you had her as main character its kinda hard not to stare. Also, I damn well know you guys were looking there too.
The music - When I heard that Uematsu wasn't going to be doing any of the music of Final Fantasy XIII, I was kinda let down. Obviously, it was going to be good, but not up to what I expected out of the series with him still there. I need to take that back. While there are certain songs that I'm not fond of, just listening too, for the most part it all works. I know I haven't heard all of them yet.
And yes, right now, the battle theme is the so awesome that I never avoid battles. I'm of the opinion this might be the best battle theme of the entire series. I'm talking regular battles, One Winged Angel still owns us all.
The battles - I actually need to plan out what moves I'm going to do (if I decide not to auto-battle) in split seconds, make sure I remember what shifts to run at the appropriate time, and just play it out. If there's anything I could ask for from Square-Enix is to keep this ATB, as I find its probably the most rewarding battle system in an RPG in a long time, as nothing can be taken as being easy if you don't realize what shift to run.
Paradigm Shifts - This pretty cool concept allows for mighty flexability. If you need someone to be a medic, switch the Shift and away you go. Highly flexible and allows you to switch into whatever you need to keep the team alive and well.
Crystalium - Allows for so much flexability within reason. It allows you to collect the first stage of everyone's starting stage, then you'll need to specialize from there, or so I've heard. However, I'm finding that if I spread the points around, I've managed to build up my team pretty well and build them well. I do realize that I'm probably at the point where I'm going to need to start specializing people so as to save points, but for right now, I enjoy the flexibility.
Upgrading Weapons - While a crafting system would've made the equipment a lot better, the Upgrading system is quite interesting. I've already built up my beginning weapons to Level 5, and as soon as I probably max those out, I'll go onto the next weapon. Surprisingly it didn't make battles any easier, so they've scaled it accordingly.
The World - I really love the world of Cacoon, as it has its own flavour and feels very unique and wonderful. Its been a treat going from locale to locale and seeing the many different places. Its an amazing piece of work that the people of Square-Enix did, and I'm appreciating the fact that this spent so much time in development.
I don't mind is linear - The streamlined process is actually probably the most beneficial thing that this game has going for it. I know where I'm going, what I'm doing, and how to get there. The only thing stopping me is story, battles, and the occasional pause to look at some scenery.
I don't need towns - We're trying to save a world or two. Do you know the last time I talked to people in a town? In an RPG that wasn't made by BioWare? ...I honestly don't recall. Which means we are talking early SNES days here, probably from Final Fantasy IV. I haven't missed towns, and you know, I don't mind at all if we just stop in, chat, maybe buy some potions, and then go back to saving the world.
I use items - I have used items and I use them quite a bit. Even after getting medic, I'll still toss out those potions to bail me out if I can't make a Shift in time to save someone's life with a medic. I probably have used more potions and items that I have ever done in any RPG in a long time.
Things I don't like:
The voice actors - This isn't a slight against the voice actors themselves, but whoever decided how to do who's line is what is currently driving me nuts. There are occasions in which a line is said by the actor, but it is done in such a way that it doesn't convey the correct emotion or give the correct feel. The biggest problem is, all the main VAs are guilty of this. The least offending is Sazh, the rest have this problem to varying degrees but are tollerable, but the highest offender is Hope in that his character is supposed to be about a young kid trying to come to terms with how his world is continually falling down around him and he's feeling lost and afraid.
If I were to use a > rating, it would be as follows: Sazh > Lightning > Serah > Snow > Hope
Also its quite disappointing that Troy Baker, Snow's VA (at least I'm quite sure its him), sounds like he's just saying his lines. I think Snow wouldn't be so offending if it didn't sound like he's phoning it in.
Before someone asks, yes I consider Serah a main character because a lot of the story revolves around her so far, and she's a pretty big reason the lead character and supporting lead get involved. As for you know who...
Vanille - Yes, I said I like each and every character. I don't like what they did to Vanille as a whole voice actor wise. She comes off as this bubbly twit that should be the main character of any shounen manga (fight comic, more or less). The problem is, that's exactly not how she's supposed to come across and its driving me up the wall. It also doesn't help that on quite a few occasions she goes from sound like a teen to "cracking" and sounding like a mature adult, and that the mature sounding voice that comes across sounds ten times better than the teen sounding voice. Its not that she's a bad character, but rather her VA just totally fails at accomplishing the feel to her character, and as I said, that's probably more the person who's telling the VAs how a thing needs to be acted out, but still. Utter failure here.
The story that isn't told - A lot of things about the characters aren't being told via monologues like the old days. I had to go into the Datalog to find out about what the hell exactly Hope wanted to tell Snow. I almost put "or he felt", but I already said that above, so I'll just focus on how there's some cases in which you need to read the Datalog to understand certain things about certain people. This was done quite well in Mass Effect's "Datalog" but here when you need a Datalog in some cases to get across story points, you made a mistake.
The missing classics - From the music, I haven't heard a single classical music piece yet. I figured they would update them and put them in. Before someone asks, I'm talking about Prologue and Fan Fare. I could deal with Prologue missing, because if its not here, they'll probably use it as an "Epilogue" instead at the game's end. Fan Fare though blows my mind because you fight so many battles, you would think at the end of it you would get an updated version that goes along with the battle theme, but no. There's none there.
And if someone tells me there is, then my copy isn't playing it and I'll be a sad Final Fantasy Fan.
The linearity of it - I don't know whether I want to say "I don't like how linear it is" or its more of "Its way to linear to its goal, I wish I could stop and smell the roses". There are many instances in this game where I want to just roam the world and take it in. The game has a beautiful world to behold, and we only get to see a small sliver of it. This is probably the very first game that I wanted to see the world as a whole. I really don't think people have a problem with how linear it is, but its more "geez, I wish I could see more of this world" type of deal.
Datalog = Townspeople - Take the Datalog and you've got the random conversations of a normal towns person in a town of Cocoon. Only problem is, the Datalog feels so "well, we could've had someone say it in a town, but this saved us money" type of deal. I'm just thankful its always updating so that I can keep up to date on the little things that make the world have a bigger impact.
You know I originally said that I would go into this game thinking it wasn't called Final Fantasy XIII, but by the series, Fabula Nova Crystallis. Yes, I know that it still feels like a Final Fantasy, but I found by doing that, I wouldn't try comparing it to the older games. Could the game have been better? Perhaps, but I think it could've been better in its execution, rather than adding or subtracting from what is already there.
I'm going to say I highly recommend this for anyone who is sitting on the sidelines from the Japanese reports of "failure".