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NCAA 11 Dynasty (Season 5, Week 5) - PS3

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Kageho

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NCAA 11 Dynasty (Season 1, Week 13) - PS3

Alright a slight update so no one is freaking. I live in a crescent community, that's a little difference than normal ones. We're totally fenced off from the outside lands, but we've also got a fence for our own yards...

You know, let me try that again. Basically the crescent community I live in has its whole common community ground fenced. Then on top of that, each individual suite has its own fencing. Yesterday, we were informed that they are uprooting the individual housing fences to put up new ones to last us another 50 years.

Unfortunately, we've got a lot of stuff near the fence so I spent all day yesterday helping with the figuring out of which plants were being moved and where to along with what we were going to do about the shed our neighbours were giving us today (which is where I spent most of today doing). My brother(in-law), Derrick and I decided to offer our services for the people in the complex since when we were informed yesterday we only were given a few weeks to get this all done. So I spent most of today going from door to door inspecting what would probably need assisting if people came looking to us, as well as actual people.

So it wasn't life threatening, but its just a bitch because my mother has a tree (forgot the species name) that's very delicate and trying to figure out how best not to kill it.

And then on top of that, my laptop seems to have died. I'm thinking the dead dead.

Where does that leave me right now? I'll have it updated before the end of the today for sure.

While there are no Week 15 games, does everyone wish for me to just skip ahead and no one recruits (CPU does it) or do you want that last week to at least try to recruit?
 

Cartman

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NCAA 11 Dynasty (Season 1, Week 13) - PS3

Well I have 21 of 25 possible signed, and like 4 others already soft commited, so unless anyone else says no i'm ok with it.
 

oldskool

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NCAA 11 Dynasty (Season 1, Week 13) - PS3

As much as I'd like to fight Harley for my last batch of recruits, I'd rather just sim the recruiting to bowl week & take whatever it gives me.

This recruiting batch blows anyway, since we started before the tuner pack.
 

HarleyQuinn

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NCAA 11 Dynasty (Season 1, Week 13) - PS3

Agreed... just go ahead and sim the week. I'll be filling my team more in the offseason recruiting anyway.
 

Kageho

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NCAA 11 Dynasty (Season 1, Championship Week) - PS3

Well, we've actually got a game on Championship Week, thought I was going to be able to sim to the Bowl Week.

As much as I loathe to admit this, I'm hoping Harley Quinn beats out Georgia Tech, just because he's got the better game thank Alabama vs. Kentucky, and I would like any of us users to play for the National Title.

Good luck, and hopefully you get in.

Also, there's been no change to any of the Bowl projections, so Bored, most likely, we're playing each other.
 

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NCAA 11 Dynasty (Season 1, Championship Week) - PS3

Boston College Adds Another Recruit
#39 OLB George Butler: 6'2" 210 out of Brunswick, New Jersey and rated ***

#19 Georgia Tech Upsets #3 Boston College For ACC Title

Missed opportunities is what David Hunter called this game. A fumble recovery by the Yellow Jackets helped lead to the only touchdown scored and a key sack with Boston College at the Georgia Tech 37 won it.

Quarterback Dave Shinskie was 14 of 20 for just 127 yards with 0 TD and 0 INT. RB Montel Harris had 21 carries for 80 yards.

On the Georgia Tech side: Anthony Allen was 7 carries for 25 yards, Roddy Jones ran 5 times for 51 yards, and Embry Peebles had 1 carry for 19 yards. Quarterback Josh Nesbitt was 4/12 for 83 yards with 1 TD.
 

Kageho

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

In our lowest scoring user game, BC got knocked off by GT 10-6. I feel sorry for HQ that he didn't win, I feel even more sorry for him that he's now stuck in the Chick-A-Flick Bowl game.

Only user game on tap is Boise State at Stanford for the Rose Bowl. Bored hit me up with a time and we'll try getting it done. TCU gets GT because of their win, and Syracuse is still facing off against Oklahoma.

Good luck people. Also quite a few changes will be happening for next season to sliders/game play, so I'll inform you all of the details after the Bowl Week.

Also I'll announce which team I'll be changing to as well after this week.
 

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Also quite a few changes will be happening for next season to sliders/game play, so I'll inform you all of the details after the Bowl Week.

Flik and I have been tweaking around a lot and finally have gotten it to a comfortable, realistic feel. This should also better give us realistic records (e.g. teams can go 7-5, 8-4, or 9-3 in tougher conferences) and better reflects actual team levels. A B level team against a B level team is gonna have a dogfight whereas an A level team against a C level team should stomp them fairly easily. If you're a C (or even a B) level team going up against an A level team, you should struggle to win more often than not.
 

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Since HQ came out and admitted that he's had early access to the sliders (because I feel I probably am too good), don't worry. I'll be giving everyone a few days after this week's played to get a feel for the sliders as I'll announce them and post them up during the off-season so you'll have a few days to work with them.
 

oldskool

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Well, 4* SU is boned with the new sliders, I'd be amazed if I was a B in anything.

At least I've got OU to run all over this week.
 

Cartman

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

So you're saying I wont be able to pile up 52 sacks by one player again next year? Nor will I be able to have over 6000 rushing yards?! Damn you Flik! :)

I think for the most part the sliders this year were OK. Not everyone was blowing teams out like Flik and myself but I honestly attribute that to the weak ass schedule...at least for me anyways.

Looking forwards to playing my bowl game as it will be the first challenging opponent in a while, and I got a new PS3 so my freezing crap is fixed!
 

HarleyQuinn

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Cartman said:
I got a new PS3 so my freezing crap is fixed!

Hurray! Congrats on joining the rest of us in non-freezing PS3 love.
 

Kageho

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Just lost to Bored 45-44. Good game man. If I didn't have that INT, fumble, nor the ability not to call a time out or pause on my last drive maybe just maybe the game would've turned out differently.

Nah, I probably was still screwed. You played a much better game than I did. Congrats and enjoy your victory.

Excuse me while I go rage about how this game ended.
 

Bored

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Flik channeled Tom Osborne and went for two instead of tying the game and sending it in to overtime. That took balls and I would have kicked if it were me. If you had passed you would have had me but I was certain after the touchdown you were going to try to run so I did an all out blitz and it paid off. That play and the two huge turnovers in the first quarter were the only time I stopped him all day. I thought for sure that field goal I blew was going to cost me the game. I just can never get used to the slow down of the kick meter when playing someone online, it's such a pain in the ass.

I posted a few highlights from the game on the dynasty site including the two point conversion at the end and what was the eventual winning touchdown.
 

Kageho

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Thanks Cartman for the praise, but I honestly played really poorly on both sides of the ball. I'm lucky I got anywhere close to it.

You won't notice it on the film, but I changed it from pass to run, because I called the audible while they were breaking away from the huddle. That was mistake #1. Mistake #2 came in changed the run from a left to right. If you'll notice, I had clearance if I ran it as a left play. Would've had to go around some players, but I would've done it.

I think though that you give me too much credit. I didn't channel Tom Osborne, but I more conceded that I wasn't going to win this game unless I did something ballsy. I stopped you only twice as well, one of which still should've gotten you 3 points, and the other was a fumble. Therefore, I only stopped you once, which made that choice easier to make.

You really took it to me offensively and exposed my weaknesses on defense. I'm going to need to work on that to even have a chance against another human opponent should I get lucky enough to be ranked next season.

The only thing I don't like about the finish is that I couldn't pause or call a time out. I had to rush with 31 seconds the entire time. If you hadn't called that time out, I likely would've lost 45-38, as that gave me a breather, because calling the plays before they are happening and thinking it in split seconds is NOT fun. I realize now how shitty being a QB really is.

And Bored, I think you deserve more credit for your defense than that. You did something I can't say any CPU team had done all season, and that's put me into position where I literally changed my entire game plan. Sure, I managed all my drives except the two screw ups, but you still got those two screw ups to happen.

Again, congrats, you really earned that win.
 

HarleyQuinn

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Boston College Finishes Season With Chick-fil-A Bowl Win
Defeat South Carolina 19-7

Ugly victory in which my offense simply could not put the ball in the end zone at all. The highlight was boinking a 54 yard field goal in off the right upright.

Offensive MVP: K Ryan Quigley who went 4-4 including a 54 yard FG
Defensive MVP: SS Jim Noel who had 2 tackles with 1 INT and 1 FR (both at my own 2-3 yard line)

Noteworthy Final Season Stats
QB Mike Marscovetra: 3,049 yards with 33 TD vs. 9 INT
QB Dave Shinskie: 2,899 yards with 29 TD vs. 4 INT
RB Montel Harris: 141 carries for 714 yards and 5 TD
WR Donte Elliott: 102 catches for 1,653 yards and 16 TD
WR Clyde Lee: 60 catches for 1,128 yards and 7 TD
WR Ryan Lindsey: 67 catches for 1,060 yards and 13 TD
DE Alex Albright: 32 Solos and 15 Sacks
LB Mark Herzlich: 56 Solos and 10 Sacks
FS Wes Davis: 49 Solos and 4 INT
K Ryan Quigley: 16/19 with a long of 54. 77/77 on XP
 

Kageho

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

The Sliders For Season 2:
All-American 6 Minute Quarters - Very Slow Speed - 30 Game Speed Threshold
QB Acc: 20
Pass Block: 45
WR Catch: 35
RB Ability: 50
Run Block: 55
Pass Coverage: 35
Pass Rush: 90
INT: 70
Rush Defense: 5
Tackling: 40
FG Power: 60
FG Accuracy: 70
Punt Power: 10
Punt Accuracy: 55
Kickoff: 60

Computer
QB Accuracy: 50
Pass Blocking: 45
WR Catch: 55
RB Ability: 45
Run Blocking: 80
Pass Coverage: 50
Pass Rush: 80
INT: 35
Rush Defense: 80
Tackling: 55
FG Power: 60
FG Accuracy: 60
Punt Power: 60
Punt Accuracy: 55
Kickoff: 60

Try those sliders out before the start of next season and let me know how everyone else does. HQ and I have been testing them and find these work very well for All-American. There isn't too much of a difference from the ones previously, but this allows for closer games, and much harder struggles against good teams.

I'm posting these now to get some more feedback from the rest of our users to see if this will improve the league.
 

Bored

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

6 minute quarters? Really? That's too short in my opinion as I don't see how we'll get a realistic number of plays in a game.
 

oldskool

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Depends who you play, if you get stuck against an Aggressive offense it can take a while because of how little time drains off the clock between their plays.

Apologies for the delay, I had shit to deal with as soon as I got home.
Syracuse somehow upsets Oklahoma 38-34 in what will likely be my last upset for a while once we go to new sliders so C+ teams don't beat As.
 

Kageho

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Bored said:
6 minute quarters? Really? That's too short in my opinion as I don't see how we'll get a realistic number of plays in a game.
That's why I posted them up now instead of when I said I would. I want a little more feedback than just me and HQ. While we did well, that doesn't necessarily mean you will. And if not, explain what you are having problems with and how the situation itself was affecting you. I'm hoping that we can get the sliders to something that works for everyone, but I think we kinda got it here.

Hopefully we'll have a better set for the league for Season 2.
 

Cartman

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Earlier tonight TCU stomped Georgia Tech into the mud, literally, as the Orange Bowl was played in a monsoon.

Looking forward to getting through the offseason and checking out all the nice shiny new recruits. As for sliders I don't mind any chages as long as everyone else is on board.
 

HarleyQuinn

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Using the above sliders I tried out a C+ Illinois (CPU) vs. C Hawai'i (Me) game. Here are the results.

Final Score: 27-17

Fumbles killed me (I had like 5 total of which 3 were lost including one in their red zone) and dropped passes. Two of the fumbles came on sacks, one came after a catch with my trying to get extra yards.

Illinois' O Line and D Line basically controlled me at will. There was a noticeable speed difference as well between the two teams.

Total Plays
Illinois: 52 (33 Runs vs. 19 Passes)
Hawaii: 54 (7 Runs vs. 47 Passes)

Not that out of line. Maybe a boost to 7 minutes would be a good compromise.

The Statistics
QB Illinois: 11/19 for 78 yards and 1 TD
QB Hawaii: 18/47 for 274 yards and 2 TD vs. 1 INT (Again, dropped passes hurt a ton)
RBs Illinois: 30 carries for 114 yards and 1 TD
RB Hawaii: 4 carries for 6 yards
P Illinois: 5 for 47.0 Average
P Hawaii: 4 for 43.2 Average

Illinois had one player with 4 drops. Hawaii had 10 drops but 3 by 3 different receivers. May want to bump up Human Catch to 45 or 50. I finally quit a Northwestern vs. Colorado game after I had 5 straight dropped passes on guys who were fairly open (including twice on 4th Downs).

Overall Thoughts
Challenging but fun game. While the fumbles were annoying, it makes sense that Illinois would go for a heavy strip tactic against a "weaker" team. The two teams punted more than I've seen in most games I've played. I really felt like I had to work for my points and a lot of my passes had to be precise timing wise (like fitting into tight windows).
 

oldskool

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7 minutes is probably a good call; I mean Hawaii had 29 incompletions to stop the clock & you still barely cleared 100 plays between the two teams. With a more run-oriented offense you'd be done in half the time.
 

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Same Sliders as above but with 45 Human Catch and 7 Minute Quarters

Teams: Washington State (C Overall, CPU) vs. Nevada (C Overall, Me)

Final Score: 24-20 Washington State Wins

I scored... a booth overturned INSANE 4th down one foot in the corner TD catch with 28 seconds left to put me up 20-17. They complete a pass and turn it into a game winning 61 yard TD catch (thanks to a broken tackle from the lone safety) with just 6 seconds left to win. Amazing turn from glorious to heartbreaking.

Since it was turned over on a booth review, there's no replay available for the Nevada TD. Boo.

Total Plays: 34 (Washington State) vs. 55 (Nevada). Caveat: I was playing Conservative Tempo and Washington State was hitting big play after big play on my C defense. I also dominated TOP 19:02 to 8:57 since they also ran a hurry up.

Statistics
QB Washington State: 18/21 for 382 and 3 TD vs. 1 INT
QB Nevada: 15/31 for 265 and 1 TD vs. 0 INT
RBs Washington State: 11 for 12 yards and 0 TD
RBs Nevada: 19 for 61 yards and 1 TD

Both teams punted 2 times each.

Big difference was my team only had 4 drops whereas Washington State had 0. Much improved there.

Overall Thoughts
Probably the most fun game I've played in a while on NCAA that was fairly realistic score wise (and would have been play wise if I wasn't doing Conservative tempo for 3 quarters). Both defenses were graded C level and it really showed with missed tackles and piss poor coverage from my defense more so than Washington State's.

Again the tempo (hurry up vs. my conservative) and big plays kind of skewed the total play data. I think with Human Catch at 45, this game plays out perfectly. With even leveled teams, you definitely have a winnable game on your hands but they won't just roll over and let you win either. Both games I've had to play catch up and almost pulled the wins off.
 

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Well I did the sliders with six minutes quarters in a match-up of Iowa against Nebraska, with myself as the Hawkeyes. Now my strategy had to change in this game as Ricky Stanzi was knocked on my second offensive play and Iowa's back up QB is nothing special so I went to a ball control offense which obviously resulted in fewer plays.

Iowa 27 points

Plays: 52
Yards: 277
Passing: 13/19 164 Yards
Rushing: 33 att 113 Yards

Nebraska 17 points

Plays: 24
Yards: 235
Passing: 8/10 81 Yards
Rushing: 14 att 154 Yards

That's right, Nebraska got in only 24 plays but part of that was they busted an 80 yard run on the first play of the game while I had three 10+ play touchdown drives. The average number of plays in a real life college football game is about 135 and only had 76 in this game which again was probably was due to the style of play (I also don't rush to the line in any game I play except when having to run a no huddle) I used but that's not a lot of plays at all. I'm not saying we should have 135 plays a game, and we didn't get that with eight minute quarters either, but to get a reasonable number of plays I think seven minutes is necessary.

Random Observations

-Kick/Punt Power needs to be toned down (and probably accuracy as well) for both human and computer. Now Iowa and Nebraska both have strong legged kickers but I was nailing touchbacks seven yards deep into the end zone and Nebraska hit a 53 yard field goal with no wind that would have been good from about 63 yards. Not realistic for a college kicker.

-Passing seemed too easy for me especially when you consider I had a back up in most of the game (OVR 78) although most of completions did come from the computer being over aggressive with blitzing the middle linebackers so I had wide open receivers over the middle. Couldn't get anything to the outside to my wideouts though.

-Run blocking was insane for the computer, just monster holes. And I found running myself a little too difficult for my running back (OVR 90) but that could just mean I suck.

-Didn't really dig the very slow play but adjusting that might cause you to completely redo the sliders.

-Had zero pass rush against the computer but ten passes is a small sample. Pass rushing was way too easy in season 1 but might have gone too far into the other direction.
 

Kageho

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NCAA 11 Dynasty (Season 1, Bowl Week) - PS3

Now that I'm back from Scott Pilgrim vs. The World and feeling sicker than I did yesterday, I'll make some comments on these observations.

Bored said:
-Kick/Punt Power needs to be toned down (and probably accuracy as well) for both human and computer. Now Iowa and Nebraska both have strong legged kickers but I was nailing touchbacks seven yards deep into the end zone and Nebraska hit a 53 yard field goal with no wind that would have been good from about 63 yards. Not realistic for a college kicker.
This is an interesting thing you notice because I've played a lot of games that kickers shank the punts and kicks and you would think the would get them. I'll do some specific testing with the kicking (gotta find controller 2) and do some testing to see if I just got really lucky with the kicking.

-Passing seemed too easy for me especially when you consider I had a back up in most of the game (OVR 78) although most of completions did come from the computer being over aggressive with blitzing the middle linebackers so I had wide open receivers over the middle. Couldn't get anything to the outside to my wideouts though.
Considering the passing is only at 20 ACC for Users, you just are doing really well at reading blitzes. Its unfortunately something we can't readily fix, so yeah. I would love to fix that.

-Run blocking was insane for the computer, just monster holes. And I found running myself a little too difficult for my running back (OVR 90) but that could just mean I suck.
I didn't want to point this out, but for run plays, you'll see the blocking scheme on your screen and who blocks where. Unless you are doing a hurry up offense, take the 5 seconds to let it fade off your screen and then run the run play. The blocking isn't correctly set till those lines disappear, so if you run it early, you'll just find yourself getting stuff really badly.

And don't worry about sucking, HQ isn't much better. Then again, he runs a R&S playbook, so that doesn't help him.

-Didn't really dig the very slow play but adjusting that might cause you to completely redo the sliders.
If we move back to slow, there won't be a huge adjustment to the sliders, probably not much at all. If everyone thinks its slow, I can put it back to where it was.

-Had zero pass rush against the computer but ten passes is a small sample. Pass rushing was way too easy in season 1 but might have gone too far into the other direction.
This is funny because I haven't touched any of the pass rushing for the User. The only change was lowering the overall speed threshold, so maybe moving it back to slow might be an idea.
 

HarleyQuinn

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I'll echo the move back to Slow speed. As for the passing, I think it's fine where it is. Statistically, you were solid, Bored but not overpowering like in Season 1. The YPR and YPA of those stats are almost dead on with real college football, arguably the same for accuracy.

Also as far as field goals, I'd agree with maybe pushing the FG power down a little bit (5-10) but not too much. The top longs from last year for kickers were: 59, 57, 57, 56, 55, 54, 54, 54, 53, 53, 53, 53. I do think the Punt Power is fine where it is though given the averages I've seen in my games.

For the CPU run blocking, I've found a large part of their success is the ability of their respective offensive lines. If you're playing a team with a good offensive line, you're going to mostly struggle against stopping the run. I was able to get a lot more pressure against Illinois and their mediocre OL compared to Washington State and their better OL.

I think we have to be careful about tweaking so much that we "null" the abilities of teams. A team with a great offensive line is going to be tougher/better at running and pass protection. A team with a great defensive line/linebackers is going to get more pressure or stuff the run a bit more.
 
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