Cartman
Integral Poster
NCAA 11 Dynasty (Season 1, Week 13) - PS3
No rush flik, hope everything is ok.
No rush flik, hope everything is ok.
Also quite a few changes will be happening for next season to sliders/game play, so I'll inform you all of the details after the Bowl Week.
Cartman said:I got a new PS3 so my freezing crap is fixed!
That's why I posted them up now instead of when I said I would. I want a little more feedback than just me and HQ. While we did well, that doesn't necessarily mean you will. And if not, explain what you are having problems with and how the situation itself was affecting you. I'm hoping that we can get the sliders to something that works for everyone, but I think we kinda got it here.Bored said:6 minute quarters? Really? That's too short in my opinion as I don't see how we'll get a realistic number of plays in a game.
This is an interesting thing you notice because I've played a lot of games that kickers shank the punts and kicks and you would think the would get them. I'll do some specific testing with the kicking (gotta find controller 2) and do some testing to see if I just got really lucky with the kicking.Bored said:-Kick/Punt Power needs to be toned down (and probably accuracy as well) for both human and computer. Now Iowa and Nebraska both have strong legged kickers but I was nailing touchbacks seven yards deep into the end zone and Nebraska hit a 53 yard field goal with no wind that would have been good from about 63 yards. Not realistic for a college kicker.
Considering the passing is only at 20 ACC for Users, you just are doing really well at reading blitzes. Its unfortunately something we can't readily fix, so yeah. I would love to fix that.-Passing seemed too easy for me especially when you consider I had a back up in most of the game (OVR 78) although most of completions did come from the computer being over aggressive with blitzing the middle linebackers so I had wide open receivers over the middle. Couldn't get anything to the outside to my wideouts though.
I didn't want to point this out, but for run plays, you'll see the blocking scheme on your screen and who blocks where. Unless you are doing a hurry up offense, take the 5 seconds to let it fade off your screen and then run the run play. The blocking isn't correctly set till those lines disappear, so if you run it early, you'll just find yourself getting stuff really badly.-Run blocking was insane for the computer, just monster holes. And I found running myself a little too difficult for my running back (OVR 90) but that could just mean I suck.
If we move back to slow, there won't be a huge adjustment to the sliders, probably not much at all. If everyone thinks its slow, I can put it back to where it was.-Didn't really dig the very slow play but adjusting that might cause you to completely redo the sliders.
This is funny because I haven't touched any of the pass rushing for the User. The only change was lowering the overall speed threshold, so maybe moving it back to slow might be an idea.-Had zero pass rush against the computer but ten passes is a small sample. Pass rushing was way too easy in season 1 but might have gone too far into the other direction.