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NCAA Football 12 and Madden 12 Early Thread
Also finally got comfortable enough in terms of being able to run the Triple Option more in line like NCAA '11 although not as cheesy.
Skill Level: Varsity [Gets rid of the CBs/OLBs screaming towards the ball carrier on all running plays regardless of defense called. Forces them to "play" more naturally and allows for the outside pitch to be a legitimate option again]
Quarter Length: 7 [I usually get 150+ in a "bad" game and 300-350+ rushing in a "great" game]
Game Speed: Very Slow
Speed Threshold: 0
RB Ability: 60 [Lets RBs play a bit more to their abilities e.g. Speed or Trucking]
RB Blocking: 65 [Bare minimum I go. Just enough to make big runs possible but if you make the wrong read/decision, the play gets blown up for -1 to 3 yards only]
Also finally got comfortable enough in terms of being able to run the Triple Option more in line like NCAA '11 although not as cheesy.
Skill Level: Varsity [Gets rid of the CBs/OLBs screaming towards the ball carrier on all running plays regardless of defense called. Forces them to "play" more naturally and allows for the outside pitch to be a legitimate option again]
Quarter Length: 7 [I usually get 150+ in a "bad" game and 300-350+ rushing in a "great" game]
Game Speed: Very Slow
Speed Threshold: 0
RB Ability: 60 [Lets RBs play a bit more to their abilities e.g. Speed or Trucking]
RB Blocking: 65 [Bare minimum I go. Just enough to make big runs possible but if you make the wrong read/decision, the play gets blown up for -1 to 3 yards only]