oldskool
oldskool
NCAA Football 12 and Madden 12 Early Thread
wait what's the unbalanced schedule glitch?
wait what's the unbalanced schedule glitch?
I don't really buy Madden games because the demos never do it for me. Maybe I need to ratchet up the difficulty, but on normal and the next level up, it seemed like it was impossible to throw a ball near Finley and not have him catch it. Too high a success rate on blitzes, too, for both teams. Meh.Vitamin X said:I finally played the Madden 12 demo today. It sucks that they've made all these upgrades to franchise mode because the in-game play fucking sucks. I've only bought 2 of the last 5 Maddens (09 and 10) and I felt it was too arcadey then, now it's just a straight-up cartoon in how it plays. It's almost like a simulation version of Blitz at this point. Maybe I just have to get used to how things are and maybe it's just how the demo played, but it was not quite as fun as I remembered it being.
oldskool said:wait what's the unbalanced schedule glitch?
Saints_Fan_H said:EA can take this fucking game and shove it up their asses. Score with 3 seconds left in the game to take the lead and on the kick off apparently my ENTIRE kickoff team gets a case of "head up the ass-itus" and lets the returner run up the side line untouched.
You see name, position, height, weight, college, age and projected round with no scouting.
Scouting specifics is as follows:
REGULAR SEASON SCOUTING - Unlock all common ratings for each position (For RB- SFA, SPM, JKM, CIT, SPC, THP, THA, SAC, MAC, DAC, RUN, PAC, TAK, POW, PMV, FMV, BSH, PUR, PRC, MCV, ZCV, PRS, PBK, RBK, IBL, KPW, KAC) for 15-20 players (depending on your scout hiring).
Basically, all non-key ratings for each position to give a vague baseline of where each player stands. OVR will be yellow with a ? to show that it is unknown, but that's the perception at the time. You can do this up to four times a season, choosing different players each time.
COMBINE SCOUTING - Unlocks some key attributes for each position (For RB- SPD, STR, AGI, ACC, RLS, JMP, RBS, RBF, PBS, PBF, INJ + whatever else you have already unlocked) to give an even better gauge on a player's OVR coming out of the draft.
PRO DAYS - Basically the same thing as Combine Scouting, just the opportunity to add more players.
INDIVIDUAL WORKOUTS - Up to 5 players, unlocks ALL remaining attributes + OVR/POT.
Once you open the Free Agency bidding period, it is really just a three minute period of chaotic..chaos. It'd be wise to write down team needs before going in, and quickly browsing through each position as each player has an individual timer that starts when they receive their first offer...You can be outbid by teams, and whoever pays the most earns the rights to negotiate (new to Madden 12) a front-loaded, balanced, or back-loaded contract with that player.
Harley Quinn said:It seems like the issue lies more in how/when you import the Draft Class. I've seen users at Operation Sports state they've had success with it when uploading after the players leaving in NCAA and importing after the preseason in Madden.
Aero said:EA has added some made up players, including a girl QB (although a video I saw online shows that she doesn't look like a woman in gameplay)
Harley Quinn said:My shipment's gotten delayed (thanks Amazon for that release date shipping when I pre-ordered on July 3rd!) so I'll maybe get the game either tomorrow or Thursday at the latest.
Stupid Hurricane Irene.
fazzle said:Playing my first home game as the Bills, and after I connect with Stevie for a 36 yard score, the PA starts playing Shout! Pretty sure that wasn't in 11.
bps21 said:fazzle said:Playing my first home game as the Bills, and after I connect with Stevie for a 36 yard score, the PA starts playing Shout! Pretty sure that wasn't in 11.
Are you fucking serious? That will actually make me buy the stupid game