As a business strategy: you'd think "hey, let's make some incredibly awesome games and thus earn shit-tons of money and respect" would work, since it was pretty damn successful for them back in the 90s. But apparently Squeenix has different ideas.
I finally got around to playing Final Fantasy XIII recently. Damn, but this game is linear. I know that I'm not saying anything which hasn't been said a thousand times before, but the game is so freaking linear that it deserves to be continually mentioned. The battle system is fun, but the story is pretty lame so far; we've seen all this done before, and done better. I'm somewhere around Chapter 6 now, after a restart. I thought the Components were just the loot you sold for money, so I'd been pawning all of them; thanks for never bothering to tell me that I was gonna want those later, game! Then again, levelling up your weapons seems pretty pointless so far, considering that the enemies and/or the grading of the fights just gets harder when you do that. What's the purpose of gaining levels and becoming stronger if everything else becomes stronger too and it's all moot?