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UFC Undisputed

KingPK

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Oh definitely. The demo really doesn't showcase the ground game all that much, which is an entirely different game in and of itself. Plus, going through a career with a CAF lets you learn all the nuances of the different styles.
 

Broward83

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I still need to get in a match with the man, the myth..the legend that is Matt Young.

Also..I want a re-match against Tong.
 

Toxxic

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If anyone feels like pwning a Brit, I'm on PS3 as givethegirlagun. I can virtually promise to be the Bisping to your Henderson. Literally, if requested.
 
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Matt Young

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Broward83 said:
I still need to get in a match with the man, the myth..the legend that is Matt Young.

Also..I want a re-match against Tong.

I've barely been playing outside of the league. I still haven't played you, HSJ, or Lei Tong.
 

The Buzz

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Anybody got this game on PS3? If anyone wants to do like a best 2 out of 3 pm me or instant message me on aim at thebuzzstud and we'll get rocking.
 
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Matt Young

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I wish I had done the ranked achievements before, but I was worried about quitters. I jumped back into ranked today, and it wasn't even fun. Guys charging across the cage once the fight starts, plus everyone kicked my ass. I used to have a winning record. I used to be so hooked on this game; maybe it's losing its appeal.
 

Toxxic

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Seriously, is there any way out of the Muay Thai clinch that doesn't involve guessing the opposite way? I get pasted online by Muay Thai guys, yet I can never hold anyone in mine for more than one knee.
 
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Matt Young

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It's pretty easy to reverse knees into takedowns when guys have you in the MT clinch. It just takes practice. I was horrible at defending/escaping it myself for a while.
 

Toxxic

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Regular knees I can handle, it's those whip knees. You can't reverse them, can you?
 

Zeddemore

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Played the demo. Knocked seven shades of holy fuck out of my opponent. Managed to land thirteen punches to the face before the ref called the fight.
 

Sabre

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I like how you can continue to beat the shit out of a defenceless opponent until the ref jumps in. I wish there was a way to turn off knockouts etc just so i can see how bloodyed up its possible to get someone.
 

The Buzz

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i really wish there was a way to turn off the knockouts and ref stoppage too.
 

Mik

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They showed the 2010 trailer on the Spike awards.

Looked exactly the same to me, minus having some Kimbo in the gameplay footage. I'm guessing there will be some serious changes, though.

May 25th release date.
 

Obi Chris Kenobi

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Mik said:
They showed the 2010 trailer on the Spike awards.

Looked exactly the same to me, minus having some Kimbo in the gameplay footage. I'm guessing there will be some serious changes, though.

May 25th release date.

Hopefully, but this is THQ you're talking about who have churned out SDvRaw games for a decade and changed little other then the roster. I really enjoyed UFC 09 when it came out, but the appeal waned after about a month or two, and you quickly start to notice all the areas they could improve on (such as the ground game).

I'm half looking forward to it, but I'll probably wait before picking it up just because its THQ.
 

Lei Tong

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Varied movesets and improved CAF alone would be huge, IMO.
 

KOAB

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I'd like the ability to train another style after selecting the initial one. Maybe be able to select a few of the custom move, I just wanna be able to do the Silva flying knee and pull off the Hughes slam right after it.
 

Lei Tong

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It's always been my opinion RE: CAFs that there's nothing an existing character should be capable of that you can't duplicate with a created one.

Also, to steal from Pride's game: chain submissions.
 

Broward83

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Via PastaPadre.com via FiveOuncesOfPain:

UFC 2010 Undisputed Roster:

Lightweight
BJ Penn
Diego Sanchez
Kenny Florian
Clay Guida
Gray Maynard
Frankie Edgar
Nate Diaz
Efrain Escudero
Joe Stevenson
Sean Sherk
Ross Pearson
Tyson Griffin
Joe Lauzon
Spencer Fisher
Terry Etim
Mac Danzig
George Sotiropoulos
Jim Miller
Gleison Tibau
Andre Winner

Welterweight
Georges St. Pierre
Matt Hughes
Jon Fitch
Matt Serra
Josh Koscheck
Paulo Thiago
Mike Swick
Paul Daley
Martin Kampmann
Dan Hardy
Thiago Alves
Phil Baroni
Matt Brown
James Wilks
Chris Lytle
Carlos Condit
Marcus Davis
Ben Saunders
Dustin Hazelett
Anthony Johnson
Amir Sadollah

Middleweight
Anderson Silva
Dan Henderson
Nate Marquardt
Vitor Belfort
Patrick Cote
Alan Belcher
Wanderlei Silva
Michael Bisping
Yoshihiro Akiyama
Demian Maia
Kendall Grove
Yushin Okami
Rousimar Palhares
Nate Quarry
Aaron Simpson
Chael Sonnen
Dan Miller
Tim Credeur
CB Dollaway
Wilson Gouveia

Light Heavyweight
Lyoto Machida
Shogun Rua
Rampage Jackson
Rashad Evans
Chuck Liddell
Forrest Griffin
Matt Hamill
Jon Jones
Tito Ortiz
Rich Franklin
Ryan Bader
Keith Jardine
Brandon Vera
Thiago Silva
Antonio Rogerio Nogueira
Luiz Cane
Randy Couture
Mark Coleman
Stephan Bonnar
Steve Cantwell
Alexander Gustafsson

Heavyweight
Brock Lesnar
Shane Carwin
Cain Velasquez
Mirko Crocop
Frank Mir
Cheick Kongo
Gabriel Gonzaga
Junior Dos Santos
Antonio Rodrigo Nogueira
Heath Herring
Stefan Struve
Gilbert Yvel
Roy Nelson
Paul Buentello
Ben Rothwell
Kimbo Slice
Todd Duffee
Antoni Hardonk
 

muzzington

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Like it.

I'm hoping they work on some of the animations and making it feel a little more alive and active when on the ground etc.
 

bps21

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I'm gonna make Kimbo Slice train his ass off.
 

Obi Chris Kenobi

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That list is awesome, but if they're only different because of the skin design then its pretty pointless. I'm going to hold back on this until they announce unique varied fighting styles for each fighter, rather then the same 6 styles for everyone.
 

Youth N Asia

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Hopefully you can do a career with a fighter already in the game.

And I'm glad Clay's hair made it in
 

Mik

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UFC2010_cover2_21233_screen_medium.jpg
 

Mik

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A list of changes and enhancements after the jump.

CONTROLS: In UFC 2009 Undisputed, clinch grappling and ground grappling were handled with multiple control schemes, which could be cumbersome to juggle depending on the fighter's orientation. This year, we undertook a new design philosophy that allowed us to better align our clinch grappling and ground grappling. In essence, players will now perform clinch pummels and throws using the ultimate fighting control the same way they performed transitions in UFC 2009 Undisputed.

SUBMISSIONS: While we've done quite a bit of tinkering with the submission system, the stick rolling method of submission execution and escape (known semiofficially as The Shine) will return. What we did want to change was the button mashing/brute force escape we utilized last year. This enabled fighters with high strength to be just as good at getting out of submissions as fighters with high submission defense. Now all fighters will utilize The Shine, but the parameters that govern the success of getting out of a submission have changed. For UFC Undisputed 2010, the submission calculations will use either a fighter's submission defense or his current energy level expressed as a percentage--whichever is higher. For example, let's say a fighter has a submission defense skill of 50. If the fighter has 100 stamina and full (100 percent) energy, the game will look at this energy level, and the fighter will have a great chance of getting out of a submission. If the fighter has 100 stamina and has used the majority of his energy reserves, the game will look at the fighter's submission defense skill; in this case, shine hard! We feel this system is fairer to players and more representative of how an actual submission struggle would go down.

CAGE SUPPORT: We've implemented full cage support in UFC Undisputed 2010, and its effect on gameplay is huge. Our design approach to implementing cage gameplay allowed us to utilize our universal grapple system concept. On the ground, we have a rising hierarchy of positional advantage based on how much threat potential one fighter has in relation to another. In the case of two equally skilled fighters in open guard, for instance, the fighter on top is in a slightly better situation than the fighter on the bottom. We express this by saying the top fighter has a 55/45 advantage over the bottom fighter, expressed in the damage output of his strikes, the lethality of his submissions, etc. Put the same two fighters in the mount position, for instance, and that advantage changes to something much more dramatic, like say a 90/10 in favor of the top fighter. We've utilized similar thinking with regard to the cage. Let's say we have the same two equally skilled fighters in the single collar tie position in the middle of the octagon. We consider this position to be one in which both fighters have equal advantage--a true 50/50 position. If one fighter manages to push his opponent up against the cage, he'll restrict his movement, limit the force he's able to generate on his strikes, and make it harder for him to regain energy; thus, shifting the balance in the favor of the free-standing fighter. It's an elegant system that we feel accurately represents the strategies employed in a real UFC fight.

FIGHTER CUSTOMIZATION: For UFC Undisputed 2010, we've substantially increased the number of available parts for creation, but we've also added a ton of new features and improvements. One of the biggest changes from the previous game is the way we allow players to allocate individual moves for their fighters. Last year, we had base styles, each of which came with a set of predefined moves. This meant that all Brazilian jujitsu (BJJ) fighters had the same moves and techniques as other BJJ fighters. We wanted to change that this year, so we opened it up and now allow players to assign individual moves to their fighters on a move-by-move basis. There are well over 200 moves that can be assigned, mixed, and matched to create truly unique fighters. Also new this year is the ability to fight orthodox, southpaw, or switch and assign a dominate power hand. Players can also choose their navigation style from a number of different postures to give their fighters more of a distinct look.

SPONSORSHIP & LOGOS: The new system, which we've also applied to the placement of tattoos, uses more of a drag-and-drop style interface. Gone are the predefined spots where logos can only be placed and the series of menus that were required to place a logo. This year, it's as simple as picking shorts, picking a logo, and choosing its location on the shorts. Speaking of clothing, many top brands in MMA are back, along with some new ones, so players will have access to an extensive assortment of new designs and logos. In addition, we are also allowing players to pick or create their own post-fight clothing, which is worn during winner announcement scenes and certain areas in Career mode.

CAREER MODE: Included are several new features to help build up each fight and give them more meaning. An example of this is a new system we've added called "Game Is Watching You." The GIWY system tracks everything players are doing during the fighter's career and reflects it through commentary during fights. Joe Rogan and Mike Goldberg will reference the fighter's previous fights, his training partners, titles held, and other things he does during his career. Opponents will also take notice of performances and adjust their fight styles and strategies to counter strengths and take advantage of weaknesses.

FIGHTING TECHNIQUES: In addition to the six returning fighting techniques (boxing, kickboxing, Muay Thai, wrestling, judo, and Brazilian jujitsu), three more have been added: Karate, Greco-Roman wrestling, and Sambo. We've also moved away from the concept of one striking fighting technique and one grappling fighting technique in favor of a system that allows fighters to learn individual moves as they see fit. We feel this more accurately represents the type of cross-discipline training that the modern UFC fighter needs in order to compete at the highest levels.

ONLINE FIGHT CAMPS: Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards. Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career "cred" boost. Those boosts make better fighters and those better fighters make better camps.

NEW MODES: Additions include a Title and Title Defense mode, a Tournament mode and the Classic Fights mode will return with substantial changes.
 

Lei Tong

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Fuck the Shine. What was wrong with the original submission system from the old games?
 
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