I bought Rondo of Swords (Strategy) recently for the DS. There's actually a lot I liked about the game, but there are some problems with it that just make me shake my head.
The things I liked
The plot: You take on the role of Prince Serdic as he flees from the Empire after it destroys his country of Bertwalde and takes it over. You start a quest to uncurse the Holy Sword, Spata (sp), before you go strolling on back to reclaim your country (and then save the world, you know how it works).
Did I mention though that you are actually Prince Serdic's double who's got amnesia, and that you are carrying out this request because the actual Prince Serdic died and you gave him his "Knightly" death? Yeah, it definitely gets you hooked.
BTW, before someone goes "let me guess, the double is Serdic's long lost brother", no he's not. At least not at the story split. Also, don't worry about me telling you he's a double, you find out like not even 10 minutes in for the above.
The concept of moving around to attack and planning for those occassions: I was always planning out who to move where, and when instead of just moving into a single spot, I needed to plan for if I wanted to do a multiple attack or a single. It always made me keep my army closely knit as well to make sure that I could beat the game.
The cast: The characters in this game, range pretty well. You get some of the standard cliche types, but you also get some not-so-cliche types as well. The mix creates a diverse cast that you'll enjoy for the most part.
The AI: Why do I say that? Because the AI actually acts like a real army. Sure there are times when it does something stupid, but most often than not, it'll actually make you feel like you are participating against a real human.
Mages = Nukers: When you want something to die quickly, you use a Mage to get it done. They work like a charm.
Training: Probably the best thing in the game is the option to send people out to train their HP, DEF, ATK, etc, and it doesn't actually raise a person's level. So you can send someone out to train and they'll actually be stronger for it without leveling.
Things I didn't like
The Story: Let's get something straight. They had probably one of the better ideas for a plot, and the story barely is there. Strategy games rely on the down time to deliver in the story, and this game fails and fails badly. Sure the plot of the story gets filled out, but aside from a few chimes here and there, there's almost nothing else to the game besides the game play.
The Rest of the Gameplay: The rest of the gameplay hampers the good ideas that I mentioned previously. You almost always need to keep your forces together due to Mages, Archers, and Healers not able to use magic after movement. The same is also of the active skills that all characters use as well. It simple boggles my mind that you can't do any of this in this day and age. On some stages, you'll literially end up dead simply because you need one of those to briefly move to use that, or use up an attacker's turn just to get a skill in place.
There are only two characters whom bypass this, that would be Ansom (archer) who gets to for some reason be able to use his bow anytime he wants (is your most reliable character). The other is Shino (ninja) who can use her kunai just like Ansom can use his bow. Her magic though is fail like all other mages, except even more so.
The Story Takes Place In Conversations On The Battle Field: What I mean is, is that unless you have the correct characters for a stage and put them side by side, you'll miss out on the story. I need to include this just after the game play, because it will effect it as you take some characters in that are under leveled or not the right characters in just to see the story.
Questing, Training, and Shops =/= Side Quests, Some Places To Grind, and Look At All The Things I Can Afford: Unfortunately for this game there is a place where you can quest and train, but you don't actually get to DO any of it. Oh and the shops inventory you never get to see. You just send someone to go buy "what they think". I wouldn't mind if this wasn't necessary, but it really, really is. The game just randomly does it, and they can fail so hard.
Grinding Done Stupid: Wanna know how to get levels in this game? There's certain levels in which you take on a few baddies and then reset the level. This wouldn't be bad if you didn't need to do this for TWENTY MINUTES.
Badly Done Nintendo Hard: As you can guess, because of the above faults, this is Nintendo Hard. Also, you get to a total of 6 guys to the opponents 30 (+20 of random spawns). So much fun! Also, nearly every boss can one-hit KO you. I had to bring out the Cheat Device to even make it worth my while, and even then you are still getting fucked around like a whore. By level 30s, when you are level 99 with nearly 150 defensive rating!
That's pretty much Rondo of Swords in a nut shell. Great concept, very terrible execution. I'm probably selling the game after I get through the Part A Ending. The game promoted that you can change the course of the country, Bertwalde, by your actions, but in reality its a single action and then each route has a certain requirement to get the best ending or worst ending in either Part. I already spoiled myself of Part B's endings because I really didn't want to play this game ever again after the first time.
Though Path B is a lot more cooler and true to life, if everything was explained in the story... Which it is not...