UFC Undisputed 09
Obi Chris Kenobi said:
He really does his best to try and make you stumble with all these sudden matches he springs on you. On my next play through in another weight class, I'm going to tell him to fuck himself and not take as many promo ups and just train like a beast.
That's basically all I did with my new welterweight. I went, "fuck you Dana, I fight the fights I want." And so far, I have a much improved fighter, and I've got a LOT less losses on my recorded because of it.
Though Matt Serra just punked me out and now I need to win some more matches to get another shot at the Welterweight title. First legit KO I had against me. Kinda pissed me off.
Lei Tong said:
Very rarely are the last minute matches harder than who you're already slotted to face, and the Cred bump is useful.
Very easy way to get around this. I'm amazed you can do this, but if you are REALLY concerned about cred, just take five training camps with the same training camp. After the fifth, you get a really nice and shiny 80 cred sponsor tag. Guess what? Place it on your trunks 10 times and its 800 creds in your pocket. Yeah, its cheap, but you know what? If I was really getting paid per logo, I'm getting the highest paying ones on my trunks and as many as I can. Go Team Nog!
Lei Tong said:
So my CAF avatar has just started the last year of his career, and is already at an overall rating of 95 (comparatively, BJ is 94 at LW). Would it be in bad taste to build him up even more at this point, to the point where my using him in possible future tournaments would be deemed cheap?
I don't know. It would depend on how well your actual stats are and how well you can cover your weaknesses. If your weaknesses are covered by the defensive stats you've put in, then yes, I would consider that cheap.
However, if your defensive stats don't really "make up" for your weaknesses you actually have, I don't think there's a problem. If I can win a title with a 74 overall against BJ Penn, I think its probably possible to beat you.
Though, I think I'd redo my lightweight since I now have a better understanding of the ground game and I'm better at playing the game that I was before.
Though, seriously, can someone help me figure out how to get tackling down? I mean I've got a 70 in tackling offense and I can't bring anyone the fuck down. Its rediculous.
fazzle said:
Wow. I just earned KO of the Night on my very first fight in career mode. (Well, second I guess, since the first fight is the one in the gym)
I earned my first Fight of the Night and KO of the Night award on that very same fight.
Also for people who want to do striking based characters, here's some things I find work for stand up fights for me. I would like to admit though, I use a boxer, so this might not apply fully, but for anyone that needs some help.
1) All striking should be 70 or better, with your best stats in your most used strikes - Not only does it increase your ability to do damage, but the higher it is, the less you lose stamina wise.
2) Your quickest strike is your best friend - Whatever is your quickest strike, should be the most used. It uses up the least amount of stamina.
3) LB + Strike is your best counter - I don't know if this works for Muay Thai or Kickboxing, but for use Boxers, LB + Strike allows us the hook punch. Its a very effective counter punch and also has a great chance of knocking your opponent out.
4) Mix the strikes up - While you can always keep the strikes at the best spot, not a lot of people can safely defend both high and low. You should always keep a few high, then a few mid, then a few high.
5) RB + after strike allows you to fake - This is something I didn't discover till the end of my Lightweight career, but faking a punch will sometimes allow the person's defense to slip. Though, if you aren't careful, you'll get bitch slapped like Serra did on me when I pull this off.
6) Highest defense points should be your strikes - The highest your ground game stats on defense should be 50. Every other point you can manage should be going towards your striking defense, as this allows you to effectively take more damage and also less the amount of damage that comes your way.
7) Let them come to you - Moving costs stamina. Don't bother dancing around, its not worth it. I mean, if you need to, do so. Otherwise, don't bother. As a striker, you being upright is the most dangerous thing to them. They need to take you down to silence you. To make sure you can get back up quickly, I'd recommend spending quite a few points in ground grapple offense and takedown defense to help you from being taken down as well as getting out of lying there on your back.
Another thing you can do that I don't think people realize, is you can actually lower the amounts in the CAF's base stats when you original create it. So instead of everything being 20, you can lower a few stats to 1 (myself clinch grapple offense and submission offense) and put everything else to 30 (which for some stupid reason is the max). This way you start off much better than before, and can quickly focus in on the stats you want to build up without worry. Helped me with my Welterweight immensely, as I finally went 10 straight before taking a loss.